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  • posted a message on Soul-Scar Mage, red 1 cmc rare
    I could see this in Skred Red easily.
    Posted in: The Rumor Mill
  • posted a message on From Hour of Devastation on, there'll be less Gatewatch Planeswalkers.
    Quote from orlouge82 »
    On the plus side, they finally printed some good Chandras (and one REALLY good Chandra) because of her joining the Gatewatch and getting so many new PW cards.


    Good Chandra was inevitable with Sam Stottard being a proponent for Big Red on the Magic team. Jam
    Posted in: The Rumor Mill
  • posted a message on Skred Red
    Quote from natesroom »
    I am first with keeping the deck mono red.. thats the appeal of it. I was just pointing out that gideon's emblem cant lose the game if you control him, really hurts, ad nauseum, and a few other decks that give us trouble... Thats whats so cool. 3 mana and instant emblem...

    theres always talks of splashing white or black... so i was just throwing it out there.


    WW is hardly splashing though. Hey... maybe this will work with Wildfire? Smile
    Posted in: Control
  • posted a message on Skred Red
    Quote from One_Man_Party »


    I would love to find a deck in modern that can play wildfire, but there just isn't enough, it doesn't fit skred, because skred depends on your land count, wildfire makes you sac lands as well, and if you had a scourge in play with out a relic on line it will put it in the grave.
    There just isn't enough synergy there. If you insist on playing this deck I would suggest cutting skred for roast or some other removal, and switching out Scourge for another threat. If only Modern had thran dynamo, or worn powerstone wildfire would be playable would be playable.


    Everflowing Chalice and Hedron Archive are almost as good as Worn Powerstone and Thran Dynamo.
    Garruk Wildspeaker, Kiora, Master of the Depths, and Ral Zarek can all help untap lands and artifacts in a deck playing Wildfire as well as Chandra, Torch of Defiance giving mana. Perhaps Drownyard Temple could take it to the point that I could update this janky standard deck I had many a season ago:
    Posted in: Control
  • posted a message on FETCHABLE Cycling Duals!
    Amulet of Vigor comes to mind here.
    Posted in: The Rumor Mill
  • posted a message on Mothership Info Dump - including mechanic info
    Quote from fbarok »
    Quote from zachawry »
    Embalm is cool but also depressing.
    It's essentially Flashback but for creatures instead of spells. Part of the continuing nerfing of spells in favor of permanents.


    No, it isn't, it's mostly flavor based and a realistic representation of how the concept of "embalming" can be represented as a mechanic.
    Anyway, the mummies being white is a controversial choice, in my opinion.


    Why is it controversial? What already has a handful of zombies and Breath of Life. It's hardly a stretch of flavor.
    Posted in: The Rumor Mill
  • posted a message on Return to Lorwyn?
    According to MaRo, no humans = no go, which means returning to Lorwyn is unlikely. (I fundamentally disagree with this btw, but not much to be done, unfortunately)


    So let the Humans (obviously our ... beloved Sweat Gatewatch,) visit Lorwyn and mix it up with their foreign presence.
    Posted in: Speculation
  • posted a message on Skred Red
    Roast can always be cast on your own Boros Reckoner too.
    Posted in: Control
  • posted a message on Pia's Revolution,Disallow,Battle at the Bridge,Dark Intimations
    Poor Cancel. Disallow continues the trend of allowing a hard counter costing 1UU to do a lot more than simply counter a spell.


    What's next a funeral for Hill Giant? Cancel is a crappy card that no one has nostalgia about.
    Posted in: The Rumor Mill
  • posted a message on Skred Red
    Woops please delete.
    Posted in: Control
  • posted a message on Skred Red
    Quote from ed06288 »
    Look at all these fools trying to build skred red now that it won a GP. When I would play this deck in between rounds of modern people would make fun of it. People are so fickle.




    Modern gamers have to be spoon-fed with what to play. "Net-Decking" has become the standard way to evaluate the meta in any game. Cards, MOBAS, fighting, whatever.

    EDIT: thanks for the spam warning for one single comment not insulting anyone in particular. You're doing God's work. (sarcasm)
    Posted in: Control
  • posted a message on Skred Red
    I feel like lists running 22 lands need a Jet or two.
    Posted in: Control
  • posted a message on Skred Red
    Quote from cksboy15 »
    It's hard trying to find room in Kevin Mackie's list fr a 23rd land and a second Chandra ToD, but what I did was cut a Stormbreath and his mainboard pyrite spellbomb forthem and it seems to test fine.
    My sideboard though is a little different.


    I'm kinda half tempted to cut the 3rd Rabblemaster for the 4th Drgaon's Claw to help the burn matchup a little more though, but it's been a side sideboard so far. I prefer Reverberate over Ricochet Trap since it's more useful in more matchups plus reverberating a Molten Rain is a fun thing to do from time to time.


    One the one hand I think we can get by with only two Rabblemasters. Pretty much every Skred sideboard I've seen with extra creature threats only had two other than the Obliterate and BIG RED versions with one Wurmcoil Engine or something like that. On the other hand Rabblemaster is good against a lot of different decks and I've been wanting to run three in the board for racing stuff like Tron.
    Posted in: Control
  • posted a message on Skred Red
    Quote from steven11788 »
    I never want any moon decks I'm playing to win, One step toward banning moon. Also did this gp stream anywhere


    https://www.twitch.tv/channelfireball/v/99439450
    Posted in: Control
  • posted a message on Skred Red
    Quote from vollick1979 »
    I thought Kevin took some strange lines in the semi-finals and the finals, but I'm guessing 18 rounds of magic had a lot to do with those decisions.

    I like a lot of Kevin's main deck, but I think 4 Pia and Kirans / 2 Stormbreath is a better place to start than 3/3.

    I noticed Rabblemaster came in against grixis in the finals but to me that seems like an extremely bad card against decks with terminate, bolt, snapcaster, etc. I know that Rabblemaster is supposed to come in against the combo decks that Skred can't otherwise interact with, but having only 2 Rabblemasters to bring in still means you're unlikely to see it.

    Also on the topic of Rabblemaster, if Rabblemaster is a card we bring in against the combo decks it makes more sense to run Simian Spirit Guides over Mind Stone as a way to get a turn 2 Rabblemaster or even a turn 2 Blood Moon.

    I saw Kevin's loss against UR Ascension (that matchup is probably like 90-10 in their favour) and I'm speculating that Kevin dodged Bant Edrazi completely in day 2.


    Mind Stone cantrips, can be sacrificed to Pia and Kiran, and we can cast Relic and Spellbomb off of it turn two. I have run a 2/2 split of MS and SSG and I think the cards are on perfectly even footing with each other for power level. In the end I don't feel like there are enough times where I want to burn a SSG to throw down a three drop on turn two to warrant running them over Mind Stone. Skred Red is a deck that spits in the face of deck shuffling, cheesy plays and blatantly OP combos and I think SSG is just a little too cheeky for us to even need in our deck.
    Posted in: Control
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