Quote from thejaimster88 »Is it just me or does it seem like Nether Spirit and Endling got printed to oblivion in this set? While I opened two boxes and got only one a piece per box, any time I've bought a draft pack or random booster packs from an LGS, I always seem to get at least one of these two cards in the pack, or if I don't the friend who I'm with pulls them. I have like 6 of each of these cards and barely opened 12 loose packs after the 2 booster boxes. Please share whether or not this is happening to you too, I'm curious.
Quote from SavannahLion »LOL I understand.
We all have our desires to see the game do this or that.
I'm of the very strong opinion that aesthetics should never ignore function (and a bunch of other things). This comes from the near deadly (I would use another word, but then I might get a notice) experiences of trying to build a UI when your art designer thinks that moving 25px x 25px buttons are a good idea.
To be fair. WotC has moved to a preference for using a color indicator, instead of the frame, when cards care about color and there is no cost. They try anyways. JThat's why Glittering Wish doesn't ask for a Gold card. Technically, there is no such thing. You can't get Gold mana. Pink, sort of. Not Gold.
But I digress. Sometimes function has to precede form. I can easily and quickly flick through my deck for specific details such as gold or bi-color if that's what I want. Start mixing them up and that's another annoyance to deal with. As interesting as Dryad Arbor, any of the Future Sight, or the Amonkhet Masterpieces* are, they've introduced an additional layer to most games.
* To be clear. I don't have anything specific against any of the cards I pointed out. In a vacuum, cards like Future Sight ones look great... if the entire deck has the same frame. My problem was always in the larger context of the game where there is a completely different front, these cards flat out look awful and they interfere with gameplay in some cases. If WotC had printed the colors in reverse gold<->bi-color and the OP was hypothetically suggesting the opposite, my stance would be the same.
By the same token, I'm actually not a fan of the Legendary frames because WotC has failed to remain consistent with its use.
Quote from SavannahLion »Eerrr... the borders should remain consistent. Gold borders have a very distinct meaning different from the hybrid border in Magic and I do not care for changing the colors purely for "aesthetics" as you suggest. In other words, the borders have always had meaning and removing that meaning, however well intentioned, will just create another color fiasco.
Quote from Barachai »Covered up women doesn't mean they can't be beautiful; if there's something off about the art, I would suggest blaming something other than modesty: this would be like blaming a lack of candy for causing a poorly cooked meal.
Now to actually express some of my own opinion: I love the new direction away from bikini armor and towards actual armor/clothing, some cards just looked awkward, whereas the new look is awesome. OTOH I've been disappointed with the general look of some recent sets, and in the realm of fantasy I see no particular reason to make mundane what could be (unrealistically) beautiful.
As a related train of thought, I play this game to celebrate the beauty of its art, and agree that it could serve to be more beautiful than it has been lately.
Quote from Trancebam »Quote from IfhBiffEfreet »You couldn't be more correct. Exactly how so many of us feel. Those who don't simply weren't around then. Just compare these to what is getting put out now
As an artist, all I see in those images is a lack of skill. There’s bad proportions, no use of color theory, terrible composition. Just compare that Icy Manipulator to the art by Mark Zug. It’s virtually the same image, but with much better color theory. If you prefer the old, incompetent art aesthetic, more power to you. The art has immensely improved, though.
Oh, and I’ve been around since all of those cards came out. It’s not an age thing.
Quote from IfhBiffEfreet »You couldn't be more correct. Exactly how so many of us feel. Those who don't simply weren't around then. Just compare these to what is getting put out now
Quote from wazzdog66789 »Just wondering if anyone has a copy of this?
I need the advanced decklist for the 'fiendish nature' deck. It's only available in the booklet that came with the product.
Just to be clear, i'm not after the standard decklist for fiendish nature(what you get in the box) - this is easily accessible online. I'm after the ADVANCED DECKLIST.
Quote from drmarkb »
The ways in which I don't give a toss about the emotive core of the design are too numerous to mention, and that is probably true of most players in sanctioned events who want to play a game with tools to fight every strategy. You could call STP or FOW "my aunt Alice" and it is still getting played and nobody cares about the name, feel or emotive core. In Legacy you go from 0 or 1 counters to dead t2. It is a game, the game needs infect hosers that work at the speed of the formats in which infect is played, this could have been one of them. In the draft format Scars was an enormous flop because removing poison counters was not possible. The game dog should wag the flavour/flavor tail.
Quote from Buffsam89 »
I guess my point is this. If you buy/play/enjoy magic based solely on the art, then you probably aren’t the target audience, considering every set/plane/product has a different art direction.