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  • posted a message on RWb aggro (dark zooish)
    Definately md jitte with that much life loss, descendent may be a good addition to the deck, it helps offset the life loss while being an efficently costed creature most fo the time.
    Posted in: Standard Archives
  • posted a message on [10th] Selecting 10th Edition (Week 5)
    This is a tough vote to make without more information. On the unlikely chance that the lands reprinted in 10th are shocklands or fetchlands then I would prefer ape. However if the lands printed in 10th are painlands then I'd rather have fanatic.

    That being said I voted for Kird Ape, in standard it is just better if there is a manabase to support it. I'm just used to 1 drops having more then 1 power in standard. In zoo or grull you almost always want to swing for 2 on turn 2. For my 1cc slot in zoo I would play ismarumu and lions and kird ape over fanatic b/c it creates more of a tempo swing, and it can those cards cause huge problems for couter based decks.

    I know that my vote will impact extended, but this card wont effect goblins very much, there is already enough playable 1cc goblins, like frenzied goblin.

    My prediction is fanatic gets 60-70% of the votes anyway, I just wanted to explain my vote.
    Posted in: Rumor Mill Archive
  • posted a message on [CS] Wotc Previews June 29: Ohran Viper
    I realy dont see why this card is good. It has no evasion so it wont live long it will probably just trade with 1 of your oppenets creatures. Seshiro the Anointed is a much bigger version of this and hardly anyone plays him, he is actualy a bigger problem the this card because your oppenent still has other creatures to deal with.
    Posted in: The Rumor Mill
  • posted a message on [10th] Selecting 10th Edition (Week 2)
    I think im going to vote paladin. Paladin is pretty balanced on its own. The only reason he can competly shut out certain decks now is because of jitte. If you think about it he is like a less powerful troll asetic against red/black decks, and the only reason troll was so insane was because there were alot of good equipment when it was legal.

    But on the other hand if there is a card like troll or paladin in the format it might prevent wizards from printing good equipment/enchantments.
    Posted in: The Rumor Mill
  • posted a message on chill
    I agree I dont think chill will get reprinted. As for the orb I think winter's chill would be an example of a card that has only 1 instance of chill, but i think that it will probably be a new card altogether like others have already speculated.

    Edit: furthermore if chill were to be reprinted it would probably be in a cycle with other hosers, so it would have to be in a base set. But wizards seems to not like reprinting hosers in general because they didnt put karma or boil in 9th.

    Edit2:Hmm winter's chill is a bad example I supose because it only has 1 instance of chill printed on the actual card, but the oracle text has 2 instances meaning that if it were reprinted it would have 2 instances of chill.
    Posted in: Speculation
  • posted a message on [Official Thread] BWG Control and Variants
    I think the best strategy for beating counters is dimir house gaurd + nightmare void. eventualy with void you will run them out of counter or build up enough land to void + cast a threat. If you get a void in the yard and a phyrexian areana the only out they have is hinder.

    Another strategy would be defense grid, but this strategy is not as good because of spell snare. If you decide to run defense grid the best strategy would be to to play a 2cc on turn 2 to bait the spell snare, then on turn 4 castigate + defense grid.
    Posted in: Standard Archives
  • posted a message on maximum record to top 8
    For example, for a 4 round 8 person tournament the maximum record to make top 4 would be 7 points (2-0-1)

    3-0 |3-3 |6-3 |6-6 |7-7 |9-6 |7-6 |9-6 |||9-7 |9-9
    3-0 |3-3 |6-3 |3-3 |6-3 |6-3 |7-6 |6-6 |||9-7 |7-7
    3-0 |0-0 |3-0 |3-3 |6-3 |6-3 |3-3 |3-3 |||*-* |*-*
    3-0 |0-0 |3-0 |0-0 |3-0 |3-0 |3-0 |3-0 |||*-* |*-*
    RD1 |RD2 |RD2 RD3 |RD3 RD3 |RD4 |RD4 |||RD4 |RD4
    RES |PAIR RES Pair |RES |ALT Pair |Pair(a)| RES |ALT

    RES means results
    pair means pairings before the rounds
    ALT means an alternate way for the round to end
    Pair(a) means the pairings given the alternate results
    * means out of contention for top 4 to irrelevant

    Hmm the formating of my example got destroyed, I attempted to fix it.
    Posted in: Magic General
  • posted a message on maximum record to top 8
    Ok so I had this idea, has anyone ever figured out what the maximum record you would need to make top 8 at a given tournament, regardless of how other people in the tournament did?

    I know its possible to caclulate by guess and check, and I know you always have to assume that people draw to make it harder to get into top8, and if in the final standings there are 4 people with 6 points, but only 2 of them make Top8 then the minimum record would be 2-0-1

    Its kind of hard to explain, but is there an easy way to calculate it?

    Heres what Im trying to figure out:
    Maximum record to Top 4 @ a 4 round, 8 player tournament=?
    Maximum record to Top 4 @ a 4 round, 9 player tournament=?
    Maximum record to Top 4 @ a 4 round, 10 player tournament=?
    Maximum record to Top 4 @ a 4 round, 11 player tournament=?
    Maximum record to Top 4 @ a 4 round, 12 player tournament=?
    Maximum record to Top 8 @ a 4 round, 13 player tournament=?
    Maximum record to Top 8 @ a 4 round, 14 player tournament=?
    Maximum record to Top 8 @ a 4 round, 15 player tournament=?
    Maximum record to Top 8 @ a 4 round, 16 player tournament=?
    Maximum record to Top 8 @ a 4 round, 17 player tournament=?
    Maximum record to Top 8 @ a 4 round, 18 player tournament=?
    Maximum record to Top 8 @ a 4 round, 19 player tournament=?
    Maximum record to Top 8 @ a 4 round, 20 player tournament=?
    Maximum record to Top 8 @ a 4 round, 21 player tournament=?
    Maximum record to Top 8 @ a 4 round, 22 player tournament=?
    Maximum record to Top 8 @ a 4 round, 23 player tournament=?
    Maximum record to Top 8 @ a 4 round, 24 player tournament=?

    Anyway could somone tell me how to calculate that?

    I should clarify a little more, by maximum I mean the lowest record you will need to make top8 regardless of tiebreaks. (maybe i should call it minimum but thats confusing too, becacue i dont mean the record of 8th seed if somone with that same record doesnt make top8).
    Posted in: Magic General
  • posted a message on What would you have done?
    Lead with duress b/c it baits the counter as others have said, and additionaly if his hand has 1 thing duress can hit and the rest creatures/lands there is the chance hymm will hit the only target for duress, leaving your opponent with 1 more card in hand then if you played duress 1st.
    Posted in: Opinions & Polls
  • posted a message on B/G land destruction?!
    I think you need more answers to thier early threats. I mean I think you pretty much scoop to turn 1 ismaru turn 2 watchwolf. Therefore I would add something like 4xPutrefy, 4xlast gasp, 4xsickening shoal. Nightmare void is probably not needed in this deck, basicaly they shouldnt have enough land to play anyhing that void can hit, except maybe counters. Also necroplasm is to slow for this deck, you need removal on turn 3 not something then is removal on turn 4-6.
    Posted in: Standard Archives
  • posted a message on Wizards of the Coast vs. Daron Rutter: An Update
    Quote from Wandering_Mage »
    One of the major arguments that Wizards makes in their complaint is that spoilers of new sets hurts sales of the set that is currently on the market, presumably because early buzz about a new set causes people to lose interest in the old one. There have been lots of posts suggesting that spoilers help sales of the new set, but no one seems to have addressed the possibility that spoilers of a new set hurt sales of the current set.


    but the current set that is losing sales was once a new set. And when it was a new set the rumors increased sales of it. So if anything it would be a wash of total sales, basically the rumurs just made people spend the same amount of money on a set earlier.

    Like say you buy 4 boxes of a new set no matter what, with a spoiler you will buy them all right away, without them maybe you will buy a box right away and buy 3 more later. Realy it helps wizards if you buy more earlier because then they have more money to invest and earn interest on.
    Posted in: News
  • posted a message on Who are the main meta-game killers?
    Things I didn't see so far:

    Friggorid - Morning Tide, Engineered Plague, Night of Souls Betrayal (is good vs some BDW too)
    Scepter - Naturalize/Disenchant/Oxidize etc, Boseju can also be good here depending on what you deck runs
    CAL - enchantment hate
    BDW - Armadillo Cloak

    Cranial Extraction can be good vs several of the decks you listed mainly psychatog, and scepter and cal

    I could probably think of more if I wanted.
    Posted in: Decks for Critique
  • posted a message on G/W Threshold
    Quote from Lance »

    I've been tinkering around with this idea for the past few weeks. There are 4 slots left, can't decide what I want in them. Haven't really begun work on a sideboard, though several cards have come to mind, such as Naturalize, Pithing Needle, Ground Seal, and Moment's Peace.

    I'm open to constructive criticism/suggestions. (Though I have this nagging thought in the back of my head that keeps telling me I'd be better off playing G/W Aggro...) Slant


    Well I think the problem you will find with this deck is that it will run into a bunch of graveyard hate that people are running to stop tog and icorid. So that said I like G/W aggro better because it doesnt lose to random graveyard hate, but if you are going to run g/w threshold you should probably have an answer to haunting echoes, withered wretch, and leyline of the void in the board.
    Posted in: Decks for Critique
  • posted a message on 61>60?
    Someone told me the reason to run 61 cards is because that way when you shuffle you are less likely to get clumps of mana because its not an even number.

    I've tried it and my manabase seems to work slightly better, but I dont know if its worth the loss in deck consistency.
    Posted in: Magic General
  • posted a message on [Official Thread] RGW Zoo
    Quote from Polyjak »

    I think running 20 lands is enough... I have been testing with 21, though.


    The one thing I don't like about this deck is the manabase. Ive tried it running from 20-22 land and I still seem to either not draw the 3rd land or have color problems like every 3rd or 5th game.

    My magic land number seems to be 21, but I was thinking about adding a 22nd land as the 61st card to prevent clumping but its realy up in the air, because when I run more then 21 land I have problems with drawing to many, like I will get wrathed and need to topdeck something that is not land and I topdeck land it is very frusterating.

    I think deciding how many lands to run depends on if you would rather get mana screwed or flooded.
    Posted in: Standard Archives
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