My best bet is that just as Slivers are returning in M14 (Pretty much spoiled already) maybe, just maybe, my favorite olde tribe is returning as well: Thallids!
I cannot begin to express how much rage this fills me with. A fascinating and important character gets shafted for the sake of preserving a cycle? I hope to whatever gods watch over Ravnica that they give Emmara a better card in Return to Return to Ravnica.
I for one will be altering my Voices to have Emmara's art, problem half-solved.
Thanks! I will get to you soon, just trying to hammer out the basic premise of each color and the "Hacking" Mechanic described above before I do anything else. If you wanna help out with that, I would be blessed.
Specifically, White and Blue are giving me problems.
Sylvia, the Insane GG
Legendary Creature - Dryad
Haste, Hexproof
Legendary Landwalk, Non-basic Landwalk, Basic Landwalk 6GGGG: Creatures you control gain all of Sylvia's abilities until the beginning of the end step.
3/1
Next: A redux on an Elder Dragon Legend card, making it playable.
Tygor the Proud3RRB Legendary Creature - Ogre Wizard T: Draw two cards, then target player discards a card. If that card was a permanent, discard a card at random, otherwise lose life equal to that cards converted mana cost. If this loss of life would cause you to lose the game, each other player gets an emblem that says "Your maximum hand size is reduced by two. If you have exactly 5 cards in hand, you lose 5 life and discard a card."
3/3
No, I actually hadn't seen that ever. Thanks for directing me!
But I want to make it clear, There still is mana, there still is magic, they just take different and more subtle forms, due to it's scarcity. They are much more tied to individuals and objects than the plane itself, which is slowly regaining the mana it lost in the conflict several centuries earlier.
I don't want to make a new game, I just want to explore something that has yet to be done in the real game, which is "What if mana were scarce? How would a plane adapt and what sorts of differences would the colors have if they were interacting with technology rather than magic?"
I don't have a name for this set, but the concept is that this particular plane has less mana available to channel magic. The reason for this is that several centuries ago, almost all life was wiped out by a devastating duel between two old-walkers that called themselves Santos and Vegora. The plane's mana was nearly drained, and as a result, the two left to duel on another world. The creatures they had summoned they left behind on a plane where their magical abilities had little effect on helping them survive, and out of necessity, they adapted.
Some notes about flavor:
Necromancy is unflavorful in a more tech-based environment. So, the creatures Black receives are artifact creatures: Things like Mechs, Unman'd devices, and biological creatures enhanced with cybernetic implants. This is a color-shift from Blue, but I find blue's affinity with Artifacts is much more related to non-creature artifacts and Sentient artifact creatures like Golems, rather than the more rigidly programmed AI within the constructs Black utilizes.
Red has more control in the form of stealing permanents temporarily than it usually has access to, and more bounce effects. This is the best representation of "Hacking" into the technological systems inherent in most every kind of permanent in the set. Definately more artifacts and creatures than Enchantments and Lands, but there will be a bit of it: In the form of a mechanic named "Hacking" that gives a permanent or target a number of "time counters" that determine how long that target or permanent gains those effects.
White gets some hand and deck control that is unusual for it, in addition to conditional counterspells. White's color pie gets some discard, some fateseal, and a tiny bit of mill. My reasons for including these abilities in White is that it is all about politics, censorship, and protection of the population.
Green takes it's typical place of anti-artifact control, but also becomes the Enchantment color. Enchantments represent less magical modification than biological modification. Black gets a smidgion of this as well, but it is primarily in Green that we find Auras and enchantments.
Overall I feel this is an interesting and very difficult undertaking, but I will update this thread every week in an attempt to bring this set to life. I hope you will all provide helpful feedback as I proceed.
I usually tuck her and the player leaves. When I have played against her otherwise she starts out quickly but burns out if she cannot lock out the board via land destruction, iona, etc.
I voted yes however simply because there is no real alternative general to run for her colors.
Absolute bull****. I'm sorry, but I run a Tariel EDH that has all of the best boardwipe spells in the game, and it has never failed to be a good deck. I even run jank like Worship, Near-Death Experience, and Angel's Grace along with a reanimator suite and only running creatures that have built-in wrath effects.
Sure Tariel is expensive. But she's better than Kaalia in terms of survival and in terms of her abilities. I pulled a win out from under a Doran colored aggro deck by using Tariel's tap ability and reviving his Autocthon Wurm and his Sekki, Season's Guide.
And Oros is a bad ass in and of himself. Have you ever put a Basilisk Collar on him, nightcreeped, then used his triggered ability? I won a game with over 200 life because of that.
Think before you say things that just aren't true. If you think the other two aren't good, give your reasons, don't just put it out there like it's fact or something. You aren't the best deck-builder in the universe, you may have missed some things.
Huh? In the situation given, Nissa's Chosen died ("first strike damage hit the 2/3, killing it"), so yes, Nissa's Chosen did hit the graveyard and should indeed have triggered the Rockslide Elemental.
Nissa's Chosen has a replacement effect that says it never hits the grave. It is always put on the bottom of it's owner's library upon any action resolving that would put it in the graveyard. Rockslide Elemental's triggered ability only triggers when a creature is put into the graveyard ie "Dies".
My 2 copper says that they changed it to "UU, discard ~: Counter Target Spell." Or maybe even "1UU, discard ~: Counter target spell. If there are 10 or more cards in your graveyard, you may play ~ from it as if it were in your hand"
Even more mysterious, why is an Elven Mystic a Druid?
I for one will be altering my Voices to have Emmara's art, problem half-solved.
Specifically, White and Blue are giving me problems.
Legendary Creature - Dryad
Haste, Hexproof
Legendary Landwalk, Non-basic Landwalk, Basic Landwalk
6GGGG: Creatures you control gain all of Sylvia's abilities until the beginning of the end step.
3/1
Next: A redux on an Elder Dragon Legend card, making it playable.
Legendary Creature - Ogre Wizard
T: Draw two cards, then target player discards a card. If that card was a permanent, discard a card at random, otherwise lose life equal to that cards converted mana cost. If this loss of life would cause you to lose the game, each other player gets an emblem that says "Your maximum hand size is reduced by two. If you have exactly 5 cards in hand, you lose 5 life and discard a card."
3/3
Up next: A commander that likes getting tucked.
No, I actually hadn't seen that ever. Thanks for directing me!
But I want to make it clear, There still is mana, there still is magic, they just take different and more subtle forms, due to it's scarcity. They are much more tied to individuals and objects than the plane itself, which is slowly regaining the mana it lost in the conflict several centuries earlier.
I don't want to make a new game, I just want to explore something that has yet to be done in the real game, which is "What if mana were scarce? How would a plane adapt and what sorts of differences would the colors have if they were interacting with technology rather than magic?"
Some notes about flavor:
Necromancy is unflavorful in a more tech-based environment. So, the creatures Black receives are artifact creatures: Things like Mechs, Unman'd devices, and biological creatures enhanced with cybernetic implants. This is a color-shift from Blue, but I find blue's affinity with Artifacts is much more related to non-creature artifacts and Sentient artifact creatures like Golems, rather than the more rigidly programmed AI within the constructs Black utilizes.
Red has more control in the form of stealing permanents temporarily than it usually has access to, and more bounce effects. This is the best representation of "Hacking" into the technological systems inherent in most every kind of permanent in the set. Definately more artifacts and creatures than Enchantments and Lands, but there will be a bit of it: In the form of a mechanic named "Hacking" that gives a permanent or target a number of "time counters" that determine how long that target or permanent gains those effects.
White gets some hand and deck control that is unusual for it, in addition to conditional counterspells. White's color pie gets some discard, some fateseal, and a tiny bit of mill. My reasons for including these abilities in White is that it is all about politics, censorship, and protection of the population.
Green takes it's typical place of anti-artifact control, but also becomes the Enchantment color. Enchantments represent less magical modification than biological modification. Black gets a smidgion of this as well, but it is primarily in Green that we find Auras and enchantments.
Overall I feel this is an interesting and very difficult undertaking, but I will update this thread every week in an attempt to bring this set to life. I hope you will all provide helpful feedback as I proceed.
445 Cards in this set.
Absolute bull****. I'm sorry, but I run a Tariel EDH that has all of the best boardwipe spells in the game, and it has never failed to be a good deck. I even run jank like Worship, Near-Death Experience, and Angel's Grace along with a reanimator suite and only running creatures that have built-in wrath effects.
Sure Tariel is expensive. But she's better than Kaalia in terms of survival and in terms of her abilities. I pulled a win out from under a Doran colored aggro deck by using Tariel's tap ability and reviving his Autocthon Wurm and his Sekki, Season's Guide.
And Oros is a bad ass in and of himself. Have you ever put a Basilisk Collar on him, nightcreeped, then used his triggered ability? I won a game with over 200 life because of that.
Think before you say things that just aren't true. If you think the other two aren't good, give your reasons, don't just put it out there like it's fact or something. You aren't the best deck-builder in the universe, you may have missed some things.
Nissa's Chosen has a replacement effect that says it never hits the grave. It is always put on the bottom of it's owner's library upon any action resolving that would put it in the graveyard. Rockslide Elemental's triggered ability only triggers when a creature is put into the graveyard ie "Dies".