Quote from Kazral »Looks like I actually need 13 white and 13 black sources (and 20 colored lands total) to reliably hit BW on turn 2. The only way I see to achieve this is to cut out my tectonic edges, but that feels really bad. The mana denial plan is extra important without eldrazi to hasten the clock! Maybe I have to look into using a third dual land like caves of koilos? But that breaks the math of having 20 colored lands
And now I'm finding I can't hit that 20 mark at all. Even after going to 23 lands. Are we allowed to consider aether vial here to help us cheat our mana? I thought cutting the eldrazi would improve my manabase D:
Quote from Gandorious »So I am kinda new to this deck and haven't really been to my LGS since the unbanning of bloodbraid elf and jace. In the event that the store is rampant with Jund, what are some cards that I could look into adding to my main/side to increase my chances. Right now I am running just a mono white D&T that i have playtested some online, but haven't really been able to do well against jund.
Quote from Ashiok »Hummm, not sure if I fully grasp this point.
Quote from MeetJSquared »Does the prevalence of BBE decks give enough of a reason to maindeck Mirran Crusaders again? And does the expectation of more Kommands warrant taking Copter out?
Quote from xotug »Right now, with Jace and BBE roaming free, I would go with 2 Revoker and at least 2 Mirran in the main and also be conscious that K-Command destroys us so we have to minimize the targets for it. So, Copters out.
I would put the selfless to the side and keep an eye on Mark of Asylum if the bolt presence go nuts.
Quote from Underused Cards »Is the G/W version with Ramunap Excavator any good? Or it's better to use a completely different deck if I want to do that strategy??
Quote from purklefluff »just in case anyone's thinking of running spot removal and discard - this would give your opponent lots of things to bring back with a living end.
your removal of choice should exile if possible. Path to Exile is probably the most suitable.
also, as this is a combo deck it would probably benefit the strategy to make the mana curve a bit leaner, maybe drop those Disallows for a mix of Spell Snare, Spell Pierce and maybe a single Dispel. this allows you to not only put the brakes on very fast aggressive strategies but it would allow you to protect your As Foretold very early in the game, or force it through an early counterspell. These cheaper pieces of interaction would also come online quicker as As Foretold picks up counters.
just a few thoughts.
Quote from Morcrux »...I'd like to point out that in a meta which is saturated with mainboard Kolaghan's Command (like mine), I think Serra Avenger is the better choice. Killing a creature + Copter in response to crew sets you back 3 creatures for a turn, which is backbreaking to say at least.
Having a Vial destroyed on the other hand isn't that much of an issue since you've probably already made value out of it, or drew it as a bad late-game topdeck.
Quote from deathandcatmix »Almost every creature deck I competitively played with in the last 6-8 months have had Smugglers Copter in them. I have top’d in all those tournaments. Not trying to provoke ego here but showing my level of certainty with copter.- Easy to cast
- filter bad draws and loot non-relevant draws (late game vial and repeat Thalia)
- survives wipes
- safest turn to drop against removal heavy decks.
- greeeat against affinity
- great for digging for sb cards in grinch match ups.
The list goes on but those are major components for a large tournament where variance will be expected. Understanding how card variance happens over a larger sample size will help you understand that more chances of drawing cards and smoothing variance out will be a shoe in overnight something like Serra avaenger.
If you want some detail, message me on twitter (deathandcatmix) and I’ll do my best to support your list!