meh, a few decent things in blue, but I still don't think blue is going to be that good in draft. If you've got bombs and need support the stuff's alright, but it's not that great in draft which makes it fairly horrible in constructed
ninjas are freaking sweet. I think having removal of some sort in the deck is key though. It helps your dudes get through until you can get the guy that makes them unblockable.
That's quite a bit of removal. I think you could figure out what you use the most and cut to run the tribe elders. The deck also seems like it wants like 2 rude awakenings too.
I'd probably cut the 4 rend flesh (doesn't get dragons), 1 Wear Away (You need molder slug and oxidize in your board anyways), and 1 Hideous Laughter. That's my suggestion. Let me know if it helps
wow, neat card. It'll be really good in a casual ninja deck (I don't really see ninjas being a force in standard). It's probably good enough that if you open one in draft you'll want to play some ninjas. Neat card
Wow, Hero's Demise is a pretty big waste of a rare slot in my opinion. It's a lot less useful than most other removal which is usually uncommon. Then again it is wizards. It mitght not be horrible in draft, but I don't think it'll see much play anywhere unless some legend deck shows up.
I agree with noman. How many people play any of these cards in extended. The spellbomb eradicate combo also seems somewhat poor. against affinity you'll take out 4 lands, against multi color you can only take out one color and assume they don't have non-basics. Wizards would be fine to leave these cards as is. They won't come out until late anyways. Cranial extraction is arguably better and casts on 4, no need to weaken these cards.
the bird doesn't have the build of a phoenix. I'm expecting some kind of beefy white flyer that'll probably be costed too high to play outside of control
I think this card is being seriously underrated. The fact that it's a common means that it will be easy to pick up in draft. With CHK being such a tempo heavy set I don't see how this card can be that bad. If nothing else it's a way for green to keep it's opponents from drawing a threat and setting them back a land drop. If you go first and can bounce a land they'll have 3 land on turn 4 and a missed draw. Sounds like a beating to me. Regardless, not too long until we get to find out how good it can really be.
4 Death Cloud
4 Rend Flesh
3 Wear Away
3 Echoing Decay
3 Hideous Laughter
2 Barter In Blood
That's quite a bit of removal. I think you could figure out what you use the most and cut to run the tribe elders. The deck also seems like it wants like 2 rude awakenings too.
I'd probably cut the 4 rend flesh (doesn't get dragons), 1 Wear Away (You need molder slug and oxidize in your board anyways), and 1 Hideous Laughter. That's my suggestion. Let me know if it helps