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Magic Market Index for March 16th 2018
All Sets Are Good: Saviors of Kamigawa
Dominaria Spoiler Digest - Who's Who and What's What from the Release Notes
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from BlackWaltz3 »
    Would you play these and do you believe they are printable?

    Emberbreath Scholar UR
    Creature - Human Wizard (R)
    1R, Discard a card: Emberbreath Scholar gets +2/+0
    1U: Draw a card. Activate this ability only if Emberbreath Scholar’s power is greater than the number of cards in your hand.

    Notes: It can be a large threat, it can be a graveyard enabler, it draws for cheap when hellbent or after using the first ability to up Scholar's power. Might be a bit too mana intensive for cube though and Izzet is a very strong section.

    It's interesting, for sure, but I don't think it cuts it in cube for sure. I could see this as a lynchpin uncommon in a standard draft set though. To make the cut in cube that first ability would probably have to be free, and even then I'm not sure it beats existing options just because they're better fits.

    Tamiyo, Tidal Insurgent 2U
    Legendary Planeswalker - Tamiyo (M)
    Elementals you control get +1/+1
    +1: Target land an opponent controls is an Island until your next turn.
    0: Create a 1/0 Blue elemental token.
    -X: Draw X cards, then discard a card.

    Notes: Spreading Seas meets Master of Waves meets Pull From Tomorrow

    It's definitely interesting. I'm not sure it quite fits Tamiyo's character though. I get moons cause tides, but this seems much more like a water-wizard type planeswalker than anything else.

    I'm worried the +1 isn't really impactful enough for a 3 mana walker, but the +0 is really good - but balanced, unlike some of your other 3-mana walkers, by the fact that the tokens go away immediately if she dies. I'm also concerned the abilities aren't coherent enough. The +1 and +0 are vaguely water-related as you've got flooding and "wave" elementals, but the last ability isn't. Maybe make it a -3 or -4 Submerge effect?
    Posted in: The Cube Forum
  • posted a message on Rumor Mill Forum Helpdesk
    Hey, um, I'm looking through the Dominaria spoiler page, and a lot of the cards with lengthy names extend over mana cost area, making the generic mana cost symbol unreadable. It's been a while since I looked up spoilers here so I don't know how new this formatting issue is. Is there any easy workaround? Having to dig through the page source code seems sort of bad design...

    If you click the card name, it opens the page for that specific card, which has a larger card box and you can see the mana cost.

    For the most part, this isn't usually a concern as we have images to go with most cards we add (and if they're in a foreign language, we can mock them up), but the Dominaria leak being entirely text has left us in a weird situation.
    Posted in: The Rumor Mill
  • posted a message on Is Magic killing Commander? (2nd Go)
    Your previous thread was locked and a reason was provided. Creating another thread just to complain about that is not constructive.

    I am an administrator for this website, the highest level authority among mods, and I back Airithne's decision to close the thread, which had gone entirely off-topic.
    Posted in: Commander (EDH)
  • posted a message on Masters 25 boxes not properly randomized?
    This thread has gone entirely off the rails. Locking until further notice
    Posted in: The Rumor Mill
  • posted a message on Dominaria Leak: Speculation and Analysis
    Of note, the Legendary Sorceries mostly seem to represent things that have happened in the past. Kamahl's Vow happened back in Judgment/Onslaught when he shifted from Pit Fighter to Fist of Krosa. Karn's Temporal Sundering happened back in the Urza's block. Urza's Cylex Blast happened in Antiquities. So there's no reason to believe that the Primevals' Glorious Rebirth has to be something that has just recently happened, especially as the Primevals were in fact reborn as gods back in Planeshift. Especially given that Darigaaz has a specific rebirth mechanic on his card - are they going to put a rebirth mechanic on all five Primevals? That doesn't make sense, and they would have shown up in the Release Notes if it were true. So I don't think the other Primevals are necessarily going to return, and that means Darigaaz could be a Mythic, alongside all of the other tricolor cards.
    Posted in: Speculation
  • posted a message on How do you feel about the Dominaria Leaks?
    Moved to New Card Discussion
    Posted in: New Card Discussion
  • posted a message on [Dominaria] Legends discussion
    Quote from Taleran »

    Doesn't the second ability just turn on with the first whenever you cast a damaging spell? I guess there are probably only 3 or 4 good white instants/sorceries that do damage themselves.

    The second ability triggers off of white spells gaining you life. So it won't trigger off red damage spells unless they're also white, and your white spells don't need to deal damage.
    Posted in: Commander (EDH)
  • posted a message on [Dominaria] Legends discussion
    Quote from darrenhabib »
    Demonlord Belzenlok
    Legendary Creature — Elder Demon
    Flying, trample
    When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

    You could construct a deck with around 30 cards all CMC>=4 and the rest land. Skirge Familiar would be your trump card. Some combo win.

    That's definitely the first thought I had with him as well, but unfortunately you need 11 mana in one fell swoop to pull it off, without having access to any non-Land ramp, which is a pretty tough sell.

    My second thought was Insidious Dreams. You can endphase Dreams and set up Lion's Eye Diamond on top (guaranteeing you enough mana to untap and cast Belz with one mana floating), then a stack of 4+ cmc cards, then Sacrifice to kickstart your combo. I'm still trying to figure out what the cards in between are. Necrotic Ooze gives you a compact, 4 mana wincon with Triskelion and Phyrexian Devourer as the other pieces, but you need a way to get those cards into your graveyard without spending much additional mana.

    Hmm... Body Snatcher, Phantasmagorian, Dark Triumph? You discard Phanta to the Snatcher, return Phanta by discarding Ooze/Trike/Devourer, then sac Snatcher to Triumph to reteurn Ooze and win. The problem is, that's 6 cards without including the Sacrifice and LED, and you aren't going to have 8 cards to pitch to Dreams in all likelihood.

    Maybe something with Ill-Gotten Gains?

    Edit: Hmm... you can draw an additional cheap card at the cost of stacking one fewer expensive card by cycling Street Wraith.

    Dark Ritual
    Street Wraith
    Mikaeus, the Unhallowed
    Lion's Eye Diamond

    Draw rit for turn, rit to 6 mana, cast Belz, draw Wraith-Mikaeus-Trike-LED, play LED, cycle Wraith hold priority crack LED, draw Victimize and Victimize Belz for Mike-Trike combo win.
    Posted in: Commander (EDH)
  • posted a message on Dominaria FAQ leak thread
    Quote from OMEGALUL »

    sup Tron players

    Note that this translation is very likely not correct. It says "If you tap a land to create two or more magical powers, it instead produces { nothing } instead of other categories and quantities."

    A few cards later, there's a mana rock that taps for {no}.

    Magic Stone Shard

    { 3 }


    { Tap } : Add { No } to each artifact you control called Magic Stone Shard .

    It's very likely this is a translation quirk and it makes those lands tap for 1 and not zero.

    It'a also possible from the wording that the mana reduction only affects *you* - in which case this is extremely corner-case tailored to provide a Sphere of Resistance type spell that can't just get jammed in Shops in Vintage.
    Posted in: The Rumor Mill
  • posted a message on Dominaria FAQ leak thread
    Some highlights:

    Karn 4
    Planeswalker - Karn
    +1: Reveal the top two cards of your library. An opponent puts one into your hand. Exile the other with a silver counter on it.
    -1: Choose an exiled card you own with a silver counter on it and put it into your hand.
    -2: Create a 0/0 colorless artifact construct token with "This creature gets +1/+1 for each artifact you control"
    5 loyalty

    Jaya Ballard 2RRR
    Planeswalker - Jaya
    +1: Add RRR. Spend this mana only to cast instant or sorcery spells
    +1: Discard up to three cards, then draw that many cards.
    -8: You gain an emblem with "You may cast instant and sorcery cards from your graveyard. When a spell cast this way would go to your graveyard, instead exile it"
    5 loyalty

    Squee Undying 1RR
    Legendary Creature - Goblin
    You may cast Squee from your graveyard or exile.

    Jodah, Archmage Eternal 1UWR
    Legendary Creature - Human Wizard
    You may spend WUBRG rather than pay the mana costs of spells you cast

    Sky Captain Jhoira 2UR
    Legendary Creature - Human Artificer
    Whenever you cast a Historic spell, draw a card (Artifacts, legendary cards, and "Discipline" enchantments are all historic)

    Kicker is back

    "Discipline" cards aka Structures. They gain a "chapter" counter each upkeep and have a trigger depending on what chapter they're on, and are sacrificed when they have 3 counters.

    Siege-Gang Commander, Goblin Warchief, Verdant Force, and Thorn Elemental reprints

    Belzenok 4BB
    Legendary Creature - Demon
    Flying, Trample
    When Belzenok enters the battlefield, exile cards from the top of your library until you exile a nonland card. Put that card into your hand and Belzenok deals 1 damage to you. If it has a converted mana cost of 4 or more, repeat this process.

    Oath of Teferi 3UW
    Legendary Enchantment
    When Oath of Teferi enters the battlefield, exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
    You may activate each Planeswalker's loyalty abilities twice each turn.

    Stablization Ball 2
    If a land would produce two or more mana, it instead produces C instead (possibly no mana, translation unclear)
    Each spell costs an additional X to cast, where X is the number of spells that spell's controller has previously cast this turn

    Mudu, Corrupt Tower 3UGB
    Legendary Creature - Elemental Avatar
    You may cast permanent cards from your graveyard on your turn. You may only cast one card of each type this way per turn.

    Darigaaz Reborn 4RGB
    Legendary Creature - Dragon
    Flying, Trample, Haste
    If Darigaaz would die, instead exile it with three egg counters on it.
    At the beginning of your upkeep, if Darigaaz is exiled with egg counters on it, remove one. When you remove the last, return it to the battlefield
    Posted in: The Rumor Mill
  • posted a message on Dominaria FAQ leak thread
    Quote from wurmageddon »
    Looks like there's a legendary creature called 'Jida' which is a Fist of the Suns on a stick...!

    This looks to be cards that are printed in the Chinese supplementary product.

    Pretty sure that's "Jodah".

    Quote from Ruggeder »
    Is there a translation for this?
    Quote from Dontrike »
    And for those of us that do not understand what language that's in?

    As it is it's a bunch of gobbledygook, not much to talk about with that.

    Google Translate is your friend.
    Posted in: The Rumor Mill
  • posted a message on A surprise in Masters 25?
    Quote from Colt47 »

    That seems a bit low. I think I used Card Kingdom when I did the numbers and it came out a bit over 230 dollars. I'd expect the EV per box to drop to around 220ish by day 3. In any case, that's kind of why the booster boxes are dropping fast on TCG player. The boxes without shipping online are going for around 165-166 dollars, which comes to around 173 dollars shipped. I'd say anyone who got in at 160 dollars is probably okay, but that's a pretty brutal price to sell a box that is 240 msrp when taking into account the distributor cost to the store.

    So wait. You agree that the current price of the box is within $10 or so of the MSRP? How then are you complaining that this is a "$120 draft set being sold for $240?"
    Posted in: Baseless Speculation
  • posted a message on A surprise in Masters 25?
    Quote from Colt47 »

    Well, you can be all the sunshine and rainbows you want. The biggest issue with the set is they sold a 120 dollar draft set for 240 dollars MSRP and have basically done it twice in a row now. Everyone I know has cancelled their box order and has resorted to buying the singles they want instead because it's too expensive to warrant drafting and there's a bitterness going about with the entire mythic lottery game.

    Expected value at TCGPlayer Market value (not Mid) is just the tiniest hair shy of $230 for a box right now.
    Posted in: Baseless Speculation
  • posted a message on A surprise in Masters 25?
    Quote from Serberus_08 »
    I didn't know players were literally in palliative care over not having enough Tree of Redemption, Master of the Wild Hunt, Armageddon and Doomsday. Fair is fair, there are decent prints in this set but, butt load of misses.

    There are redemptive qualities in some commons/uncommons, but I was talking about the average rares/mythics. Don't get me wrong, the draft chaff from this set is legit, but the distribution of value between the rares/mythics could be a little more even. They gave use both Akromas after an FTV printing, ditto Armageddon. There could have been another walker, but they missed IMO on a lot possibly reprints.

    Now on the contrary, they could have planned for said better reprints in the next masters, but it's enough to leave some skeptical.

    If you choose to focus on the bad, you're obviously going to have a more negative view of the set than if you choose to focus on the good. Every masters set, bar none, has had some clunkers at both rare and Mythic. Modern Masters 2 had the most non-clunker Mythics (with Comet Storm being the only real one), but in return it had one of the lowest-value set of rares of any Masters set. People were fairly outraged like that, and in the Masters sets since they've done a better job of spreading the value over both Rare and Mythic. But the flip side of that is that not every Mythic can be value.

    Overall I think the Mythic distribution is pretty solid here. You have 5 "Jackpot" Mythics (>$25 tcgmid): Jace, Recruiter, Chalice, Bridge, Clique. You have 5 "Solid" Mythics ($5-20): Obliterator, Animar, Wild Hunt, Gisela, and Doomsday, and then you have 5 "Junk" Mythics (<$5): Armageddon, Tree of Redemption, both Akromas, and Prossh.

    And just about every one of these mythics has some group of people who are big fans. The Jackpot ones are all Legacy staples and all but Recruiter are played in Modern too. Obliterator is a casual favorite with just one printing. Animar, Gisela, and Prossh are all Commander staples, and this is the first time Prossh is available in Foil. Doomsday is one of those cult Legacy decks that people try to make work even when it's awful, and this is the first time Doomsday is foil. Master of the Wild Hunt is Legacy-played, it comes in in Midrange Mirrors because it generates a ton of value if not immediately removed and dodges Abrupt Decay and Kolaghan's Command. The Akromas are very popular cards - despite not being worth much because of multiple printings, they're still sought after and I'm sure if I open one I can find someone who wants it. And Tree of Redemption is a card that garnered meme status the first time it was around. And Armageddon always has its fans.

    Could they have left out the "junk" and put in higher value stuff instead? Sure. But the set would have had to have lost value somewhere else. They could have swapped Ravages of War in over Armageddon for a straight value boost, but they would have lost Geddon's iconic status and would have had to find somewhere to shave EV in the rest of the set.
    Posted in: Baseless Speculation
  • posted a message on Gruul Wildfire
    The general format for a Wildfire deck is something like:

    26 lands
    8-12x 2-mana ramp spells (Sakura-Tribe Elder, Explore, Farseek, Nature's Lore, Three Visits, Rampant Growth)
    8x 4-mana double-ramp spells (Skyshroud Claim, Hunting Wilds, Ranger's Path, Explosive Vegetation)
    4-8x Titans (Primeval Titan if you're primarily 1v1, Sylvan Primordial if it's primarily multiplayer, and you can obviously include both)
    4 Wildfire
    2-4 Destructive Flow

    That should leave you a few flex slots that you can slot Omnath, Locus of Rage and/or Titania, Protector of Argoth into.
    Posted in: Multiplayer
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