Quote from Trick01Exactly. The card sucks, its just a measly bad pick for limited, and seeing god knows how many pages of "blue is dead boohoo" and "suck it up, blue needs to be crap" is retarded.
Quote from Pizzabagelthis one might take Progenitus's slot after it rotates out of standard. It does bother me that Vampire Nighthawk takes this guy out though...big time.
Incase you didn't notice, he (or she?) he pro colors. So unblockable unless u have some colorless cards laying around
Quote from darkmage24
however, mono-white is not unwinnable, or even a problem matchup. sledge on knight of the reliquary should do the trick. you can use tectonic edge to kill emeria, and when he wraths you, just fetch sejiri steppe.
Quote from sadams252Just a thought though this might sound like a terrible idea but there are only 9 red cards in the whole deck 5 are simple to replace.
3 bolts = 3 more paths
2 ajani vengeant = 2 garruk
4 BBE = 4 Baneslayer Angel
Quote from OrarkCrayPeople are getting smart. They'll harms way that ***** onto your threats.
yes, but hes a TERRIBLE cascade.
Quote from WhatGoodCounterspells???Ok i kinda agree with you there, though the main reasoning with the KotR attacking is the Hypothetical "Your Opponent is at 4 life, you have a 4/4 and a mageslayer, and your opponent has a Baneslayer". I think you might be right about it being a dead card too often, though I think I might do some testing to see if as a singleton it can have any impact against RUW control or any other decks with Wall.
Quote from magirockerTBH, they are:
People arguing that decks like RDW should run only mountains as their manabase should go take their deck and go win some tournaments, if it is so clearly better than the alternative (note: the alternative which is what is currently winning, all the time). Or just get together both versions of the decks, one with fetches and one without, and match them up. I guarantee that the number of games the fetchland deck loses because of the 1-2 points lost while fetching will be less than the number of games won due to overall better and more consistent draws.