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  • posted a message on Banned and restricted announcement next week
    Quote from seilaoque »
    well, yeah, good answers DO ruin formats.
    make answers too good and then the format becomes a control fest and no one plays big threats anymore because they will pay 5 mana for their card just for it to be dealt with a 2 mana spell before they untap with it in play and net any value out of it.
    awesome answers will warp the entire format around them, pretty much like Force of Will does with eternal formats.
    in legacy over half of the competitive decks are running 4 FoWs, so unless you have pretty big reasons (or awesome ways to protect them) that puts every larger threat in check.....
    having your 5 drop countered by a "free" FoW in legacy without netting any value out of it regularly means defeat because you pretty much will have lost both your biggest threat and an entire turn.


    I highly disagree with this assessment. Do you believe that Legacy is a "ruined" format because a lot of decks run Force of Will? If anything, Force acts as a safety net that keeps the format in check. Legacy is a format where many threats don't take the form of beefy creatures; they take the form of a reanimation spell targeting Griselbrand, or a game-winning Doomsday pile, or a critical mass of spells that finish with a tutor or wish for Tendrils of Agony. If Force didn't exist, the format would most assuredly consist nearly entirely of turn 1 or 2 combo decks and meta-specific anti-combo decks.

    Quote from seilaoque »
    that said.... I still think is a lot better to have awesome answers putting every big threat on check than letting threats run rampant because no one can answer them properly.
    hell, at this day and age, a TON of matches are simply decided by the coin flip that decides who goes first.
    a ton of decks wouldn´t have a proper answer that doesns't cost their entire turn for a turn 2 Lotus Cobra while on the draw, thus having no way to deal with said cobra before the dude on "play" untaps with it and does silly things.

    well, I do think better answers are needed for standard if they're going to keep printing this absurd threat power level, but this have to be done carefully to put the threats in check and not simply make them unplayable because none of them will stay a single turn on the battlefield.


    I do agree with all of this, though.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Full set reveal
    Quote from EasyLover »
    There are only 3 inscription cards.
    Red & white one missin. Why ?


    I scrolled down to say exactly this.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Wayward Guide-Beast— Weibo preview
    Quote from Ryperior74 »
    come on, how are you getting Valakut active while returning a land to your hand every turn?
    On 7+ mana, can't you do anything better than try to connect with a 2/2?
    This is aggro and nothing else.


    it’s when we get to that point

    And plus you already forgot Valakut is used in modern with Scapeshift


    And why would Scapeshift decks run this card instead of a card that contributes to its primary gameplan, which is to put more lands into play?
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Base Camp— SyFy preview
    Yeah, I don't think it would have been that problematic to have this enter untapped.

    Quote from Ryperior74 »
    Ok this is just sad

    its a great land and all because it enters tapped your not putting it in tribal decks

    VAST MAJORY OF LANDS IN CASUAL/BATTLECRUISER EDH DECKS COME IN TAPPED!


    That doesn't make them good
    Nor does it make taplands a good deckbuilding decision

    You know what else you could put in tribal decks?
    Almost any 5 color land that enters untapped
    City of Brass
    Mana Confluence
    Cavern of Souls
    Unclaimed Territory
    There are tons of others
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Inscription of Insight— GameSpot preview
    You read the abilities and they seem decent. Then you see the kicker cost and wonder if it's worth it. And then it hits you that it's a sorcery.


    My thought process was the exact opposite, actually

    “Oh, it’s a sorcery”
    “I wonder if that kicker cost is worth it”
    “Huh, those abilities seem decent”
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 9/7— Forsaken Monument
    Quote from Ryperior74 »
    Wait wait wait

    maro tricked us

    An artifact granting +2/+2 to a subset of creatures that first appeared in Alpha


    It’s nothing more than colorless creatures that’s every creature


    But it is a subset of creatures that first appeared in Alpha Wink
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Maddening Cacophony— ChannelFireball preview
    Maddening, eh? Here’s a popular verse.

    “Ja’hnmadden ja’hnmadden ja’hnmadden aeiouaeiouaeiouaeiou brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr”

    But in all serious, mill decks will really appreciate this as a flexible early game play or late-game mass mill. Seems fun.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] "Cragframe Baloth"— Meristation preview
    Eh, seems boring. It doesn't have an evasion ability to push damage through, and it's not a great rate whether it's kicked or unkicked.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] - Expeditions have returned!
    Quote from Max Rebo »
    We also have the 5 Battlebond lands, Prismatic Vista, Wasteland and Cavern of Souls.
    I just want to know what the OTHER 12 are since the numbering is up to 30.
    Plus more clarification on where and how often they can be found


    Well, we know that Ancient Tomb will be one of them.
    Posted in: The Rumor Mill
  • posted a message on The sets of 2021
    Quote from DJK3654 »
    Quote from foam_dome »
    Did they officially state that enemy fetchlands would be in Modern Horizons 2? Because they have stated that Modern Horizons sets are going to be devoted to printing new cards for Modern, and for new-to-Modern reprints. Enemy fetchlands check neither of those boxes.

    In the announcement video the only thing they said about MH 2 other than it would have MH type stuff in it was that it would have the enemy fetchlands at rare.


    Ah okay, I didn't get around to actually watching the video until now, lol.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] - Expeditions have returned!
    I believe these were posted in the Preview Stream thread. I definitely think this is the first thread dedicated to the expeditions, though, so I'd say this thread is worth keeping around.
    Posted in: The Rumor Mill
  • posted a message on The sets of 2021
    Did they officially state that enemy fetchlands would be in Modern Horizons 2? Because they have stated that Modern Horizons sets are going to be devoted to printing new cards for Modern, and for new-to-Modern reprints. Enemy fetchlands check neither of those boxes.
    Posted in: The Rumor Mill
  • posted a message on Where to find zendikar rising Previews
    Quote from Flamebuster »
    Have to say I'm not surprised ppl like DesolatorMagic didn't get anything. That guy rips MaRo every opportunity he can so I doubt he's in their good books.


    Out of the dozens of DesolatorMagic videos I've watched, I have never once seen or heard him present his criticisms in a constructive manner. The dude just seems kind of toxic.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] MaRo's Zendikar Rising teasers
    Quote from Flisch »
    • The return of four mana symbols that have each only ever been used on two cards before

    So no, it's not a combination of mana symbols. twobrid is the only real answer here, though why they excluded one colour is beyond me.


    Four-color Omnath, of course.

    Twobrid would be the best way to include a random 4-color card in a multicolor-light set.
    (Although one could argue that there have been quite a few random 5-color cards added into various sets, such as Niv-Mizzet Reborn)
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Jace, Mirror Mage — Jimmy Wong preview
    This is honestly such a cool design. It also plays very interestingly with itself. Do you cast him on curve for mild to moderate value, or do you wait until turn 5 to kick him and get two Jaces?

    Or you could just use your turn 3 to cast Uro and kick Jace on turn 4 anyway Shrugs
    Posted in: The Rumor Mill
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