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    posted a message on Legacy can be played without dual lands.
    Hello. I want to offer my ten cents and perspective on Legacy without dual lands.

    I used to own a full playset plus of the duals. When the price began to rise to insane levels and I hit some financial hard times, I sold all of them all.

    Locally, a Legacy game night is the I only Magic night that works for me, so I built my old decks without duals and have been playing successfully and competitively with a combination of basics, fetch lands, shocks, and M10 tap lands.

    I will concede on the optimization argument that with duals legacy is better, but only slightly and in very specific situations. but legacy can be played competitively and successfully without duals.

    Some decks will be off limits, namely Delver and Zoo (though I think Zoo is out of vogue, currently).

    Decks that can be successfully built and played without duals include Merfolk, Reanimator (U and R variants), MUD, Eldrazi, Miracles, High Tide, RDW, and Stone/Death blade. I am going to begin experimenting with Maverick soon.

    I write all of this to encourage current and would be legacy players to look at this as an ACCESSIBLE format (not the inaccessible format that so many believe it to be) with decks that can be built at many different price points and in many different playstyles.
    Posted in: Legacy (Type 1.5)
  • 2

    posted a message on Fake cards in tournaments....
    So I contacted a local store that allows full proxies for their Legacy tournaments to get the scoop. This particular stores requires that proxies be printed and in color- no black and white prints or a plains card with "Jace the Mind Sculptor" written on it won't work. I haven't played at this particular shop yet, but I plan on it soon.

    This interaction got me to thinking..... What do shops and players stand to benefit by allowing proxies (fake cards) in tournaments?

    From a player perspective, it allows more people to enter the tournament and because more people can enter the prize payout will be larger. Also, from a player perspective there are no limitations to deckbuilding.

    From a store's perspective, I would argue that a store will benefit from allowing proxies. To begin, by allowing proxy Legacy tournaments, stores would most likely sell more Legacy staples and Legacy cards. Sure, a player could go out and just proxy an entire deck, but from my experience the use of proxies (fake cards) would be used when price or scarcity are too prohibitive in acquiring the needed/desired cards. So while a player might be prone to proxy a Jace, Liliana, Dual land, or Tarmogoyf in a Legacy deck, the more reasonably priced cards they would likely desire to have the real thing. It is, afterall, called cardboard crack. Also, by hosting proxy Legal tournaments, the general interest and participation in the format will grow. Stronger player bases would likely be created and everyday MTG sales would increase at the store that allows proxies versus the one that doesn't- in my experience the better a store does with it's tournament scene, the better they do with card sales as well. Also, many players (younger players especially) would likely be prone to proxy expensive and hard to find cards when they are outside of their reach, however as they age and their disposable income goes up the likelihood that they will wind up buying those rare and expensive cards increases.

    So by allowing fake cards, in my theory, both the players win and the stores win. More players, bigger winner payouts, and unlimited deck building options for players. Increased card sales and a larger and more dedicated group of players for stores.

    The only problem with the high quality proxies and fakes being produced in China, people's homes, and elsewhere is the threat that they pose to collections values. As it stands now, even the best "proxies" that I have seen (the ones that will slide by everyone when sleeved) are easy to detect outside of sleeves.

    I have dug further and further into the proxy situation and I have come to understand that StarcityGames used to run Vintage tournaments that they allowed proxies in. From what I can gather, that was the event that (to some extent) legitimized proxies in the Vintage community and which is now making it's way to the Legacy community.

    My interest is in the game of Magic. I used to be interested in the value of my collection, but that interest has basically become extinct over the last year. I am coming into contact with more and more proxies and "fake cards" from China and elsewhere that are just amazing. Some of these feature digitally altered cards. Some are printouts of the online Magic Power 9 and Dual Lands which are foiled and have alternate art so that no one will think they are real. Some are Chinese proxies that look nearly identical to the real thing (minus the texture of the card or sometimes having colors that are slightly off). In the end, I don't care if someone is playing with real cards, proxies, or fakes. I do not buy or trade with individuals. My interest is solely on the game. If a 15 year old kid can't afford a Legacy or Vintage deck, but can come up with a nice mix of cool looking proxies and real cards mixed together. Cool, let's play Magic. If a 40 year old doesn't want to play with his real dual lands because the price has skyrocketed, but he will play with some Chinese proxies that look legit. Cool, let's play Magic.

    In the end, for me, this is about a game. A game I want to play. I don't want to be restricted by a cards rarity, scarcity, or value. I don't want to be restricted by the horrible No Reprint List- a list that did nothing but stifle the game and put a severe handicap on both Vintage and Legacy as formats.

    For me, it's just about the game.

    I would be the first to stand up and say that attempting to sell fake cards as the real thing is wrong, but if someone wants to play with those cool looking fake cards even in a sanctioned tournament (hey, it might be against WOTC's rules, but they have no idea what is being played at the tournaments! All they get is a computer data entry showing who played and who won and lost. The validity of the cards in the decks is beyond their scope of information.), I'm 100% cool. If someone beats me playing with fake cards, then they were the better player, had better luck, or perhaps just a better matchup that I or my deck had.

    It's a matter of preference, I suppose, but ultimately, especially in the coming years, I think that players will want to play with proxies and fakes more and more (especially in lieu of escalating prices and the scarcity of some cards) and I think that the stores that allow proxies in their tournaments will see larger turnouts, larger and more dedicated player bases, and increased sales of real Magic cards.
    Posted in: Magic General
  • 4

    posted a message on Fake cards in tournaments....
    I posted a question a week or so ago regarding deck checks at high level tournaments (inquiry what judges check on when doing a deck check) a week or two ago. I posted that question after encountering some incredibly high quality "proxies" from China. I have now encountered even more of these "proxies" over the past week. The quality of the "proxies" is incredibly high and the only distinguishing feature between them and real cards is that the cards have a glossier finish to them and some (not all, SOME) of the cards show variations in color. In sleeves, however, the cards are indistinguishable from the real thing. They are so nice that some "proxies" were sleeved and mixed in with a deck, the deck was given to me to peruse (in the sleeves), and I was unable to distinguish the real cards from the "proxies". This coupled with watching some videos on YouTube of people making actual proxies (nothing that would ever pass for the real thing, not because the quality is bad, but because the art is different) got me to thinking the following....

    There are people at home all across the world that can make their own Magic "proxies". You can easily buy "proxies" from China. These "proxies", especially when sleeved, are nearly identical to the real thing. At some point someone is going to perfect the art and real cards will be absolutely indistinguishable from "proxies". However, in the meantime, I have come to believe 100% that there are fakes, "proxies", and forgeries of one stripe or another being played with at FNMs, at local Legacy and Modern tournies, at SCG and other higher level events, and likely even on the Pro Tour.

    How often have you shown up to an FNM on the day of a release only to find that one of your opponents already has every single copy in their deck of some highly sought after Mythic Rare from the new set? There is a finite number of real, old school dual lands, but how is it that more and more people are showing up to play Legacy with all the required duals and everything else necessary to play?

    I have come to believe that fake cards are everywhere. They might not be traded and sold en masse yet, because the technology isn't quite there (at least of the ones that I've known have been proxies), but in sleeves where they are virtually indecipherable from the real thing?

    So what do you think? Have you ever encountered someone in a tournament that you believe or suspect was playing with fakes? Has anyone ever been busted? How often have you had a deck check performed against you? Anyone care to admit ever having played with known fakes? Have you ever played or owned a card that you believed to be real and only later realized (perhaps when trading it or selling it to someone) that it was a fake?

    In all my years of playing Magic I have only been deck checked one time. In the past I have played with (in black backed sleeves) Collector's and International Edition cards whose corners had been rounded- they weren't rebacked, they still had the gold CE/IE borders, but with the black sleeves no one had a clue. This was in a low level local tournament.

    Every Vintage Magic tournament that I am aware of currently allows proxy cards. Proxies are used regularly and knowingly in EDH/Commander, 5-Color, and some of the other "casual", alternate formats. I know of local Legacy scenes that have now jumped on board and allow unlimited proxies.

    In my view, WOTC has specifically facilitated this problem with the Reserved List, but we are now seeing cards that are not on the reserved list "proxied". Everything from Tarmogoyf and Jace the Mind Sculptor to Splinter Twin and Ugin the Spirit Dragon and all Mythics and Rares and a lot of uncommons and commons in between.

    If a card reaches a high price, why wouldn't one look for a cheaper option?


    What is more important? The game or one's collection value?

    And I will leave you with one more thought....

    If the "fake" is as good as the real thing... Is it really a "fake"?
    Posted in: Magic General
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