True, Loyal Sentry has been a rare in every printing until Masters 25, but releasing a Pauper-specific set with cards that show any rarity other than common seems ...dumb? Self-defeating? In a Pauper-specific set, you would expect every card to have a common symbol, if only to fit the format and avoid confusion.
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Mar 20, 2018Posted in: Baseless Speculation
Mar 19, 2018I played Tiny Leaders, and I have to admit there was some good to it. True, the way they marketed it, the way they insisted on people using the trademarked symbol with the name, and a couple other things were obnoxious. And true, it was Commander Light, but it wasn't all bad. I've been playing EDH/Commander for nearly ten years, and I have to admit, I had allowed my mana curves to creep up a bit. After playing Tiny Leaders, I started working to lower my curve in normal commander. And the games were shorter, which worked better with one group that didn't have time for multiple two hour long games. So, yeah, I'm glad I played it, but I'm not heartbroken that it died out, either.Posted in: Magic General
Mar 19, 2018I love you already have Oath of Teferi in your list - it's a card I'm excited to try (though I wish it costed 1 less).Posted in: Multiplayer Commander Decklists
With a count of 28 planeswalkers, do you ever find yourself flooded with walkers but lacking in support cards? I think I run 21, and I always want to squeeze in a couple more, but I worry about what to cut and how to support them.
I would say that you might want to consider Aura Shards. You've got lots of token makers, and being able to turn them into artifact and enchantment removal is really strong. Maybe Eternal Witness, too, as you have Venser, Brago, and Oath of Teferi to reset it.
And I absolutely implore you to run Alchemist's Refuge - it may be the best card in my deck. I have won so many games off of Refuge by dropping end of turn boardwipes and doubling seasons. Just last week, I was sitting against a player with multiple tokens of Glen Elendra Archmage, wondering how I was going to play a nearly all noncreature deck against him, when I drew False Prophet. I waited until someone attacked me, and then I flashed in Prophet and blocked to wipe the board. If you haven't tried it, please do; I can't say enough about it.
The cards I worry about are the aura-based removal cards - Darksteel Mutation, Imprisoned in the Moon, Song of the Dryads. While they can deal with troublesome commanders, I generally prefer my spot removal at instant speed, and I prefer mass removal to spot removal. Also, all three auras get nerfed by Cyclonic Rift, and Darksteel Mutation gets additionally nerfed by Evacuation, Terminus, and Toxic Deluge.
It definitely looks like a fun deck, though. I'd love to see it play.
Mar 18, 2018I've been planning a rebuild of Bolas for a while (designed for Archenemy commander) and am just a few cards away from putting it together.Posted in: Commander (EDH)
Control can be difficult but powerful. I also like the sadistic side of Grixis, but you need cards that generate maximum value for their mana cost.
For card draw, you could consider Mystic Remora and Rhystic Study, as well as the usual suspects of Phyrexian Arena and Necropotence.
You could also try punisher mechanics to get maximum value from each card (though they may paint a target on you). Things like Harsh Mentor, Rampaging Ferocidon, Mogis, God of Slaughter, Fatespinner, Stranglehold, etc.
As long as you're running Bolas, I highly recommend Chandra's Ignition - target bolas, and if it goes off, each opponent discards their entire hand after they and each of their creatures take 7 damage. And Dragon Tempest is a must-have - for two mana, it allows Bolas to have haste and strip someone's hand away on ETB; and it only gets better from there.
Mar 18, 2018Kynaios and Tiro of Meletis may not be the best general for an Un-Dice rolling deck - you're missing black, which means you can't play Jack-in-the-Mox, Snickering Squirrel, Squirrel-Powered Scheme, Inhumaniac, The Big Idea, or (to a lesser extent) Jumbo Imp, Poultrygeist, Temp of the Damned, Big Boa Constrictor, or the Sly Spy variant that cares about die rolling.Posted in: Commander (EDH)
If you're dead set on it, there's somewhere around 35 cards left to choose from. Steamfloggery is useless unless you are playing contraptions, but contraptions are useless unless you have enough support for them (it's a rather parasitic mechanic). GO TO JAIL is technically a die-rolling card, but it's generally your opponent who is rolling, not you (unless you really want to hit that As Luck Would Have It win by enchanting your own creature). Two are Garbage Elemental variants, so you can only run one. And a lot of the remaining cards are a bit sub-optimal.
How strong a theme do you want? As in, what percentage of your cards rolling dice would be enough?
Also, what type of decks are you playing against? If you're just looking for crazy games, you might be better off not trying to force dice rolling. What cards do you like? Like Gashnaw said, give us a starting point, and we can go from there.
Mar 18, 2018Tev and ISBPathfinder each have threads on their Edgar Markov decks. He can generate a ton of value, which can be abused in a lot of ways. As someone who runs a Purphoros deck, I really want to tap into that potential. I tried my own build but haven't focused on it enough to get it working smoothly yet.Posted in: Multiplayer Commander Decklists
Mar 17, 2018An occasional scoop is fine to save time, but if you become the guy that scoops every game just because someone blows up your Plan A, I don't want to play with you. We had a guy like that for a while - he'd whine and complain that now he had no way to win and would scoop. Every. Single. Game. It got to the point that we'd all team up against him until he dropped and then get on with the game. Eventually he got better about it, but it was really annoying before that.Posted in: Commander (EDH)
Mar 16, 2018Posted in: The Rumor Mill
So, in the 18 posts you've made on MTGSalvation, you've insulted a large part of the Magic playerbase, said that "Your basic Timmy can't even read, he doesn't care what the card does," and bragged about robbing people blind. You're the type of person who would get kicked out of our playgroup and likely banned from our store. Just because someone can appreciate playing the game in a different way than you does not make them stupid.Quote from luj086 »Oh, and I'm not trolling at all. I made great money of Timmies in my life back when there wasn't any internet and price lists on everyone's phone. I acually did the following - load up a suitcase full of useless cards and put it on the table where I was playing at our play space. Folks would come to me with their cards, I'd pick what I want, and tell them to take whatever out of the suitcase, and if they were too timid not to pick too much stuff I'd grab a handful at random on top of what they chose. And they'd tell all their friends about how there was this guy you could scam for cards, all happy with the transaction. Nothing they could possibly take was worth anything, and most things I'd pick from their cards were worth more than the suitcase, let alone the cards in it. And I didn't have any price lists available either, I was just able to tell a magic card from random pieces of cardboard, and they weren't. This is what made them "Timmies" and me a "Spike". This made me more able to put together any number of decks a Timmy would want to have than any Timmy, while all Timmies were able to do is line up to give me money for nothing. I wouldn't even pressure anyone into anything, it's the kind of person who insists on being robbed. One guy gave me a box of insanely expensive cards... for a prereleae foil from Torment. Which would've been worth nothing even if it was powerful. But because it was shiny, and it had a big power and mana cost, this guy gave me two competitive decks worth of money for it, and he wasn't rich or anything. I didn't even want to rob him, but he kept bugging me and begging me to trade, so I gave in an just robbed the guy blind. And your basic Timmy wouldn't want to trade with someone who offered them a honest trade because they couldn't make the connection between what cards did and how this reflected on their price, they'd instead rush to me who just let them rob themselves. My brother and I even had a good cop bad cop routine, where he'd offer them honest trades and this would make them get suspicious so they'd rather go over to the suitcase. They're the sort of people who can't tell who's the good cop and who's the bad cop at all.
Now I'm all for for everyone having their fun, different strokes and all that, but "Timmy" means what it means. You open a card worth 2 cents and completely unplayale in a game of Magic, you go find a Timmy who'll give you 50$ worth of playables for it. That's how it is, always was, way before there was a "commander" or anything. If I caught my kid behaving like a Timmy, I wouldn't pet him on the head and say "Awww, who's my little Timmy" - I'd take away his cards and be really careful about letting him handle money.
And cards can absolutely be good in both standard and casual - just not every card. This set has a lot to offer to lots of types of players. I'd call that a win.
Mar 13, 2018I personally don't think Baird, Steward of Argive is good enough. It might slow down a token rush, but 1 is pretty insignificant, and an average to large creature can usually knock out a walker completely. Even in my creature-friendly build, I don't think it would be enough, but in my normal build, I'd rather just wipe out opposing creatures than tax them for attacking.Posted in: Multiplayer Commander Decklists
Mar 12, 2018Let's suppose Wizards finally supports Pauper as a format. When they inevitably get around to a Pauper Masters set, what would the boosters be like? Would they ever be content to have boosters of straight commons? Or would they instigate some rarity asfan that made more valuable commons appear less frequently than cheaper ones?Posted in: Baseless Speculation
Mar 12, 2018While Raise the Alarm and Promise of Bunrei are both token generators, they serve in completely different roles. One is an instant combat trick, the other is a rattlesnake that advertises its presence or a card that takes advantage of sac triggers. I agree with the others that it depends on why you are adding Promise.Posted in: Pauper & Peasant Discussion
Mar 12, 2018FunkyDragon posted a message on Archangel Avacyn - Church of Avacyn themed controlWhy can't you change the title? At the top, click Tools -> Edit Thread. That should give the option.Posted in: Multiplayer Commander Decklists
Mar 12, 2018Another card I missed : Urza's Ruinous Blast - An exile board wipe that doesn't touch planeswalkers. It also won't take out opposing generals and other legendaries. I'm debating how I feel about this, but it does warrant consideration.Posted in: Multiplayer Commander Decklists
Mar 11, 2018Posted in: Multiplayer Commander Decklists
True - I missed it when I was typing stuff up. It does cost 1 more than Reki, but it has a slightly more durable body and draws on more spells.Quote from ShadowRyou »Jhoira, Weatherlight Captain - Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
I think the new Jhoira is worth considering. Would act like a second copy of Reki, with the added benefit of giving us a draw with artifacts like our ramp artifacts, contagion artifacts, rings of brighthearth, etc. in addition to our walkers and commander.
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Feb 3, 2014Angel of Despair may have recently been outclassed, but it will remain my favorite card - awesome art and a powerful ETB ability in colors than allow it to be recurred either by blinking or through reanimation, all stapled to a big flying body. What's not to love?Posted in: Announcements
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