Quote from KSlidz
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands - 294 Golgari Guildgate1 Evolving Wilds4 Quicksand2 Haunted Fengraf1 Bojuka Bog3 Barren Moor3 Tranquil Thicket4 Swamp5 Forest2 golgari rot farmDisruption - 74 Raven's Crime3 Last RitesLongevity-11 Feldon's CaneRemoval - 44 Crypt RatsLoaming - 84 Tilling Treefolk4 CartographerEnabler- 33 ExploreGraveyard Interaction - 63 Grim Discovery3 MulchWin Condition - 22 twisted abomination
I still dont know about the sideboard I want to know the matchups better. I think some LD is probably needed.
Quote from LordSaturnSo with all these ETB loamers and cyclers and dredgers - Tortured Existence? Seems like a stronger engine than Haunted Fengraf, but you could keep running those, too.
Quote from KSlidzwhat do you think of play a couple bounce lands to increase card efficiancy. it pretty much draws an extra card.
what about brindle boar?
Quote from vandergusI tried out your list and also notice that it was hard to get enough lands in play. I was thinking that Explore might be a good replacement for Mulch. I know it sounds weird to cut Mulch from the lands deck but it only draws two cards on average and the extra land drop from Explore might make up for that. Getting to Crypt Rats a turn earlier can make a huge difference against some decks. And it also keeps you on curve when saccing Quicksand.
Also, how about Twisted Abomination or Krosan Tusker as a finisher. Cycle early for gas then get it back later with Fengraf.