Spanish Inquisition for when I want to win and annoy people and think hard.
5C Battle of Wits for my other, because why not play everything if it's all I ever get to do again? Besides, if it comes down to eating cards and opponents, I should starve last.
I like this idea, except with the golem out, Invoke Prejudice will be have no effect on artifact creature spells, the golem will likely hinder the control aspect that I need to maintain throughout the game, and if I get a Pendrell Mists out he'll have an upkeep cost. Which wouldn't be so bad, but by the time it'd be safe to cast it I should already have the win cond. on the table.
It might hinder your spells, but the I have good news about Invoke Prejudice, as each instance of colorless is unique. Even if they're trying to cast another Golem, IP will still tax it.
Any thoughts on Lotus Vale or any other lands that can give me more for one untap? I faintly remember an alliances land that gives U1 for a tap...
How casual is this? If there's any land destruction, I don't like those. And yes, Soldevi Excavations is what you were thinking of, but it'll cost you a real Island. Forsaken City may interact well with Winter Orb, but I'm not sure how many cards you'll have spare even with all those mine effects.
Pridemage was chosen over Harmonic because it can die easier for recursion via Karador.
I now have a Dupe, so I'll be trying to squeeze him in somewhere. Angel of Despair is a pretty penny at $40ish, so it'll probably take some time to find one. At that though, I don't know what to cut for either. Probably will be PTitan #2 (Fierce Empath) since his primary target is gone.
Titan is gone, I believe Grim Backwoods replaced him to up my land count some.
I'd never thought about the elves before actually. Bodies are good, but I will have to watch for when the body is worth more than another nonbasic.
Does Skullclamp do enough work when you don't have creatures to feed it? Most of mine seem to be X/2+`s and I'm just now adding extra sac outlets. Tower will be up for consideration without Titan able to find High Market anymore. The ability to Kar-cast, eat Karador, recast Karador, Kar-cast again would indeed be made easier by that BB over the 1 life I've been working on.
Ugh, I'd forgotten all about Corpse Connoisseur! That seems like some nice, grindy advantage if a little overcosted. Again though, needs to find a home when I'm already trying to squeeze in Jarad's Orders.
Either ramp or cheat, don't try for both. Quicksilver Amulet does nothing but give you flash/uncounterable if you already have the mana to cast. Considering you're going for 5 colors, either up the Quicksilver count to 4 or replace them with more Rampant Growths.
Birds of Paradise would be a better manadork as you'll be able to get non-green from him easier than Bloom Tender as Bloom Tender needs you to have already played one of your 5CC, effectively making it ramp you past the first fatty into the second when your key problem is getting the first into play in the first place.
If you can get to 5 easily enough, Fist of Suns + Prismatic Omen will cast everything for you. Not all too helpful though when you've already got Bringers and fivescoopsofvanilla in the list though.
If you're willing to spend a little, Farseek + ravnica duals are definitely better than Rampant Growth at hitting your colors quickly unless you're trying to be Wasteland proof. Alternatively, the Vivid Creek cycle + Reflecting Pool always make my greedy heart smile.
Just some thoughts. Where exactly do you want to go with this? What about this deck makes you happy and you want to maximize? With Artisan and Bloom Tender, it seems like you really want to cast a fatty after you've already cast one, which leads me to just want to play more self-sufficient creatures in the first place.
Reanimate => Dance of the Dead. No life loss and comes back via Sun Titan but taxes 2 mana.
2 Signets => Far Wanderings/Explosive Vegetation/Nature's Lore/Rampant Growth. Doesn't help after a BloodMoon is down, but beforehand it helps prepare for such.
2 Signets => Super Secret Tech/Manalith/Darksteel Ingot/Coalition Relic/Vessel of Endless Rest. Ramps without search, even after a Bloodmoon.
??? => Galepowder Mage. Interesting utility from extra triggers. Not as good sans Primeval though
??? => Weathered Wayfarer. 1CC for Pod from land/token, nonbasic search after loss of Primeval. Counteractive to ramp though.
??? => Knight of the Reliquary. Not ramping, but utility and tutor which is now lacking sans Primeval
??? => Jarad's Command
Plague Boiler => Pernicious Deed/Oblivion Stone. Again, just waiting on foil
??? => Duplicant
Foils to complete pimping with current list: NONE but Unhinged/Zen basic upgrades
11/11/11 -Genesis, -Temporal Aperture, +Karador, +Knight of the Reliquary, +Entomb. Need to cut something still
12/2/22 -Profane Command, -Debtors' Knell, -Creeping Renaissance F, -All is Dust, -Phantom Nishoba,
-Adarkar Valkyrie, -Mimic Vat F, -Font of Mythos F, -Phyrexian Arena, -Duplicant
+Vault of the Archangel, +Grim Backwoods, +Birthing Pod, +Fiend Hunter, +Skyshroud Claim, +Krosan Tusker
12/3/4 -Unmake, -Yavimaya Elder, +Wrath of God, +Day of Judgement
12/4/12 -Worm Havest, -Mortify, -Evangelize, -Doomgape, -Bloodgift Demon, -Corpse Dance, -Teneb, the Harvester, -Selysnia Signet, +Beast Within, +Green Sun's Zenith, +Sakura-Tribe Elder, +Rune-Scarred Demon, +Reya Dawnbringer, +Yavimaya Granger
12/6/6 -Putrefy -It that Betrays +Conjouror's Closet +Qasali Pridemage
12/6/20 -Mystifying Maze -Stirring Wildwood +Plains +Swamp +Harvester of Soul
12/8/17 -Living Death -Liliana Vess +Diabolic Revelation +Ranger's Path +Golgari Grave-Troll
12/10/12 -Primeval Titan -Harvester of Souls +Archon of Justice +???
12/12/10 -Planar Cleansing +Austere Command
Always a work in progress, I'm ready for suggestions again as for how to tune this up a bit more. If there's a better way to arrange a decklist for you, lemme know and I'll fix it as it's been a while since I've thrown up an EDH list.
As a prenote, the decklist is designed with some underpar cards in some cases. This is due to my budget being much higher than the rest of my playgroup, and thus I have taken it upon myself to only play foils wherever possible to keep my own power level in check.
High Tide vs instant speed High Tide? The card hits all Islands, that must've been a manarific game with them trying to set up a situation where they can kill in response to their opponent's kill in response to their first kill. 45 minutes for five turns is a bit extreme, but both do pack counterspells and all sorts of options-granting cards. Would've been a deliciously skill intensive match to watch.
Guttural Response will probably do more damage with being able to simply stop them from digging or turning a counterspell away at half the cost vs something that feels like it wants to be good but is too conditional with keeping even 1G up all through your turn beyond they'll be less likely to play into it after having seen it come from you once.
Just realized Phyrexian Tower wasn't on the reserved list like I initially thought it was. I'd bet it will show up in this FTV
Phyrexian Tower has a lot of competition, namely both Mutavault and Rishadan Port, but also 184 technical options there for just one cardslot.
I'm sure someone else has a more exact list, but attached here is what I tinkered with the other day for those curious just how many cards your favorite choices need to beat out to get a cardslot.
Edit: First tab contains reserve list lands because I didn't delete anything from the search. Second removes them, duals, race-based, etc. Third tab truncates out U/C`s, rainbow (since Orchard is in there already) and things I'd rather write on than play to show a bit of my logic.
Spanish Inquisition! Come on, it's a fair combo deck with all that lucksacking and self-mutilation that it goes through. The most spells played, most cards actually drawn, most lethal kills, and multiple attack avenues.
Dredge has to be second, simply because they show off so many cards and can grind out games as well as flip the whole deck over in one shot.
Ha! Seems like your planeswalking attempt got you stuck just floating out in the space between planes for longer than you'd like. Roll again if you've got the mana.
Unlike most other chalice decks, it has a sources of card advantage (Confidant + Loam) to make up for drawing through crap beyond a way to grab Chalice if it'd be needed (Tolaria West) and yet has actual dangerous threats such as Knight and Jace.
Qasali Pridemage and Ancient Grudge see too much play to count on a lock piece sticking around forever, so why wait for them to get into them? Make a clock of your own. The deck has some issues, but I've been enjoying tinkering around with it.
Although I've never been there, I know my LGS (Lafayette) sometimes drives a car of players out to Ft Wayne for something that seems like $10-entry-Legacy-for-a-dual on wednesdays at a place I think is called White-Knight-Games or something of the sort, so I'd try looking for them, especially if you're wanting to get into legacy.
Almost sleeved this up for GPIndy, but I couldn't find spare Chalices/Mox before the event. And yes, I do like Ooze over Goyf right now. Maverick and Delver generally have enough creatures to grow him big, and killing flashback cards is nice too.
How have the Cliques been for you recently? Last I'd shuffled this, I was running only one and as a 1-of it didn't make a strong enough showing when it showed up to be worthwhile.
5C Battle of Wits for my other, because why not play everything if it's all I ever get to do again? Besides, if it comes down to eating cards and opponents, I should starve last.
It might hinder your spells, but the I have good news about Invoke Prejudice, as each instance of colorless is unique. Even if they're trying to cast another Golem, IP will still tax it.
How casual is this? If there's any land destruction, I don't like those. And yes, Soldevi Excavations is what you were thinking of, but it'll cost you a real Island. Forsaken City may interact well with Winter Orb, but I'm not sure how many cards you'll have spare even with all those mine effects.
I now have a Dupe, so I'll be trying to squeeze him in somewhere. Angel of Despair is a pretty penny at $40ish, so it'll probably take some time to find one. At that though, I don't know what to cut for either. Probably will be PTitan #2 (Fierce Empath) since his primary target is gone.
Titan is gone, I believe Grim Backwoods replaced him to up my land count some.
I'd never thought about the elves before actually. Bodies are good, but I will have to watch for when the body is worth more than another nonbasic.
Does Skullclamp do enough work when you don't have creatures to feed it? Most of mine seem to be X/2+`s and I'm just now adding extra sac outlets. Tower will be up for consideration without Titan able to find High Market anymore. The ability to Kar-cast, eat Karador, recast Karador, Kar-cast again would indeed be made easier by that BB over the 1 life I've been working on.
Ugh, I'd forgotten all about Corpse Connoisseur! That seems like some nice, grindy advantage if a little overcosted. Again though, needs to find a home when I'm already trying to squeeze in Jarad's Orders.
Any suggestions on what to cut?
Birds of Paradise would be a better manadork as you'll be able to get non-green from him easier than Bloom Tender as Bloom Tender needs you to have already played one of your 5CC, effectively making it ramp you past the first fatty into the second when your key problem is getting the first into play in the first place.
If you can get to 5 easily enough, Fist of Suns + Prismatic Omen will cast everything for you. Not all too helpful though when you've already got Bringers and fivescoopsofvanilla in the list though.
If you're willing to spend a little, Farseek + ravnica duals are definitely better than Rampant Growth at hitting your colors quickly unless you're trying to be Wasteland proof. Alternatively, the Vivid Creek cycle + Reflecting Pool always make my greedy heart smile.
Just some thoughts. Where exactly do you want to go with this? What about this deck makes you happy and you want to maximize? With Artisan and Bloom Tender, it seems like you really want to cast a fatty after you've already cast one, which leads me to just want to play more self-sufficient creatures in the first place.
1 Reanimate
1 Animate Dead
1 Safi Eriksdotter
1 Necromancy
1 Eternal Witness
1 Dread Return
1 Unburial Rites
1 Karmic Guide
1 Reveillark
1 Sun Titan
1 Sheoldred, Whispering One
1 Reya Dawnbringer
TUTORS
1 Entomb
1 Hermit Druid
1 Fauna Shaman
1 Survival of the Fittest
1 Fierce Empath
1 Demonic Tutor
1 Buried Alive
1 Stinkweed Imp
1 Birthing Pod
1 Dimir House Guard
1 Primal Command
1 Increasing Ambition
1 Rune-Scarred Demon
1 Green Sun's Zenith
1 Diabolic Revelation
1 Qasali Pridemage
1 Bone Shredder
1 Necrotic Sliver
1 Fiend Hunter
1 Plague Boiler
1 Beast Within
1 Damnation
1 Day of Judgement
1 Wrath of God
1 Magus of the Disk
1 Acidic Slime
1 Archon of Justice
1 Austere Command
1 Terastodon
1 Martial Coup
RAMP/FILTER
1 Sol Ring
1 Golgari Signet
1 Orzhov Signet
1 Sakura-Tribe Elder
1 Yavimaya Granger
1 Krosan Tusker
1 Skyshroud Claim
1 Ranger's Path
1 Solemn Simulacrum
1 Mirari's Wake
1 Elvish Aberration
1 Twisted Abomination
1 Eternal Dragon
1 Vorinclex, Voice of Hunger
1 Life from the Loam
1 Memory Jar
1 Bazaar of Baghdad
GOODSTUFF + FATTIES
1 Wurmcoil Engine
1 Blazing Archon
1 Spike Weaver
1 Conjuror's Closet
LAND
3 Cycling lands - Onslaught
4 Cycling lands - Saga
3 Duals
3 Shocklands
3 Bouncelands
4 Forest
4 Plains
4 Swamp
1 Krosan Verge
1 Dakmoor Salvage
1 Dryad Arbor
1 Vault of the Archangel
1 High Market
1 Command Tower
Designed with "Goodstuff" and "I want to play it twice" in mind, so I like drawing things that matter immediately.
The standard Revillark, Dimir House Guard, Karmic Guide/Saffi Eriksdotter loop is here because each is worth playing on their own. I prefer not to tutor them up.
2 Signets => Far Wanderings/Explosive Vegetation/Nature's Lore/Rampant Growth. Doesn't help after a BloodMoon is down, but beforehand it helps prepare for such.
2 Signets => Super Secret Tech/Manalith/Darksteel Ingot/Coalition Relic/Vessel of Endless Rest. Ramps without search, even after a Bloodmoon.
??? => Galepowder Mage. Interesting utility from extra triggers. Not as good sans Primeval though
??? => Weathered Wayfarer. 1CC for Pod from land/token, nonbasic search after loss of Primeval. Counteractive to ramp though.
??? => Knight of the Reliquary. Not ramping, but utility and tutor which is now lacking sans Primeval
??? => Jarad's Command
Plague Boiler => Pernicious Deed/Oblivion Stone. Again, just waiting on foil
??? => Duplicant
Foils to complete pimping with current list: NONE but Unhinged/Zen basic upgrades
12/2/22 -Profane Command, -Debtors' Knell, -Creeping Renaissance F, -All is Dust, -Phantom Nishoba,
-Adarkar Valkyrie, -Mimic Vat F, -Font of Mythos F, -Phyrexian Arena, -Duplicant
+Vault of the Archangel, +Grim Backwoods, +Birthing Pod, +Fiend Hunter, +Skyshroud Claim, +Krosan Tusker
12/3/4 -Unmake, -Yavimaya Elder, +Wrath of God, +Day of Judgement
12/4/12 -Worm Havest, -Mortify, -Evangelize, -Doomgape, -Bloodgift Demon, -Corpse Dance, -Teneb, the Harvester, -Selysnia Signet, +Beast Within, +Green Sun's Zenith, +Sakura-Tribe Elder, +Rune-Scarred Demon, +Reya Dawnbringer, +Yavimaya Granger
12/6/6 -Putrefy -It that Betrays +Conjouror's Closet +Qasali Pridemage
12/6/20 -Mystifying Maze -Stirring Wildwood +Plains +Swamp +Harvester of Soul
12/8/17 -Living Death -Liliana Vess +Diabolic Revelation +Ranger's Path +Golgari Grave-Troll
12/10/12 -Primeval Titan -Harvester of Souls +Archon of Justice +???
12/12/10 -Planar Cleansing +Austere Command
Always a work in progress, I'm ready for suggestions again as for how to tune this up a bit more. If there's a better way to arrange a decklist for you, lemme know and I'll fix it as it's been a while since I've thrown up an EDH list.
As a prenote, the decklist is designed with some underpar cards in some cases. This is due to my budget being much higher than the rest of my playgroup, and thus I have taken it upon myself to only play foils wherever possible to keep my own power level in check.
Delicious card, but sadly just not very timely.
They did not say a preview card would be in, just as they did not make that mention with Exiled.
Legends, Dragons, and Relics all bluntly stated a preview card would be here.
Check the tabs. First one is a list of all lands I worked from before I started plucking things out.
Phyrexian Tower has a lot of competition, namely both Mutavault and Rishadan Port, but also 184 technical options there for just one cardslot.
I'm sure someone else has a more exact list, but attached here is what I tinkered with the other day for those curious just how many cards your favorite choices need to beat out to get a cardslot.
Edit: First tab contains reserve list lands because I didn't delete anything from the search. Second removes them, duals, race-based, etc. Third tab truncates out U/C`s, rainbow (since Orchard is in there already) and things I'd rather write on than play to show a bit of my logic.
Dredge has to be second, simply because they show off so many cards and can grind out games as well as flip the whole deck over in one shot.
Unlike most other chalice decks, it has a sources of card advantage (Confidant + Loam) to make up for drawing through crap beyond a way to grab Chalice if it'd be needed (Tolaria West) and yet has actual dangerous threats such as Knight and Jace.
Qasali Pridemage and Ancient Grudge see too much play to count on a lock piece sticking around forever, so why wait for them to get into them? Make a clock of your own. The deck has some issues, but I've been enjoying tinkering around with it.
How have the Cliques been for you recently? Last I'd shuffled this, I was running only one and as a 1-of it didn't make a strong enough showing when it showed up to be worthwhile.