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  • posted a message on In Russia, Trostani Populates YOU
    You should try Parallel Lives.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which card/guild are you picking for the prerelease (strategy discussion)
    Actually, that sealed simulator gives you 6 packs (18 rows of 5, including basics).

    I have been doing the same as you have, and while I agree mono-black is really awful, green is not so bad, considering how good the green fixer-defenders are, and that there are a few solid bodies in mono-green. Red and blue have been pretty good colors, but white is really hit or miss. Detain as a strategy would be good if WU or RU or WG were more aggressive, but Golgari and Rakdos seem to be the fastest, neither of which share colors with Azorius. This leaves populate cards and a solitary good flier in white common, as well as a lot of slow or useless junk. You really need a good populate base or good uncommons in mono-white to be excited by it.

    That said, while you really do need some playable mono-colored cards in your pool to play those colors in sealed, almost all of the power comes from the two-colored cards.
    Posted in: Limited Archives
  • posted a message on Which card/guild are you picking for the prerelease (strategy discussion)
    Quote from zombone
    Here's my argument for Selesnya.
    4. Populate allows you to two for one late game to overwhelm your opponent.

    5. Did I mention that one of the populate spells is on a removal spell in white? Sure it costs 6 but odds are you won't want to use it early on anyway. Get rid of something nasty then push out another token. There are also two other common removal spells waiting for you.

    6. Your 3rd splash is either U or B depending on the pull. Most likely blue for detain, instant speed card drawing, a counter spell or two, and evasion. That is unless you pull a Troll Decay or Vraska.

    7. The toughness on the creatures should be enough to hold out to the late game where you can amass your army, pull off a few tricks, and win because you said so.

    I have a feeling if my games aren't over in five minutes the rounds will be running close to time. I hope the nic fits aren't too bad. Grin



    This is exactly my Selesnya strategy. Selesnya has a lot of big butts, so it should be easy to delay the game long enough for the top of the curve to make an appearance, and because of the lack of removal, my 6-7-8 drops will stick around. And I cannot say enough for splashing into Azorius or Golgari instead of Rakdos (okay in a vacuum, but its aggro strategy is shared only by Azorius, which doesn't share colors with it) or Izzet.
    Posted in: Limited Archives
  • posted a message on Which card/guild are you picking for the prerelease (strategy discussion)
    I think I'm gonna go with Selesnya, since common green fixers make mana even easier, and while I would like to end up in Selesnya/Azorius (Azorius evasion seems incredible), Golgari seems fine too, and even synergistic with a late game strategy, what with common deathtouch, 3 for a regenerating 1/4 reach and a common 5/4 for 5.

    I really don't want to be relying on Rakdos or Izzet, and Selesnya can splash two different ways without being in either.
    Posted in: Limited Archives
  • posted a message on Request a Card Based on an Art from Your Imagination!
    Repair and Rebuild5U
    Sorcery
    Cast Repair and Rebuild only after combat.
    Exile all artifact creatures from all graveyards and from the battlefield. Return them to the battlefield under their owner's control at the beginning of your next turn.

    A small, young man lands a decisive blow from above in a barfight with a much larger man, who is grasping with both arms at where his opponent just was.
    Posted in: Custom Card Contests and Games
  • posted a message on This Winner is Also Judge
    Helix Mage WR
    Creature - Human Wizard
    Lifelink
    At the beginning of each end step, if an opponent has lost 5 or more life and you have gained 5 or more life this turn, and Helix Mage is in your graveyard, you may return Helix Mage to your hand.
    WR, sacrifice Helix Mage: Helix Mage deals 3 damage to target creature or player, and you gain 3 life.
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Tetsuo Umezawa, Mercenary Assassin1BB
    Planeswalker - Tetsuo
    Other Planeswalkers have "-2: gain control of Tetsuo Umezawa"
    +2: remove up to two loyalty counters from target Planeswalker
    +2: tap target permanent
    -1: Destroy target planeswalker or tapped creature
    -6: Destroy any number of planeswalkers or tapped creatures
    1
    Posted in: Custom Card Contests and Games
  • posted a message on Pokemon: Kanto
    If it were from hand, it would read "exile a Bulbasaur card" (or mebbe a creature card named Bulbasaur from your hand)
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pokemon: Kanto
    I like the morph and the graveyard => hand ones the best
    the one with T: sac seems pretty easy to break, and doesnt remind me at all of Pokemon Tower
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pokemon: Kanto
    I havent been using the gravler family as long as the ghastly. I will try to pick up Zapdos, but Im not there yet. If arcanine and the hitmons are no good, what do you suggest? and Mew is psychic
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pokemon: Kanto
    Sorry Ive been gone so long, Ive been busy (playing Pokemon Blue)

    for the tower, if we could simplify ghastly (1B for a 1/1 intimidate mebbe), it could spellshape ghastly
    that would make it:
    COBT
    makes B
    1B,t, discard a card: put a Ghastly token onto the battlefield

    and the viridian forest could make 2 0/1s for free, which would make sense considering the abundance of metapod/kakuna

    Awesome golduck/psyduck, simple and flavorful

    Prolly the wrong place for this, but I have all of you gathered, so I my as well ask:
    My team is:
    Gyarados
    Mew (glitch)
    Gengar
    Raichu
    Gravler
    and Arcanine
    but I want to fir a Hitmon in there. How, and which Hitmon?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pokemon: Kanto
    That Porygon is pretty cool. It'll have to be tweaked (too powerful now, costs are gonna have to be increased, and I'd switch color for creature type in all instances)

    As for the stones, who evolves how is too fine a distinction for us to worry about. We can't emulate everything about Pokemon, or the set will become too complicated. And "into play" is VERY strong, one of the reasons Tinker is so broken.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pokemon: Kanto
    Replies to each of your "questions" in order:

    First Question: see the post just before yours
    Second: again, the post just before yours
    Third: Yes, HMs are quite a bit like equipment. If you have a better suggestion, tell us.
    Fourth: There is only one Masterball in each game, so it is legendary
    Fifth: your evolution stones have nothing to do with evolution, and are significantly better than Chrome Mox, which is a very powerful card. We do not need horribly broken cards in this set.
    Sixth: If moves required that you controlled Pokemon, they would not be able to be used with any other sets. Demanding only color of creatures makes them useful in standard and gives them a shot a playability in extended and legacy.
    Seventh: the moves are supposed to be done by the Pokemon, so the Pokemon absorbs the opponent's life, and the move gets stronger the stronger the Pokemon using it is.
    Eighth: You realize you didn't actually post a modified Porygon, right?
    Ninth: I thought I had removed Chansey, but as for the others, we need 5 more mythics, so what do you suggest?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pokemon: Kanto
    If you want to redo all of the color distributions, you may do so, but keep in mind:
    1) The only multicolored creatures are rare (not mythic) third-stage pokemon, one for each 2-color combination
    2) Some pokemon come in cycles of 3 (3 legendary birds, 3 starter Pokemon, 3 evolutions of evee). Unless you can make a case of ALL of the pokemon in a cycle to be a certain color, no two may be the same color.
    3) Each color must have the same number of each Pokemon

    Assigning colors is not as easy as simply looking at each individual Pokemon and making it whatever color you think it should be. It also has to fit into the set.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pokemon: Kanto
    damage to creatures in combat is white

    What should the rare lands actually do?
    Posted in: Custom Set Creation and Discussion
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