Ahhh. Going to have to add another color with my BW procession deck for her. Curving procession into her making 6 trampling power worth of dinos seems great to me. Now if we can get something to replace Westvale Abbey we'd be golden.
Can I say that the reason that control is dead is because I haven't seen a control build with optimal cards in it. All I have seen are bungled messes like the list that won the SCG open when HoD released and ridiculous 10+ counterspell 24 land jokes that get steamrolled whenever an opponent resolves a one or two drop. Granted UR control may not be the best control build, but I haven't seen a constant skeleton of a control deck base other than Step One: Torrential Gearhulk, Step two Try to fit Nicol Bolas or Scarab God in some how for no reason. Control decks could be great in a mono red meta if players could build it properly.
Now seeing the full spoiler, I decided to share a shell I previously worked on during Aether Revolt but dropped while developing my modern deck. It was a red/black steal and sac deck built around Wrangle, Kari Zev's Expertise, Yahenni, and other sac outlets. The shell wasn't better than the R/B aggro or Mardu Vehicles. I felt a few more pieces were needed. Thanks to Amonkhet, we gain access to Fling, Heart Piercer Manticore, and Hazoret's Favor as additional sacrifice outlets for our deck. This is a theory rough draft of what the core would look like and I am hoping for some ideas in development.
Just as it was predicted. GB won and it was predicted by many pros that the Saheeli decks would begin to start running more copies of Fumigate in the main and side. GB didn't adjust enough to counter it and a Jeskai top 4 is the result. If another deck is to emerge, it has to be able to answer the combo, must be able to match or beat green/black's synergy, and be able to recover from fumigate if it is to make it in this standard. So far all I can think of is to play extremely hard control ( almost draw-go levels) something with Prized Amalgam or creatures that can resist removal, or Something like a more aggressive (maybe with more burn) version of Humans or Vehicles.
It is a difficult matchup. With this style of deck you may have to diversify your sideboard for this. I do not know why exile based removal isn't popular, but cards like Anguished Unmaking has been a all star against copter and Avacyn and if you can hit delirium, To the Slaughter is another strong option. Selfless spirit comes down to just putting strong creatures in front of it, which may involve putting a few creature threats in (always welcome by Nahiri and Liliana).
What about mana ramp in this build? Fumigate and Desend upon the Sinful are the main draws to playing this style of control, but the high casting cost are a little bit of an obstacle for a deck with no counters. I have been thinking about using Cultivator's Caravan as a four of to smooth color issues and give this deck a hasty threat to utilize. Curving a caravan into a Gideon allows you to roll up to crew or turn tokens into profit, allow you to cast sweepers (Fumigate, Planar Outburst) on turn 4 and Allow back breaking plays (Desend upon the Sinful on 5 then using the angel to Crew the Caravan, or Chandra, Flamecaller swinging for 8 with a plus 1) It has been working so well that I have been also testing a singleton Skysoverign in the main as well. The fact that cards like kalitas, and dark dwellers can
I decided that the curve of Familiar into Mindbender is a good midrange focal point, and added it to the Mardu Midrange shell from the last season. Filigree Familiar adds a decent roadblock to the deck while setting up the Nahiri/Emrakul finish. Liliana can recycle our creatures and stall. This list is geared towards aggressive decks but can play the long game. I am also testing Unlicensed Disintegration in place of Ruinous Path but the Familiar may not be enough artifacts to try. What do you guys think?
I have been looking over the previews of the new Kaladesh cards and I think that the pieces are there for a great reanimator deck. I am going to start with this core of cards and work on a competitive list out of this.
There are a lot of dredge and filtering involved, and you have the option to go heavier in creatures for more of a midrange y style or more control heavy. I went Mardu for the removal and flexibility but an argument can be made for Esper reanimator or Jeskai. I am starting with this as a shell but could use some help figuring out where to go from here...
Collective defiance and reveler should be enough. The key in burn is finding the most efficient way to put your opponent at 0. If you need more than those two maybe switch to a midrange style of build with more removal.
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This card isn't replacing Gisela or Avacyn. This card goes into her own archetype. I think they are trying to turn GW tokens into mono white tokens. In a deck like that, Gisela makes no sense over Gideon in that curve, and you could run Avacyn and this since Avacyn is legendary. 3 and 2 Avacyn would be a fine midrange curve topper. She also goes well with the dwarf that buffs servos and thopters. Maybe a RW or GW lords or anthems deck. There is a use for this, it just isn't built yet.
My curiosity lies with the black colors. This is a very bright and colorful world, but all five colors have to be represented so who is representing black on Kaladesh? Could be the reasoning behind the revolt.
I don't think the lancers fetch walkers unfortunately. But I love the concept. I was toying with a more goggles/Nahiri version since Tormenting Voice is a staple in this deck. Liliana I think doesn't do enough for what the decks mana would require to support. I like her more in a seasons past style control. I would push the lancers to 4 because it guarantees a legendary in hand on resolution. Those combined with Tormenting Voice and Nahiri for sculpting should give the deck enough tools to consistently get the cards in the hand or yard. I would use the reanimator plan as kind of a plan 1-b with planeswalker control as the 1-a.
Hey guys just transferring my list from my earlier thread. I updated the list since then and I have been taking ideas from Conley Woods's article on tcg player on the deck. After combining the ideas in a deck, this is what I came up with.
Creatures
4 Eldrazi Displacer
2 Pia and Kiran Nalaar
2 Goblin Dark Dwellers
1 Dragonlord Kolaghan
1 Linvala, the Preserver
4 Thought-Knot Seer
4 Reality Smasher
Spells
2 Ultimate Price
2 Declaration in Stone
3 Read the Bones
2 Anguished Unmaking
2 Kolaghan's Command
2 Ever After
3 Nahiri, The Harbinger
1 Chandra, Flamecaller
Lands
2 Swamp
4 Caves of Kolios
1 Sea Gate Wreckage
4 Mountain
2 Foreboding Ruins
2 Smoldering Marsh
2 Needle Spires
4 Shambling Vents
4 Battlefield Forge
Sideboard
1 Chandra, Flamecaller
2 Languish
3 Transgress the Mind
2 Ruinous Path
2 Kalitas, Traitor of Ghet
1 Ever After
3 Radiant Flames
1 Linvala, the Preserver
I dropped the dragon theme, and shore up the creature numbers for consistency. Reality smasher performs just as good if not better than Dragonlord Kolaghan in some instances due to the casting costs. Linvala is a beast, and thought-knot and displacer adds a grindy style to the decklist. I haven't had any trouble casting the colorless spells but there is room for another colorless land if it becomes a issue. What do you guys think?
4 Heart Piercer Manticore
3 Yahenni, Undying Partisan
4 Fling
3 Wrangle
4 Kari Zev's Expertise
2 Hazoret's Favor
My initial thoughts are to wrap it around a red black aggro/midrange build with some burn/fatal push to take advantage of the Expertise's free cast.
4 Filigree Familiar
4 Distended Mindbender
2 Goblin Dark Dwellers
1 Emrakul, the Promised End
Noncreatures 24
4 Galvanic Bombardment
2 Harsh Scrutiny
2 Grasp of Darkness
1 Oath of Chandra
1 Anguished Unmaking
2 Ruinous Path
2 Painful Truths
3 Kozliek's Return
1 Live Fast
2 Liliana, the Last Hope
3 Nahiri, the Harbinger
1 Chandra, Flamecaller
I decided that the curve of Familiar into Mindbender is a good midrange focal point, and added it to the Mardu Midrange shell from the last season. Filigree Familiar adds a decent roadblock to the deck while setting up the Nahiri/Emrakul finish. Liliana can recycle our creatures and stall. This list is geared towards aggressive decks but can play the long game. I am also testing Unlicensed Disintegration in place of Ruinous Path but the Familiar may not be enough artifacts to try. What do you guys think?
2 Kalitas, Traitor of Ghet
2 Cataclysmic Gearhulk
4 Combustible Gearhulk
1 Emrakul, the Promised End
4 Nahiri, the Harbinger
3 Refurbish
2 Cathartic Reunion
There are a lot of dredge and filtering involved, and you have the option to go heavier in creatures for more of a midrange y style or more control heavy. I went Mardu for the removal and flexibility but an argument can be made for Esper reanimator or Jeskai. I am starting with this as a shell but could use some help figuring out where to go from here...
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Creatures
4 Eldrazi Displacer
2 Pia and Kiran Nalaar
2 Goblin Dark Dwellers
1 Dragonlord Kolaghan
1 Linvala, the Preserver
4 Thought-Knot Seer
4 Reality Smasher
Spells
2 Ultimate Price
2 Declaration in Stone
3 Read the Bones
2 Anguished Unmaking
2 Kolaghan's Command
2 Ever After
3 Nahiri, The Harbinger
1 Chandra, Flamecaller
Lands
2 Swamp
4 Caves of Kolios
1 Sea Gate Wreckage
4 Mountain
2 Foreboding Ruins
2 Smoldering Marsh
2 Needle Spires
4 Shambling Vents
4 Battlefield Forge
Sideboard
1 Chandra, Flamecaller
2 Languish
3 Transgress the Mind
2 Ruinous Path
2 Kalitas, Traitor of Ghet
1 Ever After
3 Radiant Flames
1 Linvala, the Preserver
I dropped the dragon theme, and shore up the creature numbers for consistency. Reality smasher performs just as good if not better than Dragonlord Kolaghan in some instances due to the casting costs. Linvala is a beast, and thought-knot and displacer adds a grindy style to the decklist. I haven't had any trouble casting the colorless spells but there is room for another colorless land if it becomes a issue. What do you guys think?