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  • posted a message on [SOM] Exsanguinate
    And here it is, courtesy of http://www.thegamesclub.org/
    Posted in: The Rumor Mill
  • posted a message on ROE longboxes
    The TO for London pre-releases has had these regularly for the last few events. We had an Admonition Angel box as well for worldwake. Gave away for 9+ points in flights, 9 points in booster drafts.
    Posted in: The Rumor Mill
  • posted a message on White decks
    I play infest in the board too. Marsh casualties is usually too slow, and highborn/UtF improves infest by either losing your own guys for massive life swing, or by urging your own guys out of infest range.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono Black Vampires
    Quote from blastaduky
    theres no color restriction on nemesis trap but it doesnt matter if a card has color restriction due to the fact its sideboard


    Nemesis trap is too expensive if non-white. My point is that we have restricted SB space, and rather than try and fill a couple of spots with anti white removal, and a couple of slots with other restrictions, e.g. smother, you reduce the likelihood of drawing that removal after siding. If extra removal is needed, (e.g. in the mirror), you have the ability to destroy any creature, not just one that meets a particular restriction.
    For example, lets assume your playing the mirror, how do kill bloodwitch? Against Jund, they resolve Broodmate? The cheaper the removal, and the less restrictions apply the better.

    Quote from TheDarksyde86
    I would rather rely on urge and tendrils in the MD over bonesplinters but it is definitely worth playtesting though.


    I am suggesting bone splinters as SB removal only as a more flexible answer. MD removal is fine as is.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono Black Vampires
    There appears to be a lot of debate regarding Smother, Deathmark, Nemesis Trap and Doom Blade as the sideboard removal of choice. Urge to Feed and Tendrils appear to be the only main deck removal everyone agrees on.

    The main problem here is that with 4 Vampire Hexmage, 4 Duress, 1-3 Hand disruption cards, 1 Malakir Bloodwitch, that doesn't leave a lot of spots for additional spot removal.

    1) Smother doesn't kill BSA, Bloodwitch et al.
    2) Nemesis trap, Doom blade and deathmark are colour restrictive.

    This would indicate that removal that can unconditionally target any creature is ideal. Surely Bone splinters meets this requirement, albeit at sorcery speed. The sac creature clause actually becomes an advantage running Highborns and Bloodghasts?

    There will always be a case where each other option may be better, but Bone splinters seems like a swiss army knife in this deck.
    Posted in: Standard Archives
  • posted a message on Raging Ravine
    Question: Enchanting this with Wind Zendikon, does it retain flying when activated?
    Posted in: New Card Discussion
  • posted a message on Announcing... Magic: the Gathering Tactics!
    Quote from Skaterbruski
    360 is the better gaming platform.... Numbers wise... I am a 360 player, but I don't want to argue whether one or the other is better opinion wise. Numbers say 360, so it would be logical to do it for that.

    Either way, I have a pc. If the game turns out to be more than stirred crap, I'll buy it.


    Don't want to add to a fanboy war, but 2008 figures here show PS3 had higher sales worldwide. There may be more 360s out there in total, but there is a large enough PS3 consumer base for this to be a PS3/PC exclusive. When M$ release a PS3 game, then there are grounds for complaint.
    Posted in: Rumor Mill Archive
  • posted a message on [ZEN] Armament Master Art
    Not necessarily equipment, he could just give power boost to allies.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] Bant Aggro
    Based on the new duals that have been released, I'd be interested in any suggestions for mana bases once we rotate next month. Appreciate this is a little early, but this deck is heavily reliant on untapped green turn one.
    Posted in: Standard Archives
  • posted a message on Brighton UK GP Byes - Constructed?
    According to http://www.wizards.com/Magic/TCG/Events.aspx?x=mtgcom/grandprix/brighton09 the bye format for Brighton GP is based on either total or constructed rating, but this is a limited event. Shouldn't this be total or limited rating?
    Posted in: Magic General
  • posted a message on [ALA]W/G/U Bant Exalted
    With 24 creatures, probably worth playing Ancient Ziggurat for easy fixing in the first few turns. Also, a must is 4 Oblivion ring. It just removes so much stuff.....
    Posted in: [ALA] Shards of Alara, Conflux, Alara Reborn
  • posted a message on [CON] Shambling Remains
    Doesn't mean it can't block just cause it's a gouger. Toxic Iguanar could mean that you lose 2 life when it comes into play, making it hurt more with unearth......
    Posted in: The Rumor Mill
  • posted a message on [ALA] Esper Midrange
    Quote from Tylert_fr
    1)protomatter powder is very expensive... 2U + 4W to get a single card. We already have card draw + sanctum gargoyle + Sharuum... no need for a very expensive card...

    2) Cancel seems right yes. less expensive.

    3) would be a sideboard card... i wish we coul have some tourney results to see the metagame Smile


    Fair points. Resounding wave takes care of both devour and unearth mechanics nicely though. also, why are we not considering Ethersworn canonist as a 2-drop? At least as sideboard against non-artifact decks?

    I would also argue that with 4 sculptors main, we can probably drop the land count to 22-23 also...
    Posted in: [ALA] Shards of Alara, Conflux, Alara Reborn
  • posted a message on [ALA] Esper Midrange
    Just some thought to add to the mix:

    1.) Does protomatter powder have a place in here? Added GY recursion would seem to be a good thing, especially with capsules, tidehollow guys, scourglass etc. Using your graveyard as a utility toolbox seems worth it....
    2.) Punish ignorance may seem worth the 4 mana for a 6 point life swing, but sometimes you just need to counter for as little outlay as possible. Cancel just seems better. If you're more worried about removal, then hindering light becomes even better..
    3.) Resounding Wave works nicely against unearth...:)
    Posted in: [ALA] Shards of Alara, Conflux, Alara Reborn
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