It is certainly not bad, but there is no guarantee that I can get value out of it early game. I don't have a threat-heavy list, so all of their removal is pretty free to hit the creature that it would be equipped to - and if it doesn't get value I take quite a few hits to my tempo. That being said, it is likely better than Cuombajj Witches in the sideboard, so that's a pretty strong change.
This Arcum Dagsson deck aims to be as redundant as possible, and go "all in" as hard as it can to outrace anything else. It follows the Official Commander Rules.
A few reasons for the use of this list:
Commander is not a consistent format, and having a General that is consistent is one of the few ways to become consistent.
Playing a combo-control Arcum Dagsson deck revolves around the assumption that one would have the necessary tools to beat out other combo threats, which, as noted above, is not consistent.
This deck aims to have one of the greatest/highest/fastest consistent potentials of any Commander deck.
A few reasons against the use of this list:
This deck has no "comeback" potential.
This deck is not perfectly resilient.
This deck has no "natural" late-game inevitability.
Despite having a virtually unbeatable combo finish, this deck is not versatile in the sense that it caters to a wide variety of threats.
So I have recently been reaching out to a ridiculous number of different genres lately past my usual Tool/Maynard, Rush whathaveyou, and I have stumbled across some real gems. Though there are some songs that truly give you goosebumps, and I am wondering if you know of any songs that are like that. What songs are really just beautiful? (feel free to have your own interpretations of beautiful, I am open to anything :P)
I will start you all off with Amazing Grace, done by Phantom Regiment.
I still dont know about the sideboard I want to know the matchups better. I think some LD is probably needed.
Keep in mind that Feldon's Cane isn't legal online for one. And no, I really haven't tested much of anything extensively as of late - since about a month ago, and for probably two months from now I am very busy - sorry.
So with all these ETB loamers and cyclers and dredgers - Tortured Existence? Seems like a stronger engine than Haunted Fengraf, but you could keep running those, too.
The card is actually fine in a certain creature heavy list, but that really isn't what this is. This is a deck that abuses Raven's Crime and Last Rites mostly, and Tortured Existence doesn't create the infinite loop, or even really a loop at all in this deck, like Haunted Fengraf does.
what do you think of play a couple bounce lands to increase card efficiancy. it pretty much draws an extra card.
what about brindle boar?
Currently, I wouldn't play more than one Karoo. This deck actually does have an important early game, and bounce lands do nothing for it. If playing Explore, a second could be justified, though Brindle Boar seems much worse than Golgari Brownscale.
I tried out your list and also notice that it was hard to get enough lands in play. I was thinking that Explore might be a good replacement for Mulch. I know it sounds weird to cut Mulch from the lands deck but it only draws two cards on average and the extra land drop from Explore might make up for that. Getting to Crypt Rats a turn earlier can make a huge difference against some decks. And it also keeps you on curve when saccing Quicksand.
Also, how about Twisted Abomination or Krosan Tusker as a finisher. Cycle early for gas then get it back later with Fengraf.
I have definitely considered Explore, and I will test it out here soon. I am also going to update my list in a minute. Twisted Abomination seems really good, and most likely better than Sprout Swarm. I will say that my hardest match-up is enchantment aggro, as getting down Ethereal Armor on a hexproof haymaker is almost unbeatable.
There is really nothing wrong with the cards you listed, but the deck is more of a lands deck than a creature deck. The problems it has are with getting lands down to get the creatures down, rather than having creatures. Once you can establish your lands you can set up a Haunted Fengraf lock, which takes care of all of your creature needs. I am looking for a better win condition than Sprout Swarm though.
If you want to see how the deck performs against certain match-ups, just find me online; I am more than happy to test.
Mono Green Aggro - 50% Crypt Rats is literally everything here, unless it is Infect, in which case Innocent Blood is everything. I suppose if you include the Hexproof deck as well, then the removal is really everything as well until they can get into topdeck mode.
White Weenie - 75%
To be honest, this doesn't really seem to exist anymore, but it is marked as competitive. If they are maindecking Prismatic Strands, then it can be rough. Otherwise Crypt Rats is usually a game ender.
Blue-Red 8-Post - 40%
I found it strange when I was losing to this deck, though now I realize that the power of the cards in Cloudpost decks is inherently higher than that of mine. Game one is rough, especially considering the mass amount of Flashback spells that tend to be in their decks. Undertaker and Bojuka Bog help post board.
Mono Black Control - 90%
This match-up is a cake walk. Discard is pretty irrelevant against you, and Haunted Fengraf will bring win the card advantage war.
Delver Blue - 55%
If you can actually resolve a Crypt Rats, this isn't much of a fight, though if they can tempo you down before you can dismantle their hand, you will probably lose to 2/4s for 0.
TPPS - 50%
I don't really want to explain why this is a coin flip. It really just is, as with most decks. This deck, and variations of it, are picking up steam, so Echoing Decay might not be too bad in the sideboard.
Is this perfect? Well, considering it isn't perfect, I would say no. There are plenty more cute card you could try out, such as Harvest Wurm, or something. I figured I would post this based on the ever-increasing requests for this decklist.
2 Ash Barrens
1 Bojuka Bog
3 Dismal Backwater
4 Jungle Hollow
4 Peat Bog
4 Thornwood Falls
4 Forest
1 Island
4 Swamp
4 Stinkweed Imp
4 Golgari Brownscale
3 Shambling Shell
1 Gurmag Angler
3 Crypt Rats
Sorceries - 18
4 Innocent Blood
2 Raven's Crime
4 Last Rites
4 Crippling Fatigue
4 Deep Analysis
1 Bojuka Bog
2 Coffin Purge
1 Duress
3 Nature's Claim
3 Chainer's Edict
1 Moment's Peace
2 Rancid Earth
1 Gnaw to the Bone
1 Cower in Fear
1 Baleful Strix
Lands - 41
1 Bojuka Bog
1 Grixis Panorama
1 Evolving Wilds
1 Esper Panorama
1 Dismal Backwater
1 Dimir Guildgate
1 Dimir Aqueduct
1 Halimar Depths
1 Haunted Fengraf
1 Quicksand
1 Seat of the Synod
1 Terramorphic Expanse
1 Vault of Whispers
1 Warped Landscape
1 Submerged Boneyard
1 Ash Barrens
13 Island
12 Swamp
Creatures - 7
1 Crypt Rats
1 Mulldrifter
1 Trinket Mage
1 Sea Gate Oracle
1 Augur of Bolas
1 Drift of Phantasms
1 Archaeomancer
Instants - 37
1 Diabolic Edict
1 Muddle the Mixture
1 Grim Harvest
1 Echoing Decay
1 Doom Blade
1 Ghastly Demise
1 Disfigure
1 Power Sink
1 Condescend
1 Rewind
1 Mystical Teachings
1 Faerie Trickery
1 Capsize
1 Exclude
1 Counterspell
1 Prohibit
1 Negate
1 Essence Scatter
1 Syncopate
1 Devour Flesh
1 Geth's Verdict
1 Grasp of Darkness
1 Victim of Night
1 Agony Warp
1 Vendetta
1 Remove Soul
1 Think Twice
1 Deprive
1 Logic Knot
1 Murder
1 Recoil
1 Soul Manipulation
1 Memory Lapse
1 False Summoning
1 Snuff Out
1 Brainstorm
1 Innocent Blood
1 Deep Analysis
1 Treasure Hunt
1 Train of Thought
1 Chainer's Edict
1 Wretched Banquet
1 Crippling Fatigue
1 Consult the Necrosages
1 Evincar's Justice
1 Fatigue
1 Warren Weirding
Artifacts - 3
1 Nihil Spellbomb
1 Executioner's Capsule
1 Pristine Talisman
Enchantments - 1
1 Oubliette
1 Jace's Erasure
1 Dispel
1 Hydroblast
1 Disturbed Burial
1 Psychic Barrier
1 Curse of the Bloody Tome
1 Crypt Incursion
1 Mnemonic Wall
1 Universal Solvent
1 Duress
1 Annul
1 Viridian Longbow
1 Cower in Fear
1 Pestilence
1 Rhystic Study
1 Child of Alara
Lands
1 Forest
1 Snow-Covered Forest
1 Academy Ruins
1 Ancient Tomb
1 Barbarian Ring
1 Bayou
1 Bojuka Bog
1 Boseiju, Who Shelters All
1 Breeding Pool
1 Brushland
1 Cavern of Souls
1 City of Brass
1 Command Tower
1 Copperline Gorge
1 Dark Depths
1 Deserted Temple
1 Gemstone Caverns
1 Glacial Chasm
1 Golgari Rot Farm
1 Grove of the Burnwillows
1 Gruul Turf
1 Horizon Canopy
1 Inkmoth Nexus
1 Karplusan Forest
1 Kessig Wolf Run
1 Kor Haven
1 Llanowar Wastes
1 Mana Confluence
1 Maze of Ith
1 Misty Rainforest
1 Murmuring Bosk
1 Nomad Stadium
1 Overgrown Tomb
1 Petrified Field
1 Razorverge Thicket
1 Riftstone Portal
1 Rishadan Port
1 Savannah
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Stomping Ground
1 Strip Mine
1 Taiga
1 Temple Garden
1 Temple of Abandon
1 Temple of Malady
1 Temple of Mystery
1 Temple of Plenty
1 Thespian's Stage
1 Tolaria West
1 Tranquil Thicket
1 Tropical Island
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Vesuva
1 Volrath's Stronghold
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya Coast
1 Mana Crypt
1 Mox Diamond
1 Vampiric Tutor
1 Gamble
1 Burgeoning
1 Crop Rotation
1 Exploration
1 Manabond
1 Expedition Map
1 Treasure Hunt
1 Trickbind
1 Demonic Tutor
1 Punishing Fire
1 Constant Mists
1 Edge of Autumn
1 Explore
1 Life from the Loam
1 Mulch
1 Summer Bloom
1 Sylvan Scrying
1 Intuition
1 Grim Tutor
1 Azusa, Lost but Seeking
1 Rites of Flourishing
1 Eternal Witness
1 Crucible of Worlds
1 Ensnaring Bridge
1 Horn of Greed
1 Oblivion Stone
1 Oracle of Mul Daya
1 Tempt with Discovery
1 Kiora, the Crashing Wave
1 Unexpected Results
1 Ad Nauseam
1 Urban Evolution
1 Beseech the Queen
1 Animist's Awakening
1 Wargate
A few reasons for the use of this list:
1 Arcum Dagsson
Lands
9 Island
1 Academy Ruins
1 Ancient Tomb
1 Blinkmoth Nexus
1 Buried Ruin
1 Cavern of Souls
1 Cephalid Coliseum
1 City of Traitors
1 Crystal Vein
1 Darksteel Citadel
1 Dread Statuary
1 Gargoyle Castle
1 Gemstone Caverns
1 Hall of the Bandit Lord
1 Inkmoth Nexus
1 Minamo, School at Water's Edge
1 Mishra's Factory
1 Mishra's Workshop
1 Saprazzan Skerry
1 Seat of the Synod
1 Stalking Stones
1 Strip Mine
1 Svyelunite Temple
1 Teferi's Isle
1 Untaidake, the Cloud Keeper
1 Urza's Factory
1 Wasteland
Mana Rocks
1 Lotus Bloom
1 Chrome Mox
1 Lotus Petal
1 Mana Crypt
1 Mox Diamond
1 Mox Opal
1 Jeweled Amulet
1 Mana Vault
1 Sol Ring
1 Coldsteel Heart
1 Everflowing Chalice
1 Fellwar Stone
1 Fractured Powerstone
1 Grim Monolith
1 Helm of Awakening
1 Lotus Blossom
1 Mind Stone
1 Pentad Prism
1 Prismatic Lens
1 Sapphire Medallion
1 Sky Diamond
1 Sphere of the Suns
1 Star Compass
1 Deranged Assistant
1 Sea Scryer
1 Mana Drain
1 Guardian Idol
1 Manakin
1 Millikin
1 Plague Myr
1 Silver Myr
1 Walking Atlas
1 Etherium Sculptor
1 Myr Retriever
1 Myr Sire
1 Phyrexian Revoker
1 Spellskite
1 Artificer's Intuition
1 Reshape
1 Transmute Artifact
Arcum's Speed
1 Lightning Greaves
Cost-Less Enablers
1 Gitaxian Probe
1 Mishra's Bauble
1 Urza's Bauble
Necessary Evils
1 Cranial Archive
1 Lat-Nam's Legacy
1 See Beyond
Cost-Less Insurance
1 Cursecatcher
1 Daze
1 Foil
1 Force of Will
1 Mental Misstep
1 Misdirection
1 Pact of Negation
Other Insurance
1 Flusterstorm
1 Spell Pierce
1 Stifle
1 Swan Song
1 Clock of Omens
1 Darksteel Forge
1 Mycosynth Lattice
1 Myr Turbine
1 Nevinyrral's Disk
1 Possessed Portal
I will start you all off with Amazing Grace, done by Phantom Regiment.
Keep in mind that Feldon's Cane isn't legal online for one. And no, I really haven't tested much of anything extensively as of late - since about a month ago, and for probably two months from now I am very busy - sorry.
The card is actually fine in a certain creature heavy list, but that really isn't what this is. This is a deck that abuses Raven's Crime and Last Rites mostly, and Tortured Existence doesn't create the infinite loop, or even really a loop at all in this deck, like Haunted Fengraf does.
Currently, I wouldn't play more than one Karoo. This deck actually does have an important early game, and bounce lands do nothing for it. If playing Explore, a second could be justified, though Brindle Boar seems much worse than Golgari Brownscale.
I have definitely considered Explore, and I will test it out here soon. I am also going to update my list in a minute. Twisted Abomination seems really good, and most likely better than Sprout Swarm. I will say that my hardest match-up is enchantment aggro, as getting down Ethereal Armor on a hexproof haymaker is almost unbeatable.
For the future, these are cards that I will be testing out:
Abyssal Gatekeeper
Heartstabber Mosquito
Explore
Twisted Abomination (or something with regenerate most likely)
If you want to see how the deck performs against certain match-ups, just find me online; I am more than happy to test.
Mono Green Aggro - 50%
Crypt Rats is literally everything here, unless it is Infect, in which case Innocent Blood is everything. I suppose if you include the Hexproof deck as well, then the removal is really everything as well until they can get into topdeck mode.
White Weenie - 75%
To be honest, this doesn't really seem to exist anymore, but it is marked as competitive. If they are maindecking Prismatic Strands, then it can be rough. Otherwise Crypt Rats is usually a game ender.
Blue-Red 8-Post - 40%
I found it strange when I was losing to this deck, though now I realize that the power of the cards in Cloudpost decks is inherently higher than that of mine. Game one is rough, especially considering the mass amount of Flashback spells that tend to be in their decks. Undertaker and Bojuka Bog help post board.
Mono Black Control - 90%
This match-up is a cake walk. Discard is pretty irrelevant against you, and Haunted Fengraf will bring win the card advantage war.
Delver Blue - 55%
If you can actually resolve a Crypt Rats, this isn't much of a fight, though if they can tempo you down before you can dismantle their hand, you will probably lose to 2/4s for 0.
TPPS - 50%
I don't really want to explain why this is a coin flip. It really just is, as with most decks. This deck, and variations of it, are picking up steam, so Echoing Decay might not be too bad in the sideboard.
4 Golgari Guildgate
3 Evolving Wilds
3 Quicksand
2 Haunted Fengraf
1 Bojuka Bog
3 Barren Moor
3 Tranquil Thicket
4 Swamp
5 Forest
4 Raven's Crime
3 Last Rites
Removal - 8
4 Stinkweed Imp
4 Crypt Rats
Loaming - 8
4 Tilling Treefolk
4 Cartographer
Graveyard Interaction - 7
3 Grim Discovery
4 Mulch
Win Condition - 2
2 Sprout Swarm
4 Duress
4 Golgari Brownscale
2 Heartstabber Mosquito
3 Abyssal Gatekeeper
2 Bojuka Bog
Is this perfect? Well, considering it isn't perfect, I would say no. There are plenty more cute card you could try out, such as Harvest Wurm, or something. I figured I would post this based on the ever-increasing requests for this decklist.
18 Lands
Engine
4 Lantern of Insight
Mill
4 Codex Shredder
4 Ghoulcaller's bell
4 Grindclock
4 Thought Scour
4 Trinket Mage
4 Snapcaster Mage
Preservation
2 Engineered Explosives
4 Ensnaring Bridge
4 Path to Exile
4 Negate