If artifacts and enchantment density in your cube is too low, by all means increase it. But do it by putting in the mono color options so more decks can run it. Multicolor removal have to be really efficient at their job imo.
If we didn't need to draft an attraction and there is a lot of legal attraction with prize, this would be one of the strongest Golgari card in cube. But too bad that's not the case.
It only has one loyalty ability, with activation cost 0. But the top ability adds 2, the 2nd subtracts 1, the 3rd subtracts 2, and the last one adds 1, as indicated by the loyalty symbols within the effect (ala Carth the Lion).
I understand that each ability + - - and +. But how do people know what number it is? The symbol look the same to me (unless I miss seeing some numbers on the symbol). It's just dice-ish symbol with + or - symbol on it.
I'll pass on this card if the rule is like that then. Maybe when I bring back the mill package/lifegain package that I once had for the lol. But either way it's not going to be in the main cube.
Primaris Eliminator > Royal Warden > Junji, the Midnight Sky
I love Primaris Eliminator and believe that a lot of people underestimated the flexibility on this card. People who had experiences with the Wurm would know how impacting -2/-2 all creatures can be, and this guy have a mode for dealing with fatties if that doesn't work out.
2. I haven't play my rebuilt cube enough to decide this yet because I like all 3, but if I have to pick I'll say Old One Eye>Industry>Primeval. I value that titan of industry got flexibility to disenchant, which I currently need to play my cube a lot more to see if I'm happy with disenchant numbers or not. I prefer all 3 to Craterhoof right now, because all 3 are better on empty board. But again, I haven't play with craterhoof enough either. So my opinion would be prone to changes.
It's not legal in eternal format. I doubt it would matter too much if it would break something lol. There are worst offenders.
If artifacts and enchantment density in your cube is too low, by all means increase it. But do it by putting in the mono color options so more decks can run it. Multicolor removal have to be really efficient at their job imo.
I understand that each ability + - - and +. But how do people know what number it is? The symbol look the same to me (unless I miss seeing some numbers on the symbol). It's just dice-ish symbol with + or - symbol on it.
The latter would be fine for me. But if it need to be drafted I would prefer so many conspiracy cards before them.
I wouldn't play this card even if it is eternal legal.
Primaris Eliminator > Royal Warden > Junji, the Midnight Sky
I love Primaris Eliminator and believe that a lot of people underestimated the flexibility on this card. People who had experiences with the Wurm would know how impacting -2/-2 all creatures can be, and this guy have a mode for dealing with fatties if that doesn't work out.
2. I haven't play my rebuilt cube enough to decide this yet because I like all 3, but if I have to pick I'll say Old One Eye>Industry>Primeval. I value that titan of industry got flexibility to disenchant, which I currently need to play my cube a lot more to see if I'm happy with disenchant numbers or not. I prefer all 3 to Craterhoof right now, because all 3 are better on empty board. But again, I haven't play with craterhoof enough either. So my opinion would be prone to changes.
3. Serra>Luminous