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  • posted a message on [[SCD]] Overrun
    I feel like in decks where overrun is used, overwhelming stampede will almost always be better, power creep has made it so i almost always have a 4+ power creature.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD][CUBE] Kenrith's Transformation
    one of the best things about beast within is turning a nonceeature into a creature. Turning nicol bolas, planeswalker into a useless 3/3 is its strength, not so much turning primeval titan into a 3/3.
    I’d say this doesn’t compare favorably to beast within as removal. The can trip does make it interesting though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Castle Embereth
    If it was truly only three mana I’d love this card, at four I think it’s too much, but I do rate this as best of the cycle.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD][CUBE] Castle Vantress
    I feel like there is one card every set that I completely disagree with the mtgs cube community. This is that card this set. I think that I would never want to spend 5 mana to scry 2 and the number of cards that would slot themselves in above this castle is astronomical. Blue utility lands like shell dock isle, blue man lands like the faerie conclave, blue utility lands like halimar depths, or academy ruins, or pretty much anything. This card gets a hot garbage/5 from me. If my control deck is using this ability, it’s already won, or my cube is the durdliest thing ever.
    Edit: my reading comprehension is bad, seems to be a middling consensus, but I think this is legitimately a bad card.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ELD][CUBE] Wicked Wolf
    I thought this gave you one food token on etb for some reason and was pretty hyped. Spoiler: it doesn’t. Questing beast killed any remaining hype I had for this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] [ELD] Embercleave
    Quote from steve_man »
    It's a super expensive combat trick that's always going to cast at least RR. If you're casting this for 2-3 mana in a red deck, you've probably already won.

    I disagree with this. In a vacuum, or in previous years I might agree, but looking at reds three drop section in particular in the past few years, we’ve got loads of token generators. Hanweir garrison alone makes this a 3 drop. Tokens have increased over the last few years and this might be a legitimate contender for cube. There are plenty of games I swing with a hanweir garrison and don’t autowin.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Glint-Horn Buccaneer
    Quote from dschumm »
    I think I might be excited about this thing if the rummaging didn't cost anything

    ah yes, I too wish I had a hastey creature with the attack trigger "Kill each opponent as long as my library is more than their life total."

    Thanks for the sarcasm, otherwise I wouldn’t have noticed the loot deals 1 damage! This actually has me thinking about testing it now. People were all excited about the new narset and wheel of fortune effects. This could be an absolute slam dunk in the right cube, and small powered 360s I feel like have the highest density of these effects.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M20] [CUBE] Includes and Testing Thread
    Voracious hydra
    rotting regisaur
    Hanged executioner
    Elvish reclaimer are cards I’ll test, not sure any will be around long term, but I’m glad because modern horizon hurts the bank, pulled Wrenn and six in my one draft, but those lands are expensive.

    I’ll miss you the spoiler season with you jerks though.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [M20] [CUBE] Includes and Testing Thread
    Man, there are some cards that are good enough for my cube, but none of them are exciting.

    I might end up playing Hanged Executioner and the newly revealed Apostle of Purifying Light.

    Cloudkin Seer is absolutely good enough, but I'm not sure I care enough to add it. Vampire of the Dire Moon will go in over Typhoid Rats at some point unless they print another strictly better deathtoucher I like better.

    The only card I'm mildly excited to try is Elvish Reclaimer. Since the pickings are so slim, this set will mostly pass me by.


    Only card I’m remotely interested in is elvish reclaimer too.
    Also sorin is on my, could be a good cube card one day. I honestly think he’s bonkers if we get some good vampires, but the chances of that happening aren’t super high.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Elvish Reclaimer
    Before modern horizons I wouldn’t have been interested, after modern horizons I am very interested
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Dread Presence
    Yeah, if you could get double triggers from fetchlands, I’d be super in on this. The damage trigger seems really nice in multiples, but restricted to swamps it’s just a mediocre mono-black payoff.


    [card] urborg, tomb of Yawgmoth [\card]
    You can Smile

    I don’t see this triggering more than a couple times in a normal game, not to mention it’s quite easy to remove.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Skin Golem
    Snow cards are really cool and I wish I could just run them, but running snow basics would cost a fortune, and houseruling is annoying when you don’t have the same consistent playgroup. Scrying sheets would have already made me run snow basics if I would ever.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Wren and Six
    Quote from FlossingSheep »
    Quote from Metamind »
    Crucible of Worlds didn't work for us (was only ever a two card combo with Strip Mine), and Ramunap Excavator has been on the chopping block for a long time and only recently saw some significant play. I don't think Wren is better than those two cards.
    With Blast Zone, a new fetch and 5 new Horizon lands they are better than ever, but I am still unlikely to play Wren before Crucible.


    Wait, do you sincerely think Ramunap Excavator is better than a 2mana planeswalker that is a crucible effect and a pinger?

    The fact that redundancy doesn’t make this useless is itself a gigantic plus in comparison to those cards. If I have ramunap and crucible I have one dead draw. If I have wren and crucible I don’t.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Hexdrinker
    Quote from L4ragorn »
    Got to test this today in a Green White Aggro Deck.
    I played around 18 games with the deck.

    Hexdrinker was easily the best card in the deck. Often the best line was to simple play it, and level it as fast as possible, and watch the opponent die. Dropping this on an already developed board and directly leveling it to level 3 was also highly relevant. Knowing which removal spells your opponent plays obviously makes the decision when to level a lot easier.
    The reaction of my playgroup was mostly "damn is this pushed", if you ever had to play against TNN + any clone you can imagine how such a game plays out.
    I can easily see first picking this card and being pulled into green by it.

    (For reference I play a 405 card cube that plays anything powerful besides: AB Moxen, Black Lotus, Sol Ring, Mana Crypt, Time Walk and Ancestral Recall)


    I think it’s an autoinclude at every size regardless of if you run green aggro, but dang this review is hyping me up even more.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Tectonic Reformation
    In smaller cubes the graveyard land package is getting a significant bump with this set. Wren and six as well as the 6 sac lands, could some of those land graveyard matters cards be worth looking at again, or were they bad even when enabled?
    Posted in: Cube Card and Archetype Discussion
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