The game is over if any of the spells are countered, because your chances of drawing into another spell at some relevant point, or being able to "play through" a deck running counters, are slim.
If a deck has counterspells you've lost, that's pretty much the whole story.
- subrosian
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Member for 14 years, 6 months, and 23 days
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Feb 3, 2010subrosian posted a message on Treasure HuntIt's not an Extended deck, it's a casual deck. You could run it as 40 lands, 20 other cards, in order to have counters and other options to play with... but in all honesty I could never see it being Extended Competitive.Posted in: subrosian Blog
With so much of the deck devoted to land (the opposite of Zoo...) we don't have enough room for counters, solutions, etc... yet the more of those cards we add, the harder we have to work to continue to hit Treasure Hunt. -
Feb 1, 2010subrosian posted a message on Treasure HuntSeismic Assault seems to be the way to go. I want some other spell to work, I really do, but it seems like the only way to do it consistently is Seismic Assault.Posted in: subrosian Blog
The more "money" lands you put in the deck the better, but the nice thing about this deck is that you don't necessarily have to get every great mana-land ever (getting 13 playsets of various duals and any-colors would be nutty expensive). -
Feb 1, 2010subrosian posted a message on Treasure HuntThat's extremely lame, I didn't read the Gatherer rulings on that card. Thankfully the combo works even better with Seismic Assault however it's going to need some mana-fixing to work consistently.Posted in: subrosian Blog
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Feb 1, 2010subrosian posted a message on Treasure HuntYes, the combo is fantastic if you can hit it - you'll do an absurd amount of damage to your stunned opponent.Posted in: subrosian Blog
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Nov 22, 2009subrosian posted a message on BloodQuake - Revision 4Jund, Gobos, Boros, Vampires, Bant, Elves, Naya.... yes.Posted in: subrosian Blog
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Then perhaps you shouldn't comment on them? The person in 8th place usually has one more win than the people in 9th and 10th place. For example:
8th place - 30 points
9th place - 27 points
10th place - 27 points
11th place - 27 points
Let's say the person in 8th place gets paired against the person in 10th place. The person in 9th place is paired against the person in 11th place. Guess what? The person in 10th place *cannot* make Top 8. The person in 9th place and the person in 11th place *can* make Top 8. Totally unfair, but usually how it works because of breakers.
Because of tie-breakers, if the person in 8th place losses to the person in 10th place, they will not make top 8. Now the person in 8th is ALREADY AHEAD, they are ahead a win. If the person in 10th doesn't scoop to them, they are screwing over the person in 8th. The person in 9th and 11th have already lost more games, yet you think they deserve it over the person in 8th?
Asking for a concession is not "bullying" a player. People who are here suggesting I'm an "elitist prick", "everything that is wrong with Magic" and should be "beaten up in the parking lot"? That's bullying.
I have never been anything less than civil with players during a game. I'm not a bad guy, I'm not going to flip out on you because your sleeves are scuffed or you need to use the bathroom. I'm not going to get angry at you because you need to take a phone call - it's a game, and yes, there are players who will flip on you about all that sort of stuff.
But there is a reality here about how tournaments work. If you go into tournaments thinking "me, me, me... I'm the Highlander, it's all about my wins, playing every match, being the most awesome ME I can be" you're in for a world of hurt in the long run. Magic is, as someone else put it, more Nascar than Golf. You need that buddy who helps you pull into first, you need that guy who gives you tips, parts, etc... to give you an edge.
Without it? You're honestly not as good of a player. Much like Poker, there's a social aspect to this game, that, like it or not, separates competitive and less-competitive players.
It's an explanation of how the Golden Rule works. If you dick me over, and I'm sitting around with my friends going "man, John Smith completely screwed me out of Top 8 just to get 9th place", what do you think happens when they see John Smith in a tournament later?
What do you think my attitude is going to be towards John Smith later? What do you think hobby shop owners in the area who make tens of thousands off of my groups of friends think about the guy who reduced the number of tournaments my group is buying cards for?
It's not some intentional thing where we're following you around ruining your life, this isn't the mob, I'm simply explaining what's a natural occurrence when you make a habit of causing problems for other tournament players. Trust me, if you irk enough people, you're going to find yourself without a lot of Magic players. Hell, I know tournament players who have made such a habit of being rude at PTQs that *casual players* in the area know about them and avoid them like the plague.
We all know "That Guy" that no one wants to play cards with. When you screw someone out of Top 8, you can become "That Guy".
I agree with you 100% (obviously) but one thing you have to keep in mind is that the majority of people reading what we're posting aren't pro players. In their mind, the reason they're not a pro player is because of everything else in the world:
Luck
Cheating
Collusion
"Teams"
Scooping
Netdeckers
ETC
In their mind, they're this brilliantly intelligent Magic player who just doesn't have the luck / time / friends / money / whatever to be a pro. So, if scooping / IDs give them another way to say "oh yeah, that's totally what is keeping me off the Pro Tour" then they're happy.
If it creates something they can claim is an "ethical" debate, they're even happier, because now they not only get to say "it's your fault I'm not a Pro", but also "I'm morally better than you".
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Of course it's completely ridiculous that people would screw over another human being when they have nothing to gain from it, but suggesting Magic players on the whole are socially aware or thinking from the other person's shoes is giving them a lot more credit than they deserve.
You're being a little paranoid. We're not going into tournaments strong-arming people into concessions. You ought to look to the people who are arguing against me, they're the ones saying they want to "beat me up in the parking lot".
If what I'm stating seems strong, keep in mind I'm making it clear because unfortunately Magic players as a lot are sometimes socially oblivious. It doesn't occur to people that the guy the shafted in a trade, cheated at a draft or dicked out of a Top 8 is going to be playing them at other tournaments.
I see the same group of people at the top tables of every tournament I attend. I do everything in my power to keep a socially positive atmosphere between us. Why? Because we need each other at various points, whether it's a last-minute card trade or a draw into Top 8.
It's not that they're planning to screw me or anyone else over, it's that if they're not my friend, they have no reason to help me.
No, Austin just has a habit of suddenly, mid-game deciding that shortcuts that were perfectly acceptable in Games 1 and 2 are now suddenly unclear in Game 3, because he's losing. He tries to spring judges on people to his advantage, but the reality is that judges are too smart for that, immediately they go "okay, you're trying to get a ruling to win the game, rather than play it out"
Obviously that pisses quite a few people off, because in reality shortcuts are accepted for a reason - they make tournaments go faster (understandably important when you have to play 10 rounds in a day). He makes tournaments longer, and that's bad ju-ju when we're all tired and hungry.
What I'm talking about is a system that happens without people being aware of it. One of the rules of life is that people have an opinion of you whether you're aware of it or not. When you take the time to actively look at those opinions, you'll realize how they impact you.
Some people have a "Highlander" mentality about Magic. That's ultimately damaging, if you're too self-centered you're going to piss off a bunch of people, hurt your chances of finding a good test group, hurt your chances of making friends, etc...
The reality is, Magic is NOT a single-player game. Magic isn't even a 1-v-1 game, even in tournaments. It is a team driven game, it really is a socially driven game, Pros really do work together. You really can't be the superstar with a billion talents. Kibler isn't as good of a deck builder as Chapin, who isn't as good of a player as Kibler, who isn't as good of a drafter as LSV, and so on... there's just a reality to how the game works.
There are changes occurring in how tournaments are structured. In reality the system needs to move towards embracing a more team-driven nature, not less, the "Highlander" era of Magic never existed, and even in fantasy it's over.
The best players are all a byproduct of team-design and testing these days.
Well it's not. The system is built for concessions, it understand exactly that. Your highlander view of Magic is pure fantasy, it never worked that way, it's not going to start working that way.
The right conclusion has been drawn by you though, you can't handle competitive Magic because it requires playing in a way that you're not comfortable with. That's fine, it's not for everyone.
The best players would still be the best players. We would always be teams before we went into the tournaments. You would now be asking judges to sit down and see if games were "legit", did that draw happen because they really ran out of time, or did they intentionally play to a 1-1 and run out of time on the third game?
Did that player intentionally lose, or did he really just misplay?
Or is what you're suggesting an actual highlander mentality? Magic would be absolutely horrible if competitive players thought in that way, and it would be even worse for casual / semi-competitive players. Good-bye netdecks, good-bye real testing results, good-bye tips articles, sideboarding information and meta guidelines. Good-bye strategy articles, good-bye team games and multiplayer.
When the DCI Floor Rules explicitly document the acceptability of intentional losses, scooping, etc... then how is what we're doing "dancing around a loophole"? The rules state clearly that players may concede, there is no rule against asking a player to concede, how is that "wrong" or "unethical"?
He routinely gets into rules arguments with players, for example, if a player casts Oblivion Ring without clearing indicating a target, he'll call a judge and say that player gestured with their hand towards some incorrect target, and that it's too late to take it back. He caused a 30 minute tournament delay because of that one time.
He's the kind of guy who will bolt his own creature in response to a Fireball and try to argue that it fizzles.
As far as consequences go, people won't give him rides when he needs them, they're hesitant to loan or trade him cards, and tournament organizers are inclined to side with his opponents on "he-said, she-said" rulings because of his reputation.
No, that's exactly what it means. If the rules ALLOW something then that something isn't cheating. Otherwise I could arbitrarily say that *anything* is cheating. If you drink a soda during a game, I should label that cheating since the caffeine is clearly *enhancing your performance* and I, as a non-caffeine consumer, am at a disadvantage. Oh you smoke too? Double cheating.
As far as the "integrity" of the competition is concerned, Magic is a game about wizards using their *guile* and *talents* to win a war. If I can convince you to concede without casting a single spell, guess what? I'm a pretty awesome Wizard. You think the planeswalkers the players represent don't have allys? You think they fight every battle to the death? You think Magic tournament are cage matches?
You're sorely misguided.
No, the foundation of the tournament system is that we have a structure in which players play out a number of Swiss games. The goal of those games is to make it into Top 8, where players will then play single-elimination in order to win. During the Swiss, should a player become ineligible for Top 8, they are no longer fighting. If that point is reached during pairings, they should scoop prior to games being played.
The tournament system is faulty, period, the better player doesn't always win, the guy who fights it out and has the great heart doesn't always win. Magic is a game with a luck factor at every end. The guy in 7th place gets paired up because, arbitrarily, his opponent won 0.01% more games than the guy in 8th place. The guy in 8th place gets paired down arbitrarily, and now will potentially be usurped by the guy in 10th place who, often, actually lost or drew a whole 'nother round.
The guy in 9th place is often completely screwed over due to some complexity of pairings, and can't get into Top 8.
The reality is that the system we use for Tournaments was never built to handle the number of players we have today. The size of tournaments is insane, when literally making Day Two can come down to *breakers* over actual wins, you have a tournament scene that has exploded. With that comes concessions.
Your idealism is all very noble, but it's hugely flawed, and driven by individualism. You need to let that go if you want to be a serious competitor, we're not in this just for ourselves. At the end of the day, you need friends, you need a team, you need a PLAN if you want to win tournaments, not just because the competition is fierce, but because the sheer *volume* of players, matches, etc... that go into it means that even the best player in the room is often struggling.
Brian Kibler doesn't Top 16 tournaments where he is the best player with the best deck. And he has people on his side.
It's not a perfect competition, at all, so the reality here is no, players can't fight it out every time in Magic. I wish they could, I really do, I wish I could be the idealist and go "OOOOOOOOGHHH FIGHT TO THE DEATH!!!!".
Unfortunately Magic isn't that way. If you sit there claiming you're going to screw people out of Top 8, great, good for you, really, go for it. Will it help you more than it hurts you? Will you be denying more people their dreams, and harming your chances of meeting that guy who gives you that great deck that wins you a Grand Prix, or meeting that team that helps you make Regionals? Probably, but if some misguided Highlander mentality is what does it for you...
well, more power to you
No need to support a hobby shop that allows cheaters to ratings boost by rigging drafts.
What on earth?
We never offer someone something for quitting a game. I'm simply pointing out the Golden Rule. If you help me in a situation I need it, then if you're in a situation where you need help, I'm going to help you. Since my network of Magic players is larger than yours, the benefit of helping me is obviously larger.
This stuff isn't planned. We don't sit down and go "John Smith is here, we're going to ruin his day". The reality is that it's more social than that. It's more like "I was in a PTQ the other day, John Smith totally dicked me out of Top 8". Then those people who heard that story are sitting there in another PTQ and go "man, I'm against John Smith? I'm definitely not helping that guy out, even though I'm just playing for fun".
I'm just pointing this stuff out because quite a few Magic players are, for lack of a better term, completely socially inept. No offense to anyone here, but if you haven't realized by now that people DO keep track of you, that pro players *are* aware of who the scrubs are, and that people form an impression of you... well, here's the wake up call.
For example, to name an actual name, there's a guy named Austin who plays in Orlando. He's a solid player, but because he's extremely aggressive he has a reputation. That hurts him. Meanwhile there are other solid players in the area who are know for being friendly. People are much more amiable, when those guys go "hey, I need to use the restroom, is that okay?" people aren't going "no, you have X minutes in round, play or lose".
The whole notion of "I will always play, every game, ever" hurts. It completely ignores Game Theory. Why push for a win that will not get you anything? Why not compare the prize of NOTHING against the prize of potentially having an ally in the future?
Incorrect. Conceding is EXPLICITLY ALLOWED in the DCI Floor Rules. Why do they allow that? Precisely because of these situations. For example, if my best friend and I can both Top 8 if I concede to him, why should we play out those games? Do you honestly think we're going to "play for the best results?". Do you think we have to sit down and think about the people who are ranked below us who could get in if we play out?
NO.
Reality, we're going to scoop, and you're lying to me if you're telling me you wouldn't do the same for your best friend. We're talking your blood brother, your "he saved my life when I was a kid" friend, you're not going to scoop to him?
Of course you are.
So this "ethics" call is bull. People are trying to make up an argument against what is, in fact, a common reality, one that is PERFECTLY LEGAL. People scoop. Reality. Teams scoop. Reality. Friends scoop, reality. So the question isn't "should we be scooping?" The question is ultimately "why aren't you scooping?".
If you're not, it is in fact YOU who is wrong. A judge CANNOT DQ you for scooping. The only thing that is illegal is offering someone a bribe OR asking for a bribe. If someone says "I won't scoop to you unless you give me your prize packs, then yes, they're out, everything else is fine".
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However prize splits *are* allowed if not offered as a bribe. For example, if I draft with friends, we'll routinely pool our boosters because it's beneficial to do so. If one of us is having a good day, we all benefit.
Double-post merged.
If you cannot make Top 8 and I can, and you decide you MUST play it out, 95% of the time you will lose ANYWAY, period. That's not "arrogant" or "elitist" that's a cruel reality called "we practice, quite a bit, more than you do". Unless you believe that God himself has come down and given you some gift that makes you better than people who practice more than you, spend more time with the game than you do, work with better teachers than you do, etc....
In other words, unless you have the arrogance to suggest that you somehow deserve to win more than people who work harder at the game than you do, you shouldn't be expecting the win in the first place. Playing it out creates the possibility of lightning striking, i.e. you win. Why do we have to do that? Why do we have to give you the opportunity to get lucky, instead of the people who worked harder getting what the ultimately earned?
Crappy players who show up to PTQs and Grand Prixs, go 1-2 Drop and wreck your breakers for Top 8 are everything that is wrong with competitive Magic. Decks that cost $1000 to assemble because every netdecker on the planet demands them is what's wrong with competitive Magic. Little idiots trying to swipe your bag, whine at you, play incorrectly and have their friend steal your bag while you're in game is what's wrong with competitive Magic.
People who play well and expect a level of respect from their opponent? Yeah? Really? That's what's wrong with Magic?
I've never had someone whose seen me in person decide that physical violence was something that would go in their favor. Not all Magic players are overweight nerds. And really? That's your solution to players who are better at winning in tournaments? "Oh yeah, I'm gonna beat you up in the parking lot?".
I work in middle management for a Fortune 500 company. Your strawman argument is idiotic, what you're suggesting doing (refusing to drop) is *exactly* like insulting your boss. It's like being asked to transfer funding from your project, which has no chance of success (i.e. you cannot make Top 8) to a project with guaranteed success if it gets your funding. Instead of giving them the funding, you demand that they "fight it out" and ultimately doom both projects.
What do you think upper management does when they investigate why both projects failed? They fire you for hurting the company. Do you think for a moment that the collective of pro gamers is going to show you kindness after you've wasted their group's day by cutting their deck from Top 8? Do you think they're going to do you any favors after you waste not just the player's time who you kept out by sheer luck, but their group's research (many play groups depend on Top 8 appearances not only to get recognition for their decks, but to get vital Top 8 testing).
Now, let's say I go into a season qualified for one tournament of my choice. I head out to a PTQ to grab another qualification so that I can save my tournament pick for later. I'm sitting in a match where, if I win, I'm guaranteed to be in Top 8. If you win, you can't win anything, literally you can no longer make Top 8.
How does that happen? Pairings. Basically you got a bad dice roll and the computer paired you in such a way that you can't make Top 8. Now we have two choices, we can play (which is typically what you do in a casual / fun gaming situation) or you can concede, i.e. "scoop me in". Why would you scoop me in? Because it's the right thing to do. Trust me, that WILL pay off for you if you're planning to spend any amount of time playing competitive Magic.
Now, let's say three months down the road you're at another PTQ and our positions are reversed. Do you know what I'm going to do for you? I'm going to scoop you in. But it gets even better, let's say that you're in that position at a PTQ a month down the road and you're in that position against someone you don't know. I see you there, guess who you're sitting across from? My buddy. Guess what's about to happen? My buddy is about to concede to you, because I owe you one, you understand that we're in this together, that in reality the tournament system is "Us" (the good players) versus "Them" (Wizards, Crappy players, Tournament Organizers, etc...) we're ultimately working together so that, collectively, we the pros do well.
If you don't concede, do you know what will happen? At every point where you need anything, I mean anything, you tap lands wrong, you accidentally play the wrong spell, you say something wrong, you indicate a target in an unclear way, the game state becomes confusing, ANYTHING, you sneeze and drop a card, everyone I know, every single person in my network of Magic players from the noobiest noob I know all the way to Brian Kibler, is going to rules-lawyer you. We're going to call a judge when you get lazy and your hand slips with cards in it below the table. We're going to check your sleeves, we're going to play high-REL rules enforcement to the fullest.
Why? Because you dicked us.
It works this way in every aspect of life, if you're going to sit there and make things hard on us when you have *nothing* to gain by doing so, then we'll gladly make things hard on you. We'll be in your head as though you were a fellow pro in matches, we'll treat things that we normally just don't care about (like Saturday tournaments, $1K events, etc... stuff we play *for fun* that you probably play *for serious*) as though we have to win. Hell, if we have to fill your local hobby shop with pros on an FNM, we'll do it.
Being a dick to the people who, ultimately, you need to do well is foolish. You're already netdecking our decks, you're using OUR pointers to learn to play well, you're following our advice on how to handle tournaments. The cool tricks you learned, the experiences, the things that went well for you, or your friends handed on to you? Those were ours. Those combos? Those were ours, that way you tap, the way you sort lands, even the existence of sleeves? Better thank us. You owe a debt to pro Magic players, so if you're not willing to show us a little gratitude, if you're going to make our grinding experience harder, we're more than glad to take away EVERYTHING from you.
And if you just show the slightest modicum of respect for another human being? If you recognize that a tournament is about more than just you? We're going to make your life in the hobby fantastic, we're more than happy to see to it that you are getting a fun experience out of a game we enjoy.
So your battle plan now becomes to pack your deck full of low-utility cards in order to push an awkward win condition? Awesome. Any time winning a certain way (mill) requires you to dedicate too much of the deck to protect that condition, you're in a bad way.
You do realize Patrick Chapin is one of the foremost writers and MTG theorists, and that he was the person posting that, right? Not only was he the seed for Next-Level Bant, but he was directly involved in early advocacy and shaping of the non-Tap Out UW Control, which merged with Tapout to become one of the most powerful deck in the format?
I'm not saying Chapin's perfect, he's human, but he does have his finger tightly on the pulse of the MTG world, and is a proven pro-level Magic player. He's right about what he's saying - pros are passionate about winning, but they're also passionate about Magic. There isn't enough prize money, and the odds aren't good enough, to keep Pros playing if they don't care deeply about the game.
Stop painting yourself as a "victim", no one is getting banned for having a casual mindset. You're writing as though dozens of people don't share your opinion, or you're the last casual Magic player on earth.
What Richard Garfield intended for the game is irrelevant. He designed a kitchen table game on the assumption that people wouldn't open many packs. He was proven wrong the first year the game came out - I was there when people had decks that would literally run two dozen Sinkholes: trust me, Magic was NEVER what people (including Richard) intended.
This was quickly fixed with rules revisions, the development of formats, banned / restricted lists, the development of early Magic theory (even the game designers didn't get how much card advantage mattered, early competitive play helped to make the game balanced by exposing broken cards) these all fixed the game. You owe a great debt to COMPETITIVE players for making the balanced CASUAL game you enjoy.
The game is balanced in every format by the existence of a metagame. By cards alone, the game has always been unbalanced, there are some cards that are better than others, that's part of the game. For every strategy, there is a weakness, in every format, we have to make certain assumptions about the decks, and opponents, we'll be facing and we only have 75 cards to fight every possible other combination of 75 cards. The bigger the format, the more challenging the task.
You may advocated limited, but why post in the thread called "Standard Prices" then? You're NOT being priced out of competitive play, you're kept out of competitive play exactly because you do not share my, and other pros, mindset. It's hard to compete against people who are playing the actual competitive game when you're carrying around a set of personal beliefs like "Gideon should be a 1-of" that aren't printed anywhere in the rulebook.
My point is simply that people either are or are not making that commitment. If you don't want to make that commitment, there's nothing stopping you from enjoying casual events. Every good card shop I know has casual day, non-sanctioned tournaments, EDH, block constructed, and a dozen other types of tournaments where people can just have fun. You can even play at an FNM and simply accept that it's ok to be playing in the lower brackets, that not everyone has to be the player who goes undefeated. What the problem comes down to is that some of these so-called "casuals" want to netdeck, and the prices are out of their commitment range. Since I frankly think it's a bit hypocritical to complain about competitive gamers while being more than happy to borrow their decklists... I simply point out the facts:
Every standard tournament we're seeing some new deck tech, usually something quite affordable (like Ari's Turbolands) and it keeps proving the point: there is room to innovate, and it's not expensive to do so... and yet we keep hearing the same complaint. Too many casual gamers are blaming their losses on the price of cards in Standard rather than doing something about their play skill or working to get a better card pool. It's easier to complain than to do something about it, it's easier to sign an "online petition" or some other nonsense than to develop yourself to be a better player.
I typed a long response explaining the ins-and-outs of how I operate, how I play, how I push my theory-driven gaming style to the limits to do things to my opponents. I practice matchups most people don't consider, I was able to win several rounds at my PTQ last week that would take down most UW players, because I understand how to approach unique situations.
But you know what? It won't matter, because you're not playing Magic. You're playing some other card game with a more limited card pool, and I'm the bad guy because I play with the actual card pool. If you don't want to play with superpower, find a new power. Players like Ari with his TurboLands deck, or every winning Jund player on the planet (Eldrazi Jund took down LSV) have found ways to make it work.
If you can't, and you're simply bitter than you're not yet-another netdecker, take an honest look at how you're approaching Magic, and your expectation on your results.
With NLB, you fight for your wins.
At the PTQ yesterday in Orlando, I fought for my wins against three control decks (UW, MBC and NLB) and beat each of them easily. Not because their card choices were wrong (Nelson's list, a solid disruption list, and Kibler's list respectively) but because they didn't know 100% how to beat me, while I knew exactly how to dismantle their deck.
Kibler is an exceptionally skilled player, if others pick up NLB because of his wins, it will be interesting to basically get byes because of the deck's complexity. Kibler is just on a ridiculous tear through Asia, wrecking people with his swiss army knife of goodness.
Elspeth and Noble are pretty vital to the deck. In testing against UW Control, we realized one of the best ways to fight NLB is to deny them white mana. You board wipe early to get rid of mana-producers, and you use Spreading Seas / Tectonic edge to keep them from having double white.
Elspeth is THE card against Control, far more dangerous than Vengevine, far more dangerous than, well, anything else. There is no other card in the deck that will rapidly generate wins. Without Elspeth, it becomes dependent on creature-based board position. That's why so many NLB players "on a budget" who skimp on Elspeth cannot beat UW Control. If UW has Elsepth, and you don't, you're in deep trouble.