Actually, that sealed simulator gives you 6 packs (18 rows of 5, including basics).
I have been doing the same as you have, and while I agree mono-black is really awful, green is not so bad, considering how good the green fixer-defenders are, and that there are a few solid bodies in mono-green. Red and blue have been pretty good colors, but white is really hit or miss. Detain as a strategy would be good if WU or RU or WG were more aggressive, but Golgari and Rakdos seem to be the fastest, neither of which share colors with Azorius. This leaves populate cards and a solitary good flier in white common, as well as a lot of slow or useless junk. You really need a good populate base or good uncommons in mono-white to be excited by it.
That said, while you really do need some playable mono-colored cards in your pool to play those colors in sealed, almost all of the power comes from the two-colored cards.
Here's my argument for Selesnya.
4. Populate allows you to two for one late game to overwhelm your opponent.
5. Did I mention that one of the populate spells is on a removal spell in white? Sure it costs 6 but odds are you won't want to use it early on anyway. Get rid of something nasty then push out another token. There are also two other common removal spells waiting for you.
6. Your 3rd splash is either U or B depending on the pull. Most likely blue for detain, instant speed card drawing, a counter spell or two, and evasion. That is unless you pull a Troll Decay or Vraska.
7. The toughness on the creatures should be enough to hold out to the late game where you can amass your army, pull off a few tricks, and win because you said so.
I have a feeling if my games aren't over in five minutes the rounds will be running close to time. I hope the nic fits aren't too bad.
This is exactly my Selesnya strategy. Selesnya has a lot of big butts, so it should be easy to delay the game long enough for the top of the curve to make an appearance, and because of the lack of removal, my 6-7-8 drops will stick around. And I cannot say enough for splashing into Azorius or Golgari instead of Rakdos (okay in a vacuum, but its aggro strategy is shared only by Azorius, which doesn't share colors with it) or Izzet.
I think I'm gonna go with Selesnya, since common green fixers make mana even easier, and while I would like to end up in Selesnya/Azorius (Azorius evasion seems incredible), Golgari seems fine too, and even synergistic with a late game strategy, what with common deathtouch, 3 for a regenerating 1/4 reach and a common 5/4 for 5.
I really don't want to be relying on Rakdos or Izzet, and Selesnya can splash two different ways without being in either.
Repair and Rebuild5U
Sorcery
Cast Repair and Rebuild only after combat.
Exile all artifact creatures from all graveyards and from the battlefield. Return them to the battlefield under their owner's control at the beginning of your next turn.
A small, young man lands a decisive blow from above in a barfight with a much larger man, who is grasping with both arms at where his opponent just was.
Helix MageWR
Creature - Human Wizard
Lifelink
At the beginning of each end step, if an opponent has lost 5 or more life and you have gained 5 or more life this turn, and Helix Mage is in your graveyard, you may return Helix Mage to your hand. WR, sacrifice Helix Mage: Helix Mage deals 3 damage to target creature or player, and you gain 3 life.
2/1
Tetsuo Umezawa, Mercenary Assassin1BB
Planeswalker - Tetsuo
Other Planeswalkers have "-2: gain control of Tetsuo Umezawa"
+2: remove up to two loyalty counters from target Planeswalker
+2: tap target permanent
-1: Destroy target planeswalker or tapped creature
-6: Destroy any number of planeswalkers or tapped creatures
1
I havent been using the gravler family as long as the ghastly. I will try to pick up Zapdos, but Im not there yet. If arcanine and the hitmons are no good, what do you suggest? and Mew is psychic
Sorry Ive been gone so long, Ive been busy (playing Pokemon Blue)
for the tower, if we could simplify ghastly (1B for a 1/1 intimidate mebbe), it could spellshape ghastly
that would make it:
COBT
makes B 1B,t, discard a card: put a Ghastly token onto the battlefield
and the viridian forest could make 2 0/1s for free, which would make sense considering the abundance of metapod/kakuna
Awesome golduck/psyduck, simple and flavorful
Prolly the wrong place for this, but I have all of you gathered, so I my as well ask:
My team is:
Gyarados
Mew (glitch)
Gengar
Raichu
Gravler
and Arcanine
but I want to fir a Hitmon in there. How, and which Hitmon?
That Porygon is pretty cool. It'll have to be tweaked (too powerful now, costs are gonna have to be increased, and I'd switch color for creature type in all instances)
As for the stones, who evolves how is too fine a distinction for us to worry about. We can't emulate everything about Pokemon, or the set will become too complicated. And "into play" is VERY strong, one of the reasons Tinker is so broken.
First Question: see the post just before yours
Second: again, the post just before yours
Third: Yes, HMs are quite a bit like equipment. If you have a better suggestion, tell us.
Fourth: There is only one Masterball in each game, so it is legendary
Fifth: your evolution stones have nothing to do with evolution, and are significantly better than Chrome Mox, which is a very powerful card. We do not need horribly broken cards in this set.
Sixth: If moves required that you controlled Pokemon, they would not be able to be used with any other sets. Demanding only color of creatures makes them useful in standard and gives them a shot a playability in extended and legacy.
Seventh: the moves are supposed to be done by the Pokemon, so the Pokemon absorbs the opponent's life, and the move gets stronger the stronger the Pokemon using it is.
Eighth: You realize you didn't actually post a modified Porygon, right?
Ninth: I thought I had removed Chansey, but as for the others, we need 5 more mythics, so what do you suggest?
If you want to redo all of the color distributions, you may do so, but keep in mind:
1) The only multicolored creatures are rare (not mythic) third-stage pokemon, one for each 2-color combination
2) Some pokemon come in cycles of 3 (3 legendary birds, 3 starter Pokemon, 3 evolutions of evee). Unless you can make a case of ALL of the pokemon in a cycle to be a certain color, no two may be the same color.
3) Each color must have the same number of each Pokemon
Assigning colors is not as easy as simply looking at each individual Pokemon and making it whatever color you think it should be. It also has to fit into the set.
I have been doing the same as you have, and while I agree mono-black is really awful, green is not so bad, considering how good the green fixer-defenders are, and that there are a few solid bodies in mono-green. Red and blue have been pretty good colors, but white is really hit or miss. Detain as a strategy would be good if WU or RU or WG were more aggressive, but Golgari and Rakdos seem to be the fastest, neither of which share colors with Azorius. This leaves populate cards and a solitary good flier in white common, as well as a lot of slow or useless junk. You really need a good populate base or good uncommons in mono-white to be excited by it.
That said, while you really do need some playable mono-colored cards in your pool to play those colors in sealed, almost all of the power comes from the two-colored cards.
This is exactly my Selesnya strategy. Selesnya has a lot of big butts, so it should be easy to delay the game long enough for the top of the curve to make an appearance, and because of the lack of removal, my 6-7-8 drops will stick around. And I cannot say enough for splashing into Azorius or Golgari instead of Rakdos (okay in a vacuum, but its aggro strategy is shared only by Azorius, which doesn't share colors with it) or Izzet.
I really don't want to be relying on Rakdos or Izzet, and Selesnya can splash two different ways without being in either.
Sorcery
Cast Repair and Rebuild only after combat.
Exile all artifact creatures from all graveyards and from the battlefield. Return them to the battlefield under their owner's control at the beginning of your next turn.
A small, young man lands a decisive blow from above in a barfight with a much larger man, who is grasping with both arms at where his opponent just was.
Creature - Human Wizard
Lifelink
At the beginning of each end step, if an opponent has lost 5 or more life and you have gained 5 or more life this turn, and Helix Mage is in your graveyard, you may return Helix Mage to your hand.
WR, sacrifice Helix Mage: Helix Mage deals 3 damage to target creature or player, and you gain 3 life.
2/1
Planeswalker - Tetsuo
Other Planeswalkers have "-2: gain control of Tetsuo Umezawa"
+2: remove up to two loyalty counters from target Planeswalker
+2: tap target permanent
-1: Destroy target planeswalker or tapped creature
-6: Destroy any number of planeswalkers or tapped creatures
1
the one with T: sac seems pretty easy to break, and doesnt remind me at all of Pokemon Tower
for the tower, if we could simplify ghastly (1B for a 1/1 intimidate mebbe), it could spellshape ghastly
that would make it:
COBT
makes B
1B,t, discard a card: put a Ghastly token onto the battlefield
and the viridian forest could make 2 0/1s for free, which would make sense considering the abundance of metapod/kakuna
Awesome golduck/psyduck, simple and flavorful
Prolly the wrong place for this, but I have all of you gathered, so I my as well ask:
My team is:
Gyarados
Mew (glitch)
Gengar
Raichu
Gravler
and Arcanine
but I want to fir a Hitmon in there. How, and which Hitmon?
As for the stones, who evolves how is too fine a distinction for us to worry about. We can't emulate everything about Pokemon, or the set will become too complicated. And "into play" is VERY strong, one of the reasons Tinker is so broken.
First Question: see the post just before yours
Second: again, the post just before yours
Third: Yes, HMs are quite a bit like equipment. If you have a better suggestion, tell us.
Fourth: There is only one Masterball in each game, so it is legendary
Fifth: your evolution stones have nothing to do with evolution, and are significantly better than Chrome Mox, which is a very powerful card. We do not need horribly broken cards in this set.
Sixth: If moves required that you controlled Pokemon, they would not be able to be used with any other sets. Demanding only color of creatures makes them useful in standard and gives them a shot a playability in extended and legacy.
Seventh: the moves are supposed to be done by the Pokemon, so the Pokemon absorbs the opponent's life, and the move gets stronger the stronger the Pokemon using it is.
Eighth: You realize you didn't actually post a modified Porygon, right?
Ninth: I thought I had removed Chansey, but as for the others, we need 5 more mythics, so what do you suggest?
1) The only multicolored creatures are rare (not mythic) third-stage pokemon, one for each 2-color combination
2) Some pokemon come in cycles of 3 (3 legendary birds, 3 starter Pokemon, 3 evolutions of evee). Unless you can make a case of ALL of the pokemon in a cycle to be a certain color, no two may be the same color.
3) Each color must have the same number of each Pokemon
Assigning colors is not as easy as simply looking at each individual Pokemon and making it whatever color you think it should be. It also has to fit into the set.
What should the rare lands actually do?