Crash Test Apes1WU
Creature - Apes (U)
Crash Test Apes enters the battlefield with 3 time counters.
At the beginning of your upkeep remove a time counter from Crash Test Apes.
If you can't remove a time counter, Crash Test Apes gain flying, +1/+1 and trample until end of turn. Sacrifice Crash Test Apes at the end of turn.
2/2[/card] "Only the Simic could do such experiments, We have to work with goblins" - Tibor
In this game the player before you names a super hero and you turn that super hero into a MTG card.
Remember that you may use super heroes and any other element from the comic book world. Like planeswalker you may have different versions of the same character.
Let's start with the greatest:
Superman, Man of Steel1WUR
Legendary Creature - Hero (R)
Flying
Exile a card in your hand: Superman is invulnerable until end of turn.
4/4 Up, up and away.
Desert Caravan2WW
Creature - Human Nomads (U)
Protection from Red
Creatures that attack or block with Desert Caravan gain protection from red until end of turn.
2/4 The caravan protects all those who travel with them.
Next: Dead Phyrexian Harness the Sun Scornful Volunteer
Arcel - Very nice variant on bloodthirst. The ability feels more white than red.
Asrama - It seems you have just simplified the wording for banding. Seems like the same mechanic.
maximumbuttitude - Very nice variant on Provoke. Very nice and interesting effect that goes into the opposite of the original and still seems interesting.
Prophylaxis - Very nice twist on the ability. Even when it was just improved just a bit it feels relevant.
Random_Nation - Very nice mechanic. The cost seems balanced taking into account the need of a creature dying.
Scuba - Very nice twist on the shadow mechanic. The mechanic seems a bit powerful as you select the creatures to gain the ability and that could make a big difference if done each turn at common. I guess the mechanic should have a "until end of turn." to make it balanced.
KarmicNoose -
Maokun - Nice twist with the mechanic, a very interesting way of doing reverse suspend and make it look innovative.
One Falls2B
Sorcery (U)
Target opponent sacrifices a creature.
///////////////////////////// One Rises2B
Sorcery
Return target creature card from your graveyard to your hand. You gain two life.
Next:
Life Totem
Tablet of Thunders
or
Spellsprite
Roh'O the Hesitant2RR
Planeswalker - Roh'O
[+1]: Target opponent sacrifices a permanent, unless he have you add RR to your mana pool.
[-2]: Roh'O deals 3 damage to target creature or opponent, unless that opponent discards 3 cards at random.
[-3]: Target opponent sacrifices all non land permanents he controls, unless Roh'O deals 2 damage to him for each non land permanent that opponent controls.
[3]
IIW: Make an Avengers superhero into a MTG Card. (Avengers List:Link)
Minotaur Brawlers2RR
Creature - Minotaur Warrior (C)
Assault 3 (If at least 3 creatures you control are attacking, you may pay this creature's mana cost and put it onto the battlefield tapped and attacking. If you do, put a +1/+1 counter on this creature.)
3/3 They are the best at hitting stuff.
Spiritual Metamorphosis :2mana::symwb::symwb:
Instant (U)
Whenever target creature you control dies, you may return a creature card in your graveyard with converted mana cost equal or less than the target creature to the battlefield. We don't know who's ears our prayers reached, but the miracle happened.
Mana Infusion1GG
Enchantment - Aura
Enchant Creature
Enchanted creature gains +1/+1 for each mana it its controller's mana pool. Mana empowers all, including my soul and my power.
Gorehorn Minotaurs2RR
Creature - Minotaur Warrior (c)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3/3 Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
Alternate Sources2:symgr::symgr:
Sorcery (U)
For each land target opponent controls add one mana of a color that land could produce to your mana pool. In times of need, any chance to ensure our survival must be taken.
Evolutionary Shock2UG
Sorcery (R)
Exile target creature you control. Search your library for a creature card with the same creature type as the exiled creature. You may put that card onto the battlefield without paying its mana cost. Shuffle your library. Even in the simple forms of life, there is a chance for something greater.
Convert to the Darkness2BBB
Sorcery (R)
As an additional cost to cast Convert to the Darkness pay X life.
Gain control of target creature you don't control. Untap that creature and put X +1/+1 counters on that creature.
That creature is black in addition to its colors.
Commander's Influence3:symwg::symwg:
Enchantment - Aura
Enchant Creature
Whenever a creature token enters the battlefield, put a creature token that is a copy of the enchanted creature under your control.
Sacrifice Commander's Influence: All creature tokens are indestructible until end of turn. Every one in the army tried to be just like his commander.
Commander's Influence3:symwg::symwg:
Enchantment - Aura
Enchant Creature
Whenever a creature token enters the battlefield, put a creature token that is a copy of the enchanted creature under your control.
Sacrifice Commander's Influence: All creature tokens are indestructible until end of turn. Every one in the army tried to be just like his commander.
IIW: A Legendary creature for any of the remaining Clans of Ravnica.
Creature - Apes (U)
Crash Test Apes enters the battlefield with 3 time counters.
At the beginning of your upkeep remove a time counter from Crash Test Apes.
If you can't remove a time counter, Crash Test Apes gain flying, +1/+1 and trample until end of turn. Sacrifice Crash Test Apes at the end of turn.
2/2[/card]
"Only the Simic could do such experiments, We have to work with goblins" - Tibor
Remember that you may use super heroes and any other element from the comic book world. Like planeswalker you may have different versions of the same character.
Let's start with the greatest:
Superman, Man of Steel 1WUR
Legendary Creature - Hero (R)
Flying
Exile a card in your hand: Superman is invulnerable until end of turn.
4/4
Up, up and away.
Next: Batman
Creature - Human Nomads (U)
Protection from Red
Creatures that attack or block with Desert Caravan gain protection from red until end of turn.
2/4
The caravan protects all those who travel with them.
Next:
Dead Phyrexian
Harness the Sun
Scornful Volunteer
Arcel - Very nice variant on bloodthirst. The ability feels more white than red.
Asrama - It seems you have just simplified the wording for banding. Seems like the same mechanic.
maximumbuttitude - Very nice variant on Provoke. Very nice and interesting effect that goes into the opposite of the original and still seems interesting.
Prophylaxis - Very nice twist on the ability. Even when it was just improved just a bit it feels relevant.
Random_Nation - Very nice mechanic. The cost seems balanced taking into account the need of a creature dying.
Scuba - Very nice twist on the shadow mechanic. The mechanic seems a bit powerful as you select the creatures to gain the ability and that could make a big difference if done each turn at common. I guess the mechanic should have a "until end of turn." to make it balanced.
KarmicNoose -
Maokun - Nice twist with the mechanic, a very interesting way of doing reverse suspend and make it look innovative.
1. Maokun
2. maximumbuttitude
3. Random_Nation
Sorcery (U)
Target opponent sacrifices a creature.
/////////////////////////////
One Rises 2B
Sorcery
Return target creature card from your graveyard to your hand. You gain two life.
Next:
Life Totem
Tablet of Thunders
or
Spellsprite
Planeswalker - Roh'O
[+1]: Target opponent sacrifices a permanent, unless he have you add RR to your mana pool.
[-2]: Roh'O deals 3 damage to target creature or opponent, unless that opponent discards 3 cards at random.
[-3]: Target opponent sacrifices all non land permanents he controls, unless Roh'O deals 2 damage to him for each non land permanent that opponent controls.
[3]
IIW: Make an Avengers superhero into a MTG Card. (Avengers List:Link)
Then new creature:
Minotaur Brawlers 2RR
Creature - Minotaur Warrior (C)
Assault 3 (If at least 3 creatures you control are attacking, you may pay this creature's mana cost and put it onto the battlefield tapped and attacking. If you do, put a +1/+1 counter on this creature.)
3/3
They are the best at hitting stuff.
Instant (U)
Whenever target creature you control dies, you may return a creature card in your graveyard with converted mana cost equal or less than the target creature to the battlefield.
We don't know who's ears our prayers reached, but the miracle happened.
Enchantment - Aura
Enchant Creature
Enchanted creature gains +1/+1 for each mana it its controller's mana pool.
Mana empowers all, including my soul and my power.
Gorehorn Minotaurs 2RR
Creature - Minotaur Warrior (c)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3/3
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
Sorcery (U)
For each land target opponent controls add one mana of a color that land could produce to your mana pool.
In times of need, any chance to ensure our survival must be taken.
IIW: A new Boros legendary creature.
Sorcery (R)
Exile target creature you control. Search your library for a creature card with the same creature type as the exiled creature. You may put that card onto the battlefield without paying its mana cost. Shuffle your library.
Even in the simple forms of life, there is a chance for something greater.
Sorcery (R)
As an additional cost to cast Convert to the Darkness pay X life.
Gain control of target creature you don't control. Untap that creature and put X +1/+1 counters on that creature.
That creature is black in addition to its colors.
Enchantment - Aura
Enchant Creature
Whenever a creature token enters the battlefield, put a creature token that is a copy of the enchanted creature under your control.
Sacrifice Commander's Influence: All creature tokens are indestructible until end of turn.
Every one in the army tried to be just like his commander.
Enchantment - Aura
Enchant Creature
Whenever a creature token enters the battlefield, put a creature token that is a copy of the enchanted creature under your control.
Sacrifice Commander's Influence: All creature tokens are indestructible until end of turn.
Every one in the army tried to be just like his commander.
IIW: A Legendary creature for any of the remaining Clans of Ravnica.