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  • posted a message on [Primer] RUG Scapeshift
    Quote from Nic-V »
    So they finally reprinted Explosive Vegetation, which means we potentially have access to a pretty sweet 2-for-1 now which lets us ramp even more consistently into a turn 4 win (since it would now only require Explosive + Sakura or Search). Any thoughts on a more ramp heavy build using this?


    it has potential, I'm not sure if the controlling version of valakut would want to play it.

    the more aggro oriented version of valakut I think would get more value out of it since they run titan and other 6cc cards that a resolved explosive vegetation would accelerate them into and possibly flip the game in there favor.
    Posted in: Combo
  • posted a message on [Primer] Living End
    Quote from Spitlebug »
    Quote from WyvernSlayer »
    You wound me, Rogue.


    Whahahahaha.

    I created a monster here. Those British Columbia Judges causing a stir. LOLOLOLOLOL

    IMHO, there is little to no point in putting Twin into LE. /discussion.


    you made a good monster. I got 70$ store credit as proof. Thumbs Up


    Quote from WyvernSlayer »
    Quote from Hadouken »
    Quote from WyvernSlayer »

    I wouldn't introduce a blue splash for the express purpose of playing the blue exploit cards, but I'm sure the Twin variants could find something to do with them.


    i wouldnt cut a single card for any of the blue Exploit cards, probably not even for any other exploit card.


    Yeah, looking again, it makes sense. Packing two combos into one deck leaves it super tight with zero space for flex cards (which, let's face it, is what the exploit cards are).


    I didn't realize it until you said that Wyvern. Copies of exploit creatures would make the exploit creatures abilities repeatable. If I were going to run splinter twin to power exploit creatures, My opinion is the same you or the others, needs to go in to regular Living End, if it wants to be played at all..... Living Twin is too tight on space for more cards.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    Quote from WyvernSlayer »


    Quote from TheRogue »
    if you want any information on "regular living end" me, Wyvren, a few other names can answer your questions anytime!


    You wound me, Rogue.


    sorry wyvern i'm not familiar with that phrase, did I insult you? I didn't mean to...
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Living End
    I got an innovation Idea that might be viable, but it has a slight problem. it costs 2cc which means it collides with living end. looking at it on the old drawing board it doesn't use the graveyard so it would most likely be a sideboard "change the deck option" rather than a main deck option. If I could add living death to this card I think it would be a solid.

    the card is Mastery of the Unseen

    every turn I could add a 2/2 to the battlefield!

    the bad part is it would take another card to effectively and efficiently flip all of the 2/2s you make. 2/2s are that attractive cause they don't pass there bolt test. we don't want them in the case of living end to pass the bolt test cause we will revive dead face down creatures with living end! or living death effects! (bolt test: Also known as, "the SAT of every modern creature that is good"..... Pass or be considered useless!) such card to make flipped creatures god is ghostway.

    mentioning ghostway i'm essentially purposing a ghostway + Mastery of the Unseen deck.

    add big morph creatures and suddenly using ghostway becomes a thing. flipping things, such as red akroma or Sagu Mauler or krosan cloudscrapper

    I want to merge Mastery of the Unseen with a living death type card because suddenly all of those dead 2/2 creatures made thru manifest become bigger monster through which to hit an opponent with. the cc cost difference might keep this hope from being a viable reality.

    altogether through its a solid concept if it didn't have a gap with cascade..... GrrrAAAAAH

    -edit- guess me and Tywin are posting at same time...... lol... adding this instead of making a 2nd post!



    So one last time, I am pleading with you to start a new primer for this hybrid deck so we can continue to discuss the Tier 2 Living End deck (which by the way, is not that terribly placed in the meta)


    (please don't take this response as a "call out"!)
    Regular Living end isn't terribly placed right now, you are correct in this, but what I do dispute is... (don't hate me for saying this) what is there for us to talk about in regular Living end we haven't already talked about? (in 3000 posts back?)

    if you want any information on "regular living end" me, Wyvren, a few other names can answer your questions anytime!

    way I see it, Living Twin is just a current flavor to add some interest or spice to a Solid deck type that hasn't gotten any new cards to change it up in the "last 4 or more blocks!" (depending on your point of view of course!)
    Posted in: Modern Archives - Proven
  • posted a message on self fulfilling "lie" (how does one coin terms?)
    I'm working on a new article for my boss, and my subject matter happens to have had a lie made up about the subject matter! Currently the subject matter is fulfilling the parameters of the said "lies."

    what i think i'm observing is a deviation from the definition of "self fulfilling prophecy." nothing in my subject matter involves an actual "prophecy." But the subject matter is full of textbook examples of lies being made about the subject matter. both in slander and libel.

    would anyone be aware of a word or term that involves a definition similar to the situation that i just described?

    If nothing already exists to describe this phenomenon that i've described, then would anyone have advise on how I should approach coining a new term or phrase?

    such as : "self fulfilling "lie"?
    Posted in: Talk and Entertainment
  • posted a message on was there a thread somewhere regarding this about Ari Lax?
    http://www.quietspeculation.com/2014/11/the-we-hate-ari-lax-bandwagon-keeps-rolling/


    I didn't realize at the top of the google search results Ari lax had some articles devoted to a bang wagon of haters.

    when i found that link on quietspeculation it had me wondering if MTGSalvation had a thread about it? somewhere?
    Posted in: Magic General
  • posted a message on [Primer] RUG Scapeshift
    Quote from Surfkatt »


    This is the list I am going to try next week at our local Modern event. I really like gifts in this deck, it just feels super strong. Its very hard to lose when you gift for revival, snapcaster, scapeshift and cryptic. This list is tailored for my local meta which is lots of Tron, infect and Affinity. I am still working on the sideboard.

    Out of Curiosity do you think it is right to side out remands versus infect? Right now the tentitive board versus them is:

    -4 Remands
    -1 Farseek
    -1 Gifts ungiven

    +2 Ancient Grudge
    +2 Kiora, the crashing wave
    +1 Venser Shaper Savant
    +1 Vendilion Clique


    looking at your mainboard izzet charm and bolt are your best asnwers to infect, both games 1 and 2/3.

    I would skip on vendilion clique and venser and add you negates instead. you'll take some infect damage, but you'll stop it from being lethal for a turn. following turn If they over extended, Kiora, bolt, or something should be able to deal with there infect creature or creatures. I say this also because neither vensor or clique is a permanent solution to a pumped infect creature either.

    bring in that sowing salt, inkmoth nexus is a *****, if you can kill all of them in one spell it's worth it!

    grudge is good cause some list of infect will bring in spellskite you can 2 for 1 them with grudge, kill that and nexus if the situation allows
    Posted in: Combo
  • posted a message on Ascendancy Storm
    Quote from Ludafish »
    I've been toying different wincon with an alternate brew including 4x Chord of Calling / 1x Kiki-Jiki, Mirror Breaker / 2x Eternal Witness.

    The rest of the deck essentially plays the same, except once you have appropriate mana you chord into EW returning chord, chord into Kiki-Jiki, copy EW with Kiki-Jiki returning chord and proceed to copy EW with Kiki-Jiki infinitely by chording for 0. It might sound complicated but I've found it much easier/faster than digging for tooth / flinging with Flesh // Blood.

    I'll post a list here eventually.. still working out the bugs.


    thats an interesting interaction, but wouldn't splinter twin combo be easier to splash?

    even Kiki-Jiki, Mirror Breaker and swap jeskai ascendancy with intruder alarm would be lethal and simpler to run. infinite mana dorks you could kill with an X spell. if you make fininite mana dorks and use noble heirarch as the copied mana dork you get infinite exalted for 1 attacking creature.

    splinter twin on fatestitcher is infinite tapped token copied of fatestitcher, if you kept jeskai ascendancy in the deck while adding in splinter twin, any sorcery or instant will untap this endless army so it can attack for lethal!


    I still think reanimator is the better alternative win con as people will bring in there enthantment hate cards or rule of law type sideboards, more than graveyard hate cards for games 2 and 3.
    Posted in: Combo
  • posted a message on [Primer] Restore Balance
    Over in the living end thread we got a band wagon of splinter twin combo having success. I have a sneaking suspicion that it would work in restore balance. Unlike living end in restore balance i can run white, which changes up the options of what I have to work with, while still getting to use cascade!





    what I can do in this shell that I can't do in [/c]Living end[/c]'s splinter twin splash is run collected company, its a case of not enough room for the combo. Ideal I wanted to run collected company with fulminator mage, deceiver exarch/pestermite next to one another to make instant collected company valuable. what I also want is board wipe available on a cascade spell!

    Also idyllic tutor is attractive because now I can tutor for cascade spell or splinter twin.

    ivory giant bit of a odd creature to run, but he has synergy with splinter twin, he isn't board wipe! but if you put a twin on him he will keep your opponents creatures permanently tapped down and leave you with a 3/4 to beat your opponent down with. Add some ardent plea and the exalted makes this even better.

    kitchen finks plays with ivory giant, both a very good with twin attached to them if you haven't drawn pestermite or exarch to put twin onto.

    greater gargadon doesn't play as significant role in this hybrid deck as it does in regular restore balance, but it brings to the table lots of beef and that added threat of possibly causing and armageddon off a cascade spell. If anything the added creatures from collected company with chump block and feed into gargadon helping you get him out on the field faster and putting large pressure against an opponent.

    collected company its instant speed random answers, this could net me any 1 or 2 effects at instant speed, pester/exarch for tempo tap down, and chump blockers. kitchen finks is both instant speed life gain and chump blocker. It isn't in the current build but If I add fulminator mage I've now got possible instant speed Land destruction as well as additional chump blocker.

    -(possible alteration) If I swap out ivory giant with fulminator mage and swap restore balance for living end i could mimic some of the land destruction combos of Living Twin as were calling it in the other forum. I haven't done this because Ivory giant with twin on it pretty much answers all creature threats that my opponent would otherwise not be able to play cause the LIving twin deck either killed them or mana denied them from being played in the first place.


    Quote from TheRogue »
    Quote from crunkyeah »
    TheRogue - I like the idea of using the Melira combo but it seems really flaky to me. We just don't have the tools that pod had to make it happen. Murderous Redcap is something I considered but ultimately I decided that I like Fulminator Mage more in that slot.

    The biggest problem I have with the Finks+GG+Melira combo is realistically you're only going to side in Melira against infect. What good does infinite life get you if they only need 10 poison to kill you?



    I'm talking about swapping restore balance for Melira, Sylvok Outcast altogether...

    - Infect becomes an auto win.
    -some lists are already running kitchen finks if you combo out into infinite life, all other match ups can't do anything to you for the most part.
    - phyrexian unlife plus melira also makes you invincible.
    - I wouldn't compare Murderous Redcap to fuminator mage like you did, they are serving completely different roles in this different take on cascade.


    sample list

    4 violent outburst
    4 ardent plea
    2 Melira, Sylvok Outcast

    2 Murderous Redcap
    4 kitchen finks
    4 greater gargadon
    2 blasting station
    2 phyrexian unlife

    4 lingering souls
    4 ojutai's command
    3 dismember
    3 simian spirit guide

    1 gavony township
    19 other slots for lands

    basically need to protect Melira, Sylvok Outcast to keep any of the combos enabled.

    blasting station as a sacrifice outlet, works with redcap or finks once melira is out and allows for infinite damage.

    this version might capitalize on ojutai's command, revive any slain Melira's, and its other modes.

    ardent plea's exalted might be helpful.

    might be able to use collected company

    token generation looked useful, to give it some more aggro and chump blockers. lingering souls



    with collected company I really want to play this list as well.

    minus those phyrexian unlife



    Posted in: Combo
  • posted a message on [Primer] Living End

    I forgot Midnight Guard was a thing, it helps with the white version of Living twin that would otherwise utilize Village Bell-Ringer. Again I'm weary of white cause it doesn't affect opponents permanents. Neither build is set in stone though.

    Quote from WyvernSlayer »
    So many people here on the Splinter Twin train...

    Is it really that much more of an "oops I win" than a turn 3 Blood Moon? Don't you ever draw the wrong half of your deck? What matchups does one combo make better vs. another?

    I just have so many reservations about mashing these two VERY different combos together into one deck that I can't do it and expect to have any confidence in it.



    this is my opinion on why its working so well.
    -What this deck that started off as a joke did was put together a very effective aggro deck (living end) with a combo (splinter twin) that is often housed in a sub par aggro shell. Splinter twin decks on there own don't run powerful creatures, there plan is to dig for combo pieces and assemble the combo and win, there back up plan is to stall and hit you with mediocare creatures and some burn spells and hope that kills you. if they don't have counter spells any big creature threat could quickly over whelm there aggro back up plan. the second problem Splinter twin has in a control deck is it trys to tap out on turn 4 and if the creature is killed disabling the combo, they run little to no strategy to get it back, they just dig for a new set of pieces. Living end happens to already be doing what they do for there combo traditionally which is cantripping/digging for combo pieces. The first improvement Living end brings, a lot beefier set of creatures to a aggro back up plan. second we can recover half of twins combo through living end later in the game. Living end gives both the aggro and the combo modes of this hybrid deck very good resiliancy.
    -Splinter twin decks don't boardwipe threats - Living end does!

    -It is a valid point that you do at times get hands where multiple splinter twins can be bricks when drawing through living ends cycling plan. In my testing this doesn't happen enough for me to say its a huge risk to the deck. (this leads me to wishing splinter twin were a creature so both halfs of the deck could be comboed off a living end, cause I find the enchantment is a gap in the living end resiliancy that it gives this game ending combo.)

    -tempo over permanent destruction- the creatures deceiver exarch and pestermite since they tap targets down they are affecting opponents permanents that would otherwise be hit by regular living end cards like beast within avalanche riders. while tapping down for 1 turn is not the same as permanently destroying an opponents permanent it still for that one turn is putting the deck into the position it needs to be in. Being able to hit any permanent makes them silver bullets for multiple situations for 1 turn, this can get the blockers your opponent might have out of the way of aggro making your attack lethal or keep an opponent off critical mana for a turn, causing them to stall. forcing them to stall is something we already do via land destruction.
    -when it comes to mana both of them are equally stalling an opponents plays in conjunction with fulminator mage and land destruction that we already do.
    splinter twin itself excluded, I think these blue creatures's flash and tap add value to Living ends strategy over all, which certainly explains a lot of function that I've gotten out of the hybrid deck that lead to more wins, over getting wins purely from twin comboing.

    -both sides of the hybrid play well with blood moon!

    -splinter twin itself while it feels like a brick when you want that turn 4 win and aren't getting it, it does make a difference in the longer drawn out games. I wouldn't dismiss the value you get out of putting it on shriekmaw, nor fulminator mage even though those look like cute/winmore combos. while i'm at it Architects of Will plus twin, you now got a system for fatesealing someone.

    Like I said at the top this is my opinion for why it functions as well as it has been.

    -thing I don't like about it is it doesn't leave me room for simian spirit guide, which If i cut more for making room for SPG I feel like i'm removing from LE's cycle creatures too much or cutting down on too few Beast within and/or shriekmaw, which are very relevant cards in the current meta.


    Quote from arpayon »


    Many thanks, I'm eager to try this. Do we get something useful from the blue splash in the sb or do we run the normal one with traps, krosan grip, gnaw to the bone end ingot chewer?


    I don't have any blue cards in my sideboard that are unique for sideboarding. Blue might have some sideboard tech that could be useful, but as it is my sideboard just runs 1 extra pestermite and a Kiki-Jiki, Mirror Breaker, the other 13 are normal living end sideboard cards.

    I did cut traps from the sideboard. but that just me right now. Against control I rely heavily on Flash creature or beast within on the upkeep forcing my opponent to tap down in the early game to counter spell. usually that keeps my living end safe for the following turn.


    -----------------------------

    In other news I think collected company is another card that may come up again in future posts. theres a lot of 3cc that get synergy from living end.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] RUG Scapeshift
    Quote from FeloniousCrap »
    Anybody thinking about Roast as a possible answer for Siege Rhino/Tasigur/Goyf?


    i find lightning axe is a more well rounded answer to a lot of the metagames creatures and isn't bias to whether the target flys or not.


    Quote from Lueseto »
    That looks pretty interesting, though I don't like the Sea's Claim as they create card disadvantage for an effect that can go from annoying to game-wrecker, but most of the time I guess people can play around it. I realize that mana denial is a strong strategy when you have many LD spells, but it's not even a reliable turn 1 play because many decks will just play a fetchland and pass the turn. I'd rather replace them with Sakura-Tribe Elder and increment the chances of a turn 3 Annex, which seems a pretty strong play, even more when you are playing first. I guess what I'm suggesting is thriving on the tempo created by mana denial to make the combo stronger and more difficult to stop, rather than attempting to lock down the opponent's mana base, which IMO can only be done in modern via Blood Moon.




    I'll take that into consideration, I might cut the sea's claims. Its makes sense copying the entire blue enchantment package from mono blue isn't worthwhile card for card in scapeshift as it was originally intended to work with Nykthos, Shrine to Nyx.
    annex's land swap is pretty good if it goes off. Control match ups either eats up a counter spell or the stolen land cuts down on there mana for counter spells, either result is a plus.
    Posted in: Combo
  • posted a message on [Primer] Living End
    Quote from arpayon »
    Quote from TheRogue »
    5-0 with Living Twin!


    Could you post an updated version of this?



    sure



    -----------------------------------

    on another note, Normally I don't give monastery siege much thought, but for those who have been trying to cram bigger creatures into the deck that do not have cycling built in, things like Iona, shield of emeria that need to be discarded, Monastery might be the necessary card for discarding such big creatures for living end to reanimate. which is an altered variant of the deck.

    Given the deck works just fine the way it is, I don't see myself experimenting with Monastery siege anytime soon.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Amulet Titan
    just saying but ancient stirrings could dig up Walking Atlas which is similar to sakura-tribe scout.

    personally I don't run ancient stirrings doesn't ding up titan or hivemind which win me 90% of my games. but it can and could dig up my 9 and 10 wincons which are 2 batterskulls. added 2 lingering souls and you got random chances for flying 5/5 token which messes with people nicely!

    9 out of 10 times messing with an opponent is what wins the game!
    Posted in: Big Mana
  • posted a message on Is This Good Law?
    Quote from MisterDizzy »
    Thats the problem, the term armed is so board. If the cop busts out the baton and pepper spray they can be considered "armed" as well. This is such a vague law that essentially boils down to 'anytime you think you need might to document police action, you can't'.


    as happens in Tampa with the cops. we've got several cases of cops unlawfullying seizing the people camera's, capturing the view of police acting against, what I guess "we call cubans" in ways that are innappropriate for police conduct. such cases could use some more national attention, but it is what it is.
    Posted in: Debate
  • posted a message on Anafenza Spoiled!
    Quote from Lectrys »
    Quote from TheRogue »
    aren't all of the 3cc creatures collected company spews out just going to wind up dying a horrid anger of the gods death?

    thus handing the meta over to red decks?

    Yup, most of them get to horrid exile with Anger of the Gods. Given that Anger of the Gods levels have fallen lately and the red sweeper is generally bad against the currently dominant Modern Junk Midrange, that might not be a bad thing.

    The 3 Goyfs I have in my latest build should get around Anger of the Gods, though, and Collected Company is an awesome way to recover from any board wipe.


    I was looking at another deck recently and came across myr superion.

    between mana dorks and tarmogoyf 2cc creatures like myr superion I can agree that anger of the gods won't wipe the board as effectively as one would like. though I'm thinking of how game winning anger of the gods use to be to the suit of creatures that cost 3cc or less for POD like decks that were JUNK colors.

    good point though, definitely a "recovery card" as well.

    kind of reinforces the notion that modern needs a reprint of pernicious deed! I'd say gaze of granite compares, but unfortunately you can't achieve the same amount of board wiping damage as and X cost enchantment. 6 mana for gaze of granite to wipe out a deck specializing in collected company, pretty useless/meh!
    -if anger of the gods can't solve the problem, I guess oblivion stone might be what achieves the affect were looking for. only down side is you have to go from 3cc to 5 mana!
    Posted in: The Rumor Mill
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