Harsh Scrutiny was my MVP of the day. Ripping out hard to handle threats like Bristling Hydra, Avacyn, even Torrential Gearhulk. It's almost never a dead draw because even control decks play 4x Spell Queller and Gearhulks. The Scry 1 also helps to smooth draws.
Scrapheap Scrounger combined with Ruins of Oran Rief is a very annoying recursive threat.
Turn 2 Fatal Push into Bone Picker is immense pressure for the opponent.
Overall, the deck runs really smooth and has no mana problems.
Jeskai are monks, so they get a Mystic Monastery (looks a lot like Potala Palace in Lhassa, incidentally)
Mardu are the equivalents of Mongols, so they get a Nomad Outpost.
The Temur RUG are fierce, rugged survivors that live in the harsh arctic environments of Tarkir and have constructed many of their structures out of the bones of the ancient dragons
I'm guessing something to do with savagery and wilderness and the arctic. They look very similar to the Kaluak in WoW.
Mardu is centered in R, which is the traditional color for speed, and is also known as the Speed of the Dragon.
Their cards will be in R, RB, and RW. Their cards will not be in WB
Boros (RW) and Rakdos (RB), on their own, have always been known for speed and aggression. Orzhov (WB), on the other hand, is not. Thus it makes sense for Mardu to have R as a main color instead of W
+1 Up to one target creature you control gains +1/+1 and First Strike until end of turn
-2 Put a +1/+1 counter on each creature you control, then put a loyalty counter on each other planeswalkers you control
-7 You get an emblem that says "If you or a planeswalker you control were to take damage, prevent all but 1 of that damage"
Your list is certainly more Jund Midrange than it is monsters. None the less I like it. I like a good Jund list. I myself have been working on a Jund Midrange list all week in preparation for some upcoming tournaments. But after my success with Jund monsters at game day I think Monsters may just be the viable variant of the Jund colors. We had a sweet midrange jund last year. It's only fair we have a more aggressive iteration this time around.
That said though. I was thinking maybe if I played a more removal heavy preboard variant then maybe it may be possible to play a more midrange list.
I find that the removal heavy Jund deck has a better matchup against Brave Naya and Naya hexproof as compared to the one with Ghor Clan Rampagers. Being able to field the full playset of Abrupt Decays and Putrefys works great vs the aggro decks.
Very happy with the addition of Vraska and Golgari Charm to the mainboard. Vraska especially seems much better in the current meta than the previous ISD-RTR standard. Being able to kill, well, anything from a rival Polukranos to Elspeth to Assemble the Legion is great flexibility.
4 Aether Hub
3 Ruins of Oran-Rief
2 Blighted Fen
15 Swamp
Spells
4 Harsh Scrutiny
4 Fatal Push
3 Grasp of Darkness
1 Ruinous Path
1 Aethersphere Harvester
1 Skysovereign, Counsul Flagship
4 Gifted Aetherborn
4 Scrapheap Scrounger
4 Glint Sleeve Siphoner
4 Bone Picker
4 Thought-Knot Seer
2 Reality Smasher
2 Yahenni's Expertise
2 Kalitas, Traitor of Ghet
4 Transgress the Mind
2 Ruinous Path
2 Ob Nixilis, Reignited
2 Bearer of Silence
1 Reality Smasher
Harsh Scrutiny was my MVP of the day. Ripping out hard to handle threats like Bristling Hydra, Avacyn, even Torrential Gearhulk. It's almost never a dead draw because even control decks play 4x Spell Queller and Gearhulks. The Scry 1 also helps to smooth draws.
Scrapheap Scrounger combined with Ruins of Oran Rief is a very annoying recursive threat.
Turn 2 Fatal Push into Bone Picker is immense pressure for the opponent.
Overall, the deck runs really smooth and has no mana problems.
Sorin can kill any creature up to 6 toughness and Chandra can wipe the board for 4.
Utter End...could probably drop a Drown in Sorrow, depends on how many players in my meta play aggro.
Here's the deck I was using...
4x Courser of Kruphix
2x Herald of Torment
4x Siege Rhino
2x Wingmate Roc
2x Hornet Queen
2x Sorin, Solemn Visitor
1x Ajani Steadfast
2x Elspeth, Sun's Champion
4x Thoughtseize
2x Drown in Sorrow
2x Hero's Downfall
1x Utter End
4x Abzan Charm
3x Sandsteppe Citadel
4x Temple of Malady
4x Llanowar Wastes
3x Caves of Koilos
3x Windswept Heath
1x Temple of Silence
2x Plains
2x Forest
1x Urborg, Tomb of Yawgmoth
1x Mana Confluence
2x End Hostilities
2x Duneblast
2x Mistcutter Hydra
1x Utter End
2x Glare of Heresy
2x Erase
2x Bile Blight
Herald of Torment was excellent all day. Bestowing a Siege Rhino is a very fast clock.
Ajani Steadfast also did good work, 5/6 First Strike, Lifelink, Vigilance, Trample is impossible for aggro decks to handle.
I'd like to bump up Utter End to a 2 in the mb, and squeeze in a Whip of Erebos somewhere.
Jeskai are monks, so they get a Mystic Monastery (looks a lot like Potala Palace in Lhassa, incidentally)
Mardu are the equivalents of Mongols, so they get a Nomad Outpost.
The Temur RUG are fierce, rugged survivors that live in the harsh arctic environments of Tarkir and have constructed many of their structures out of the bones of the ancient dragons
I'm guessing something to do with savagery and wilderness and the arctic. They look very similar to the Kaluak in WoW.
Take Mardu (RBW) for instance.
Mardu is centered in R, which is the traditional color for speed, and is also known as the Speed of the Dragon.
Their cards will be in R, RB, and RW. Their cards will not be in WB
Boros (RW) and Rakdos (RB), on their own, have always been known for speed and aggression. Orzhov (WB), on the other hand, is not. Thus it makes sense for Mardu to have R as a main color instead of W
Core:
4x Elvish Mystic
4x Sylvan Caryatid
4x Courser of Kruphix
4x Polukranos
1-2x Nissa, Worldwaker
Splash W:
Devouring Light
Elspeth, Sun's Chosen
Banishing Light
Splash B:
Thoughtseize
Hero's Downfall
Silence the Believers
Garruk, Apex Predator
Splash R
Xenagos, the Reveler
Stormbreath Dragon
Brimaz is one card I think will rise after rotation. At present there's just too many ways to kill him.
Abrupt Decay - gone
Mizzium Mortars - gone
Ultimate price - gone
Putrefy - gone
Doom Blade - gone
Detention Sphere - gone
Post rotation removal that can kill Brimaz:
Hero's Downfall
Devouring Light
Banishing Light
Pillar of Light
Silence the Believers
+1 Target Darksteel Citadel turns into a 4/4 creature with Trample. It is still a land
+1 Put Polukranos onto the battlefield from your hand
+1 Up to one target creature you control gains +1/+1 and First Strike until end of turn
-2 Put a +1/+1 counter on each creature you control, then put a loyalty counter on each other planeswalkers you control
-7 You get an emblem that says "If you or a planeswalker you control were to take damage, prevent all but 1 of that damage"
4
2x Scavenging Ooze
4x Centaur Healer
4x Nylea's Disciple
4x Blood Baron of Vizkopa
So that's GWB colors.
Removal
4x Abrupt Decay
4x Hero's Downfall
Mana Dorks
4x Elvish Mystic
4x Sylvan Caryatid
Add 24 lands and 6 other cards to taste, no idea if this works btw, but it'll definitely give aggro decks fits
I find that the removal heavy Jund deck has a better matchup against Brave Naya and Naya hexproof as compared to the one with Ghor Clan Rampagers. Being able to field the full playset of Abrupt Decays and Putrefys works great vs the aggro decks.
1 Scavenging Ooze
4 Sylvan Caryatid
3 Courser of Kruphix
4 Polukranos, World Eater
4 Stormbreath Dragon
4 Domri Rade
3 Xenagos, the Reveler
2 Vraska, the Unseen
3 Blood Crypt
4 Overgrown Tomb
4 Stomping Ground
4 Temple of Abandon
4 Temple of Malady
3 Temple of Malice
2 Abrupt Decay
2 Golgari Charm
2 Putrefy
1 Hero's Downfall
2 Putrefy
2 Hero's Downfall
2 Rakdos's Return
2 Sire of Insanity
2 Mistcutter Hydra
1 Scavenging Ooze
2 Gaze of Granite
Very happy with the addition of Vraska and Golgari Charm to the mainboard. Vraska especially seems much better in the current meta than the previous ISD-RTR standard. Being able to kill, well, anything from a rival Polukranos to Elspeth to Assemble the Legion is great flexibility.
The ETB effect would make it a fine tempo play in Mono-U