Quote from armando.zuffi »Hi guys,
Honestly, I'm really surprised by the performance of MDFCs in my cube. Cards fewer highlights like Glasspool Mimic or Tangled Florahedron have been shown to be quite consistent. However, Sea Gate Restoration is been disappointing here and I wondering if I should cut it.
How have your experiences with it been?
Quote from Blue_Oneironaut »The land isn't the fall-back option, it's the default. It's among my 17 lands (or 18 lands if you're that sort of person). But I have a bonus spell that doesn't take up a slot among my 23 spells. If I need a land, I play it as a land. But my deck isn't really flooding as much anymore; I could "topdeck a land" and it's actually a spell that kills a creature, or maybe two creatures.
I think the appeal comes to people who want to really squeeze more spells into the decks they build. It's not that you're picking a bad spell and can play it as a bad land in a pinch - it's that your lands are spells and your spells are lands and you're playing with different deckbuilding constraints than people who don't have this option.
Quote from CurdBros »Would you play the entire cycle, or just 1-2 of them (like the green and red)? My brother and I have a slightly different cube than most...but I’m interested in seeing what people think.
Quote from LucidVision »I think it's really easy to underestimate the value of flexibility here, but also really easy to underestimate the cost of a tapped land vs an untapped land.