Ultimate Masters: MMI Review
 
Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on New planeswalker named Davriel
    Quote from heroes182 »
    Sanderson? As in Brandon? Ugh, I missed that gem of an announcement... >:(


    This literally IS the announcement.
    Posted in: The Rumor Mill
  • posted a message on Black removal spell agains Lifeforce ?
    Your other bet is to use colorless cards that can remove enchantments, there are plenty of these:

    Nevinyrral's Disk
    Oblivion Stone
    Perilous Vault
    Scour from Existence
    Universal Solvent
    Spine of Ish Sah
    Karn Liberated
    All is Dust
    Ugin, the Spirit Dragon
    Posted in: Magic General
  • posted a message on Debunking Black/White magic?
    Quote from donnylafave »
    Can someone debunk the use of black magic? Is it just based on psychological things, or is there such thing as magic in general?
    (I'm Agnostic-Atheist, but I'm still curious.)


    donnylafave,

    I do believe you have stumbled into the wrong place. This is not a forum about discussing "magic" as you appear to be thinking of it, but rather Magic: the Gathering, the collectible card game.
    Posted in: Magic General
  • posted a message on Unban any cards?
    This topic belongs in Modern, and it already exists there
    Posted in: Magic General
  • posted a message on Is My Deck Any Good?
    Moved to Casual
    Posted in: Casual & Multiplayer Formats
  • posted a message on Print This Wizards (so I can put it in my cube)
    Inspired by Eternal

    Cauldron Cookbook RR
    Artifact
    3, T: Put a fuse counter on Cauldron Cookbook, then reveal the top card of your library and put it into your hand. If the revealed card is a nonland card with a lower converted mana cost than the number of fuse counters on Cauldron Cookbook, remove a fuse counter from Cauldron Cookbook, and Cauldron Cookbook deals 5 damage to you.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Honestly, I feel like etb loots are just not very appealing in red. I honestly would just like to see a Merfolk Looter variant.

    Lerfolk Mooter 1R
    T, discard a card: draw a card
    1/1

    would at the very least be worth a shot, IMO.

    Alternatively, I'd be cool with seeing an etb discard that had a powerful effect in place of a draw. something like:

    Boltzmann 1R
    When ~ enters the battlefield, you may discard a card. If you do, ~ deals 3 damage to any target.
    2/1

    But like, as an ability, looting itself is too passive. So either the body needs to be good on top of it, or I want more sustained looting to get good card selection for several turns. It would need to be like a 3/2 for me to consider it, but even then I wouldnt consider it the best 3/2.


    You know basically every 3/2 Red has has some kind of drawback, right? Gore-House Chainwalker can't block if it's a 3/2, Borderland Marauder blocks as a 1/2, War-Name Aspirant (arguably the strongest) needs Raid to be a 3/2. And none of those actually make the cut in Wtwlf's current cube, with Stormblood Berserker and Kari Zev, Sky Captain being the only effectively 3-power guys who do make the cut. I think a 3/2 ETB loot with no drawback would absolutely make the cut and likely be too powerful.


    Actually, what about something like this:

    Rootin' Tootin' Lootin' Steve 1R
    Creature - Human Barbarian
    Whenever RTL Steve attacks, you may discard a card. If you do, put a +1/+1 counter on it.
    Remove a +1/+1 counter from RTL Steve: Draw a card
    2/1
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    I think there's enough solid 3/2's for 2 in Red that it's hard to compete with a random 2/1. You've basically got to match up against Torch Fiend and its ilk in utility. I think a 2/1 with a single card loot ETB probably doesn't cut it.

    Any one of these is probably fine though:

    Looty McScooty 1R
    Creature - Human Warrior
    When Looty McScooty enters the battlefield, you may discard up to two cards, then draw a card for each card discarded this way.
    2/1

    Rooty McScooty 1R
    Creature - Humany Warrior
    Haste
    When Rooty McScooty enters the battlefield, you may discard a card. If you do, draw a card
    2/1

    Pooty McScooty 1R
    Creature - Human Warrior
    When Pooty McScooty enters the battlefield, you may discard a card. If you do, draw a card
    3/1

    Boots 1R
    Sorcery
    Create a 2/1 Warrior token with haste
    // Loots 2R
    Sorcery
    Aftermath
    Discard two cards, then draw two cards

    In unrelated news, I really want something like this: a Prowess card that itself can trigger prowess.

    So like:

    School of the Unseen 1U
    Instant
    Create a 1/1 blue Wizard token with Prowess
    Retrace
    Posted in: The Cube Forum
  • posted a message on [540][Powered] wtwlf123's Cube
    Sure, I'm not saying that the "Archetype" (specifically cheating big creatures in quickly) decks are winning every game, it's mostly just that they reduce the game to a very binary state. If the reanimator deck cheats out a mega-fatty in the first couple of turns, if you have a suitable removal spell for it, the game is practically over in favor of the other deck. And if you don't have a suitable removal spell, the reanimator deck just runs you over and that's that. And when you're drafting to just play one match, it feels extremely anticlimactic either way it pans out. It also means that building a deck like Red Burn or RG Aggro/Midrange gets extremely punished since they literally can't pack any answers to these kinds of threats.

    I think I'll try it out and let you know how it feels versus the previous.
    Posted in: Cube Lists
  • posted a message on [540][Powered] wtwlf123's Cube
    So I have a cube which is fairly close to yours, Wtwlf, with a few modifications for personal preference.

    I primarily cube 1v1 with my brother, using the Glimpse Draft style.

    Whenever we're both on some combination of Aggro/Midrange/Control, absent a few specific cards, games are generally very dynamic.

    But when one person is on an "unfair" deck like Reanimator, or any deck with an early Black Lotus, games are a lot more one-sided and unfun.

    What would you think of a version of your cube that excludes the following cards and focuses more on the Aggro/Midrange/Control basis?



    Might keep a couple of those targets in to support Green Ramp
    Posted in: Cube Lists
  • posted a message on Portal 3k boosters. Keep or sell?
    P3K packs are definitely worth more as sealed packs than cracked. You've got a decent chance of making money on your cracks because there's a lot of randomly expensive stuff, but WotC has been slowly reprinting everything playable in the set and they tend to drop drastically - so the only things that are still really high are things that have little practical value and are only really valuable to collectors.

    The other thing to take into account is the fact that P3K boxes were relatively easy to map. Because there were only 55 rares and boxes contained 60 packs, you were pretty much guaranteed a copy of each rare in each box. So if you open packs until you got the highest-value rares, the best bet was generally to move the rest - so loose P3K packs should be treated as suspect. Of course, if you got them at or near MSRP I assume you got them from a gamestore around release and so the chances of that are lower, but it's still worth considering that it's unlikely that you'll get money in the packs.
    Posted in: Market Street Café
  • posted a message on Unban Ferocidon?
    What are the odds that Rampaging Ferocidon gets unbanned?


    Mono-red has still been really powerful with Goblin Chainwhirler. It's losing a few key pieces with the new rotation, but it's getting some new toys as well. If Mono-Red or mostly-red aggro drops off the map entirely with Guilds we could maybe see Ferocidon unbanned, but unless we hit that point, they're likely to be a little shy on the unbanning.
    Posted in: Baseless Speculation
  • posted a message on Are the eldrazi coming back?
    Moved to Baseless Speculation

    There has not been any talk about the return of Eldrazi. Last we saw them, Ulamog and Kozilek had been obliterated on Zendikar by the giant Gatewatch Channel-Fireball, and Emrakul was sealed into Innistrad's moon. With all three titans handled, things should revert to how they were pre-Rize of the Eldrazi, where there are no Eldrazi roaming the Blind Eternities at all, or at most they'll show up on the plane the Titan(s) is sealed on, which in this case would be Innistrad.

    Innistrad is still one of Magic's most popular settings so I imagine we'll return there again in the near future (probably another 1-2 years), but they wouldn't necessarily want to tug on that Eldrazi thread again so soon. A lot of people complained that they took Innistrad and Eldrazi'd up the place.
    Posted in: Baseless Speculation
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