So cards like Knight of Autumn are not even a given in the deck. It's a debatable card in GW Value Town, Vizier Company and so on because it's truly a SB card and doesn't help win as many G1s as people wish.
I'm not entirely sure about playing Voice of Resurgence: I've always loved that card, and it sure sinergizes well with Vannifar and Evolution, but is it worth playing or it could give some space to other useful things?
Another good example. Back in the day it fought Jund, Abzan, Twin, nowadays where is it good ? Wall of Omens, Coiling Oracle might be cards to consider.
I actually played Pod in Modern recently to figure out whether Shaheen Soorani was out of his mind or not about Pod being unbannable. Well, believe me or not, I struggled real hard against the Tier 1 decks (while I was a dedicated Pod player back in the day). Kiki Pod is closer to Vannifar because both decks focus on the combo, while Thune Pod rather is the Value Town. My point is the meta is so hostile to midrange decks, that playing Vannifar in a midrange shell is no good. It has to be a combo shell in my humble opinion.
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4 Birds of Paradise
1 Noble Hierarch
4 Lotus Cobra
3 Voice of Resurgence
2 Scavenging Ooze
2 Tireless Tracker
2 Reflector Mage
1 Glen Elendra Archmage
4 Felidar Guardian
1 Acidic Slime
1 Reveillark
1 Kiki-Jiki, Mirror Breaker
1 Sun Titan
4 Oath of Nissa
4 Saheeli Rai
3 Eldritch Evolution
Lands
1 Breeding Pool
3 Forest
1 Hallowed Fountain
2 Horizon Canopy
2 Plains
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
2 Misty Rainforest
4 Windswept Heath
4 Wooded Foothills
2 Stony Silence
2 Rest in Peace
2 Worship
1 Obstinate Baloth
1 Spellskite
2 Gaddock Teeg
1 Magus of the Moon
1 Izzet Staticaster
1 Eidolon of Rhetoric
1 Shalai, Voice of Plenty
1 Cataclysmic Gearhulk
I beat Mardu twice, Enduring Ideal (!!!) twice, BridgeVine, and Boggles. My only loss of the day was to UW Control in the finals. (I had an ID against an unknown deck)
So, UW continues to be the bane of this deck. The standard list feels really good against much of the field, but I continue to bang my head against the brick wall that is UW. Trackers are solid, Reveillark helps, and Archmage was very good (I think I want a second in the board), but I'm still struggling to figure out how to beat UW's combination of counterspells, Terminus, and planeswalkers. I stole game one of the finals with the play and an aggressive draw, but most of the match felt arduous.
A couple of additional thoughts:
Glen Elendra Archmage was my big addition this time around, and it was huge all day. I moved Shalai to the board to make room, and it ended up doing a lot of heavy lifting. I've run it in older lists, and I've always been pleased with how it plays in interactive formats. Game 2, it almost carried me to a match win against UW on its own, but alas, I flooded out as I was about to turn the corner.
Evo into Gearhulk is really good against BridgeVine.
I went with Baloth over Thragtusk primarily for CMC reasons, though I've come to value 4 toughness more than the bonus 3/3.
Shalai is generally fine, and sometimes great. I'm happy to have her against the B/x interactive decks, and she's obviously good against Storm and Burn, but I think Archmage might have stolen her job. It does good work against B/x, and Storm, is surprisingly decent against Burn, and is much better against UW.
2
I just went 3-2 with this list, which isn't bad for a first draft.
2 Noble Hierarch
3 Voice of Resurgence
4 Lotus Cobra
3 Militia Bugler
1 Reflector Mage
1 Eternal Witness
4 Felidar Guardian
1 Siege Rhino
1 Acidic Slime
1 Kiki-Jiki, Mirror Breaker
Spells
4 Oath of Nissa
3 Glittering Wish
3 Saheeli Rai
1 Primal Command
3 Bring to Light
4 Misty Rainforest
1 Hallowed Fountain
1 Overgrown Tomb
1 Breeding Pool
1 Plains
3 Forest
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
3 Wooded Foothills
1 Anafenza, the Foremost
1 Bounding Krasis
1 Bring to Light
1 Crumble to Dust
1 Fracturing Gust
1 Kitchen Finks
1 Maelstrom Pulse
1 Saheeli Rai
1 Slaughter Games
1 Stonehorn Dignitary
2 Stony Silence
1 Supreme Verdict
2 Worship
I beat Humans, Titan Shift, and UR Wizards. I lost to Humans, and RDW.
Wizards: A very close 3 games. I really missed Staticaster in this one.
Titan Shift: He lacked the quantity of interaction he needed to keep me from comboing off two quick games in a row.
Humans: In the match I lost, I had sluggish hands, and I died on turn 4. The match I won was lopsided in the other direction.
Burn: I stuttered, and couldn't quite recover in a close G3.
2
Consider what our creatures are being asked to do. First, I think both version of the deck currently being discussed are combo decks at their core. Even when I was playing Cobra/Voice/Rallier, I was winning more than 50% of my games with a combo kill. That said, when we do need to win fairly, we're largely doing so off the back of our top tier access to hate. My current Dork/Wall/Moon build is running twelve 0-power guys, but I still manage to kill "fairly" in about 40% of my wins. This has a lot to do with the current makeup of the format - if I have a Stony Silence and Blood Moon in play, Tron is going to have a bad time regardless of what I'm attacking them with.
We certainly don't have flawless mana, but there's a reason I happily jammed 4 Blood Moons a couple of weeks ago. Our mana is pretty darn good, and because we're mostly G/W, we can often get away with fetching for basics after our initial land get. A fetch and a dork lets us cast everything in the deck not named Kiki-Jiki, and we never have to cast a Moon if we think it will hurt us more than them.
This is a skill-intensive deck, and it doesn't offer much margin for error on even seemingly innocuous things like fetching lands. As an example, I lost a game in the cash tournament due to not aggressively hunting for red sources. It would have been painful, but I didn't play to my hand, and was unable to hard cast a Kiki to win an otherwise unwinnable game. It's one of the things I love about this deck, but every damn decision feels like life or death, and the lines are often dangerous and complex.
I'm still going back and forth on Bugler. I love the immediate gratification it provides, I like the body, and appreciate that it plays nicely with all of our blink effects. The thing is, missing on Evolution and Saheeli drives me nuts, and sometimes I want a bit more oomph out of that slot. I may just play it safe and run Trackers again.
A less broad thought: Stonehorn Dignitary is totally nuts right now, and I highly recommend a copy in your 75, regardless of build.
1
Magus of the Moon in the main vs a 3rd Bugler. Magus in the main is good against Tron, Humans, Boggles, and occasionally catches the odd 3-color deck unprepared. I want a copy in my 75, but I could be talked into moving it back to the the board.
Worship in the board. I've had good success with Worship, but it has a significant overlap with Dignitary. Worship is better against Burn (especially G2), but otherwise I might be able to free up 2 slots in the board. Thoughts on Worship, and what might better take its place?
1
Re: Stonehorn Dignitary vs. Magus of the Moat, consider the flexibility of Stonehorn in a number of matchups, not just against BridgeVine. Affinity, Infect, Hollow One, and Boggles can (and often do) attack through the air. Dignitary is also significantly harder to kill, gives you a turn even if killed, and doesn't interfere with our combo while on the board. Magus might be a little better against BridgeVine, but I think it's largely inferior to Dignitary overall.
1
Right now, I've been favoring a build that is more resilient to disruption, better at handling early aggression, and catered toward maindeck Moon effects. In a world where you're expecting a lot of Jeskai, Burn, Humans, and Tron, I think the Hierarch/Omens/Moon (Bugler?) build has legs.
When the format is rather non-interactive, I tend to lean toward Cobra builds. Remember, a lot of the non-interactive decks attack (Affinity, Eldrazi, Boggles, Infect) and even decks with some disruption (Humans) have limited options at instant speed.
I'm currently trying to figure out how we beat BridgeVine, and if that deck floods the meta for a while, Cobra/Rallier builds might be better. I think Stonehorn Dignitary is a must in the 75 moving forward, and I'm going to be trying it in the main. It's obviously pretty terrible against a chunk of the meta, but it completely decimates BridgeVine, Boggles, Infect, and a few others, while providing a lot of value against Burn, Affinity, and amusingly, the Mirror.
1
4 Birds of Paradise
4 Noble Hierarch
4 Wall of Omens
2 Tireless Tracker
2 Reflector Mage
4 Felidar Guardian
1 Shalai, Voice of Plenty
1 Kiki-Jiki, Mirror Breaker
1 Thragtusk
Spells
4 Oath of Nissa
4 Blood Moon
4 Saheeli Rai
3 Eldritch Evolution
1 Breeding Pool
3 Forest
1 Hallowed Fountain
2 Horizon Canopy
2 Plains
1 Sacred Foundry
2 Stomping Ground
1 Temple Garden
1 Arid Mesa
4 Windswept Heath
4 Wooded Foothills
2 Stony Silence
2 Fiery Justice
1 Worship
2 Scavenging Ooze
2 Voice of Resurgence
1 Gaddock Teeg
1 Izzet Staticaster
1 Magus of the Moon
1 Reclamation Sage
1 Eidolon of Rhetoric
1 Linvala, Keeper of Silence
7-1-1 in matches (including an ID). Amusingly, I sided out the Blood Moons ever match except one, but they did randomly steal a G1 against Elves of all decks! I beat Elves, Affinity, Skred, Burn x2, Hollow One, and Boggles. I lost to Burn once in the swiss.
A couple of notes:
Wall of Omens feels great right now. In a more linear meta, I want the velocity and the more stalwart defense.
Voices out of the board felt pretty good as well. I liked the option of going up to 6 good defensive two-drops in some games.
I want another Worship in the sideboard. It stole games against Burn and Boggles.
Fiery Justice felt solid. I could still see Engineered Explosives in that spot.
I want to give the main deck Blood Moons another shot. They don't cost me much beyond the slot, and they have the ability to steal games. I didn't face any of the big mana decks today, but they were present.
The Blood Moons created a chain reaction with the rest of the deck building decisions. Lotus Cobra and Rallier get worse in this build, and I am heavily prioritizing 3-drops. 8 dorks, and main deck Trackers felt pretty good.
1
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1
I think Magus of the Moon is a good meta call right now. It just steals game 1 against Humans and Tron, which are 2 of the 3 best decks in the format.