I have been playing playing Jund all the way back since the rule of faeries, back with cards such as Cloudthresher, Kitchen Finks, Thoughtsieze, Garruk, Siege-Gang, Fertile Ground. It was my own little homebrew deck and then came the shards block. Once alara rebourn was printed, it transformed into the deck it is today for the most part. So i would say i play Jund because of the sentimental value behind the deck for me. I'm just lucky its the best deck in the format Once shards rotates out i plan to still have a competitive Jund deck even though it probably wont be the king that it is now. My point is, Magic is a game and you are meant to have fun playing it. Play the deck you enjoy playing!
I just recently added 1 Chandra mainboard and i have rather enjoyed it. It gives another option to the deck for game 1. It also gives a five drop answer to baneslayer if your terminates and pulses have already been exhausted. One of my favorite parts about her is her resilience. She soaks up damage while removing creatures or giving jund the few extra points of damage to get the other player into bolt/blightning range. And if your playing against aggro side her out and hope you didnt draw her game 1.
I would very much like the idea of playing Bit Blast and cascading into abyssal persecutor. Even if he gets he does get terminated or pathed the broodmates would be less likely to see spot removal which sounds good to me. Plus, this gives Jund more consistency because a big problem for Jund seems to be getting stuck on lands. Jund can now have a much better board presence if it gets mana screwed and cant cast bit blast or broodmate.
Has anyone thought about adding white fro Enlightened Tutor? It tutors for every piece of the combo and is not restricted in vintage. It can also be cast easily off a fetched Savannah through Misty Rainforest.
The only cheap spells I have seen jund cast on turn 1 or 2 os bolt leech and duress. But 90 percent of the jund I have had the displeasure of playing sits until they can cast blightning or boodbraid. Just not good enough in my opinion.
You haven't proven anything there. If the bolt wasn't redirected to the creature, you would have taken 6 damage and lost the game. Actually you're just proving that guys point, gj.
my post is directed at the one two posts above.
I was just stating that the legendary creature is inferior to other vampire 5 drops. Mindsludge and they dont have the bloodbraid, Bloodwitch and you would still have a creature on board... both are better in that instance (which will happen in games quite frequently) sorry to not be specific enough but i find that the 5 drop vamp is not gonna cut it in comparison to the other possible 5 drops
Jund is going to be too slow. With all the mono color aggro and mill the midrange jund is too slow . I have played against a lot of jund. And the 3 colors are too slow. Jind doesn't play any thing before turn 3 an with worldwake there is a combo that has a possible turn 4 mill. Jund is too slow.
Jund doesnt sit for the first three turns. They use cheap removal to hold off aggro and then by turn 4 start playing two spells per turn (cacade) and still have a hand. The fact that the every card in the deck is a two for one makes it extremely difficult to keep up with after turn 4. Sure aggro or mill can outrace it and pull off incredible turn 3/4 wins once in a while but the chances of that happening 2 out of 3 games (especially after sideboards) is not in your favor. Jund is still gonna be one of the best decks out there and is not going to die. The new vamps are gonna give it a challenge with Urge and other worldwake buddies but it wont kill off jund.
How does the deck do against vampires? I really like control but it seems to be wrecked by vamps in my experience the deck seems to be weak to bloodwitch, mindsludge, haunting echoes, and gatekeeper not to mention the deft duelist doesn't shine versus vampires' flying, deathtouch, and hexmage's first strike
The greatest problem for this deck are the decks that run BLIGHTNING. I find it very hard to battle a jund deck.
Thoughts?
What about running Sadistic Sacrament? You can duress the blightnings out of their hand and the use Sadistic to stop them from drawing more or cascading into them.
terminate... smother...burst lightning...
I was just stating that the legendary creature is inferior to other vampire 5 drops. Mindsludge and they dont have the bloodbraid, Bloodwitch and you would still have a creature on board... both are better in that instance (which will happen in games quite frequently) sorry to not be specific enough but i find that the 5 drop vamp is not gonna cut it in comparison to the other possible 5 drops
Bloodbraid into bolt. Kill the lengendary vamp that would block bloodbraid and still take three to the face.(assuming no other blockers)
Jund doesnt sit for the first three turns. They use cheap removal to hold off aggro and then by turn 4 start playing two spells per turn (cacade) and still have a hand. The fact that the every card in the deck is a two for one makes it extremely difficult to keep up with after turn 4. Sure aggro or mill can outrace it and pull off incredible turn 3/4 wins once in a while but the chances of that happening 2 out of 3 games (especially after sideboards) is not in your favor. Jund is still gonna be one of the best decks out there and is not going to die. The new vamps are gonna give it a challenge with Urge and other worldwake buddies but it wont kill off jund.
What about running Sadistic Sacrament? You can duress the blightnings out of their hand and the use Sadistic to stop them from drawing more or cascading into them.