What is the Judge fix/penalty for this situation if this were in a sanctioned match?
Multiplayer game (conspiracy)
S asks D's life total "it's 10"
S attacks D with a 3/5 that deals damage according to its toughness, no blocks.
D's turn - attacks with most of his creatures.
K's turn - "What life are you at D?", "7 life"
S says, "you were at 10 and I attacked you for 5, you should be at 5".
D says, "But I wouldn't have attacked if I was at 5, you should have pointed out that I got it wrong".
Basically - which player's responsibility is it to make sure that the life total is correct and if it is wrongly recorded, what happens? If this were a tournament who gets a penalty? Assume this is an honest mistake and that no one noticed it was wrong at the time.
At least online, this resulted in a choice for the defender - don't block or block with the chosen creature plus another creature. It wasn't forced to block if the defending player didn't want to.
The legendary rule only applies to legendary creatures with the same name. As those two cards do not have the same name, the rule does not apply. The fact that it is the same character does not matter.
This is obviously different to the planeswalker uniqueness rule, where the planeswalker type is the relevant factor.
Magic tournament rules outline a number of specific shortcuts which are assumed to occur unless otherwise communicated (section 4.2)
Relevantly, saying "combat" or "declare attackers" offers to pass priority to the opponent in the beginning of combat step. If they pass, you miss your chance to activate the keyrune because it is then the declare attackers step.
If you said "beginning of combat?" Or "end of main?" It would be different.
sedris, the traitor king in play, Deadeye navigator in the graveyard. If the navigator is unearthed, soulbonded and the flickered, does it come back or is it exiled forever?
The question is "how many lands do you control, which also have the type swamp?" When that question is asked, it is clear that you control 4 lands which qualify.
Similarly, with the example you have given, farseek asks "find a swamp" (and other types)- overgrown tomb is a swamp so it is ok. The fact that it is also a forest just doesn't matter.
I like the card but I have to say it does look over powered with the ritual effect. On turn 6 getting 10 mana is huge.
I think the solution is for the land should come into play tapped (which is the modern way of slowing effects down). See Rupture Spire for an example of a land that is pretty comparable.
When a player takes control of a creature, that player does not gain control of equipment attached to that creature. So if you control the equipment you can simply equip it to another creature (at the time you can usually do so).
Does Game of Chaos change the life total for each flip or wait to the end to do it? On the proposed senario, it appears that it is being assumed that it is the latter and it doesnt matter how many losses happen along the way.
As a linked question - say I win 6 flips in a row - does something that cares about life gain (say ajani's pridemate) trigger once or 6 times?
Multiplayer game (conspiracy)
S asks D's life total "it's 10"
S attacks D with a 3/5 that deals damage according to its toughness, no blocks.
D's turn - attacks with most of his creatures.
K's turn - "What life are you at D?", "7 life"
S says, "you were at 10 and I attacked you for 5, you should be at 5".
D says, "But I wouldn't have attacked if I was at 5, you should have pointed out that I got it wrong".
Basically - which player's responsibility is it to make sure that the life total is correct and if it is wrongly recorded, what happens? If this were a tournament who gets a penalty? Assume this is an honest mistake and that no one noticed it was wrong at the time.
At least online, this resulted in a choice for the defender - don't block or block with the chosen creature plus another creature. It wasn't forced to block if the defending player didn't want to.
This is obviously different to the planeswalker uniqueness rule, where the planeswalker type is the relevant factor.
Relevantly, saying "combat" or "declare attackers" offers to pass priority to the opponent in the beginning of combat step. If they pass, you miss your chance to activate the keyrune because it is then the declare attackers step.
If you said "beginning of combat?" Or "end of main?" It would be different.
Similarly, with the example you have given, farseek asks "find a swamp" (and other types)- overgrown tomb is a swamp so it is ok. The fact that it is also a forest just doesn't matter.
I think the solution is for the land should come into play tapped (which is the modern way of slowing effects down). See Rupture Spire for an example of a land that is pretty comparable.
In my opinion, it would never be printed as is.
Massacre wurm will never trigger because the creatures are not put into the graveyard.
Counterspell with a 4 life loss still seems good and wizards is obviously pretty happy printing 4 mana counterspells.
I guess it could be 1U:sympu::sympu: if they dont like all those blue mana symbols in there but that would be pretty strong.
UU Is pushed too far I think and is almost always better than cancel, which is the 'base' counterspell these days.
I'll be very surprised if the card can be cast for no mana - even for an 8 life payment, :sympu::sympu::sympu::sympu: would be too strong.
Does Game of Chaos change the life total for each flip or wait to the end to do it? On the proposed senario, it appears that it is being assumed that it is the latter and it doesnt matter how many losses happen along the way.
As a linked question - say I win 6 flips in a row - does something that cares about life gain (say ajani's pridemate) trigger once or 6 times?