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  • posted a message on I ate yogurt!
    lol wtf.

    Please only post in this thread if you've been tagged.
    Posted in: Other Forum Games
  • posted a message on [Development] Next Level Esper
    Here is my take on nle.

    Pretty consistant, can win a game out of nowhere and keeps opponent in check, plays as control, due to esper colors nature, but in truth is aggro.

    here is my list:

    2 Duress
    2 Inquisition of kozilek
    2 Eldrazi conscription
    4 mana leak
    3 jace mindsculpta
    3 path to exile

    4 tidehollow sculler
    4 meddling mage
    3 wall of omens
    3 sea gate oracle
    4 sovereigners of lost alara

    4 marsh flats
    3 drowned catacombs
    3 glacial fortress
    3 celestial colonnade
    3 creeping tar pit
    3 plains
    4 island
    3 swamp

    i also must admit that this deck has a good matchup against the new valakut. due to their lack of removal on g1, its impossible for them to deal with a meddling naming titan , duress effects taking off their ramps and tidehollows taking their siege gangs and avengers, plus mana leaking them or the harrows....

    sideboard is:

    4 spreading seas
    2 pithing needle
    4 flashfreeze
    1 duress
    1 path to exile
    1 luminarch ascension
    2 into the roil
    Posted in: Standard Archives
  • posted a message on [Official Developing] Allies (all kinds)
    cruel ultimatum?!?!!? what the what?!?!

    i think the triple black is bad enough in a five color deck without breeding pools, vividlands or filter lands.


    plus, if you want to run five colors, you cant really rely totally on the birds, since on game two, when your opp gets to know your game plan , he will totally burn or path the bird and thats gg


    if you still want to go five colors, i strongly suggest using harrow and rampant growth, and having a green intensive mana base.
    Posted in: Standard Archives
  • posted a message on [Official Thread] UWx Control
    mana base is much more reliable on esper than on uwr.

    simply because of arcane sanctum and drowned catacombs.
    Posted in: Standard Archives
  • posted a message on [Official Thread] UWx Control
    Hello all, im new posting in this topic but been following it from a while on.

    This deck is promising? Yeah.

    Do we have everything blue and white needs to be a real danger? Kind of.

    Why?


    Blue is good at card drawing, bouncing, and countering, and boring your opponent to death.

    White is good at life gain, board sweep, and first strikers

    Both colors have a few good finishers, but im still feeling we dont have the counterspell that make the cut to make this deck 100% viable yet.

    Anyway, while im putting togheter the cards for my grixis combo deck, im working on my always favorite pairing, UW.


    This is the deck how I have it up to today.





    Im still working on the deck, Ruin's Ghost can be a beast and has nice interaction with Sejiri Steppe and with halimar depths and kabira crossroads,and since this deck draws and arranges top o f library a lot, i always get to an answer....


    Im not playing esper due to taplands, but funny thing is that im using as much taplands myself in this deck, but they are worth it
    Posted in: Standard Archives
  • posted a message on [Development] Esper Aggro
    Hello, all, this is my current built, havent tested in real tournaments yet, but so far in friendly games is been doing well.


    list:

    4 Architects of will
    4 Glassdust hulk
    3 Esper Sojourners
    2 Ethersworn canonist

    4 Howling Mine
    3 Time Sieve
    3 Time warp
    4 Open the vaults
    4 Kaleidostone
    4 Angelsong
    2 Day of judgement


    4 mistvein borderpost
    4 fieldmist borderpost
    4 marsh flats
    4 swamp
    4 Plains
    2 Glacial fortress
    2 Island


    works basicly as a time sieve combo deck, big difference here are the cicling creatures and no tezzeret, how does it win??

    with a pumped glassdust or a turn after open the vaults rush.


    it works fine:D
    Posted in: Standard Archives
  • posted a message on [Development] U/x Magosi fog
    low down the mana count.

    first thing.


    Second thing , magosi doesnt work , specially with that goblin that blows non basic lands...


    The deck is reliable, but i think your version is slow enough to be kicked badly...


    add in some oblivion rings and some control spells like negate.


    luminarch ascension should be two main deck,

    there is a topic on this section called turbofog where we can help you fixing your list.
    Posted in: Standard Archives
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