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  • posted a message on Hanna, Ship's Navigator
    It could be because it's late and I've had a long day...but I'm a little confused about how you say your deck centers so much around sacrificing, yet perusing your list, I really only see Claws as your sac outlet. Stuff like Arenson's Aura and Teferi's Care can help sac enchantments (with the help of colored mana), and Martyr's Cause can help sac creatures (Opalescence + Parallax combos). It just seems you are very dependent on getting and keeping a Claws on the field, as well as a lot heap of mana. The infi mana combos seem good at that, but then that really turns your 2-3 card combos into 5-6 card combos. Just seems less consistent.

    I guess it's just hard to believe your opponents actually let you assemble all of this.
    Posted in: Multiplayer Commander Decklists
  • posted a message on rage extractor deck
    Is there some obvious reason we're not considering Corrosive Gale as an uncounterable X spell?

    That does work, doesn't it?

    EDIT: Or Postmortem Lunge for that matter, but the Gale seems to be more useful with Caws flying about.
    Posted in: Standard Archives
  • posted a message on Nomads En-Kor and Cephalid Illusionist
    I'm not a judge...and my rules knowledge has been waning a little, but here's how I see it:

    1) The en-Kor's ability is an activated ability by which you pay 0 mana to gain a replacement effect for "the NEXT 1 damage that WOULD BE dealt..." This ability does not care whether there is a damage being dealt or not, at the time of the activation, just that if, for the rest of the turn, a damage would be dealt, the replacement effect would be applied.

    2) You may equip an equipment onto a legal target by paying it's equip cost. This target can be the creature that is currently equipped as well, as long as it is a legal target. Eg: a creature equipped with a Lightning Greaves may not be reequipped with the greaves as it is not a legal target due to the shroud given by the greaves.

    Hope I got this right and that this helped. Any judges/RA's out there who'd like to step in and correct/fix anything I've said...please do.
    Posted in: Magic Rulings Archives
  • posted a message on Timeseive
    Hey all...

    I am a big fan of the Anvil version of the deck...and it has gone quite well for me in testing so far. However, some people are talking about how Frantic Salvage would be busted in the deck, and I just don't get it. What does Salvage actually gain you, beyond a large storm count (sadly nothing to take advantage of that at the moment), and the one new card you gain from the last egg replayed.

    To draw it out:
    - Anvil with artifact imprinted in play.
    - Cast Frantic Salvage, put 10 eggs back on top of lib.
    - Draw the first egg from Salvages cantrip.
    - Play it for free, draw the next egg...play it for free, draw the next egg...repeat.
    - Finally, draw the only new card with your last egg.

    Doesn't seem like you've done anything. High storm count...yes. Combo with Psychosis Crawler (is that the new artifact maro's name?)...sure I guess. Does it help the deck...I'm not seeing it.

    Maybe someone can open my eyes a little?

    Thanks!
    Posted in: Decks for Critique
  • posted a message on Mimic Vat, and pausing
    I thought, that even for an optional (may) trigger, that both players are still responsible for identifying the action of the ability "triggering" and being put onto the stack. THEN, and only then, will they be given the opportunity to decline the trigger. Thus...you don't have the obligation to remind them to accept the trigger...but you do need to inform them that the trigger has triggered.
    Posted in: Magic Rulings Archives
  • posted a message on Need clarification on "Declare Attackers" step
    Carsten,

    I thought that the moment there is not a "meeting of the minds"/"mutual understanding" of the intention of an action/game-state between the two players, a shortcut would not be allowed to happen, and the game would be rewound to a point where both players were clear about the game-state.
    Posted in: Magic Rulings Archives
  • posted a message on Clone question
    So at that point then, you'll certainly be getting some heat for douchebaggery, but at no point can a judge rule against you?

    Thanks!
    Posted in: Magic Rulings Archives
  • posted a message on Clone question
    To muddy the water a little...

    If you cast clone and pass priority, and your opponent goes on to ask what it's copying, can you rules-lawyer them into the resolution of clone?

    I assume you'll prob run into the "shortcut" argument again, as there is obv not a meeting of the minds between you who thinks clone has resolved, and your opponent who is trying to gain more information about your intention so he can choose whether or not to counter it, and so have to back up.

    Does the answer change with REL?

    Thanks!
    Posted in: Magic Rulings Archives
  • posted a message on Epic + Iona
    Thanks guys!

    I just needed this in writing for my EDH group. I was locking them out with my Hanna deck, and they were all against me on the ruling (I'm guessing cause they didn't want me to win).
    Posted in: Magic Rulings Archives
  • posted a message on Epic + Iona
    Does the epic trigger (in my situation, created byEnduring Ideal), cast the copy of the spell or merely put it onto the stack? Depending on the answer, I assume Iona, Shield of Emeria, naming white would/would not stop it, respectively.

    Thanks!
    Posted in: Magic Rulings Archives
  • posted a message on elf question
    Quote from Krapfen
    As long as the spell doesn't have split second like Sudden Shock, Sudden Death or Krosan Grip.


    Unless you are responding by unmorphing something, which is a special action.
    Posted in: Magic Rulings Archives
  • posted a message on Legacy Hypergenesis?
    Didn't Gerry T just write an article recently that featured a version of Hypergenesis.dec that incorporated Show'n'Tell as a secondary 'cheat' effect, and defense in the form of FoW and Misdi?

    His team had been testing it out a bit...and though he didn't back it fully, he seemed think it was an idea that could hold some potential.

    Here's the list:



    SB:


    And the article: http://www.starcitygames.com/magic/standard/19708_One_Step_Ahead_Perfect_Jund_and_Legacy_Brews.html

    I think this could be a good starting point. I'd prob shift some numbers around a bit. I'm on the fence about Steel Wind vs. Archangel. I'd prob want another Inwell sb for merfolk. And either City of Solitude or Dosan the Falling Leaf sb for some extra counter hate.

    Thoughts?
    Posted in: Legacy (Type 1.5)
  • posted a message on Sedris EDH unearth tricksiness
    Thanks guys!

    Just what my play group needed!
    Posted in: Magic Rulings Archives
  • posted a message on Sedris EDH unearth tricksiness
    Thank you Il Palazzo! This will definitely be of some help to confirm rulings to my playgroup.

    Last thing regarding unearth and phasing...when you unearth something, does it create a delayed trigger that triggers at the 'beginning of the end step'? If so...with a phased out creature 'not existing' at the 'beginning of the end step' I assume that this trigger would not occur (as per the explanation you gave before regarding phasing). I struggle to understand why this trigger would be further delayed and not just trigger, try to resolve, and then fizzle due to no creature existing.

    Thanks again!
    Posted in: Magic Rulings Archives
  • posted a message on Sedris EDH unearth tricksiness
    Thank you!

    As a small follow-up.

    Are there any comp. rules that I can site/print out as proof that this all works?

    Xan
    Posted in: Magic Rulings Archives
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