Animate Dead won't happen due to the amount of text on it. Demonic Tutor is flat out too strong. Stasis, they probably just don't want in the environment. Other than that, I could see all of those returning. Nev's Disk might be a pretty interesting "can't believe they brought that back" reprint.
I feel like if a rules change ever takes place on this (and I'm not sure if I'm for or against it, really), it will be a hybrid-specific change. Allowing any card without allowing mana has farther reaching results than just Bringers and hybrid cards. Big blue with Omniscience suddenly gains a lot more tools. Reanimator gets to use offcolor targets. Ravnica bouncelands become usable in any deck. The last one is troublesome. Magic Online, prior to the Commander namechange in paper, allowed cards that produced colors outside the color identity (like bouncelands) and it gives mono-colored decks some tools they shouldn't really have.
My gut reaction is that the person making the decklist simply forgot or was using house rules that they commonly play with. I don't see a rules change on the horizon, and certainly not a change as sweeping as is suggested.
I think Undercity Plague is fine for limited, assuming you have reliable evasion creatures. And if you don't have reliable evasion creatures, you're doing Dimir wrong.
Truly, the best has been saved for last. I've been devoted to Dimir ever since Ravnica, and I finally feel like the guild's going to get what it deserves.
This strikes me as a pretty remarkable card. 3/3 flier for 4 is very reasonable, free lightning helixes even moreso. Boros with Lightning Maulers and other 1/2/3 drops for a turn 4 swing with angel clearing a path seems quite strong. Obviously we need more information on Boros' power level, but whether it's in a straight aggressive Boros deck or a Naya deck, I feel like this angel's going to see decent play.
I'm usually not one for traveling for GPs, but I might have to start saving up for a vacation GP to Vegas a week after my 32nd birthday. That sounds pretty much ideal.
Besides ridiculous combo potentials, this isn't as bad as it seems, but it probably demands a nearly mono blue deck to really make it work. That way your Islands (probably get a couple in the top 5) will be easy hits and you only have to worry about a few other cards.
I'm not saying it's good, it's just not awful. If this cost 2U or 1UU, it would probably be reasonably playable. After all, Pyromancer's Ascension made you jump through hoops to get it running, too. And at least the hoops you jump through on this one give immediate rewards.
The Elemental is going to be a powerhouse. It's a 1 drop that can swing as a 3/4 (more more) on turn two. I'm not sure if it'll be too incredible in blue decks, but as part of a very red strategy it seems great. Countermagic becomes very poor against it, and pitching a burn spell early to make your beater bigger seems very solid. I like this card a lot.
On the MtGO beta I had one draft deck that was mono-green with 3 Lost in the Woods. That sold me on it not being the worst card in the set. Once I had two in play, my opponent never successfully attacked me again, over about 10 turns of trying.
The reason it doesn't use "fight" is because "fight" is specifically between two creatures, not many. They could have updated the fighting rules to allow for this, but they also probably didn't want the card text to make anyone think that the fights were one at a time.
It fits the spirit of fighting if not the keyword.
That being said, of all the previews tonight, Gainsay is the only one that makes me audibly excited. I freaking love Gainsay.
Animate Dead won't happen due to the amount of text on it. Demonic Tutor is flat out too strong. Stasis, they probably just don't want in the environment. Other than that, I could see all of those returning. Nev's Disk might be a pretty interesting "can't believe they brought that back" reprint.
My gut reaction is that the person making the decklist simply forgot or was using house rules that they commonly play with. I don't see a rules change on the horizon, and certainly not a change as sweeping as is suggested.
I'm not saying it's good, it's just not awful. If this cost 2U or 1UU, it would probably be reasonably playable. After all, Pyromancer's Ascension made you jump through hoops to get it running, too. And at least the hoops you jump through on this one give immediate rewards.
Copy this, along with a large creature. Let's say Cabal Patriarch.
Now it's a 7/7 and can exile creatures from play or from the graveyard (which can kill other creatures), gaining abilities from either.
Most women also don't have fur and fangs.
Very true. Taking a victory lap, however, is not one of these things.
It fits the spirit of fighting if not the keyword.