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  • posted a message on [Official Thread] Mono G Aggro
    Quote from endzeit
    I'd really like to run a mono green build again but i'm concerned that it won't be able to beat allies. Has anyone had any testing against UWB or UWG allies? The last time I tried to run a deck with no removal at FNM I got stomped hard by ally decks.


    The deck I'm running has very little trouble working with allies. If you're fast enough, there's not much your opponents can do with allies, and your creatures BECOME ally removal.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono G Aggro
    Quote from pinballwizard420
    Mono G Thornling-wins I played at FNM (I didn't have internet for a couple days so sue me for being two days late):



    Went 4-0-1 Top 4'd it tonight w00t. Had a 2-1 scare with Red Wins, but I beat a Cruel Control guy 2-0 (he beat me 0-2 last time i was there a few weeks ago) and a 2-0 and 2-1 win over two Vampire builds. Lost in the Top 4 to a different Red Wins guy who lost to a Naya build in the Top 2. Overall a good friday night.

    Vamps and Red are popular at my FNM. Do any of you guys get very skewed amounts of one or two particular builds? The Jund guy was the one and only Jund player there, and there was only one Bushwacker build as well. But there were three Red Wins and four Vampires builds. I was a bit bewildered.


    Hmm... that's very interesting. Your decklist looks somewhat similar to mine.
    I'm glad to see that somebody other than me sees how useful Avenger is in the right situation.
    I may have to consider making some quick changes just based on this deck list. Garruk maybe exactly what my deck needs.
    No Wolfbriar, though?
    I guess our decks have slightly different strategies. You still play the 3 Menace and the 2 Avenger, though. I guess it's also cool to see somebody else playing Cobra... though I don't doubt we MD him for different reasons.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono G Aggro
    Quote from Mubutu
    -It was just a heads up. Wall of Denial is played in most decks running Blue and White. Like I said, if it's PW's that've got you down, play shambler.
    -Ok then Smile
    -I said that just because it's something I would probably do :rolleyes:. It's an easy misplay to make, because it's a sorcery that does nothing but put creatures into play. And if wall of denial isn't a problem for you, counters probably shouldn't be either Wink
    -Trust me, Thornling is gooooood. I was experimenting with every green 5-7 drop pre-WWK, and Thornling ended up taking the cake as the best one. And even after WWK, he still is. He can attack, he can defend, and he's pretty damn hard to kill. If I were you, I'd take out scute mob. I was really excited once I had my hands on some, bu in testing I found that he take a pretty long time to get big, and when he does, he gets chump blocked all day long.


    The main reason I play Scute Mob is actually not for him to get big. I use Scute Mob to waste removal. That's actually one of the main reasons behind Lotus Cobra and Omnath as inclusions in this deck. The reason why I've filled this deck with so many instinctive "dies to removal" cards is so that they don't wind up using Terminates on my Avenger of Zendikars and larger threats. True, it takes a while for Mob to get big. Though I can also say with some certainty that lands aren't hard to come by in this deck, and Scute Mob is usually an immediate threat, if not a psychological turn one weapon.
    Posted in: Standard Archives
  • posted a message on Rules Question: Creatures you control
    Quote from CarstenHaese
    There are two different kinds of continuous effects: Continuous effects that are generated by static abilities, and continuous effects that are generated by resolving spells and activated/triggered abilities.

    Continuous effects from resolving spells and abilities that change characteristics or control, such as Sarkhan Vol's ability, only determine which objects they affect once, when the effect begins.

    Continuous effects from static abilities, such as the effect generated by Honor or the Pure, continually re-evaluate the set of objects they affect.


    Thank you. I'll file that one away. It's very useful knowledge, and I suppose it should have been somewhat intuitive.
    Posted in: Magic Rulings Archives
  • posted a message on [Official Thread] Mono G Aggro
    -Yes, Mold shambler can hit PW's. If they're what's got you down, run Shambler. HOWEVER, Acidic Slime costs one less, and has the ever-important DEATHTOUCH. Wall of denial does not make for fun times, and a slime can beat in for two, or take out the wall.

    -With Monument being the only the they can destroy on a regular basis, I would say hold off on cobra trap. 4 power for 6 mana is underwhelming, and I think you'll rarely be able to play it for it's trap cost.

    -Summonig trap could be good, even if you are hard-casting it. You seem to be going for a rampier kind of strategy, so I guess you could do it. Remember, though, you can't pick Bestial Menace.

    -Make room for Thornling. You won't regret it.


    -Wall of Denial is not a threat to me. I don't have much trouble working around it with all of the creature drops in this deck.
    -I wouldn't hardcast Cobra Trap. The reason I considered it was because I misread it and thought it said "creature permanent" rather than "noncreature permanent". That being said, I realize Eldrazi Monument is now the only threat they could destroy, and have ultimately decided against it.
    -I know I can't pick Menace. That much is fairly obvious. I wouldn't hardcast it, either. I'd only play it when they counter Omnath or some other early board threat I intend to die to removal and counterspells.
    -I'll consider Thornling. However, my deck is all about spells that drop more creatures once they hit the board (Avenger of Zendikar, Wolfbriar Elemental, Bestial Menace, etc.) so running Thornling may go against my deck's strategy. However, I will playtest with him and give you my results. (At this point, I don't know what I would take out, however.)
    Posted in: Standard Archives
  • posted a message on Rules Question: Creatures you control
    During one casual game I was playing, I had a ton of creatures on the field. I dropped a Sarkhan Vol, used his +1 ability, then dropped another creature. I was told that the creature I dropped didn't get the +1/+1 and haste bonus because Sarkhan only affected the creatures that were currently on the field.
    So, my question is this- when you play a permanent, and the permanent includes a "creatures you control" clause, would the same rule apply? It sounds stupid, but their logic doesn't make much sense to me, because by their logic, permanents like Eldrazi Monument and Honor of the Pure would not affect creatures that were played after the permanent hit the field.
    I know this is not the case. So, can somebody explain to me why Sarkhan does not work as a permanent? Is it because it's an ability rather than the effect of a permanent?
    Posted in: Magic Rulings Archives
  • posted a message on [Official Thread] Mono G Aggro
    Quote from dlite
    Pithing needle would be a cheaper answer with more uses


    True. However, I don't want to have to squeeze in Acidic Slime and Pithing Needle. Acidic Slime is still necessary to take care of enchantment and artifact spells (Eldrazi Monument, to be precise. You don't want it used against you. Also, the occasional Luminarch Ascension.) With Mold Shambler, I can eliminate those threats while still taking down Planeswalker threats.
    What this deck would need for decks like mono-white would be some form of mass regeneration. However, I can't think of a utility that exists along those lines at the moment.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mono G Aggro


    I choose Mold Shambler over Acidic Slime despite the cost because this deck has some difficulty against control (specifically Ajani Vengeant.)
    ALSO: Considered Cobra Trap before I realized the card reads "if a noncreature permanent under your control was destroyed...". I thought by mistake that it was the perfect tool because my deck has trouble against mass removal, and I was looking for a card to sideboard in against Day of Judgment. Sure, Monument makes my creatures indestructible, but I have trouble when it comes to white mass removal.
    Do you think I could still be justified in running Cobra Trap? This deck is all about board control.
    I think Summoning Trap works nicely in here. I don't want my creatures countered.
    I'll look into sideboard options. For now, this is what I'll be running at FNM when the cards are shipped in from Card Kingdom.
    Posted in: Standard Archives
  • posted a message on [[Official]] Worst disaster or theft of your cards
    It's relatively minor, but some of my EDH deck, including my general, did get mysteriously wet in my backpack.
    As for close calls, I went to my first prerelease in Kansas City, and had a great time- except when I found out my prerelease sideboard and fat pack full of cards were missing. I was more worried about the box- which contained a playset of Garruk, about seven fetchlands, a playset of Lotus Cobra, and basically my entire playing career's worth of valuable cards. Fortunately, there are still honest people in the world, because I did get the box back. As for the prerelease cards- in my leather jacket pocket. I had forgotten I had put them there because I was wearing two coats. I went around the entire room and must have asked two-hundred people if they had seen anyone using a Sorin Markov- it wasn't life-breaking, but I wanted my sideboard back, and I figured whoever had my Sorin had the rest of my cards.
    Posted in: Magic General
  • posted a message on How do you pay for your cards?
    I attend a university, and I have a meal plan, so food is not a problem for me. I'm still dependent in that regard.
    I work at the college newspaper where I get paid $120 for two weeks of work IF I'M LUCKY. I try to invest half of that toward an emergency account, and half of it goes to cards.
    My dad also helps me out with money once in a while, and I usually keep about 20 of that for laundry, then sometimes save some of the rest, depending on what I intend to buy in singles. I don't spend a ton of money- I think I've made two single purchases in my life- the first time, I bought four Demigod of Revenge for $50 (poor condition- used a check. He said that's the only check I'll be able to use.) The second time I bought four Lotus Cobra and three Garruk for a little under a hundred dollars because I had, and still have, a good idea for a mono-green build. Then I've got about $220 on hold for Card Kingdom. I intend to send them a check. I bought a playset of the manlands, more cards for my green deck, playsets of the allies (I know they're not going to be hot stuff, but at the time I felt it was a good investment,) and some Kalastria Highborn.
    Most of my stuff I got from packs because I have a lot of money in my checking account and my local card shop won't take checks. I don't think I'll be buying any more packs, though.
    Posted in: Magic General
  • posted a message on [Official Thread] RDW
    Quote from the_cardfather
    The card I see gaining the most out of this would be Plated Geopede since it's really the only big card that would be totally blocked. This trick doesn't work against our biggest problem which is Wall of Denial since it can't be targeted.

    The card is bad against decks that don't run creatures in which case you'd rather have the 2 points.

    It's better against First Strikers too. Worth trying. I'd really like to know how much it slows me down against Jund.


    All the new blue/white/red control builds I see don't play Wall of Denial anymore, though I suppose they'd still frequent FNM scenes.
    I agree with you on the Spires though. It's decent casual, but I don't see it making too big a difference in the metagame. I'd rather play Teetering Peeks. Ideally, in a red build, Peeks would be hitting the field early in the game so you could dish out your big damage with a single creature. When there's a very good chance they're not going to have significant creatures hit the field turn 1 or 2 (unless you're playing Eldrazi Green) the Smoldering Spires wouldn't hold the same board position early game, and is less versatile. The only time it would really be game-breaking would be in the later game, and in an ideal world, the red build would have won before the other T1 decks have hit their stride.
    Posted in: Standard Archives
  • posted a message on What's the Point?
    Quote from subrosian
    I'm going to suggest some IRL play with a competitive group - MWS is bad for assessing the competitive nature of a deck, and online play in general gets you in bad habits while reducing your skills with the mental game.


    I playtest online too see if the cards are worth buying before I go out and spend a ton of money on a deck. I don't have the deck at the moment.
    I will play with it a little when I'm sure that it's going to work, though.
    Maybe that's a bad strategy. I don't know. But I don't have a lot of the cards this deck needs, and I need to know if it's a sound investment. Can't go forking out $45 on Hierarch on a whim.
    Posted in: Magic General
  • posted a message on What's the Point?
    Quote from subrosian
    Imagine competitive MTG as a staircase you're climbing - you've gone up the first three steps and are sitting on the landing. FNM is the 4th step, and you've got the Empire State Building to climb still before you're a truly "competitive" player.

    Your "mono-Green beats" deck isn't beating Vamps, Jund, etc... every time, it's beating players of a lower skill level because you've gotten too good for your play group. It's time to move on to a bigger pond.

    Not only do you need to go to FNM, you need to look around until you find a big FNM, one with 40+ people, one where you go and get slaughtered - because you need the most competitive group you can find to get your next challenge. At a truly competitive level of play, MTG isn't about your deck alone anymore, it's about your play skill. The pros can win matches they shouldn't more often than lesser players.


    The green deck I playtest I playtest on MWS online, not against my friends. It's got some seriously expensive cards in it. I've got the cards on preorder, but am not certain whether I'll send in a check or cancel (payment is already overdue, but for the life of me, I don't have any envelopes of stamps right now.)
    Thanks, everybody. This has been truly enlightening. I suppose I'm not the only person who experiences these questions and frustrations. Every player who wants to become serious about the game probably faces questions just like these.
    (Sorry... a generic statement. I just appreciate your help, guys.)
    Posted in: Magic General
  • posted a message on [[Official]] Post Your Magic Gameplay Stories
    I had a Rampaging Baloths on the field. I threw down a Harrow, putting two Baloths on the field. I then played a Bloodbraid Elf and cascaded into a Harrow, putting two more Baloths on the field. Finally, I played Sarkhon Vol, giving everything haste, and I swung in for 31.
    I was so close to being dead...
    Posted in: Magic General
  • posted a message on Who here actually returns the Lands after a Prerelease/Draft/etc?
    I have a trashbag full of lands I never use. I honestly don't need any more.
    Yet I find it too tedious to sort out all the lands when I'm done at a prerelease/draft.
    So, no. Unfortunately, I don't put back the lands.
    Maybe I should start doing that...
    Posted in: Magic General
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