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  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from pinkfloyd
    [center]THAT'S A LYNCH, PLEASE STOP POSTING

    And yes, the lynch was reached at 6 votes. I cannot answer questions related to it.


    Vote count:

    Dork Knight (6): Yanni, Reya Cookiebringer, Knifehand1371, Iso, Voxxicus, MandersHex
    greymon90210 (1): kpaca
    Reya Cookiebringer (1): Dork Knight
    No lynch (1): greymon90210
    MandersHex (1): Ximbad

    Not voting:

    Zelderex
    Tom88

    With 12 rappers still alive, its 7 to lynch
    Greymon proved he could vote no lynch. Zelderex didn't prove he could hammer. Also how bad would a role where you can only hammer be when you don't know when the hammer is going to drop.

    vote: ganderin dan

    @Manders: lol guess I was wrong.
    Posted in: Mafia
  • posted a message on [The Gang]..............................BANG!!
    Clockwinder's Assistant 3
    Artifact Creature - Werewolf Construct {R}
    3, t: Transform target Double Faced Card other than Clockwinder's Assistant.
    At the beginning of each upkeep, if you control three or more night side creatures, transform Clockwinder's Assistant.
    "Don't forget to turn your clocks ahead."
    1/2
    //
    Clockwinder's Guardian
    (x) Artifact Creature - Clockwork Werewolf {R}
    When this creature transforms into Clockwinder's Guardian, put three time counters on it.
    At the beginning of your upkeep, remove a time counter from Clockwinder's Guardian.
    Clockwinder's Guardian gets +1/+1 for each time counter on it.
    During each player's upkeep, if there are no time counters on Clockwinder's Guardian, transform it.
    "A regular wind-up toy world this is, I think." --Haruki Murakami, The Wind-Up Bird Chronicle
    3/3
    Balance/Mechanics 6/10.  If this is targeting werewolves, the three mana is likely going to eat up your whole turn, causing your wolves to transform anyways.  Also the time counters should just be +1/+1 counters.
    Innovation/Creativity of Mechanics 9/10  This card has a lot going on, but it all makes sense.  I don't really like that it checks for "night side creatures."
    Flavor/Card Concept 3/10  This isn't a werewolf at all.  Cool concept a card, though.
     

    Restless Informant :2mana::symu::symu:
    Creature -- Human Werewolf Rogue {R}
    Whenever Restless Informant deals combat damage to a player, you may draw a card.
    At the begining of each upkeep, if no spells were cast last turn, transform Restless Informant.
    1/3
    //
    Duskmantle Howler (Duskmantle Howler. Is mono-black)
    Creature --  Werewolf {R}
    Intimidate
    Whenever Duskmantle Howler deals combat damage to a player, that player discards a card at random.
    At the begining of each upkeep, if a player played two or more spells last turn, transform Duskmantle Howler.
    4/3
    Balance/Mechanics 4/10  This card is really swingy.  Dropping this into a two toughness creature blanks this.  The four power hypnotic specter will close out games really quickly is not answered, though.  It seems like the front will never really have much of an impact.  Your opponent would need to do something that didn't impact the board and also have no creatures in the first four or five turns.  Also, this isn't a mono-blue card in the least.
    Innovation/Creativity of Mechanics 3/10
    Nothing that would really get my heart pounding.
    Flavor/Card Concept 6/10
    I don't understand why the informant makes you discard cards, the back doesn't explain it either.  Does he know your secrets and howl them until you go crazy.  Full points for the front side, though.
    Initiate of the Blood Pack :symb::symb:
    Creature - Human Werewolf {R}
    First strike
    Whenever Initiate of the Blood Pack deals combat damage to a player, transform it.
    You can hold your breath and you can stifle a scream, but how do you muffle the sound of your own heartbeat?
    2/1
    //
    Throatripper Prime
    (:symb:) Creature - Werewolf {R}
    First strike
    At the beginning of each upkeep, if Throatripper Prime was dealt damage last turn, transform it.
    The only blood that she doesn't like to revel in is her own.
    4/3
     

    Balance/Mechanics 7/10
    This seems like a souped up bloodcrazed neonate.  I am OK with that.
    The transform trigger on the back isn't relevant.  Almost anything that touches a 4/3 first striker would kill it.
    Innovation/Creativity of Mechanics 7/10
    None of the abilities are ground breaking, but they add up into a cogent card that plays very uniquely.
    Flavor/Card Concept 2/10
    This is much more fit to be a vampire.  See: the back's flavor text.  Also "Throat Ripper prime" is a silly name.
    Kessig Wanton 2R
    Creature - Human Werewolf {U}
    At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Wanton.
    2/2
    //
    Kessig Huntcaller
    (R) Creature - Werewolf {U}
    Whenever a creature enters the battlefield under your control, if it's a Human Werewolf, transform it.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Kessig Huntcaller.
    4/4
    Balance/Mechanics 10/10
    This is almost playable, but not really good enough for anything but limited and theme decks.  It's hard to get more than a few werewolves in limited, but this is a nice reward if you do.
    Innovation/Creativity of Mechanics 7/10
    This is pretty cool.
    Flavor/Card Concept 4/10
    This is a cool idea for a card, but why is he causing new werewolves to transform?  Does he carry around a moon?  Is it always night around him?  I duuno.
    Swagger City Captain  3RW
    Creature-Human Werewolf (street) Soldier
    Vigilance.
    Other human creatures you control have vigilance.
    At the beginning of each upkeep, if no spells were cast last turn, transform Swagger City Captain.
    3/5
    //
    Unrelenting Swagger Chief
    (:symrw:) Creature - Werewolf
    Vigilance.
    When ever Unrelenting Swagger Chief attacks untap other wolves and werewolves you control.  After this phase there is an additional combat phase.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Unrelenting Swagger Cheif.
    5/6
    Balance/Mechanics 11/10
    This card comboes with itself attacking to end the game on the spot, cool card, lol.
    Innovation/Creativity of Mechanics 10/10
    Brought a tear to my eye
    Flavor/Card Concept 10/10
    I didn't know you could fit that much swagger onto one card!
    Taunting Wizard      :1mana::symr::symr:
    Creature - Human Werewolf Wizard {U}
    If a spell or an ability could target Taunting Wizard, it must target Taunting Wizard.

    Whenever a player casts a spell for the second time each turn, transform Taunting Wizard.

    3/2
    Hit me.
    \\
    Spellfang
    [R]
    Creature - Werewolf
    Trample

    Whenever this creature transforms into Spellfang or when Spellfang becomes the target of a spell or ability, you may choose new targets for target spell or ability.

    At the beginning of each upkeep, if no spells were cast last turn, transform Spellfang.

    3/4
    Balance/Mechanics 3/10
    Why does this have trample?  Nothing will ever target this once it's already transformed.  The front is too big and the back is too small.  This is too easy to play around, so unless you opponent doesn't know what this card does, you need to cast two spells when this needs to transform.
    Innovation/Creativity of Mechanics 7/10
    I like the transform trigger, even though it is too hard to really leverage.
    Flavor/Card Concept 9/10
    This is a good portrayal of a werewolf that's a huge jerk.
    Crazed Ravager :symr::symr:
    Creature - Human Warrior Werewolf
    Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
    At the beginning of each upkeep, if no spells were cast last turn, transform Crazed Ravager.
    1/1
    //
    Primal Howler
    green mana Creature - Werewolf
    Hexproof
    When Primal Howler deals combat damage to a player, draw a card for each +1/+1 counter on it.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Primal Howler.
    4/4

    Balance/Mechanics 1/10
    This isn't red, 6/6 hexproof for RR that draws you two cards a turns
    Innovation/Creativity of Mechanics 4/10
    A bloodthirt card drawer is pretty cool, this is a pretty straitforward way of doing it.
    Flavor/Card Concept 4/10
    What happened to his armor?  Why is he crazy on the front, then drawing you extra cards on the back?
    Tortured Peasant 2G
    Creature - Human Werewolf {R}
    At the beginning of each upkeep, if no spells were cast last turn, transform Tortured Peasant.
    "Subject #6 is no longer coherent but, with the new formula, it has adjusted to every graft with surprising speed."
    0/3
    //
    Ravenous Fiend
    (GB) Creature - Werewolf Horror {R}
    Trample
    Ravenous Fiend can't block.
    Whenever Ravenous Fiend deals damage to a creature or player, put a +1/+1 counter on it.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravenous Fiend.
    "Attempts to terminate subject have failed and it is increasingly  difficult to contain. Recommend driving it into the wild and using fewer  grafts next time."
    4/5
    Balance/Mechanics 6/10
    This is a red card.  I'd like to see some thing to do with those counters on the front.  I mean horned turtle is cool and all, but not exciting.
    Innovation/Creativity of Mechanics 2/10
    This is hanweir watchkeep with an ability tacked onto the backside.
    Flavor/Card Concept 6/10
    I like the names.  Why does a tortured person become hungry?  Is he locked in a cage and withering away?  I just convinced myself that this makes perfect sense.



    Anyone want to add anything to this? We're running out of time.

    For the card I'm thinking headless horseman.

    Front side he's a hapless guy wandering around, then something happens and he turns into a master decoy/royal assasin combo. Maybe make the front white and the back white black. Charge black mana to destroy stuff. Not sure about how to trigger him, also mana costs/size, but that's easy to fudge.

    Posted in: Retired Clan Threads
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from mandershex »
    Ok, what is YOUR problem with me not posting often, yet providing content when I do?
    You're clealy saving up what you have to say until you hit a threshold. If you've posted it earlier you posts would be more readable and timely. I don't really think anyone should try for this, let alone someone who triple posted to start the day.

    I don't know where you stand town/mafia, but you've already failed to bring your all. Also if you post again you'll artificially be unable to change your vote, so you'll need to wait until you're sure to post your past post. If it were twenty, that would likely be enough, but ten isn't enough.

    vote:mandershex I'll unvote if you agree to give up on ten posts per day.
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Voxxicus
    Manders is the lightest of town reads. I think this achievement thing where you intentionally restrict your post count is beyond stupid and hinders the game, but it's probably not a scum tell.
    I agree with this. Does anyone want to try lynching manders until she makes her eleventh post? Seems like an easy way to put an end to this.

    I would like to see what dork knight has to say before I weigh in.
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Iso
    If you think that I'm scum, why are you concerned about mafia on my wagon? Eyebrow Wouldn't that help for later game analysis?
    I don't understand what you're saying. If you're scum the mafia likely wouldn't vote for you, so no amount of reasoning short of actual proof would suffice.

    Any information that your bandwagon will give is already given.
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Iso
    Why [are you OK with my band wagon ending]?
    It wasn't going anywhere. I've already made my case and too many people are ignoring it while proclaiming that I'm scum. The town is missing at least one vote, so I'm not going to be able to make a case that leads to a lynch without people in the mafia voting.

    unvote
    @Greymon. I voted for you because I wasn't using it. How is a pressure vote setting up a bandwagon? Where did I encorage anyone else to vote for you?
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from MandersHex
    As someone who was accused of this exact same thing recently . . . and was town in both games; rethink your logic.
    It's not really a hammer, but it adds up.
    Quote from Manders
    I'm going to bold everything I dislike about your list, and let's see if anyone can tell me why I dislike them. Except Iso and kpaca. I know they'll know. Greymon, too. You three stay out of this experiment!
    I know, I know.
    Quote from manders
    Townie mindset or not, I'd like you to explain how my vote came across as random. I mean, I even SAID I was killing RVS, ffs.
    I said it looked random, since there wasn't a reason. I think you wanted me to respond, but I couldn't know what to respond to.

    I guess the Iso wagon is over? I'm OK with that. I'm a little worries that people will forget about Iso's play early this game, so I'm making a point of mentioning it.

    @greyman's last post: Why do you need to post now if you're going to post after work? If you're not going to post after work, post after work.

    @Yanni: the picture you're linking to is 1x1 pixels. I don't think you can hotlink quickmeme.

    unvote; vote: greymon Prove you can vote no lynch.
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Ximbad
    Thank you for clarifying. Stupid
    Just in case someone playing this game has Aspergers, in this post I wasn't really thanking Iso for clarifying. Rather I used sarcasm to point out that Iso has continued to make unsupported statements whenever people point out that he appeares to be acting not in the best interest of the town.
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Iso
    Ximbad, all of the points you brought up in your last post are untrue and proven as such.
    Thank you for clarifying. Stupid
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Tom88
    And I don't appreciate people editing my quotes in any way, shape, or form. That includes randomly deleting my apostrophe.
    Lcol.

    How is what kpaca saying that is anti-town? He's pushing for an Iso lynch and pointing out that Iso doesn't support anything he's been saying. Do you not like his posting style? That doesn't have anything to do with what side he's playing on. What does he need to defend agsinst? You said he's anti-town so he needs to jump? That doesn't make sense. Maybe try posting some reasons that you think Iso is town and that kpaca is scum?
    Quote from Knifehand1371
    You're putting the suspicion on yourself, by being so defensive.
    People were voting for me without stating reasons. I asked for the reasons they were voting. In what way does that bring suspicion? Should I just ignore the post were the entire content was a vote? I don't like letting people slide by with the bare minimum of contentless posting. Then I asked manders how her vote wasn't random. She said her vote wasn't random, but it looked to me to be completely random.
    I'm asking people questions. You're saying that is defensive; I'm saying it is inquisitive. Or you could keep barning scum, whatever works for you.
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Tom88
    I'm mainly want their thoughts on the current controversial figures; you, kpaca, Iso, and Ximbad. I don't care much about the others, but it would be nice.
    The cases against kpaca and yanni are both dependant on Iso being town, I'm pretty sure he isn't.  The case againt me is a literal soul-read that is either right or wrong, but there isn't anything to discuss.  If I'm town there's no way for me to defend myself; if I'm scum there's no way to strengthen the case against me.  At this point, barring something unforeseen, either me or Iso are the lynch today.  You keep saying you're new, but you're willing to spend the whole day defending a read on me durring the RandomVoteStage that isn't, by any measure, all that strong.  You wouldn't be willing to stick with your read unless you had other people backing you up (manders, Iso, voxxicus), but you don't know that those people aren't trying to trick you.

    I don't need to impress you, I'm trying to find the scum in this game.  You've labled the entire Iso bandwagon as scum and my entire bandwagon as town.  That's not how it works.  Even if Iso is town, then the entire mafia wouldn't jump on the bandwagon and hope people followed, unless they never played mafia before.  I know kpaca is active here, yanni is very active here, at least.  Why would the entire mafia jump on the same person unless it was their first game?

    Quote from Knifehand1371
    I've already posted my thoughts on things. I think Kpaca is scum suspect #1, with Ximbad a close second. Nothing has changed, it's all been the same people acting the same scummy. Although I'm beginning to believe that Kpaca is just a master troll, trolling us all. but my vote is still with him.
    Feel free to add reasons, ya know?  Maybe you could even put up some quotes where people were acting scummy.  Ya know?  Do you see where I'm going with this?  How is you SAYING people are acting scummy without any thought process doing anything other than stroking yourself while you barn what other people said without thinking. This is why I jumped on Voxx, people will just post their vote with out saying anything and act like they made a great case.




    The case against Iso includes:
    His first two posts being controversial taken at face value.  They didn't help the town.
    His posting being prolific, but without saying much.
    Him making an about face when confronted with the fact that he was being vapid, while he maintained that he was adding to the game.
    He jumped on my bandwagon without giving a reason, then later posted a reason and atributed it to mandershex (if I was lynched he wouldn't be as implicated as manders and voxx).
    Now that he's being called out on avoiding responding to Zelderex he's making excuses for not responding to buy time.
    Does anyone want to show me how I'm wrong, or show me how these things add up to Iso being town?
    Posted in: Mafia
  • posted a message on [Mini Game] OFWGKTA Mafia- GAME OVER! Victory to MellowHype and L-boy yo!
    Quote from Voxxicus
    Because he popped in, and said nothing.

    He has given no reads or opinions on anything this game, where everyone else has at least posted some content.



    Because you've been fairly useless this game. You've done nothing other than tunnel into someone, with the justification that you are okay with lynching them because of a joke made during RVS. It's beyond absurd.

    I do like that you at least noted Dork Knight looking bad, admittedly.

    But I still think you are scum.
    Your tunnle vision is so bad that I think I'm completely wasting my time, but your entire thought process hinges on me being anti-town because I made this comment:

    (A picture of my fisrt podt this game)
    And everything else you've said is based on this "overreaction."  Even if it is a tell, it's far from set in stone.  Maybe try looking at things as though you don't know whether or not I'm town, because you don't.
    Posted in: Mafia
  • posted a message on Rofellos, Llanowar Emissary
    You can play it in your deck in EDH, but not as your general.
    Posted in: Market Street Café
  • posted a message on [M13] Trading Post, getting popular... will it go above $5?
    If this card gets really, really hot it might, outside chance, go up to two dollars. Sorry to burst your bubble.
    Posted in: Market Street Café
  • posted a message on Playset Cube
    Rune snag, squadron hawk.
    Posted in: The Cube Forum
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