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  • posted a message on [Primer] RUG Scapeshift
    Quote from realtalk »
    Quote from Cortar »
    Quote from realtalk »
    This is a good article explaining bring to light strengths a bit (at least up to the 60 card decklist)

    http://www.channelfireball.com/articles/bring-scapeshift-to-light/



    Please don't even bother reading this article. The author does not know how to play this deck. His suggestions are terrible. It looks like people in the comments agree with me.


    His 60 card bring to light version has some good ideas and good silver bullets in different matchups to tutor for. Bring to light is a lot better post board when u have strong game winning silver bullets thst u can tutor for like shatterstorm/ crumble to dust etc. Just because hes not s good player doesnt mean he doesnt have good ideas


    Bring to Light is just bad in Scapeshift.

    1. You have to gunk up the already stretched thin manabase to add another color. Our manabase is already stretched really thin with the amount of red we have to run versus the amount of red we actually use. Furthermore, many of the land search spells get basics. So already it can be pretty difficult to hit all of the different colors we want in order to case Cryptic Command and Scapeshift AND Anger of the Gods.

    2. The silver bullets aren't needed. Especially since you can't tutor for them until t4-t5. Cards like Cryptic Command are already good enough against most matchups that cutting it for some *****ty "silver bullets" is just a terrible idea. Also, what happens if you naturally draw one of the cards in the 4th color that are extremely difficult to cast? That Supreme Verdict is just going to sit in your hand when you only have 3 white sources in your entire deck.


    Extra: also Compulsive Research is just bad in this deck. There are almost never any times that you actually want to discard lands. And you would NEVER want to do it at sorcery speed. Serum Visions is just infinitely better than that cards.
    Posted in: Combo
  • posted a message on [Primer] RUG Scapeshift
    Quote from realtalk »
    This is a good article explaining bring to light strengths a bit (at least up to the 60 card decklist)

    http://www.channelfireball.com/articles/bring-scapeshift-to-light/



    Please don't even bother reading this article. The author does not know how to play this deck. His suggestions are terrible. It looks like people in the comments agree with me.
    Posted in: Combo
  • posted a message on Knight of the Reliquary and Retreat to Coralhelm: Shortcuts
    Wait, if what you guys say is true, then why doesn't 4 horsemen work in legacy? Why is it slow play to have to shuffle Emrakul back in so many times but not for Knight here?
    Posted in: Magic Rulings Archives
  • posted a message on Why is Divert so popular right now?
    Wait, how does this work? Doesn't Divert need to target what you are changing the original spell's target to?
    Posted in: Legacy (Type 1.5)
  • posted a message on Clever Impersonator and Fleecemane Lion
    Does the card Clever Impersonator copy whether a creature has been monsterized? Ex. Fleecemane Lion
    Posted in: Magic Rulings Archives
  • posted a message on Junk 1-2 Drops
    So after seeing the new Junk enchantment and the fact that there won't be a four mana sweeper, I thought it would be really fun to play a very quick and low CMC Junk deck.

    Here is the initial list that came to mind:



    Basically we want nothing above 3 CMC. Most of our creatures will be 1 drops with a few two drops. Then at the top of the curve is the cards that really empower the deck: Athreos, Return to the Ranks, and Azban Ascendancy. These cards are to give us gas and prevent the opponent from stabilizing.

    Possible inclusions:
    Sunblade Elf We won't have much green and we will never be able to activate his second ability
    Selfless Cathar
    Herald of Anafenza Probably too slow

    Sightless Brawler
    Spirit of the Labyrinth
    Swordwise Centaur
    Ainok Bond-kin
    Mardu Skullhunter

    Possible Sideboard:
    Brain Maggot
    Bow of Nylea To punch through midrange creature decks
    Posted in: Standard Archives
  • posted a message on Has any one tried Junk aggro with RTR-Born
    Why black?

    Why no Voice?

    Does an aggro deck really need so many kill spells?

    How do you plan on casting 6 mana Elspeth with only 22 lands?

    Posted in: Standard Archives
  • posted a message on What would you have done with price differences?
    It depends on where you live but in many states in the US its illegal to do what they did. They have to sell stuff at its sticker price.
    Posted in: Magic General
  • posted a message on MTG on race and gender representation
    Quote from echelon_house
    When it comes to representation of racial minorities ... I think there's still work to do. Kamigawa and Mirage are often held up as examples, but they're not the problem. Both settings were designed to reflect Japanese and African culture, respectively. The problem is that in "generic fantasy" settings like Zendikar and the rest of Dominaria almost everyone is white. Like, the *vast* majority. This is reflected in the main characters as well - how many black characters are there outside of Mirage block? A few. Teferi, Koth, and Crovax come to mind. How many Asian characters outside of Kamigawa? Aside from Tetsuo, none that I can think of. How many Indian characters? Latino characters? Inuit characters? Now think of how many white characters there are.

    I can see someone protesting that there are too many different ethnic minorities to realistically represent them all. Why is that? It's not like X% of the cards have to depict white people, and the remainder has to somehow be divided between every other ethnicity. Why not try giving the same percent to every group, including white people?

    I do want to note that I feel Theros is a quantum leap in the right direction. Tons of powerful women, more racial diversity than any set before, and even references to gay characters. I couldn't be happier with it, and I hope WotC keeps up the good work in future settings.


    In the fantasy world of MtG, there aren't ethnic groups similar how Earth is divided today. Theres no such thing as "Indian" or "Latino" or "European" characters in MtG.
    Posted in: Magic General
  • posted a message on Scavenging ooze and Orzhov Pontiff
    Quote from MajoraX
    The Haunt trigger resolves and does nothing. It's trying to exile Orzhov Pontiff from a graveyard, but there is no Orzhov Pontiff in a graveyard!


    So then how can Obzedat, Ghost Council come back from Whip of Erebos? Since the Obzedat gets exiled by the whip, how can Obzedat's trigger resolve?
    Posted in: Magic Rulings Archives
  • posted a message on Scavenging ooze and Orzhov Pontiff
    What prevents the haunt trigger from resolving if the Pontiff is already exiled?
    Posted in: Magic Rulings Archives
  • posted a message on Scavenging ooze and Orzhov Pontiff
    And the pontiff wont be haunting anything?
    Posted in: Magic Rulings Archives
  • posted a message on Scavenging ooze and Orzhov Pontiff
    Scavenging Ooze and Orzhov Pontiff

    Can I use the ooze to stop the Pontiff's haunt ability from happening when Pontiff dies?
    Posted in: Magic Rulings Archives
  • posted a message on Do you have to be a bad player to win a GP?
    Quote from MRHblue
    Quote from Cortar
    Also you are missing my point. Tight play doesn't get you to the top of a GP. Loose plays that give you advantages that honest players don't have gets you there.
    Yes we get it, you think all the winners also cheat. Provide something more than 'I see it all the time' or move on.



    No, I don't think all do. I just think too many do and get away with it. And even if they aren't doing it on purpose. Making a critical mistake that gives you the game should be punished more than just a warning. Even if its unintentionally, winning by a mistake should be okay in any competitive game. "oops sorry ump I used an illegal bat, my stupid trainer gave me the wrong one lol i guess we accidentally won the world series"
    Posted in: Magic General
  • posted a message on Do you have to be a bad player to win a GP?
    Quote from montypylon

    Winning a GP should mean you are a good player who doesn't make mistakes. If you can win a major tournament while still making play mistakes then that really speaks volumes for the skill level of Magic the Gathering.

    Do you see Chess players win tournaments with 200+ people suddenly "forget" what a piece does? "oops sorry I tried to move my rook diagonals, im tired guys geezz that was funny wasn't it?"


    Great straw man. Chess has six different pieces, Magic has hundreds of relevant interactions within each tournament. Chess, you make one move/decision each turn, Magic oftentimes five. There is no hidden information for you to think constantly about. The games are not even comparable.

    Magic is mentally fatiguing. There is no such thing as a perfect player. If you think every GP winner ought to be perfect, go win one yourself with your epic tight play.


    Are you really going to try to argue that MtG is more mentally taxing and challenging than Chess?

    Also you are missing my point. Tight play doesn't get you to the top of a GP. Loose plays that give you advantages that honest players don't have gets you there.
    Posted in: Magic General
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