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  • posted a message on Bomb Dependence of the Sealed DGM Format
    I was wondering what everyone's opinion was on the bombiness of the Sealed format.

    I noticed that most sealed games that I played weren't decided by a consistent aggro strategy or cohesive flier/evasion attack, but by board stall, then dropping bombs (Baron, Pontiff, Advent of the Wurm, Progenitor Mimic, Savageborn Hydra, Ready // Willing, and Ætherling.

    Now I understand most sealed formats are somewhat reliant on bombs, but DGM seems more bomby than most.
    Posted in: Limited Archives
  • posted a message on How ridiculous is this?/Do you have a favorite card?
    Incoming Vizzerdrix guy


    I have a page of Lightning Bolts from a bunch of different printings. Makes me happy whenever people flip to that page.
    Posted in: Magic General
  • posted a message on SB options for G/U Tempo?
    Hard Counters for the Control matchup
    Dissipate
    Negate
    Dispel

    More Bounce for decks more agressive than you
    Silklash Spider
    extra copies of bounce
    Thragtusk
    Posted in: BW Tokens
  • posted a message on Wedge Ultimatums
    I would go with: Tap all lands or creatures target opponent controls. They don't untap during the next untap step. ~ deals 1 damage for each tapped permanent that player controls. Remember these things have really had mana costs and a CMC of 7. You do want to make them strong enough for people to want to play them.
    Posted in: Baseless Speculation
  • posted a message on Wedge Ultimatums
    Cruel Ultimatum
    Brilliant Ultimatum
    Violent Ultimatum
    Titanic Ultimatum
    Clarion Ultimatum

    While these cards had different roles in Standard and other formats, they sort of embody EDH philosophy - create fun interactions for large mana costs (Cruel Ultimatum less so)

    Do you want them to print Wedge Ultimatums?
    What would you want the Wedge Ultimatums look like?
    Posted in: Baseless Speculation
  • posted a message on YMTC 19: Fang of Numai
    The only issue that I have is it being uncommon. It should be rare so it doesn't mess up too many limited games. Uncommon allows you to make decks with a lot of reach in black.
    Posted in: Card of the Month
  • posted a message on Off Topic: Land Ho!
    You can do some crazy things with lands, but every time they have tried to balance them, they have broken the format. I don't want lands to dominate a format like tolarian academy, but I'd like to see lands diversify.

    Thundering Canyon
    Land (R)
    tap Add R to your pool.
    When ~ etb, untap all mountains you control.
    At the end of the turn, destroy all mountains you control.

    A rush of destruction, then silence.

    Creeping Forest
    Land (R)
    tap, Add G to your pool.
    At the begining of your upkeep, put a vine counter on target land.
    Lands with vine counters are basic forests.

    Ghostly Canopy
    Land (R)
    At the beginning of your upkeep, return all lands exiled with ~ to play.
    Pay 1 life tap, Add G,B, orW to your pool.
    At the end of your turn, exile all your lands.
    Posted in: Articles
  • posted a message on [Q+A] Are there any non-white permanents with CMC < 5 that trump Mirran Crusader?
    Quote from Levgre
    Can't wait till Mirran Crusader rotates, although most likely there will be something else oppressive to take its spot.


    Oh, you mean geist?
    Posted in: Standard Archives
  • posted a message on [Developing] Mono-Black Pod
    then they path your guy. Better just run jund, that way you can run 4x BBE
    Posted in: New Card Discussion
  • posted a message on DKA Gameday promos
    TANK!

    In front of the tank is a smoker.
    EDIT - of course, the monster behind the tank is terrifying.
    Posted in: The Rumor Mill
  • posted a message on [SCD] Sword of Feast and Famine in the SB
    It's also very strong against UB and solar flare. It transforms even a Moorland Haunt token into a spectre which leaves countermagic up.
    Posted in: Standard Archives
  • posted a message on [Sideboarding] General
    Don't bring dismember in against WRR.

    Dismember against U/W humans is also suspect, considering the only thing you want to dismember is Hero.
    Posted in: Standard Archives
  • posted a message on How important is the humans matchup?
    Humans is definitely t1. I'd be very cautious playing a deck that autoloses the matchup.
    Posted in: Standard Archives
  • posted a message on [Q+A] U/W Humans' worst enemy?
    Whenever I sit down against a ub player. I literally stand up in 10-15 minutes because i've won. Mirran crusaders and geists demand a fast bsz, and honor of the pure is a preemptive counterspell against curse of death's hold, and a preemptive force spike against bsz. Even if they board wipe, you can grind them out with spirits. Oring relic warder and fiend hunter hit their finishers, abolisher and thalia interfer with their game plan, and hero demands spot removal. Feast and famine, if you are running it, is just icing on the cake. Other swords finish the game just as fast.

    Your deck is made to beat ub. They try to side out dissipates, but sac effects are countered with doomed traveller, and spot removal doesn't hit the t3 beaters. Their mana leaks get streched too thin.
    Posted in: Standard Archives
  • posted a message on [Variant] I beseech you all to consider mono-white
    Just to show you the power of moorland haunt, I won through 2 timely reinforcements and 2 day of judgments solely due to the power of 1 honor of the pure and 1 moorland haunt.

    Your list would fold to 1 wrath, let alone 2. And you have to add 2 more heroes in order to make this deck viable. Also some midnight haunting and maybe gather the townsfolk.
    Posted in: Standard Archives
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