i have added a 2x of NECROPLASM into my 75 list braids/fit list with insane results against any of the tempo lists especially the ones with delver and mongoose but also against saint traft as well.
i definitely back the idea of more basics in the deck. not hard to handle. furthermore i am in support of Destructive Flow as a 2-3 of in the 75 somewhere. in play testing it is insane against all of these 22 or 18 land tempo 3-4 color decks. along those lines i do also play a duo of chrome mox along side my 4 drite.
i have been in pauper for about 6 months now and basically revamped my legacy fun deck using TE. this has beed ruining people in my town and i really like that..
im curious about SIDEBOARD options.. ive been running this deck as a pure 1 hit killa with everything i can do to make it happen t1.
ive heart is a major mistake to put FOW in my 75 for this deck because we are simply faster than everything else anyway its a waste.. buut i cant help it..
I'm running MD Counterbalance to shore up the combo match up pre board, since its quite miserable. Post side we bring in a massive amount of hate.
yup that looks exactly like the list i built from that i saw online... HAHAH may have been yours i think i saw it on thecouncil.es/tcdecks
only thing in my area i dont have much combo at all other than terrible wg prison enchantress and some elf things. majority at the moment is 4c deathblade/ rug delver/ punishing maverick/ jund/ bug control jerry t style
and in such grindy type matchs with alot of abrupt decays which hurt nearly all my permanents i just wanted to draw piles of cards and just win through sheer grindy ness of C/A..
but if there were a swarm of quick combo decks i would probobly swap out completely to CB miracle based deck...
So when I first started out building this deck, it was almost like Maverick, but with blue after taste. I think I found a list that is not bant aggro, but Bant mid range control/tempo. Here's the list. Tell me what you guys think.
I'm currently 17-2 with it on Cockatrice.
2-0 death taxes
1-0 elves
2-0 tes
2-0 zoo
1-1 rug
2-0 mircales
2-0 jund
2-0 rwb
1-2 pox
2-0 uw mircales
1-2 ur delver
0-2 merfolk
1-2 shardless agent
0-2 high tide
sorry had to fix the decks order...
looks like bant delver 100% tempo. WITHOUT the delver. pretty common on SCGlive. ive seen several lists close to this. i like it quite a bit although you may get some neg feedback on this particular page due to truist type personalities.
idea cards for this particular archtype you have displayed...
this deck is a ton of fun to play with so much draw POWER and filtering rivaling the shardless bug in the format and also it has the INSANE engine of thopter sword to win games we normally shouldnt. also combining the raw power of stoneforge batterskull / jitte which is always a strong win con on its own.
CARDS WORTH NOTING: scroll rack : irwin "oh my god"... pretty retarded when your hand is generally full and further more
allows for shardless setups and is an insane alternate brainstorm with a fetch or land finder when in dire need.. i would like to run more than 1 but really can afford to draw 2... and post SB with Counterbalance scroll rack is still an acceptable option.
Academy Ruins: i wish my mana base was easier for more of these because whenever i get to recycle my agents the game gets silly pretty quick
The options for "UGW goodstuff" are already overflowing. Snapcaster is a perfect example of "fine card that sucks in this deck" - it's not enough to have good spells worth re-casting, you need to actually want a 2/1, and you'd way rather be ramping into big 3-/4- drops that actually win the game. Building a cogent, synergistic, unified Bant deck is tough, and means cutting lots of good cards.
So, while I doubt anyone would against "thoughtseize is a fine card", I'm also completely sure that this isn't where I want to be playing it. For one, when are you playing it? T1? Blind? When you have 8 accelerants and a deck full of 3-drops? What the heck are you going to do on T2? Are you playing it on T2? That's sure embarrassing. So is the card only there for sketchy keeps that don't accelerate or have no real threats? Or are you really planning to subvert or ignore your entire game plan in order to have proactive T1 tempo-negative disruption against combo decks? And say you do want to cast it, that means you're fetching up black mana on turn 1 - something you will not need again for the rest of the game (unless you see your other Thoughtseize). This makes playing toward stuff like Clique/Jace/NO/Knight all more strained as you rely on naturally-drawn duals. This deck literally has the worst possible curve for playing something like Thoughtseize. Of course there are matchups that you will know from their T1 or scouting or post-board when Thoughtseize is your best T1 play, but that's what sideboards are for, and I would guess that you lose more games bc you opened with thoughtseize than you will win.
DRS likewise - of course it's powerful, but it's not without its weaknesses, and I don't think this is the deck to profit from its strengths as well as it can from Hierarch. (My objection has nothing to do with "wanting to get to NO") The further you go into a 4th color, the weaker your mana is (and 9 fetches is probably light). It's ability to accelerate is non-trivially limited by the graveyard. With such a high/powerful curve, the activated abilities are not great uses of your mana for a while, which makes the Exalted boost more relevant for the first 4-8 turns.
@Decay, you really have lots of game against all those cards you mention except bloodmoon blowout, which Decay does little to help (and, by sticking you with 0 basics, makes much worse). StP is much, much better.
The use of thoughtseise is completely MU dependent... generally i use it to make sure the road is clear for my NO. or earlier to stymie combo MU which is always in flux as to their #s in tournaments.
mana base and fetch #'s haven't failed me yet. but as usual it takes playing a deck copious times to get use to what you need when. pretty common knowledge.
DRS > noble H. for me the utility is vastly superior to exalted because my preffered end game is just progenitus swing. so when that does not happen i need another way to try and edge out the board state with my weenies.
abrupt decay great removal in a format that revolves around entire mana curves being sup 2.5 and FOW lol with only a few straglers above 3cc at all. again to maximize my ability to deal with variance is more valuable to me personally.
snapcaster mage as a bullet in a deck with a very wide variety of answers in spell form is pretty sweet and never a dead card. (in my experianse)
THANK YOU FOR THE HEADS UP ON THE RULING!!! THAT WAS VERY CLEAR I APPRECIATE IT.
As a meta-comment, I'm not a huge fan of DRS over Hierarch in this sort of build. Since a key advantage of the NO plan is the ability to definitively end the game, and since your creature/CA/removal engines are comparatively week, you're not in a great place to grind out the game with -2 life activations, so I'm not a huge fan of the variance introduced through the 0 basics, needing lands in the yard, opening yourself to grave hate, and shrinking your own Knights.
The other uses of black mana do not justify the splash, or if you want the splash and DRS, do not justify going that heavy - Thoughtseize is fine in Mav decks that need disruption, but not good enough by itself to go heavier into a 4th color - 1/2 duals for DRS would be safer. Abrupt Decay is not as good as 3rd/4th Swords. Additionally, as above, Green activations of DRS are probably better for your game plan for the same reason Rhox War Monk is a boss in NO decks - if the game goes longish, you've got the super-trump, so life gain fits well.
On other specific cards:
I prefer Daze to Pierce with maindeck NO.
I have never loved Snapcaster in lists like this, where the 2/1 body is not relevant enough - there are better "filler" blue cards for FoW count (3rd Clique, G Probe, RWM).
RIP is anti-synergistic enough with DRS to really need a good reason to run it.
Take Possession doesn't work the way you probably want it to - you can't drop it off SnT to steal their monster/wincon bc auras need to enter with their target already lined up. If you have the mana and they SnT Emrakul, you could drop something random (another land) and cast Take Possession next turn, but that's awful.
Unless your meta is really overboard on Jund/BUG/storm, I can't see Leyline being justified.
I can rarely resist running Empyrial Archangel in NO lists, as I *hate* losing to something like burn.
Drite i like as not only probable ramp and likely utility but as a general answer to tons of decks cards that rely on GY. small examples. goyf. dredge. mongoose. ant. intuition. lftl. snapper. just stuff. i see your point to wanting to get to the main attraction of NO faster but its not a 1 trick pony.. even though the other trix are 2nd rate side show.
thoughtsieze is a fine card and gives me alot more information about the opposition and helps me line up following plays. and helps breakup the only decks really able to be faster than NO. S&T ant tendrils tin fins oops all spells dredge. ect. i just prefer having the most information.
abrupt decay for non land permanents.. most creatures dont bother me which is why i have the lower amount of swords. it helps agaisnt liliana of the veil and counterbalance as well as blood moon jitte. basically just more utility for multiple things.
rhox is amazing and ran him as a single forever and was very pleased with him but with the addition of deathrite taking his place and just being able to do more for less.
knight reliquary is awesome for bringing up my singleton lands or filling gy for deathrite or being a mid game beater when NO plan is not online. but again he is a 3x in the list and is used as general utility of tutoring lands and shuffleing from brainstorms when needed or being a great seg way to bigger game.
daze > pierce is def a players choice pending how hard you are all in on NO. snapcaster is definitely underwelming on occasion but having extra brainstorms, decay, plow, seize is just super sweet. i could certainly see cutting 1 or both of them though. if so persuaded. lol
RIP only comes in if required to not lose near immediately. such as ant, dredge, oops all spells, helps with high tide, tendrils.dec, tin fins. the like of earlier mentioned but also has no effect on our prime combo NO. which is nice
empyrial archangel seems very insane!! i love the idea of him. works great as you said against burn and newer lists of UR delver burn i really like that.
TAKE POSSESSION ... wow really? is was explained to me as since its their turn they are the active player us non active player therefore when they cast SHOW AND TELL their creature hits the field first and ours on board after theirs making it a legal target just as any other answers you see to emrakul such as detention sphere or oblivion ring
if there are any judges out there that can quote a ruling i would truly truly appreciate it.
because if it does not work the way i have been playing it then it has no place here whatsoever and i side with you 100%.
thank you so much for the input. im looking at a few cards in certain MU and may be changing some numbers.
EDITEDIT EDIT EDIT:: i got a hold of a judge he said Nay to my ways. and hura to yours. you were correct all auras need to have target before entering the field and because i am the INACTVIE player my things go on the stack last becoming first to resolve and therefore missing what i want to hit.. lol
Thats a pretty cool list, I've been running GB too but never thought about braids, I might have to give that a try, none of the other Nic variants have been to my liking, so I'm gonna try out braids too and see.
yes. i appreciate the sentiment. but yes braids is critical for those tri and quad color decks to get rid of.. and playing her consistently on t2 is devastating since its bolt / plow or ow well.. lol Braids is the only reason i would play a reccuring nightmare ... just to keep her back in the field.
also i forgot to mention before since the m14 rules change i feel THRUN, the last troll is well underplayed. he is literally impossible to get off the field without terminus based effect. he tackles batterskull head on and regens.. no removal can touch him and no legend rule him out. in any fair mu he is unfair. goyfs dont even bother because he chumps them until we can get gy miniaturized.
Jeff Hoogland is a boss i really like watching him pilot this deck. and have made some changes to my MD from his continued wins with this archetype.
QUSTION: burning wish helps shore up numbers in the deck giving more pseudo oppertunities to get your LFTL / DD ect but ...
what about GLITTERING WISH?
just an idea. thinking on other cards i wanted in my wishboard and was considering meta reasons. here is a refined list of what i could find for glittering wish targets.
not sure where to stick this.. i played NO Bant for quite a while but couldnt resist spicing B for drite and abrupt decay due to them being so great in legacy as general answers. so now running basically
4c Pro Drite there really arent any champions or testers for the archetype.
SB pretty straightforward leyline helps against Jund, BUG dissruption. and belcher, ant, then Take Possession was a gag then tested really well against the show and tell decks specifically.
anyway this is a very smooth running deck and it hasnt failed many times. plenty of U cards for FOW and plenty of G targets for NO not normally to difficult to cast either. 22 lands is a touch light but i do run 6 1cc filter cards with 1 snapper 5 dorks 2 knight 3 gsz 2 jace for added digg-ability.
i have been playing this deck for years now but never categorized it as nic fit because all i ever saw of that name were jund or junk lists with sun titan or werewolves and some scapeshifts.. none of which i run. i didnt know there was a pure BG version which i now know is the OG European variant.
general theme is drain resources. BRAIDS 4cc is an all star. all these midrange tempo control decks like RUG / BUG / 4c deathblade truly have less than 4 cards to deal with her once in play and they need em quick or their locked out the game since it gets plaid as early as turn 2.
sure lingering souls is a speed bumb but alot of esper lists have actually stopped running them.
SB plan. helm with leyline is just hilarious and when you can pull it off turn 2 for the win... nobody laughs.
most of the lists here seem legit but caught between midrange and combo not really choosing one way or the other with pieces from different strats crammed together. im no champion of elves but do play combo variants in both modern and legacy, therefore, decided al long while ago to try and force it into standard whenever archdruid is legal..
any thoughts im willing to elaborate.
6 Forest
4 Golgari Guildgate
7 Swamp
2 Golgari Rot Farm
1 Bojuka Bog
Creatures: 29
3 Basking Rootwalla
2 Brain Gorgers
2 Golgari Brownscale
3 Gorgon Recluse
3 Grave Scrabbler
4 Krosan Tusker
4 Putrid Imp
4 Werebear
4 Wild Mongrel
3 Dark Withering
2 Death Rattle
3 Vendetta
Enchantments:3
4 Tortured Existence
1 Stinkweed Imp
2 Last Rites
2 Raven's Crime
4 Gnaw to the Bone
4 Grisly Salvage
2 Tilling Treefolk
really is tons of fun with SB aimed at beating burn and slower archetypes.
edit: CRYPT RATS AND FUME SPITTER are insane in this type of deck. pretty stoked to get another internal synergy going.
tell me about TEFERI'S REALM... PLEASE
2 Griselbrand
1 Emrakul, the Aeons Torn
1 Children of Korlis
ACCELERATE: 10
4 Dark Ritual
4 Lotus Petal
2 Chrome Mox
HEART: 13
1 Reanimate
4 Shallow Grave
3 Goryo's Vengeance
4 Entomb
1 Tendrils of Agony
4 Brainstorm
4 Ponder
4 Gitaxian Probe
1 Lim-dûl's Vault
DISRUPTION: 6
4 Cabal Therapy
2 Thoughtseize
LANDS: 14
4 Polluted Delta
4 Marsh Flats
4 Underground Sea
1 Island
1 Swamp
im curious about SIDEBOARD options.. ive been running this deck as a pure 1 hit killa with everything i can do to make it happen t1.
ive heart is a major mistake to put FOW in my 75 for this deck because we are simply faster than everything else anyway its a waste.. buut i cant help it..
i already barely ever SB unless they have tons of hate that may require a retort.
yup that looks exactly like the list i built from that i saw online... HAHAH may have been yours i think i saw it on thecouncil.es/tcdecks
only thing in my area i dont have much combo at all other than terrible wg prison enchantress and some elf things. majority at the moment is 4c deathblade/ rug delver/ punishing maverick/ jund/ bug control jerry t style
and in such grindy type matchs with alot of abrupt decays which hurt nearly all my permanents i just wanted to draw piles of cards and just win through sheer grindy ness of C/A..
but if there were a swarm of quick combo decks i would probobly swap out completely to CB miracle based deck...
sorry had to fix the decks order...
looks like bant delver 100% tempo. WITHOUT the delver. pretty common on SCGlive. ive seen several lists close to this. i like it quite a bit although you may get some neg feedback on this particular page due to truist type personalities.
idea cards for this particular archtype you have displayed...
these are mostly niche cards that dont pop up too often (other than JTMS DUH) but in specific MU or metas can really corner the market.
now to the deck... 21 lands and 4 noble seems very EXCESSIVE without a card with cc over 3 and only 5 cards @ 3cc.. other than skull
i could easily see cutting 3 lands down to 18. with 4 mana dorks and 6 1mana cantrips. although you have a ton of 4cc double mana spells in your SB.
what exactly do you want help with? specific MU or just general chatter?
4 Wasteland
4 Tropical Island
4 Misty Rainforest
1 Academy Ruins
1 Savannah
4 Tundra
4 Flooded Strand
Creatures: 10
4 Stoneforge Mystic
4 Shardless Agent
2 Vendilion Clique
Instants / Sorcery's:
4 Ancestral Vision
4 Force of Will
4 Brainstorm
4 Swords to Plowshares
1 Supreme Verdict
1 Transmute Artifact
1 Batterskull
1 Sword of the Meek
3 Thopter Foundry
1 Sensei's Divining Top
1 Scroll Rack
1 Umezawa's Jitte
1 Sylvan Library
Plainswalkers: 2
2 Jace, the Mind Sculptor
2 Flusterstorm
1 Grafdigger's cage
2 Relic of Progenitus
3 Counterbalance
2 Meddling Mage
2 Sensei's Divining Top
1 Supreme Verdict
1 Detention Sphere
1 Life from the Loam
CARDS WORTH NOTING:
scroll rack : irwin "oh my god"... pretty retarded when your hand is generally full and further more
allows for shardless setups and is an insane alternate brainstorm with a fetch or land finder when in dire need.. i would like to run more than 1 but really can afford to draw 2... and post SB with Counterbalance scroll rack is still an acceptable option.
Academy Ruins: i wish my mana base was easier for more of these because whenever i get to recycle my agents the game gets silly pretty quick
The use of thoughtseise is completely MU dependent... generally i use it to make sure the road is clear for my NO. or earlier to stymie combo MU which is always in flux as to their #s in tournaments.
mana base and fetch #'s haven't failed me yet. but as usual it takes playing a deck copious times to get use to what you need when. pretty common knowledge.
DRS > noble H. for me the utility is vastly superior to exalted because my preffered end game is just progenitus swing. so when that does not happen i need another way to try and edge out the board state with my weenies.
abrupt decay great removal in a format that revolves around entire mana curves being sup 2.5 and FOW lol with only a few straglers above 3cc at all. again to maximize my ability to deal with variance is more valuable to me personally.
snapcaster mage as a bullet in a deck with a very wide variety of answers in spell form is pretty sweet and never a dead card. (in my experianse)
THANK YOU FOR THE HEADS UP ON THE RULING!!! THAT WAS VERY CLEAR I APPRECIATE IT.
Drite i like as not only probable ramp and likely utility but as a general answer to tons of decks cards that rely on GY. small examples. goyf. dredge. mongoose. ant. intuition. lftl. snapper. just stuff. i see your point to wanting to get to the main attraction of NO faster but its not a 1 trick pony.. even though the other trix are 2nd rate side show.
thoughtsieze is a fine card and gives me alot more information about the opposition and helps me line up following plays. and helps breakup the only decks really able to be faster than NO. S&T ant tendrils tin fins oops all spells dredge. ect. i just prefer having the most information.
abrupt decay for non land permanents.. most creatures dont bother me which is why i have the lower amount of swords. it helps agaisnt liliana of the veil and counterbalance as well as blood moon jitte. basically just more utility for multiple things.
rhox is amazing and ran him as a single forever and was very pleased with him but with the addition of deathrite taking his place and just being able to do more for less.
knight reliquary is awesome for bringing up my singleton lands or filling gy for deathrite or being a mid game beater when NO plan is not online. but again he is a 3x in the list and is used as general utility of tutoring lands and shuffleing from brainstorms when needed or being a great seg way to bigger game.
daze > pierce is def a players choice pending how hard you are all in on NO.
snapcaster is definitely underwelming on occasion but having extra brainstorms, decay, plow, seize is just super sweet. i could certainly see cutting 1 or both of them though. if so persuaded. lol
RIP only comes in if required to not lose near immediately. such as ant, dredge, oops all spells, helps with high tide, tendrils.dec, tin fins. the like of earlier mentioned but also has no effect on our prime combo NO. which is nice
empyrial archangel seems very insane!! i love the idea of him. works great as you said against burn and newer lists of UR delver burn i really like that.
TAKE POSSESSION ... wow really? is was explained to me as since its their turn they are the active player us non active player therefore when they cast SHOW AND TELL their creature hits the field first and ours on board after theirs making it a legal target just as any other answers you see to emrakul such as detention sphere or oblivion ring
if there are any judges out there that can quote a ruling i would truly truly appreciate it.
because if it does not work the way i have been playing it then it has no place here whatsoever and i side with you 100%.
thank you so much for the input. im looking at a few cards in certain MU and may be changing some numbers.
EDITEDIT EDIT EDIT:: i got a hold of a judge he said Nay to my ways. and hura to yours. you were correct all auras need to have target before entering the field and because i am the INACTVIE player my things go on the stack last becoming first to resolve and therefore missing what i want to hit.. lol
yes. i appreciate the sentiment. but yes braids is critical for those tri and quad color decks to get rid of.. and playing her consistently on t2 is devastating since its bolt / plow or ow well.. lol Braids is the only reason i would play a reccuring nightmare ... just to keep her back in the field.
also i forgot to mention before since the m14 rules change i feel THRUN, the last troll is well underplayed. he is literally impossible to get off the field without terminus based effect. he tackles batterskull head on and regens.. no removal can touch him and no legend rule him out. in any fair mu he is unfair. goyfs dont even bother because he chumps them until we can get gy miniaturized.
QUSTION:
burning wish helps shore up numbers in the deck giving more pseudo oppertunities to get your LFTL / DD ect but ...
what about GLITTERING WISH?
just an idea. thinking on other cards i wanted in my wishboard and was considering meta reasons. here is a refined list of what i could find for glittering wish targets.
here is the latest version of Hooglands deck. for clarification it is amazing in action. lol
4 Wooded Foothills
4 Wasteland
2 Tranquil Thicket
2 Taiga
2 Grove of the Burnwillows
2 Forgotten Cave
1 Bayou
1 Dryad Arbor
1 Horizon Canopy
1 Karakas
1 Bojuka Bog
1 Maze of Ith
1 Nantuko Monastery
1 Savannah
1 Badlands
1 Forest
4 Knight of the Reliquary
2 Tarmogoyf
1 Gaddock Teeg
INSTANTS and SORCERIES 17
4 Burning Wish
3 Abrupt Decay
3 Life from the Loam
3 Punishing Fire
2 Devastating Dreams
2 Green Sun's Zenith
OTHER SPELLS 10
4 Chalice of the Void
4 Mox Diamond
2 Sylvan Library
1 Life from the Loam
1 Devastating Dreams
1 Gaddock Teeg
1 Ethersworn Canonist
3 Thalia, Guardian of Thraben
1 Chainer's Edict
1 Dreadbore
1 Maelstrom Pulse
1 Massacre
1 Perish
1 Shattering Spree
1 Slaughter Games
1 Thoughtseize
http://www.mtgtop8.com/event?e=5381&d=231066
4c Pro Drite there really arent any champions or testers for the archetype.
2 Wasteland
3 Tropical Island
2 Tundra
4 Flooded Strand
4 Polluted Delta
1 Bayou
1 Karakas
2 Savannah
2 Underground Sea
1 Misty Rainforest
Creatures: 14
1 Noble Hierarch
4 Deathrite Shaman
3 Knight of the Reliquary
1 Progenitus
1 Snapcaster Mage
2 Vendilion Clique
1 Dryad Arbor
1 Qasali Pridemage
3 Force of Will
4 Brainstorm
2 Swords to Plowshares
2 Spell Pierce
2 Abrupt Decay
Sorcery: 10
2 Ponder
2 Thoughtseize
3 Natural Order
3 Green Sun's Zenith
Walkers: 2
2 Jace, the Mind Sculptor
3 Rest in Peace
1 Force of Will
1 Detention Sphere
2 Surgical Extraction
1 Thoughtseize
4 Leyline of Sanctity
3 Take Possession
SB pretty straightforward leyline helps against Jund, BUG dissruption. and belcher, ant, then Take Possession was a gag then tested really well against the show and tell decks specifically.
anyway this is a very smooth running deck and it hasnt failed many times. plenty of U cards for FOW and plenty of G targets for NO not normally to difficult to cast either. 22 lands is a touch light but i do run 6 1cc filter cards with 1 snapper 5 dorks 2 knight 3 gsz 2 jace for added digg-ability.
4 Forest
2 Swamp
3 Bayou
4 Wasteland
4 Verdant Catacombs
2 Phyrexian Tower
1 Volrath's Stronghold
1 Bloodstained Mire
1 Wooded Foothills
Creatures: `17
4 Dark Confidant
1 Scavenging Ooze
1 Dryad Arbor
1 Deathrite Shaman
4 Veteran Explorer
1 Thrun, the Last Troll
1 Primeval Titan
3 Braids, Cabal Minion
1 Eternal Witness
4 Green Sun's Zenith
2 Thoughtseize
4 Abrupt Decay
1 Maelstrom Pulse
4 Cabal Therapy
Walkers: 2
1 Garruk, Primal Hunter
1 Liliana of the Veil
Art/Ench: 5
2 Pernicious Deed
3 Sensei's Divining Top
2 Extirpate
2 Choke
2 Helm of Obedience
4 Leyline of the Void
2 Duress
2 Chains of Mephistopheles
1 Life from the Loam
general theme is drain resources. BRAIDS 4cc is an all star. all these midrange tempo control decks like RUG / BUG / 4c deathblade truly have less than 4 cards to deal with her once in play and they need em quick or their locked out the game since it gets plaid as early as turn 2.
sure lingering souls is a speed bumb but alot of esper lists have actually stopped running them.
SB plan. helm with leyline is just hilarious and when you can pull it off turn 2 for the win... nobody laughs.
4 Temple Garden
4 Breeding Pool
1 Cavern of Souls
4 Hinterland Harbor
6 Forest
4 Arbor Elf
4 Elvish Archdruid
4 Elvish Visionary
4 Gyre Sage
4 Village Bell-Ringer
4 Avacyn's Pilgrim
3 Craterhoof Behemoth
4 Elvish Mystic
4 Burst of Strength
1 Ready // Willing
4 Beck // Call
Planeswalkers: 1
1 Garruk, Caller of Beasts
other considered NON -elves for ramping purposes
- manaweft sliver
- zhur-taa druid
- somberwald sage
- scorned villager
- deathrite shaman
(an elf)also tried to fit in SOUL OF THE HARVEST for added comboouts other than call but deemed clunky and out of place when hoof just wins in its place.
if anyone has more to add then im waiting. thanks for reading
P. S. beatdown gruul elves
2 Cavern of Souls
8 Forest
4 Rootbound Crag
4 Stomping Ground
1 Kessig Wolf Run
Creatures: 37
4 Arbor Elf
4 Elvish Archdruid
4 Elvish Visionary
4 Gyre Sage
4 Avacyn's Pilgrim
4 Craterhoof Behemoth
4 Elvish Mystic
1 Worldspine Wurm
4 Manaweft Sliver
4 Burning-Tree Emissary
4 Garruk, Caller of Beasts
1 Domri Rade
2 Yeva, Nature's Herald
4 Deathrite Shaman
1 Soul of the Harvest
3 Acidic Slime
2 Wolfir Silverheart
3 Ruric Thar, the Unbowed