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    posted a message on [OTC] Mothership 4/5 — Angel of the Ruins downshift and new art from OTC precons
    So glad they printed those lands with regular Magic art. I wanted to get copies but absolutely hated the Fallout art with junkyards of cars and all.
    Posted in: The Rumor Mill
  • 3

    posted a message on [OTJ] Marchesa, Dealer of Death — @aishawakatsuki preview
    Quote from Ryperior74 »
    Quote from FunkyDragon »
    Worst Marchesa yet. The Black Rose was great at an aggressive reanimator deck and a theft strategy that could turn temporary theft into permanent theft. The Queen was a successful regicidal assassin that had claimed the monarchy and could spawn out deathtouchy assassins. This... this is worse than "Marchesa at home." This is lame (to use sleeper agent's term) cosplay Marchesa, just some lame wanna-be hanging out in a saloon.


    oh I’m shooting you down with that claim that this is the worst one (no pun intended since this is a cowboy set.)

    1. That’s not a once per turn tigger

    2. It’s only 1 mana more for targeting something opponent related

    3. Which is the biggest … YOUR DRAWING ONE SURVEILLING THE OTHER!
    And with any new character name, it might have been okay. But this is Marchesa. the woman who schemed and murdered and became queen. So, yes, it is lame.

    MTG story has suffered for a long time. The refusal to use a block system restricts the ability to tell a contained story with a beginning, middle, and end. We're introduced to worlds with supposedly world-changing events, but because no status quo is established first, the change from the status quo is lost on the audience. We get a multiverse-wide invasion, but Elesh Norn's decapitation is spoiled before some of the worlds are even invaded. And then characters "somehow survived" things they should not have, and they all get thrown into genre-ripoff-world after genre-ripoff-set with no care for logic, consistency, or good storytelling. All the while, the MTG brand is diluted by injecting other IPs for nonsensical cash-grabs.

    Mechanically, the card is fine though uninteresting to a segment of players. But character-wise... LAME!
    Posted in: The Rumor Mill
  • 1

    posted a message on [OTJ] Marchesa, Dealer of Death — @aishawakatsuki preview
    Worst Marchesa yet. The Black Rose was great at an aggressive reanimator deck and a theft strategy that could turn temporary theft into permanent theft. The Queen was a successful regicidal assassin that had claimed the monarchy and could spawn out deathtouchy assassins. This... this is worse than "Marchesa at home." This is lame (to use sleeper agent's term) cosplay Marchesa, just some lame wanna-be hanging out in a saloon.
    Posted in: The Rumor Mill
  • 1

    posted a message on [OTJ] "Escape Illusion" — GCores preview
    Spree = Mandatory Kicker
    As they say, everything is just a variant of kicker or horsemanship.
    Posted in: The Rumor Mill
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    posted a message on Murder at Karlov Manor for Peasant Cube
    I've been through the entire set, and I have to say this set just doesn't do it for me. Not a fan of cloak, disguise, detective tribal, investigate matters, suspect, collect evidence, or even cases (the least bad mechanic?).

    IN:
    -Escape Tunnel - Early game fixing with mid-late game flexibility makes for a strictly better Evolving Wilds/Terramorphic Expanse. Should be a staple.

    POSSIBLY CONSIDERING:
    -Snarling Gorehound - Menace on a 1/1 isn't particularly useful, but repeatable surveil can be. I have 169 creatures that trigger this, along with 23 cards that produce tokens that trigger it. there's no "once per turn" clause, so this seems decent at setting up my next draw and fantastic for a reanimator deck.
    -Ordruun Mentor - I run Sunhome Stalwart, though it's never particularly impressed me. Ordrunn's extra power makes Mentor quite a bit better, and being able to loan out first strike (even when Ordrunn Mentor isn't attacking) is pretty nice. Only problem is it's a guild slot.
    -Push//Pull - I haven't really ventured past 2 color in Peasant, but this card intrigues me. Serviceable removal or a potential game-ending spell that otherwise triggers ETBs and death triggers?

    PROBABLY NOT FOR NOW:
    -Afterlife Insurance - Interesting, but until we get a few more dependable board wipes, I'll probably hold off.
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on [MKM] Niv-Mizzet, Guildpact — You (Fan email preview)
    Quote from HighHolder »
    The exactly 2 colours thing is dumb. Why not two or more? On the other 5c niv it made sense because it was still broken even with that restriction
    Flavorwise: Because the guildpact cares about guilds, not Alara shards or Tarkir factions.
    Mechanically: Because it offers a unique build-direction separate from five color goodstuff.
    Gameplay: Because "number of different color pairs among permanents you control that are exactly two colors" is easy to define while setting a range of X between 0-10. Imagine the confusion and arguments if it said "number of different color pairs among permanents you control" - does this mean a white permanent and a red one count for Boros? Does a WBR card just count for just one pair or all three that can be formed with those colors? (WB/BR/WR) Specificity is our friend.
    Posted in: The Rumor Mill
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    posted a message on Murder at Karlov Manor for Peasant Cube
    Quote from TyranidBill »
    Vitu-Ghazi Inspector how good do we think this is? I can't shake the thought of cycling something like Generous Ent turn 1, and then putting this guy down turn 2. Is that too much of a magical Christmas type scenario, or is this card at the very least okay?
    Sounds a bit magical Christmas land to me.

    At its floor, the Inspector is a two mana 1/3 reach - nothing to write home about.

    Collect evidence 6 is a fairly high bar. Short of the Ent or Troll, you'll likely have to wait several turns to get... a slightly better Kujar Seedsculptor? I mean Reach, +0/+1, and 2 life aren't nothing, but I don't think even the ceiling is really worth it.
    Posted in: Pauper & Peasant Discussion
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    posted a message on [MKM] Judith, Carnage Connoisseur — @MTG_Arena preview
    Quote from Spaz350 »
    I'll take Blazing Volley as a one mana one-sided board wipe that gains you 10+ life and triggers Guttersnipe and company any day.
    Blazing Volley, End the Festivities, and Tectonic Hazard are all auto-includes in a commander deck built around this Judith.
    Posted in: The Rumor Mill
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    posted a message on MTGS Average Peasant Cube 2023
    Quote from Ulka »
    I find kind of crazy others aren't running are Channel and xiahou Dun, the one-eyed but most of mine here are either me just not letting go of nostalgia or just not liking the replacement that others replaced them with. The chain of smog combo is one I think its one that feels weird no one else is running it but I understand it feels out of place in the color combo often but I was surprised I was the only one running it.
    -Channel - I'm curious what your play pattern is here. Short of a couple Eldrazi or artifact creatures, the ability to generate a bunch of colorless mana on turn 2 has limited usefulness. If you are just using it for the colorless portion of a spell, then you are waiting for GGBB or something similar to only save a couple mana. At which point, it's like a Dark Ritual effect that costs life. I tried finding your cube to see if you run a bunch of X spells, but your link is to cubetutor. How do you like to use this card?
    -Xiahou Dun, the One-Eyed - I have to admit, I had no idea this was even considered an uncommon (apparently it has an online-only downshift). Honestly, though, I'm not really surprised it gets little attention. Copies run $90-270, they will have the rare symbol, and you get a vulnerable 2-toughness creature (unblockable as it may be) that can't attack AND use its ability. It looks like a card I would love to try out for fun, but not one I'd be willing to shell out for or that I think would last long-term in my cube.
    -Witherbloom Apprentice - It's a wonderful card, but with it taking a guild slot and not even sharing a color with most spellslinger archetypes, I definitely see it as the odd man out. Most spellslinging is UR with maybe a splash of W, so BG feels like it has very limited support. The Chain of Smog combo is powerful, but now I'm playing two cards that don't really fit my cube or supported archetypes, and the odds of playing them together are quite slim.

    Quote from Centod »
    Sling-Gang Lieutenant: This is probably my favorite black 4 drop, it's excellent in sacrifice/token decks even if it's the only goblin in your deck. Gaining 3 and dealing 3 is a pretty big life swing and it gets even better with a single [[Blood Artist]] or similar effect in play. I would definitely recommend anyone on the fence give it a try.
    Agreed.
    Quote from Centod »
    One last card I wanted to bring up is Reclamation Sage, it's the most popular card on the survey that my cube isn't running. Do folks still like playing it with all of the other options for artifact/enchantment removal we have now? When I was running it, it always felt like a sideboard card, great when it has a target but embarrassing when you don't, especially since you can't play it out and wait for a target like you can with Cankerbloom or Thrashing Brontodon.
    I still run Rec Sage and even just recently upgraded it to the full-art version, but I'll also admit it does end up in the sideboard a decent amount of the time. For me, Cankerbloom is an undercosted body that can be sacrificed as removal, while Reclamation Sage is primarily removal with a body attached that can be blinked, sacced to another effect, or used as a chump blocker. Some of its popularity/staying power is probably just that the card is iconic and easy to categorize. But it's also really good at what it does, and I need several answers for the threats in my cube (Sol Ring, Skullclamp, Loxodon Warhammer, Curse of Predation, Curse of Disturbance, etc.). As for your point that "you can't play it out and wait for a target," this is true, but it's also a strength. If you have Cankerbloom on the field, you've already revealed your removal, and I know I can play around it - just have to kill it before I drop Warhammer. Sometimes keeping the removal off the table encourages the opponent to overcommit, and then Rec Sage flies in and does its thing.
    Posted in: Pauper & Peasant Discussion
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