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  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from allred123 »


    7 might be a little cheap, 9 feels like to much though. Ugin costs 8 generic and I don't think this is better than ugin.
    The loot effect at higher values is a lot weaker since you probably don't have 4 cards in hand to loot away, it probably plays out that you get to keep 1 or 2 of those cards. In addition, whatever cards you do keep, won't be big and splashy since you are now down up to 4 lands, and I find even most of my wildfire decks often play at least a couple lands Smile

    also, cards that do to much, you mean like Urza, Lord High Artificer


    Right, as you see there's a potentially printable card at that Wildfires at 7 mana and also has a mode with a relatively efficient body and some looting. The problem is that you've got a card that's 1RR 3/2, 2RR-4RR 3/2 loot 1-3 cards, 5RR 3/2 loot four and also full wildfire, 6RR+ 3/2 loot 5+ cards and wildfire. That's way too much flexibility for card whose seven mana "best" case is already fairly pushed and has a fallback case of still being a reasonable on-curve guy.

    Urza does a lot but it's just got a single real mode, and its worst-case scenario is a 4-mana 1/4 + a Silver Myr with a long-game mana outlet. If Urza was a 3-mana 1/4 with kicker X, make X of those Construct tokens, it'd be too good because it'd be both playable earlier and insanely scaling into the late game.

    Having the flexibility to be played as an on-curve body in the early game, scale up relevantly into the midgame, and be absolutely absurd in the late game has to come at a cost. When the lategame mode is pushed for a seven mana dude, that makes the early modes that much more egregious.

    Also, as a final note, red only gets rummaging (discard, then draw), not looting (draw, then discard) these days, so it likely needs to be reworked anyways
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from allred123 »
    Hmmm. Your card inspired me to create my own version.
    I'm not an expert on oracle text etc, but here it goes

    1RR
    Legendary Human Wizard
    3/2
    Kicker X
    When * ETB, you may Draw X cards then discard X cards.
    If X is 4 or more * deals 4 damage to each other creature, and each player sacrifices 4 lands.


    Allows for a beat down path, Spells matter, Graveyard shinanegens, Lands matter theme, extra wildfire varient, that while it costs 7, you get to loot, and keep a creature in play. Seems really powerful, and wouldn't go into a standard set, but maybe a commander product or something


    This suffers from the problem where it does way too many things. A seven mana dude that Wildfires on ETB and survives would be cubeable as-is, even with a relatively middling body. Getting a loot four on top of that means this realistically would have to cost around nine mana. Getting the ability to also cast it as an okay on-curve body AND as a body with looting at every cost-point in between 3 and 7 means it's doing way too much in one package.

    I could see maybe something like this:

    Wildfire Diviner 1RR
    Creature - Human Wizard
    Kicker 4
    When Wildfire Diviner enters the battlefield, discard a card, then draw a card.
    When Wildfire Diviner enters the battlefield, if it was kicked, it deals 2 damage to each other creature and each player sacrifices two lands
    3/2

    Quote from Mimeofacture »
    Lightning Ritual1R
    Instant
    Add RRR. If that mana is spent on a creature spell, it gains haste.


    Wizards is incredibly gun-shy on rituals these days, so this mana would probably have to be limited to casting creature spells only. You could maybe shave a mana and make it R to produce RR though.
    Posted in: The Cube Forum
  • posted a message on Creatures that fetch more creatures?
    If you're not using them for their bodies, your best bet is going to be using them as sources of card advantage. The first one you play potentially gets you +3 card advantage, which can be pretty big. You obviously need to DO something with those cards to make them worth more than just an overpriced 1/1 or 2/2, but there's some options out there. Cards like Scroll Rack, Brainstorm, and Jace, the Mind Sculptor are some of your strongest options.

    Let's say you start from just two cards in hand: One Hawk, and one Brainstorm/Jace. You play the Hawk and get three more Hawks out of your deck. You then play the Brainstorm or Jace and +0, drawing three cards and putting two Hawks back. Finally, you play the fourth Hawk, getting the other two Hawks back out of your deck. You end up with five cards in hand, which is a pretty huge swing.

    It gets even swingier when you start using Scroll Rack and ways to flicker our bounce your first Hawk. A setup of Squadron Hawk, Conjuror's Closet, and Scroll Rack means you can activate Rack to draw an additional three cards putting three Hawks back on your deck, then flicker the Hawk to re-find those same three Hawks, resulting in drawing three extra cards every single turn.

    Other options for turning extra copies into "real" cards include discard outlets like Vivien's Arkbow, Survival of the Fittest, Fauna Shaman or looters like Merfolk Looter, Faithless Looting, Jace, Vryn's Prodigy, etc. Wheel of Sun and Moon, Loaming Shaman, Battlefield Scrounger and others can recycle discarded copies into your deck to fetch again and again.

    If you actually want to use them as a wincon without using equipment or auras, mass buffs like Cathars' Crusade or Beastmaster Ascension, Overrun effects, or tribal buffs like Kangee, Aerie Keeper/Soulcatcher's Aerie, any of the vampire or elf lords for Conquistador or Sentinel, any of the wolf tribal stuff for Howling Wolf, etc are going to be your best bet.
    Posted in: Multiplayer
  • posted a message on Rate my Standard Deck
    Moved to Standard - Budget - Wildfire393
    Posted in: Budget
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from BlackWaltz3 »
    Thanks for the feedback. There are some things I disagree with but ultimately I do think the cost needs to be upped to 1RR or the multikicker changed to 2, not sure which right off hand.
    A couple points.
    1)This has a more color intensive cost than the Abbot and is mythic. It is intended to be better.
    2)The card forces you to choose between casting the cards or not in order to use them as damage. Rolling Thunder lets you hit the player, this does not.
    3) Lastly if this gets killed by the end of the next turn, the damage effect doesn't happen.

    Thanks for the wording assistance...I use gatherer and do my best to cobble the correct wording together. Sometimes my cobbling is bad. =P


    1) A 1->R mana cost change buys you a small amount of power. Rare->Mythic buys you a small amount of power. But Abbot is already a cube-worthy card, or at least very close, so you can't squeeze THAT much more power out of it with those changes.
    2) You say this like it's a drawback, but the fact that it's a hybrid Rolling Thunder/Commune with Lava with a +2 to start AND a body attached is just... jeezy creezy. The card is beyond absurd.
    3) As worded, it would not require him to be on the battlefield to deal the damage. It's part of a delayed trigger created by the initial trigger

    Even ignoring the multikicker and ignoring the damage trigger, getting a Light up the Stage attached to a 2/1 for RR is 360-cubeable. The extra abilities on it are just insane, above and beyond what an even halfway reasonable card looks like.
    Posted in: The Cube Forum
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from BlackWaltz3 »
    Firemind Sage RR
    Creature - Human Wizard (M)
    Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
    When Firemind Sage enters the battlefield exile the top two cards of your library plus an additional card for each time Firemind Sage was kicked. Until the end of your next turn you may play those cards. For each card exiled this way that was not played Firemind Sage deals 1 damage to target creature or planeswalker.
    2/1


    That's a LOT of value in one small package.

    Abbot of Keral Keep Impulse-draws you a single card with a good body for 2 mana, and it only draws the card until end of turn.
    This gives you a full Light up the Stage with the cards lasting until your next turn. AND you can Impulse even more for every mana you spend. AND then on top of that it gives you a Rolling Thunder. There's no way this sees print as-is. Drop the two built-in cards and the burn and it might be printable.

    Also that last ability needs to be worded as "At the end of your next turn, for each card that was exiled this way that wasn't played, ~ deals 1 damage to target creature or planeswalker"
    Posted in: The Cube Forum
  • posted a message on Mono Blue Tempo LEGACY
    A $200 limit means Blue Tempo is probably not going to be the best deck you can build, because you basically can't run any of the most powerful tempo cards like Force of Will and Wasteland, and you're going to be hard pressed to fit in some top-tier mono-blue stuff like True-Name Nemesis and Back to Basics.

    You probably want to start with a basis including the following cards:


    That gives you 49 slots for a total cost of just under $40 shipped from TCG Player, leaving you another 11 to work with. Squeeze in a couple copies of cards mentioned above, and mix and match on the remainder. 2 additional lands is probably called for, and if you can squeeze in some cheap fetches like Flooded Strand it will make your brainstorms better.
    Other cards to fill out space with include:
    Counterspell
    Preordain
    Dismember
    Stifle

    Based on what kind of decks you expect to see
    Posted in: Legacy (Type 1.5)
  • posted a message on "Non Latin Unicode characters are temporarily not allowed."
    Quote from Nomadikos »
    I'm totally new to the forums here and was working on a long form post for a pet EDH deck I've been playing for years. Getting this error, and can't seem to find which character is stopping me from posting. No em-dashes or anything. Is there a fix for this I am missing, or some way to look at what characters are causing problems?

    Thanks!


    I gave you the nonlatin bypass.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on [CUBE}[MH1] Magmatic Sinkhole
    I think you both are underestimating this card. Hitting five-toughness dudes is big game, especially since Red has trouble with that a lot. And it can hit walkers too, killing most relevant ones the turn they come down. It's practically a red Murderous Cut and I think it's worth considering.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on where to go for rumors after this site closes
    Quote from WizardMN »
    I second this. I was actually in the middle of writing a Primer for one of my EDH decks (and may do others) so I can certainly contribute that way.

    With that in mind, will there be anything prior to the site launching to explain some of the forum rules, structure, how to sign up, and different tags that will be available? I assume custom tags, like card and deck tags, will make it over.


    The announcement for the new site will definitely include much of this information when it comes.

    The intent is for the new site to use most if not all of our current custom tags, but again check the announcement when it hits for full information. We are working as hard as we can to get everything set up in time and the exact list of features that will make it into the launch are not set in stone yet.
    Posted in: The Rumor Mill
  • posted a message on where to go for rumors after this site closes
    I figured something like this would happen after Curse Media was spun off. I am hopeful that someone will make a new forum and we can all just migrate over there.


    We (the senior staff) are working on a new community to take MTGS's place. Stay tuned as we get closer to closure.

    Quote from Shea_0 »
    To the Mods/Site dev's/anyone relevant:

    There are plenty of passionate and skilled people who frequent this site who may be willing to offer you assistance in getting a new site on its feet.

    It would be a tragedy to lose content/fail to get all of us a new home just because the workload was insurmountable for too few people. There are those who are willing to help if you ask us.

    I don't have skill in coding/comp sci but I have dollar bills that can help. If there is funding needed for the creation of a new home for us, I would gladly pitch in to guarantee that reality.

    Thank you for your work on this site

    We have received numerous offers of financial support, and we are exceptionally grateful. Fortunately, that is not a limiting factor at this time. The biggest thing we will need is people who are willing to contribute content (Primers, articles, etc) for the new site when it opens.
    Quote from DanzBorin »
    I'll miss this place. Been posting here for quite some time. It's like a little home on the net.

    Can't wait for the new site. Is there something we should be looking for?

    I'll see you all over there. Grin


    Look for another mainpage article and announcement here.
    Posted in: The Rumor Mill
  • posted a message on where to go for rumors after this site closes
    We have something in the works, please stay tuned as the time draws closer. I'll address a few specific concerns here. But rest assured, if you like what we have now, you'll like what's coming. And hopefully we'll have something for people who aren't totally satisfied with what we have now, as well. We know that our community here is great, and we hope to salvage as much of that as possible.

    Quote from soramaro »
    Whatever the option for movers ends up being, I hope it's not a Reddit or "Social Media" type of place were you have to sign on/comment with Google or Facebook accounts or something. (Dang, this makes me sound old…)

    No plans to require social media logins.
    Quote from Kedvesem »
    I, too, am wondering where to go for deck-building stuff. Reddit is not my cup of tea.

    We will definitely have a deck-building focus. I strongly agree that Reddit does not handle deck discussion well.
    Quote from netn10 »
    I just hope they will open forums like the forums in this site, with good moderators and the same quality...

    Most of the current staff is involved in the effort to build a replacement, so you should be happy with the result. The owners are leaving, but the staff that has been involved in all of the day-to-day is remaining.
    Quote from clubalien »
    i wonder if they would be willing to sell the site to someone to continue

    Believe me when I say that we have explored the available options and that this is not possible.
    Quote from RSSR »
    Have this site’s individuals who pay the bills to move over the lisence of this site to a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License for others to pick up the costs and run with the site, we just need people willing to chip in month to month a brand new gang to run this site. Boom. Problem solved.

    As above, we have explored our available options and that is not a possibility. We already have a solution in place, it is just a matter of getting things ironed out before MTGS closes.
    Posted in: The Rumor Mill
  • posted a message on Uncommon Colorshift Cycle
    Trying to think of exciting cards that are slightly out of color pie and would make sense for these shifts.

    White->Blue: Unexpectedly Absent springs to mind. Since making that card they decided that putting things to the top of library is Blue and not White.
    Blue->Black: Vendillion Clique always struck me as being out of place for blue, and would make a cool shift. Probably too good for an uncommon though. Maybe Body Double?
    Red->Green: Well, Chaos Warp is super out of pie for red but it doesn't seem terribly green either.
    Posted in: Speculation
  • posted a message on Sisay, Weatherlight Captain
    Quote from Gren08 »


    Oh yes, how I forget about food chain much like Tazri builds. Actually, now that I think of it, it's eerily similar to Tazri, maybe even better if we go food chain.


    Tazri is an auto-win once you've set up a Food Chain loop, since you can use her to tutor Kalastria Healer or something similar and then just cast her a thousand times and kill the board. Sisay finds part of the Food Chain loop, but given that you can't use her ability with Food Chain mana, she seems worse as a cEDH Food Chain general.
    Posted in: The Rumor Mill
  • posted a message on Undead Augur - Savjs Twitter Spoiler
    Duplicate thread archived
    Posted in: Rumor Mill Archive
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