About Palinchron / Great Whale:
Why does one come out earlier? Both cost 5UU.
I'll cut the Whale for the Palinchron, because it has flying and with the bounce-ability I can go infinite. So adding Palinchron is just obvious. ;-)
After an long holiday without playing MtG, I've updated my list now.
Tested it a bit (without opponent -.-'), because atm there are no Commander-Events running/coming.
I've changed the Manabase a lot and fixed some cards I wanted to cut either...
But I have to say, that there are some cards almost missing now. Didn't hat the Chance to buy them till now.^^
Allthough I haven't decided yet what to take in for Electrolyze.
There are so many nice spells I could take in...
...but on the other side, Electrolyze is a nice card for the early Game...^^
Don't know, I'll decide it later... maybe.^^
@Lyan: Thank you for your Tips and recommendations...
But first of all -due to my not perfect English- what means "Staple"? Does it mean something like a "must" for this deck?
Food Chain sounds really nice. I'll think about it. Kessig Wolf Run and Inkmoth Nexus should be propably in due to cutting the Boundless Realms. Then I don't need to run that much Basics...
I really like your Combo with Pod, Archmage, Kiki-Jiki and Conscripts. Will find a way to put that in.
Maybe Fierce Empath, Brutalizer Exarch and Bribery too.
But then, I have to cut a lot of cards. I'll brain about it a bit. ;-)
Thank you very much, your post helps a lot too!
@Acardus:
Well, I'll try to get more and better lands for this deck when I have the money for it. Like I said, Volcanic and Tropical Island are my favorites. Then Kessig Wolf Run + Inkmoth Nexus and for the rest I'll look what I can get.
Gaddok Teeg... whew, forgot that guy. Well, I've never faced him in our Events. So, I think I try to get lucky and don't meet him^^
@All: What do you mean with "Primetime"? I can think by myself it has to do something with Primeval Titan, but that "-time" weirds me... O.o
1. Nice, welcome Fastbond... I think therefore the Siege-Gang Commander walks out...
2. Thank you, didn't think about Homeward Path... Maybe it depends on the fact, that I've never faced an Bribery in the Events (how lucky ). I think for this I'll take out the Tendo Ice Bridge. Helps fixing just 1 time and in Lategame it doesn't matter...
3. Guess you're right. But I don't know, our meta isn't that fast. We have this Rafiq-Player who can kill turn 3 and sometimes we have an Mono-Black Skithiryx... Those are the fastest. The rest are Control or casual shenanigan-Decks.^^
But I'll test it. Slagstorm and Pyroclasm for Chain Reaction and Blasphemous Act.
4.Mystical Tutor is also nice. Goodbye Electrolyze
5. Extraturns are good, but which should I take? Just another 3UU-Sorcery? Or Walk the Aeons? Oh, just see how expensive those two 5cmc spells are... Okay, Walk the Aeons for Counterspell (sadly :-( ).
6. With Ramp... I know that Boundless Realms isn't that good. But I like this card. I could do this: In casual, I let it in and in tournament I put it out for another Rampspell. Skyshroud Claim or Azusa... I'll tst it a bit ;-)
7. Uhm, never played against this Commander... Like I said before, the fastest at our store are Rafiq and Skithiryx...
8. That single cards. Yes okay, the Slagwurm is shenanigan. Could be replaced by another card. Maybe this is the slot for Azusa... Gruul Ragebeast is great. Most Creatures my Opps play are 5/5 or like him 6/6 (like Titans or something like this)... So he is a good removal too. Whale is a free spell OR if I hit him with Cascade even Ramp. B-Act and Realms are out... Elixir stays. Sorry ;-)
9. Natural Order, thanks for that! Didn't think of it. I think I'll cut the Unexpected Results for that. I love this card, but the Order fits much better...
10. Your PS about Elfball. Mhh, maybe this sounds bit weird, but I love Goblins. And as I love Goblins, I hate Elfs... Like an Volkswagen-Driver would never drive an Opel/Vauxhall... ;-)
All right, this was really constructive! Thank you a lot!
I'll do my changes, actualize my Wantslist and change the deck at Cockatrice.
Lol! Really never thought of this... Thx. (this is no sarcasm!)
But with Aetherize & Wanderer it's much faster...
Against other Decks... Well, it belongs to.
We only play 1 match against an opponent. When my deck works, my opponent has nearly no chance. Until I get to 8 Mana, I threw threads he HAS to deal with. Mostly, they get rid of my threads but then have nothing against my Commander, who mostly hits one important spell at minimum (okay, had a few cascades like Sakura-Tribe Elder + Birds of Paradise, but not often).
The Control-Decks are the best opponents to me. They don't want to counter my BoP or Llanowar Elves and they mostly can't do anything against my Commander and the two spells. They counter one relevant spell, but the other two come. And if they manage to survive and get rid of it, the second time I cast the Wanderer it kills them.
The most matches I've lost were because of Manascrew or drawing my big threads to early. If i can't ramp, I'm too slow.
Oh yeah, and there's our semi-pro, who runs an Bant deck which kills Turn 3 in 70% all time... If he don't, I have a good chance. But if he can, it works...
Therefor I tried Lightning Bolt before Electrolyze, but it's just one card. And I don't think I should play more burn spells like that...
So, this is it... I know it isn't perfect and it isn't a Deck you'll find at any Top8 Decklist.
Currently, all M-Wanderer Decks are running cards like Destructive Force, Jokulhaups and so on... But I don't like such strategies... I want to beat my opponent in an fair match, where we both have Mana and both can be part of that game. I've tryed a Landdestruction-EDH in casual and it was just annoying.
So, as you see while I don't play Jokulhaups etc., I'm running no Mana-Artifacts. I try to accelerate with guys (except for Garruk, Sword of F&F, Cultivate and Kodama's Reach)...
Great Whale
First I wasn't sure if this one fits in this Deck, but I'd given it a try. And I was really impressed when I Cascaded into it the first time... A 5/5 Body who untaps seven of my lands after I cast my M-Wanderer? Nice one! And even if I draw him and hardcast it... Spell for free! And, if I have my bouncelands and/or Temple of the FG out, more mana!
Siege-Gang Commander
Well, he is really good...
...but he doesn't fit in this Deck. Okay, it's nice to cascade into. But at 5 Mana, I think I'll find something else. If I do, I'll replace him.
Counterspell
Yes, a single Counterspell. I know, I should run more or I should put Countermagic generally out of this Deck. But this one is just in Case... ;-)
Maybe I'll replace it by Pact of Negation by time...
Ætherize
An unusual card in Commander, I know. But, with the Wanderer I've found a nice lockdown-Combo! It's a bit slow, but if it hits, the Game is Over:
Try to get Kiki-Jiki and Eternal Witness out, cast Time Warp and Take your extra Turn. Next turn M-Wanderer, cascade two times, attack with him and the Witness, but return them to your Hand with Ætherize. Cast Witness for Time Warp an cast it, then use Kiki-Jiki for another Witness and get Ætherize back. And so on, and so on until you have enough power on Board to win...
Yes, it's creepy. But hey, it works.
Electrolyze
Oh, yes... This one was just a Filler. Wanted an cheap removal with Style.^^
Boundless Realms
Another card everyone tells me I should take it out because its cmc... Hello? 7 cmc? Cascade? nom nom nom
And after this spell you'll never have any problems casting your Commander again after he died (even a few times)...
Elixir of Immortality
The next card no one wants... But I had the Problem that my Graveyard was a bit too full and had nothing against that a few times...
Sword of Feast and Famine
So, why should I run SoFaF? I choose this Sword because in our Meta every second Player runs Green and the Ability to untap all my lands after hitting is just nuts in my deck. Some told me I should run Umezawa's Jitte. I know, from all Equipments in MtG, it's the most broken one... But I hate it. From the deepest of my heart I hate this Card. When I started playing tournaments at FNM Kamigawa-Block was playable for the last 3-4 Months. Nearly every Deck I've played against had an Playset of it in and I think I won just 2 or 3 Games against those Decks. It was just annoying. So, no Jitte here...
That's why they are Pros...
They tell people to play this and play that... just to play the real good cards bye ther own...^^
Okay, jokes aside...
I don´t get it myself why Lilly is getting more and more expensive.
The only Deck i know she's a Bomb is Solar Flare... But this depends on your Hand.
If you don't have a fattie AND Unburial Rites in hand while playing Liliana, she doesn't do enough to be worth her momentary price... O.o
I've seen 60+ mana generated on Turn 6 with an Architect deck running 4 Caged Sun and 4 Metamorph.
That's very cool!
But what did he do with all that Mana?
If I'd be able to generate 60 Mana on turn 6, I'd play a colour-changing effect for Red and play Red Sun's Zenith or Devil's Play...
With regards to Phantasmal Image, I think it's clear this deck would rather run Phyrexian Metamorph. It's easy to pump out thanks to Architect, more versatile, and harder to remove.
I´d play like this:
3 Buried Ruin (Totally nuts if your Opponent has the greatness to take out your Wurmcoil Engine)
3 Inkmoth Nexus (3 are really enough)
4 Tectonic Edge (still great against manlands and Valakut)
14 Islands
Why does one come out earlier? Both cost 5UU.
I'll cut the Whale for the Palinchron, because it has flying and with the bounce-ability I can go infinite. So adding Palinchron is just obvious. ;-)
About Electrolyze:
I've cutted it for Turn / Burn
After an long holiday without playing MtG, I've updated my list now.
Tested it a bit (without opponent -.-'), because atm there are no Commander-Events running/coming.
I've changed the Manabase a lot and fixed some cards I wanted to cut either...
But I have to say, that there are some cards almost missing now. Didn't hat the Chance to buy them till now.^^
I want to put in as followed:
Bloom Tender for Jokulhaups
Palinchron for Great Whale
Tropical Island for Yavimaya Coast
Volcanic Island for Shivan Reef
Misty Rainforest for Highland Weald
Wooded Foothills for Mirrodin's Core and
Scalding Tarn for an Mountain
Allthough I haven't decided yet what to take in for Electrolyze.
There are so many nice spells I could take in...
...but on the other side, Electrolyze is a nice card for the early Game...^^
Don't know, I'll decide it later... maybe.^^
So, what do you say?
But first of all -due to my not perfect English- what means "Staple"? Does it mean something like a "must" for this deck?
Food Chain sounds really nice. I'll think about it. Kessig Wolf Run and Inkmoth Nexus should be propably in due to cutting the Boundless Realms. Then I don't need to run that much Basics...
I really like your Combo with Pod, Archmage, Kiki-Jiki and Conscripts. Will find a way to put that in.
Maybe Fierce Empath, Brutalizer Exarch and Bribery too.
But then, I have to cut a lot of cards. I'll brain about it a bit. ;-)
Thank you very much, your post helps a lot too!
@Acardus:
Well, I'll try to get more and better lands for this deck when I have the money for it. Like I said, Volcanic and Tropical Island are my favorites. Then Kessig Wolf Run + Inkmoth Nexus and for the rest I'll look what I can get.
Gaddok Teeg... whew, forgot that guy. Well, I've never faced him in our Events. So, I think I try to get lucky and don't meet him^^
@All: What do you mean with "Primetime"? I can think by myself it has to do something with Primeval Titan, but that "-time" weirds me... O.o
1. Nice, welcome Fastbond... I think therefore the Siege-Gang Commander walks out...
2. Thank you, didn't think about Homeward Path... Maybe it depends on the fact, that I've never faced an Bribery in the Events (how lucky ). I think for this I'll take out the Tendo Ice Bridge. Helps fixing just 1 time and in Lategame it doesn't matter...
3. Guess you're right. But I don't know, our meta isn't that fast. We have this Rafiq-Player who can kill turn 3 and sometimes we have an Mono-Black Skithiryx... Those are the fastest. The rest are Control or casual shenanigan-Decks.^^
But I'll test it. Slagstorm and Pyroclasm for Chain Reaction and Blasphemous Act.
4.Mystical Tutor is also nice. Goodbye Electrolyze
5. Extraturns are good, but which should I take? Just another 3UU-Sorcery? Or Walk the Aeons? Oh, just see how expensive those two 5cmc spells are... Okay, Walk the Aeons for Counterspell (sadly :-( ).
6. With Ramp... I know that Boundless Realms isn't that good. But I like this card. I could do this: In casual, I let it in and in tournament I put it out for another Rampspell. Skyshroud Claim or Azusa... I'll tst it a bit ;-)
7. Uhm, never played against this Commander... Like I said before, the fastest at our store are Rafiq and Skithiryx...
8. That single cards. Yes okay, the Slagwurm is shenanigan. Could be replaced by another card. Maybe this is the slot for Azusa... Gruul Ragebeast is great. Most Creatures my Opps play are 5/5 or like him 6/6 (like Titans or something like this)... So he is a good removal too. Whale is a free spell OR if I hit him with Cascade even Ramp. B-Act and Realms are out... Elixir stays. Sorry ;-)
9. Natural Order, thanks for that! Didn't think of it. I think I'll cut the Unexpected Results for that. I love this card, but the Order fits much better...
10. Your PS about Elfball. Mhh, maybe this sounds bit weird, but I love Goblins. And as I love Goblins, I hate Elfs... Like an Volkswagen-Driver would never drive an Opel/Vauxhall... ;-)
All right, this was really constructive! Thank you a lot!
I'll do my changes, actualize my Wantslist and change the deck at Cockatrice.
Thank you
Thank you
Thank you
But with Aetherize & Wanderer it's much faster...
Against other Decks... Well, it belongs to.
We only play 1 match against an opponent. When my deck works, my opponent has nearly no chance. Until I get to 8 Mana, I threw threads he HAS to deal with. Mostly, they get rid of my threads but then have nothing against my Commander, who mostly hits one important spell at minimum (okay, had a few cascades like Sakura-Tribe Elder + Birds of Paradise, but not often).
The Control-Decks are the best opponents to me. They don't want to counter my BoP or Llanowar Elves and they mostly can't do anything against my Commander and the two spells. They counter one relevant spell, but the other two come. And if they manage to survive and get rid of it, the second time I cast the Wanderer it kills them.
The most matches I've lost were because of Manascrew or drawing my big threads to early. If i can't ramp, I'm too slow.
Oh yeah, and there's our semi-pro, who runs an Bant deck which kills Turn 3 in 70% all time... If he don't, I have a good chance. But if he can, it works...
Therefor I tried Lightning Bolt before Electrolyze, but it's just one card. And I don't think I should play more burn spells like that...
I've brewed a lot of time on this one here to make it competitive.
In my local Store, Commander-Tournaments become more and more popular.
Before we start with the Deck, a short info:
We use the french Banlist, so cards like Sol Ring aren't allowed...
Anyways... Here is my Deck:
1 Maelstrom Wanderer
Creatures
2 Llanowar Elves
3 Zhur-Taa Druid
4 Birds of Paradise
5 Sakura-Tribe Elder
6 Solemn Simulacrum
7 Wood Elves
8 Primeval Titan
9 Lotus Cobra
10 Coiling Oracle
11 Wurmcoil Engine
12 Soul of the Harvest
13 Animar, Soul of Elements
14 Avenger of Zendikar
15 Zealous Conscripts
16 Phantasmal Image
17 Phyrexian Metamorph
18 Clone
19 Progenitor Mimic
20 Gruul Ragebeast
21 Inferno Titan
22 Bloodbraid Elf
23 Great Whale
24 Acidic Slime
25 Sower of Temptation
26 Etherium-Horn Sorcerer
27 Sphinx of Uuthun
28 Consecrated Sphinx
29 Mulldrifter
30 Arcanis, the Omnipotent
31 Eternal Witness
32 Pestermite
33 Kiki-Jiki, Mirror Breaker
34 Opportunity
35 Fact or Fiction
36 Worldly Tutor
37 Mystical Tutor
38 Krosan Grip
39 Beast Within
40 Electrolyze
Sorceries
41 Slagstorm
42 Pyroclasm
43 Time Warp
44 Regrowth
45 Jokulhaups
46 Tooth and Nail
47 Green Sun's Zenith
48 Skyshroud Claim
49 Kodama's Reach
50 Cultivate
51 Ancestral Visions
52 Walk the Aeons
Planeswalker
53 Garruk Wildspeaker
54 Garruk, Primal Hunter
55 Jace Beleren
Artifacts
56 Elixir of Immortality
57 Mimic Vat
58 Sword of Feast and Famine
Enchantments
59 Control Magic
60 Defense of the Heart
61 Fastbond
Lands
62 Mountain
63 Mountain
64 Gemstone Mine
65 Yavimaya Coast
66 Shivan Reef
67 Island
68 Island
69 Island
70 Highland Weald
71 Raging Ravine
72 Spinerock Knoll
73 Forest
74 Forest
75 Forest
76 Forest
77 Forest
78 Mosswort Bridge
79 Inkmoth Nexus
80 Hinterland Harbor
81 Breeding Pool
82 Simic Growth Chamber
83 Gruul Turf
84 Rootbound Crag
85 Stomping Ground
86 Taiga
87 Fire-Lit Thicket
88 Steam Vents
89 Izzet Boilerworks
90 Sulfur Falls
91 Homeward Path
92 Rupture Spire
93 Command Tower
94 Forbidden Orchard
95 Reflecting Pool
96 Temple of the False God
97 Boseiju, who shelters all
98 Reliquary Tower
99 Kessig Wolf Run
100 Mirrodins Core
So, this is it... I know it isn't perfect and it isn't a Deck you'll find at any Top8 Decklist.
Currently, all M-Wanderer Decks are running cards like Destructive Force, Jokulhaups and so on... But I don't like such strategies... I want to beat my opponent in an fair match, where we both have Mana and both can be part of that game. I've tryed a Landdestruction-EDH in casual and it was just annoying.
So, as you see while I don't play Jokulhaups etc., I'm running no Mana-Artifacts. I try to accelerate with guys (except for Garruk, Sword of F&F, Cultivate and Kodama's Reach)...
Some other Cardchoices, which are a bit critical:
Molten Primordial
Jep, I know... When the time comes, it'll be replaced by Zealous Conscripts.
Great Whale
First I wasn't sure if this one fits in this Deck, but I'd given it a try. And I was really impressed when I Cascaded into it the first time... A 5/5 Body who untaps seven of my lands after I cast my M-Wanderer? Nice one! And even if I draw him and hardcast it... Spell for free! And, if I have my bouncelands and/or Temple of the FG out, more mana!
Siege-Gang Commander
Well, he is really good...
...but he doesn't fit in this Deck. Okay, it's nice to cascade into. But at 5 Mana, I think I'll find something else. If I do, I'll replace him.
Counterspell
Yes, a single Counterspell. I know, I should run more or I should put Countermagic generally out of this Deck. But this one is just in Case... ;-)
Maybe I'll replace it by Pact of Negation by time...
Ætherize
An unusual card in Commander, I know. But, with the Wanderer I've found a nice lockdown-Combo! It's a bit slow, but if it hits, the Game is Over:
Try to get Kiki-Jiki and Eternal Witness out, cast Time Warp and Take your extra Turn. Next turn M-Wanderer, cascade two times, attack with him and the Witness, but return them to your Hand with Ætherize. Cast Witness for Time Warp an cast it, then use Kiki-Jiki for another Witness and get Ætherize back. And so on, and so on until you have enough power on Board to win...
Yes, it's creepy. But hey, it works.
Electrolyze
Oh, yes... This one was just a Filler. Wanted an cheap removal with Style.^^
Unexpected Results
Really, I love this card. Don't know why...
Boundless Realms
Another card everyone tells me I should take it out because its cmc... Hello? 7 cmc? Cascade? nom nom nom
And after this spell you'll never have any problems casting your Commander again after he died (even a few times)...
Elixir of Immortality
The next card no one wants... But I had the Problem that my Graveyard was a bit too full and had nothing against that a few times...
Sword of Feast and Famine
So, why should I run SoFaF? I choose this Sword because in our Meta every second Player runs Green and the Ability to untap all my lands after hitting is just nuts in my deck. Some told me I should run Umezawa's Jitte. I know, from all Equipments in MtG, it's the most broken one... But I hate it. From the deepest of my heart I hate this Card. When I started playing tournaments at FNM Kamigawa-Block was playable for the last 3-4 Months. Nearly every Deck I've played against had an Playset of it in and I think I won just 2 or 3 Games against those Decks. It was just annoying. So, no Jitte here...
Shimmering Grotto
Crappy, I know. Will be replaced by time by Forbidden Orchard (giving my opponent dudes for Defense of the Heart ).
Other Cards I should run, but I don't:
Jace, the Mind Sculptor
Fetchlands
Volcanic Island
Tropical Island
Those are not in because of financial tendencies... At the moment, I can't invest much money for cards...
So, now it's your turn!
Any suggestions?
Or is it just the last crap of Cards I've put together?^^
Just tell me, I'm open for every constructive critic
4x Isolated Chapel
4x Glacial Fortress
4x Seachrome Coast
3x Ghost Quarter
1x Swamp
4x Island
5x Plains
Creatures (6)
3x Solemn Simulacrum
2x Restoration Angel
1x Avacyn, Angel of lost Hope
3x Entreat the Angels
3x Day of Judgment
3x Terminus
4x Oblivion Ring
4x Ponder
3x Think Twice
3x Dismember
2x Gideo Jura
2x Tragic Slip
3x Dissipate
3x Devastation Tide
3x Vapor Snag
3x Witchbane Orb
3x Ratchet Bomb
3x Mana Leak
Could only test against UB Control since now, but it turned out very well.
Any suggestions?
But in mono Green, I would play 4x Predator Ooze.
Tested it since it was spoiled and it's that great!
Team Norway, the left one is Sene.
They tell people to play this and play that... just to play the real good cards bye ther own...^^
Okay, jokes aside...
I don´t get it myself why Lilly is getting more and more expensive.
The only Deck i know she's a Bomb is Solar Flare... But this depends on your Hand.
If you don't have a fattie AND Unburial Rites in hand while playing Liliana, she doesn't do enough to be worth her momentary price... O.o
That's very cool!
But what did he do with all that Mana?
If I'd be able to generate 60 Mana on turn 6, I'd play a colour-changing effect for Red and play Red Sun's Zenith or Devil's Play...
It`s a common for 1R and it provides your Bloodthirst to trigger each turn.
I'd cut the 4 Gitaxian Probe for it...
Creaturekill every Turn and it's an good Mana accelorator in my Opinion.
Vampires...
It`s always too fast...
Then MBC and Esper Control (but no List, a Build of an Friend of mine...).
I´d play like this:
3 Buried Ruin (Totally nuts if your Opponent has the greatness to take out your Wurmcoil Engine)
3 Inkmoth Nexus (3 are really enough)
4 Tectonic Edge (still great against manlands and Valakut)
14 Islands