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    posted a message on [MH2][Cube] Esper Sentinel
    Thanks @LucidVision, that was enlightening and you're making a ton of sense.

    Indeed acceleration could play the role of an aggressive 1-drop, although it's a bit more volatile (since it doesn't do anything on its own). However it's perfectly possible to play all-in aggro today, making use of those very powerful 2-4 drops to win matches against pretty much any deck/archetype in the cube. So it's mainly a style/design choice.

    A final point I want to make is that playing a mother, inspector or Esper Sentinel on turn 1 is really not what an aggressive deck wants to be doing. I mean, stalling in the early game and then winning with powerful higher drops is a fine and perfectly valid game plan, but it shouldn't be called aggro, because that term means something else.

    Food for thought! Thanks again for the insights Lucid & Steve_man.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH2][Cube] Esper Sentinel
    Quote from steve_man »

    Broadside Bombardiers / Gut would be the main reason for Thraben Inspector / Novice Inspector. Versatility in general since white generally has the highest critical mass of artifacts / artifact tokens for artifact decks. A lot of artifact shells can lean aggressive now, especially with things like Urza’s Saga / Nettlecyst / Legion Extuder / Galvanic Blast / etc. Shrapnel Blast is also much more consistent these days too.

    Ok, then it's probably not relevant for my cube. We don't run Urza's Saga, Legion Extruder, Galvanic Blast or Shrapnel Blast. We do run Bombardier and Gut, but neither card needs Inspectors to be great.

    In my cube I’ve found availability and card flow to be more important to aggro than just raw damage output for 1-cmc creatures, since they’re easily killed / walled anyways. Finding your actual bombs / living longer to contest monarch / initiative / providing fodder to Bombardiers / Gut makes Thraben Inspectors much more useful than a mundane 2/1, not to mention their actual sources of card advantage and can be blinked / recurred for value. I’ve found Savannah Lion variants to be pretty extraneous at this point. They’re by far the least important aggro creatures to me, which makes them very cuttable since that’s they’re only job.

    I was originally in the “Thraben Inspector is a filler card” camp for a long time, but it’s really a great glue card in any white deck. In the 300 drafts of my cube since the release of NEO (early 2021), Thraben Inspector is currently the third most represented white card in my 3-0 archive, making it quite ubiquitous.

    I hear what you're saying, although there seems to be a kind of vocabulary disconnect, as what you are describing definitely isn't aggro in my book, I call that midrange. Cutting purely aggro 1-drops in favor of 1-drops which can work in aggressive midrange and other decks as well certainly is a defensible design choice.

    Thanks for the feedback in any case. More points of view from other people still welcome Smile
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [MH3][CUBE] Grist, Voracious Larva (unconfirmed leak)
    Definitely a golgari card, which makes it really hard to find a cut for this effect. I think it's too narrow.
    Posted in: Cube New Card Discussion
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    posted a message on [CUBE][KLD] Animation Module
    Quote from Visserdrix »
    Quote from Fredo »


    As for Animation Module, I don't think it makes the cut even if you want to support +1/+1 counters; it's too slow and mana-intensive for my tastes.


    Interesting list. I would never consider some of these cards for my own list. kami of whispered hopes seems terrible as a 3 mana 1/1 dork compared to having enough density of this effect with hardened scales and ozolith, the shattered spire. Would rather play winding constrictor if you want more and is probably a much better option than your muticoloured cards.

    Securitron squadron from your list another great card that combos with animation module giving you a 2/2 servo for every 1 mana spent.

    The key for animation module is that it comes down on turn one and if you have better things to do with your mana you dont need to use it. But there are lots of times where you have a spare mana laying around that you can get some value out of or you can "go off" if you have the right pieces in place. In a dedicated counters deck it is much more mana efficient at making artifact tokens than retrofitter foundry which this actually pairs decently with.
    Indeed the kami is the one I'm most iffy about. I figured it being a creature is still more important than all other aspects of the card, with stuff like GSZ, Survival and other synergies green has with creatures which put it ahead of Scales for me, but I could be wrong. With just a single effect adding a +1/+1 counter, it becomes a 3/3 and a respectable mana elf. We'll see how it plays... I think Winding Constrictor and Corpsejack Menace are of a similar power level, Constrictor is cheaper but its effect is less explosive and it's more fragile. Matter of taste probably. My main difficulty is freeing up a precious multi-color slot for this kind of role player.
    On topic: yeah, the token creating ability can be quite nice, although usually I'm not a big fan of such mana taxing effects. Could be good though. The card is quite narrow though, only being playable in decks with enough +1/+1 counter shenanigans, and not even being a role player in such a deck. I'm afraid it would just end up in sideboards a lot. I do like my repeatable token creators though Smile
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [BIG][CUBE] Hostile Investigator
    Another point to remember is that effects like [land]cycling and channel also say 'discard', not to mention the many looting and rummaging effects these days. Discarding happens a lot during typical magic games even without actively forcing your opponent to discard.

    In fact we're just testing The Raven Man for this very reason. Hostile Investigator goes quite well with this, but... it's really tough to fit in another 4-drop.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [BIG][CUBE] Harvester of Misery
    Good card, but not sure I'll find room for it. I think I like Primaris Eliminator better than this, it doesn't have the cheap mode but its sweep effect is one-sided which is huge, and it can also snipe a single big target with its other mode.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][OTJ] Bristly Bill, Spine Sower
    Vinelasher Kudzu sure has come a long way Smile

    We're just experimenting with a +1/+1 counters theme so this has come at exactly the right time.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [PIP][CUBE] Caesar, Legion's Emperor
    Definitely a cube-worthy card, I wouldn't fault anyone for running it. This card will be great in token builds, and all mardu colors have lots of token generators.

    What's noteworthy is that you don't need to attack with Caesar to get the trigger, so it has an impact from turn 1. The third ability can become game-ending pretty quickly, and the first adds 2 tokens to the board; black has plenty of self-recurring creatures to sacrifice and if you run aristocrats, a sacrifice outlet is nice to have. If the third ability isn't worth taking yet, you can draw a card.

    The only real disadvantage this card has is it being tricolor IMO, it's the only factor preventing me from just slamming it in.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MKM] Anzrag, the Quake-Mole


    Wowza! Seems like a crazy dangerous creature, pretty much must-kill or get steamrolled. 4 mana seems right. I like it.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [MKM][CUBE] Steamcore Scholar
    Not a bad creature at all, but I think there are many better blue 3-drops, so you'd have to have room for a LOT of 3-drops to fit this one in.
    Posted in: Cube Card and Archetype Discussion
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