I currently have a regular BU deck, no specific theme (herein lies the problem), but it's kind of stagnating right now. I was wondering if you guys could offer any themes I could build around. Thanks!
Oh, and btw, someone in my meta already has a mill deck, two would be a bit much.
I was using this and ran across a few problems: the modern frames don't work when mana symbols are part of the text and it cannot do non-colored mana costs over nine However, it is awesome and amazing in every other way.
Hi, this is my first idea for Dragon ramp deck. I need cheap basic land mana base for legendary dragons. I need any suggestions and ideas ! Please Help !
Of course Elvish Piper always helps in getting creature cards out faster -- and the numbers of Islands, Swamps, and Plains are kind of low. I'm not extremely knowledgeable in replacement cards, so I can't recommend anything to improve otherwise.
That's 25 cards right there. So the question is -- how much of that should I keep?
(The sad thing about the RG deck is that I've cut 20 cards and it's still at 90)
Edit: Thanks to domogrue's advice, I've trimmed down the other three decks (not the RG one) to at most 70. So I've removed them from the initial page, and the RG is updated to represent its current state.
I went through and finally got the RG deck down to size. Yay, I'm done.
A really nice three-drop that helps bring out cards faster is Omnath, Locus of Mana. The best part about it is that it gets bigger as the game gets longer.
My only problem is that within the circles I play in, EDH is almost never played, and therefore EDH decks would be awesome but not necessarily helpful. The suggestion is greatly appreciated, and if that style of playing became popular, I'd do that in a minute.
Additionally, thank you Blutsau for those suggestions.
I'm going to go through them now and see if I can make any additional cuts.
I tend to have a chronic problem: I love almost every card I come across. As such, I tend to have a problem paring down my decks. Before I know it, I'm running 90-to-100 card decks. So I was wondering if you (the forums) could help me with paring down this deck. Any help that is given is greatly appreciated.
So this deck is uh, I don't know the one-word description for it. But the premise of the deck is to get as much mana as possible as to get big fat creatures out when the opponents are getting much smaller creatures out. This is a large deck, so beware. It's RG, btw.
Ugh, sorry about the length of that one. It's WAAAY to big. But so is this one, and especially what it's built for. I know that's a lot to ask (trust me, I know), but any help is greatly appreciated. Thankyouthankyouthankyou.
I'm a relatively new magic player, and I'm having some issues on making my deck a little smaller. Right now I have a mono blue deck, and I was wondering which cards I should take out. It's not the best deck in existence, but hey. Right now, it has a lot of cards in it. This is my deck right now as it stands:
Oh, and btw, someone in my meta already has a mill deck, two would be a bit much.
Of course Elvish Piper always helps in getting creature cards out faster -- and the numbers of Islands, Swamps, and Plains are kind of low. I'm not extremely knowledgeable in replacement cards, so I can't recommend anything to improve otherwise.
With regards to the RG deck, do you guys think I have too much non-land mana producers? Here's what I have in the deck regarding that:
1 Journey of Discovery
2 Fyndhorn Elder
2 Fyndhorn Elves
4 Llanowar Elves
1 Sol Ring
1 Birds of Paradise
1 Cultivate
1 Arbor Elf
1 Dawn's Reflection
4 Wild Growth
1 Firewild Borderpost
1 Dreamstone Hedron
1 Juniper Order Druid
1 Ley Druid
That's 25 cards right there. So the question is -- how much of that should I keep?
(The sad thing about the RG deck is that I've cut 20 cards and it's still at 90)
Edit: Thanks to domogrue's advice, I've trimmed down the other three decks (not the RG one) to at most 70. So I've removed them from the initial page, and the RG is updated to represent its current state.
I went through and finally got the RG deck down to size. Yay, I'm done.
Would Apocalypse Hydra be good here?
Additionally, thank you Blutsau for those suggestions.
I'm going to go through them now and see if I can make any additional cuts.
So this deck is uh, I don't know the one-word description for it. But the premise of the deck is to get as much mana as possible as to get big fat creatures out when the opponents are getting much smaller creatures out. This is a large deck, so beware. It's RG, btw.
3 Mountain
1 Highland Weald
1 Rootbound Crag
2 Smoldering Spires
1 Teetering Peaks
1 Turntimber Grove
1 Hollow Trees
1 Khalni Garden
25 Forest
Creatures
1 Ley Druid
2 Fyndhorn Elder
2 Scute Mob
1 Kazuul, Tyrant of the Cliffs
1 Leatherback Baloth
1 Birds of Paradise
1 Deadly Recluse
2 Fyndhorn Elves
1 Baloth Woodcrasher
1 Primalcrux
1 Protean Hydra
1 Tornado Elemental
1 Omnath, Locus of Mana
4 Llanowar Elves
1 Lord of Shatterskull Pass
1 Artisan of Kozilek
1 Kazandu Tuskcaller
1 Arbor Elf
1 It That Betrays
1 Wolfbriar Elemental
1 Bladetusk Boar
1 Juniper Order Druid
1 Terastodon
1 Gravity Well
4 Wild Growth
1 Boar Umbra
2 Snake Umbra
1 Gigantiform
1 Dawn's Reflection
1 Beastmaster Ascension
Sorceries
3 Explore
1 World at War
1 Tooth and Nail
1 Wheel of Fortune
1 Fireball
1 Journey of Discovery
1 Cultivate
Artifacts
1 Fireshrieker
1 Dreamstone Hedron
1 Sol Ring
1 Firewild Borderpost
1 Garruk Wildspeaker
Ugh, sorry about the length of that one. It's WAAAY to big. But so is this one, and especially what it's built for. I know that's a lot to ask (trust me, I know), but any help is greatly appreciated. Thankyouthankyouthankyou.
I'm hurristat, obviously, and I am new to these here forums (again, obvious).
I enjoy MTG casually, and look forward to giving and receiving advice here on these here forums.
I'm not one for great introductions, so, hi.
I was thinking something like this for a control deck:
4 Cancel
4 Counterspell
4 Rewind
4 Put Away
4 Boomerang
4 Echoing Truth
4 Ponder
Creatures
4 Guile
I just cut 12, so it's a start.
And excuse my naivete, but could you explain what a drawspell is? muchas gracias.
1 Parapet Watchers
1 Dream Stalker
4 Shoal Serpent
1 Murkfiend Liege
1 Primal Plasma
1 Whimwader
2 Covert Operative
1 Wall of Frost
1 Serpent of the Endless Sea
2 Slipstream Serpent
2 Air Elemental
1 Djinn of Wishes
1 Descendant of Soramaro
1 Soramaro, First to Dream
1 Sky Ruin Drake
1 Minamo Sightbender
1 Noggle Hedge-Mage
2 Steel of the Godhead
2 Paralyzing Grasp
2 Sleep
1 Negate
2 Favor of the Overbeing
1 Ovinize
1 Puca's Mischief
1 Flow of Ideas
2 Condescend
1 Cancel
1 Essence Scatter
1 Clout of the Dominus
1 Annul
1 Lethargy Trap
1 Polymorph
1 Disruption Aura
1 Mind Control
1 Psychic Venom
1 Fireshrieker
1 Kraken's Eye
Thank You!!!