Maze Abomination, Maze Glider and Maze Sentinel were great, but without many multicolor creatures and without the possibility to cycle them, they will be too bad. I would have loved the Glider with vigilance. ^^
Runner's Bane dies too easy too pump. I don't think, that blue really needs it, with such a risk.
Thrashing Mossdog did very well. A 3/3 Reach is very interesting and Scavening for 6 is totally balanced, but it's slow and sadly in on of the strongest slots of all.
Tithe Drinker is maybe worse than Kingpin's Pet but still an insane 2 drop. Even if it doesn't beat, coming in turn 2 is great for abilites like extort.
Why not just ignore the second ability and play him as an aggressive burn type deck? There's no reason to build around his second ability, although there probably is a way to do it.
Just won my first cube on MODO with a R/B aggro deck, but honestly I feel like I just got lucky for the most part. Is there a designated place for draftcaps for cubes or could I just post it here?
Pack 1 pick 7:
Venser, Shaper Savant
Imperial Seal
--> Hellspark Elemental
Heartbeat of Spring
Tumble Magnet
Firemane Angel
Kira, Great Glass-Spinner
Mana Tithe
Wake Thrasher
Pack 1 pick 8:
Tinker
--> Night's Whisper
Wooded Foothills
Broodmate Dragon
Cabal Coffers
Earthquake
Narcolepsy
Ray of Revelation
Pack 2 pick 1:
Enlightened Tutor
Sower of Temptation
Liliana Vess
Searing Blaze
Indrik Stomphowler
Karn Liberated
Tectonic Edge
Rhox War Monk
Platinum Angel
Academy Rector
--> Arc Trail
Thornling
Urabrask the Hidden
Living Death
Vampire Lacerator
Pack 2 pick 2:
Hero of Bladehold
Show and Tell
Gatekeeper of Malakir
Chandra's Phoenix
Wood Elves
Blood Crypt
Doran, the Siege Tower
Priest of Urabrask
Teetering Peaks
Stillmoon Cavalier
Flashfreeze
Orcish Lumberjack
--> Incinerate
Joraga Treespeaker
Pack 2 pick 3:
Time Spiral
Hymn to Tourach
Tin Street Hooligan
Woodfall Primus
Worn Powerstone
Arid Mesa
Trygon Predator
Krosan Grip
Go for the Throat
--> Ember Hauler
Aven Mindcensor
Volcanic Hammer
Repeal
Pack 2 pick 4:
Porcelain Legionnaire
--> Phyrexian Negator
Mogg War Marshal
Leatherback Baloth
Vedalken Shackles
Raging Ravine
Reveillark
Oona's Prowler
Preordain
Calciderm
Deprive
Elves of Deep Shadow
Pack 2 pick 5:
Thirst for Knowledge
Tendrils of Agony
--> Greater Gargadon
Tarmogoyf
Everflowing Chalice
Nicol Bolas, Planeswalker
Frost Titan
Pyroclasm
Skeletal Vampire
Corpse Dance
Kokusho, the Evening Star
Pack 2 pick 6:
Gravecrawler
--> Flametongue Kavu
Mind Stone
Fire/Ice
Grafted Wargear
Momentary Blink
Doom Blade
Pulse of the Fields
Diabolic Servitude
Llanowar Elves
Pack 2 pick 7:
Force Spike
Dark Ritual
Taurean Mauler
--> Badlands
Grim Backwoods
Impulse
Slith Firewalker
Fire Ambush
Avalanche Riders
Pack 2 pick 13:
Tendrils of Agony
Nicol Bolas, Planeswalker
--> Corpse Dance
Pack 2 pick 14:
--> Gravecrawler
Pulse of the Fields
Pack 2 pick 15:
--> Fire Ambush
------ PD2 ------
Pack 3 pick 1:
Cataclysm
Vesuvan Shapeshifter
Puppeteer Clique
--> Jackal Pup
Devoted Druid
Thran Dynamo
Volcanic Island
Bloodbraid Elf
Ratchet Bomb
Hinterland Harbor
Volcanic Fallout
Ninja of the Deep Hours
Mirror Entity
Negate
Ravenous Baboons
Pack 3 pick 2:
Student of Warfare
Fact or Fiction
Geralf's Messenger
--> Genju of the Spires
Survival of the Fittest
Basalt Monolith
Geist of Saint Traft
Mindslaver
Palinchron
Obstinate Baloth
Torch Fiend
Rift Bolt
Entomb
Hokori, Dust Drinker
Pack 3 pick 3:
Magus of the Tabernacle
Future Sight
--> Wheel of Fortune
Coalition Relic
Polluted Delta
Putrefy
Vulshok Refugee
Zombie Cutthroat
Sprouting Thrinax
Nightscape Familiar
Restock
Dissipate
Wispmare
Pack 3 pick 4:
Ranger of Eos
Compulsive Research
Rorix Bladewing
Chrome Mox
Celestial Colonnade
--> Bituminous Blast
Red Elemental Blast
Decree of Justice
Rout
Aftershock
Savannah Lions
Ethersworn Canonist
Pack 3 pick 5:
Honor of the Pure
Jushi Apprentice
Devastating Dreams
Lightning Greaves
Watery Grave
--> Sarkhan the Mad
Naturalize
Yavimaya Hollow
Firespout
Into the Roil
Wall of Roots
Pack 3 pick 6:
Weathered Wayfarer
Old Man of the Sea
--> Cursed Scroll
Realm Razer
Pithing Needle
Sulfur Falls
Brooding Saurian
Renewed Faith
Kodama's Reach
Voidmage Prodigy
Sharuum. I've never played against her and had a fun time. That's not to say I hate combo generals, heck I've played against Arcum and had more fun than against Sharuum.
The gameplan is fairly simple. Swing for 10 infect, usually through some combination of Spinebiter+7 power or greater creature (i.e. Artisan of Kozilek) or Glistening Oil/Grafted Exoskeleton+some big, evasive, beater. The counters are there to protect your general, and stop some of the peskier generals from doing there thing.
You don't need a Skullclamp package. The clamp is fine on it's own, unless you are somehow having none of your creatures die. Yes, it's downright dirty with Reassembling Skeleton and friends, but the reason clamp is so good is because it turns any creature into draw.
Wolf Run is a house in a deck like this. I have a similar deck in paper and I'm working on one in MODO and Wolf Run is one of those cards that can just steal a game.
Extra turns are fine. Chained extra turns that don't result in anything are pitiful. I didn't come to watch you play solitaire unless you're explicitly winning.
This basically sums up how I feel on the subject. Although I refuse to scoop to infinite turns. I need to actually see a win or loss on the table.
I unapologetically run infect as my wincon in my mimeoplasm deck. When I'm facing baddies like Rafiq and Zur, I need a fast clock to keep up. It's kill or be killed. And please note that while these are not 'casual' generals, we have pretty casual decks.
Playing The Mimeoplasm against a Kaalia and a Brion. After I finish killing Brion with a hasty10/10, Kaalia boardwipes to avoid certain death. That is until recast The Mimeoplasm as a hasty10/10, and swing for game.
I'm not trying to dredge this up again, but I just wanted to say where I'm coming from on the dice rolls. I've played with a number of people who use dice rolling early game to determine who to attack and then argue that because it was random, they're completely not to blame for anything-whether they get hit by a counterattack or ignored a more obvious threat. It's something of a pet peeve of mine. If it works for you and your group, more power to you; I've just had generally bad experiences with it.
Utility creature swings, I'm just thinking things like Coiling Oracle in the first few turns of a game, where people don't necessarily have blockers up or are unwilling to trade their own little guys.
Dice roll attacks drive me crazy. It makes me want to attack them even more aggressively.
Runner's Bane doesn't fall off unless you pump in response.
Time: 5/5/2012 12:51:20 AM
Players:
Philosophile
JodelSepp
ryozo
orgneone
--> MrMaxx
Recaf
punk987rocker
AcidPitBull187
------ EX ------
Pack 1 pick 1:
Lingering Souls
Daze
Abyssal Persecutor
--> Price of Progress
Garruk Wildspeaker
Palladium Myr
Verdant Catacombs
Psychatog
Mortarpod
Unearth
Augury Adept
Shining Shoal
Consuming Vapors
Cultivate
Arbor Elf
Pack 1 pick 2:
Stoneforge Mystic
Jace Beleren
Recurring Nightmare
--> Keldon Marauders
Fauna Shaman
Underground Sea
Sphinx of the Steel Wind
Gifts Ungiven
Drowned Catacomb
Behemoth Sledge
Banefire
Gideon's Lawkeeper
Disenchant
Burning of Xinye
Pack 1 pick 3:
Vendilion Clique
Carnophage
--> Countryside Crusher
Yavimaya Elder
Coldsteel Heart
Thawing Glaciers
Cold-Eyed Selkie
Eldrazi Monument
Chameleon Colossus
Neurok Commando
Eight-and-a-Half-Tails
Makeshift Mannequin
Man-o'-War
Pack 1 pick 4:
Loyal Cathar
Intuition
Phyrexian Rager
Hell's Thunder
Nostalgic Dreams
Creeping Tar Pit
--> Falkenrath Aristocrat
Iona, Shield of Emeria
Sunpetal Grove
Stifle
Farseek
Looter il-Kor
Pack 1 pick 5:
Increasing Devotion
Counterspell
Sorin Markov
Inferno Titan
Memory Jar
Dream Halls
--> Dragonskull Summit
Woolly Thoctar
Cursecatcher
Korlash, Heir to Blackblade
Thunderscape Battlemage
Pack 1 pick 6:
Serendib Efreet
Brimstone Volley
Phyrexian Revoker
Void
--> Ankh of Mishra
Ingot Chewer
Nezumi Graverobber
Snuff Out
Tithe
Æther Adept
Pack 1 pick 7:
Venser, Shaper Savant
Imperial Seal
--> Hellspark Elemental
Heartbeat of Spring
Tumble Magnet
Firemane Angel
Kira, Great Glass-Spinner
Mana Tithe
Wake Thrasher
Pack 1 pick 8:
Tinker
--> Night's Whisper
Wooded Foothills
Broodmate Dragon
Cabal Coffers
Earthquake
Narcolepsy
Ray of Revelation
Pack 1 pick 9:
Daze
--> Abyssal Persecutor
Palladium Myr
Psychatog
Mortarpod
Unearth
Shining Shoal
Pack 1 pick 10:
Sphinx of the Steel Wind
Gifts Ungiven
Drowned Catacomb
Behemoth Sledge
--> Banefire
Burning of Xinye
Pack 1 pick 11:
--> Carnophage
Thawing Glaciers
Eldrazi Monument
Neurok Commando
Man-o'-War
Pack 1 pick 12:
--> Iona, Shield of Emeria
Stifle
Farseek
Looter il-Kor
Pack 1 pick 13:
Woolly Thoctar
Cursecatcher
--> Thunderscape Battlemage
Pack 1 pick 14:
Void
--> Ingot Chewer
Pack 1 pick 15:
--> Wake Thrasher
------ SOM ------
Pack 2 pick 1:
Enlightened Tutor
Sower of Temptation
Liliana Vess
Searing Blaze
Indrik Stomphowler
Karn Liberated
Tectonic Edge
Rhox War Monk
Platinum Angel
Academy Rector
--> Arc Trail
Thornling
Urabrask the Hidden
Living Death
Vampire Lacerator
Pack 2 pick 2:
Hero of Bladehold
Show and Tell
Gatekeeper of Malakir
Chandra's Phoenix
Wood Elves
Blood Crypt
Doran, the Siege Tower
Priest of Urabrask
Teetering Peaks
Stillmoon Cavalier
Flashfreeze
Orcish Lumberjack
--> Incinerate
Joraga Treespeaker
Pack 2 pick 3:
Time Spiral
Hymn to Tourach
Tin Street Hooligan
Woodfall Primus
Worn Powerstone
Arid Mesa
Trygon Predator
Krosan Grip
Go for the Throat
--> Ember Hauler
Aven Mindcensor
Volcanic Hammer
Repeal
Pack 2 pick 4:
Porcelain Legionnaire
--> Phyrexian Negator
Mogg War Marshal
Leatherback Baloth
Vedalken Shackles
Raging Ravine
Reveillark
Oona's Prowler
Preordain
Calciderm
Deprive
Elves of Deep Shadow
Pack 2 pick 5:
Thirst for Knowledge
Tendrils of Agony
--> Greater Gargadon
Tarmogoyf
Everflowing Chalice
Nicol Bolas, Planeswalker
Frost Titan
Pyroclasm
Skeletal Vampire
Corpse Dance
Kokusho, the Evening Star
Pack 2 pick 6:
Gravecrawler
--> Flametongue Kavu
Mind Stone
Fire/Ice
Grafted Wargear
Momentary Blink
Doom Blade
Pulse of the Fields
Diabolic Servitude
Llanowar Elves
Pack 2 pick 7:
Force Spike
Dark Ritual
Taurean Mauler
--> Badlands
Grim Backwoods
Impulse
Slith Firewalker
Fire Ambush
Avalanche Riders
Pack 2 pick 8:
Eternal Dragon
Sensei's Divining Top
Maelstrom Pulse
Clifftop Retreat
Mystic Snake
Blood Knight
Fertile Ground
--> Molten Rain
Pack 2 pick 9:
Enlightened Tutor
Sower of Temptation
Rhox War Monk
Academy Rector
Thornling
Living Death
--> Vampire Lacerator
Pack 2 pick 10:
Show and Tell
Gatekeeper of Malakir
--> Blood Crypt
Teetering Peaks
Flashfreeze
Orcish Lumberjack
Pack 2 pick 11:
Time Spiral
Tin Street Hooligan
Worn Powerstone
--> Volcanic Hammer
Repeal
Pack 2 pick 12:
Raging Ravine
--> Oona's Prowler
Preordain
Deprive
Pack 2 pick 13:
Tendrils of Agony
Nicol Bolas, Planeswalker
--> Corpse Dance
Pack 2 pick 14:
--> Gravecrawler
Pulse of the Fields
Pack 2 pick 15:
--> Fire Ambush
------ PD2 ------
Pack 3 pick 1:
Cataclysm
Vesuvan Shapeshifter
Puppeteer Clique
--> Jackal Pup
Devoted Druid
Thran Dynamo
Volcanic Island
Bloodbraid Elf
Ratchet Bomb
Hinterland Harbor
Volcanic Fallout
Ninja of the Deep Hours
Mirror Entity
Negate
Ravenous Baboons
Pack 3 pick 2:
Student of Warfare
Fact or Fiction
Geralf's Messenger
--> Genju of the Spires
Survival of the Fittest
Basalt Monolith
Geist of Saint Traft
Mindslaver
Palinchron
Obstinate Baloth
Torch Fiend
Rift Bolt
Entomb
Hokori, Dust Drinker
Pack 3 pick 3:
Magus of the Tabernacle
Future Sight
--> Wheel of Fortune
Coalition Relic
Polluted Delta
Putrefy
Vulshok Refugee
Zombie Cutthroat
Sprouting Thrinax
Nightscape Familiar
Restock
Dissipate
Wispmare
Pack 3 pick 4:
Ranger of Eos
Compulsive Research
Rorix Bladewing
Chrome Mox
Celestial Colonnade
--> Bituminous Blast
Red Elemental Blast
Decree of Justice
Rout
Aftershock
Savannah Lions
Ethersworn Canonist
Pack 3 pick 5:
Honor of the Pure
Jushi Apprentice
Devastating Dreams
Lightning Greaves
Watery Grave
--> Sarkhan the Mad
Naturalize
Yavimaya Hollow
Firespout
Into the Roil
Wall of Roots
Pack 3 pick 6:
Weathered Wayfarer
Old Man of the Sea
--> Cursed Scroll
Realm Razer
Pithing Needle
Sulfur Falls
Brooding Saurian
Renewed Faith
Kodama's Reach
Voidmage Prodigy
Pack 3 pick 7:
Miscalculation
--> Pristine Talisman
Knight of the Reliquary
Lodestone Golem
Kjeldoran Outpost
Goblin Trenches
Stunted Growth
Court Hussar
Glorious Anthem
Pack 3 pick 8:
Faith's Fetters
Duress
Shadowmage Infiltrator
Empty the Warrens
Ancient Grudge
Dauthi Slayer
--> Dauthi Marauder
Rude Awakening
Pack 3 pick 9:
Vesuvan Shapeshifter
Thran Dynamo
Volcanic Island
Hinterland Harbor
Volcanic Fallout
Negate
--> Ravenous Baboons
Pack 3 pick 10:
Basalt Monolith
Palinchron
Torch Fiend
--> Rift Bolt
Entomb
Hokori, Dust Drinker
Pack 3 pick 11:
Future Sight
Vulshok Refugee
Zombie Cutthroat
--> Nightscape Familiar
Dissipate
Pack 3 pick 12:
Red Elemental Blast
--> Aftershock
Savannah Lions
Ethersworn Canonist
Pack 3 pick 13:
--> Devastating Dreams
Yavimaya Hollow
Into the Roil
Pack 3 pick 14:
--> Sulfur Falls
Voidmage Prodigy
Pack 3 pick 15:
--> Lodestone Golem
1 The Mimeoplasm
//Creatures-26
1 Artisan of Kozilek
1 Bloodgift Demon
1 Chancellor of the Spires
1 Consecrated Sphinx
1 Dimir House Guard
1 Dimir Infiltrator
1 Drift of Phantasms
1 Evil Twin
1 Fauna Shaman
1 Geth, Lord of the Vault
1 Graveborn Muse
1 Havengul Lich
1 Kederekt Leviathan
1 Phyrexian Crusader
1 Phyrexian Ingester
1 Phyrexian Metamorph
1 Primeval Titan
1 Rune-Scarred Demon
1 Sphinx of Lost Truths
1 Sphinx of Uthuun
1 Spinebiter
1 Steel Hellkite
1 Stormtide Leviathan
1 Trinket Mage
1 Woodfall Primus
1 Yavimaya Elder
1 Beast Within
1 Counterlash
1 Counterspell
1 Dream Fracture
1 Fact or Fiction
1 Hinder
1 Makeshift Mannequin
1 Memory Lapse
1 Momentous Fall
1 Snap
1 Spell Crumple
1 Sunder
1 Worldly Tutor
//Sorceries-6
1 Buried Alive
1 Dread Return
1 Life from the Loam
1 Living Death
1 Recross the Paths
1 Rite of Replication
//Artifacts-5
1 Claws of Gix
1 Coalition Relic
1 Crystal Ball
1 Darksteel Ingot
1 Darksteel Plate
1 Dimir Signet
1 Expedition Map
1 Golgari Signet
1 Grafted Exoskeleton
1 Lightning Greaves
1 Oblivion Stone
1 Sensei's Divining Top
1 Simic Signet
1 Sol Ring
1 Whispersilk Cloak
1 Glistening Oil
1 Greater Good
1 Mystic Remora
1 Rhystic Study
1 Survival of the Fittest
//Lands-34
1 Barren Moor
1 Bojuka Bog
1 Command Tower
7 Forest
1 Hall of the Bandit Lord
1 Inkmoth Nexus
9 Island
1 Jwar Isle Refuge
1 Lonely Sandbar
1 Mystifying Maze
1 Seat of the Synod
1 Secluded Glen
5 Swamp
1 Tectonic Edge
1 Temple of the False God
1 Vault of Whispers
The gameplan is fairly simple. Swing for 10 infect, usually through some combination of Spinebiter+7 power or greater creature (i.e. Artisan of Kozilek) or Glistening Oil/Grafted Exoskeleton+some big, evasive, beater. The counters are there to protect your general, and stop some of the peskier generals from doing there thing.
This basically sums up how I feel on the subject. Although I refuse to scoop to infinite turns. I need to actually see a win or loss on the table.
Dice roll attacks drive me crazy. It makes me want to attack them even more aggressively.
They're 1/2s. 1/1s who get +0/+1. Right?