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    posted a message on Patriot Draw-Go
    I'm a huge fan of innovating and trying to keep the game from suffering inbreeding by brewing.

    However, this thread isn't going to do that. This is either someone that
    is new to legacy and can't/won't take advice; or is a legacy veteran but loves to troll us with saying the most idiotic things possible legacy related.

    For example, here are some people correcting obvious flaws, or quotes that say exactly how wrong he can be:


    Quote from WeaponX
    Since mana drain and misstep are banned, I think you want vintage or casual


    Quote from WeaponX

    36 lands is a lot especially for a deck that looks extremly slow and lacking. Firestorm over swords to plowshares? Chain lightning over lightning bolt?


    Quote from WeaponX
    Strip mine is also banned.


    Quote from Mindsculptor »

    As for Chain Lightning over Lightning Bolt, on that one I solicited the opinion of a buddy who placed in the Top 100 in GTP Providence and regularly receives invites to DCI and Star City events.


    Quote from WeaponX »

    Tinfins and show decks will have a protected emrakul in play faster then your turn 6 at the earliest.
    Quote from Mindsculptor »
    Will they?



    As a rule of thumb: If you are the only one who is convinced that your deck works in a given environment and you can't provide counter-arguments when someone points out OBVIOUS flaws in your logic (see: using Chain Lightning over Lightning Bolt, especiall in a deck called "draw-go", meaning you only want to do stuff during your opponent's turn, so sorceries in general should be a big no-no), then odds are that you should probably try to listen to others or you won't make any progress. Or you could try it for yourself (some people prefer learning by doing) and return to this thread once you go 0-X or 1-X in a tournament. Which you probably will with the list you provided so far.

    I know, this sounds awfully demotivating, but when you come here searching for help, it's usually a good start to be willing to actually take some advice from more experienced players.


    Quote from Mindsculptor
    I despise fetch lands, it's a waste of a mana slot better filled by a basic land.



    1. If he is a newb that is just prideful/won't take advice, he doesn't need advice; he needs to have his deck's teeth kicked in and evolve the same way that others have had their decks evolve into their present archetypes. And if he's actually right, then we have a new archetype to test.

    2. If he's a legacy veteran that just delights in messing with people that are trying to help him, he doesn't need advice; he needs to go to 4chan where that type of behavior is considered good sport.

    Either way, it does us no good to either argue with him and should just let this thread die a natural death.

    And just in case he actually might want to learn something:
    Look at flash creatures. You can cast them at Opponent EOT, and will kill someone a lot quicker that hardcasting Eldrazi. Or casting the riptide and activating it.

    Vendillion Clique is a $35 card because it disrupts and is a 7 turn clock that has flash.

    Vesner also disrupts both the stack and possibly bounces.

    Spellstutter Sprite can counter lots of legacy spells.

    Snapcaster reuses spells that you previously used and leaves a beater afterward.

    And best of all, all these creatures can be bounced and re-used with riptide laboratory.
    Posted in: Developing (Legacy)
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