But it's a good thing, since Phylactery Lich deserves a mention. Haven't found a deck for him yet.
Something cute to try would be Voltaic Key + Obelisk of Alara.
I think the best bet for a heavy-artifact deck is a UR Destructive Force deck using the new Wildfire card from M2011. Basically, use borderposts to ramp/protect your lands, then Force for their lands + the field wipe. Obelisks may be the better option here, but I'll try both when the set comes out. Tezzeret is an additional option here, allowing you to cast him, untap two posts, then be able to Mana Leak any threats you can't answer.
My main concern with that deck is the one mana + gain four life Naturalize, but I don't see it much so I think I'm just paranoid.
But seriously, the combo is vulnerable as others have said. Plus, you're not winning right as you use Show and Tell and makes the combo look less effective than other combos that win in the same turn or the next (Progenitus, Dream Halls).
I think you need 7-8 sources of cascade to reliably cast Living End in time when it matters. As it is, you only have 4. Unfortunately, your best option is Violent Outburst, and that's red and green.
Only thing I worry about is it slowing down your deck by not being able to be a threat (it's got regular shroud). But I see it as a way of countering mass-destruction effects by providing a card every time you play an enchantment.
Why pursue this strategy over Sneak Attack? For this strategy to work you need and a way to get two Eldrazi Spawn tokens into play (and have them stick in play if produced before your Gateway). With Sneak Attack you simply need :3mana::symr::symr:; one Seething Song. You also do not need to devote any deck space to Eldrazi Spawn-creating cards.
More seriously, Sneak Attack is more fragile. Most of the time you're relying on Sneak Attack, and should that fail, you have to wait some turns to recover.
With this deck, you only need some token producers, Gateway, and some Eldrazi. Blue is a safe inclusion (Intuition for 3x Gateway, Academy Ruins) so you'll be able to run some counters for protection. Plus, you can always Show and Tell out the Eldrazi.
I'd say if you want to make the deck faster, take out the Spellblades and the Hellsparks. Add in some more burn (Lightning Bolt at 4, Char/Psionic Blast, and Magma Jet) as well as some more pump (Brute Force!!!!!).
But it's a good thing, since Phylactery Lich deserves a mention. Haven't found a deck for him yet.
Something cute to try would be Voltaic Key + Obelisk of Alara.
I think the best bet for a heavy-artifact deck is a UR Destructive Force deck using the new Wildfire card from M2011. Basically, use borderposts to ramp/protect your lands, then Force for their lands + the field wipe. Obelisks may be the better option here, but I'll try both when the set comes out. Tezzeret is an additional option here, allowing you to cast him, untap two posts, then be able to Mana Leak any threats you can't answer.
My main concern with that deck is the one mana + gain four life Naturalize, but I don't see it much so I think I'm just paranoid.
As far as knights, definitely use these:
Stromgald Crusader
Arrogant Bloodlord
Kinsbaile Cavalier
Crib Swap < for Marit Lage tokens.
Sure, it can be bounced/removed, but you can counter it by upping the number of Sterling Groves to 3 or 4.
But seriously, the combo is vulnerable as others have said. Plus, you're not winning right as you use Show and Tell and makes the combo look less effective than other combos that win in the same turn or the next (Progenitus, Dream Halls).
Two reasons: Vampire Hexmage and Grim Discovery.
Also, not seeing the reasoning behind Chalice. I'd put in Prophetic Prism to fix your mana.
Evoke creatures have been mentioned, so I'll recommend Echo creatures. Stuff like Bone Shredder wouldn't be a bad idea.
I just think there needs to be some decent way to recur your creatures to use Harvester. Ashen Ghoul comes to mind here.
Agree here. Also, Otherworldly Journey works for the same purpose (although creatures return to play at end of turn), but can remove 20/20 tokens.
If you want a creature with repeatable reuse effects, give Galepowder Mage a shot.
I've got nothing else, I'll have to try it out.
You really need to control the board early on, then use Reflection to play something ridiculously broken (hardcast Emrakul?)
I used to play Reflection in Standard and I found the old thread I had. Check it out here: NewWaveWake
It'll take a lot of fixing =/
On a side note, Tajuru Preserver. Noone plays that card, but it's funny against Stax.
Only thing I worry about is it slowing down your deck by not being able to be a threat (it's got regular shroud). But I see it as a way of countering mass-destruction effects by providing a card every time you play an enchantment.
Why not?
More seriously, Sneak Attack is more fragile. Most of the time you're relying on Sneak Attack, and should that fail, you have to wait some turns to recover.
With this deck, you only need some token producers, Gateway, and some Eldrazi. Blue is a safe inclusion (Intuition for 3x Gateway, Academy Ruins) so you'll be able to run some counters for protection. Plus, you can always Show and Tell out the Eldrazi.