This is an excellent take on Kaalia because many try to make her boobies to the wall aggro which is very weak imo. I have to say the recommended music playlist is a really creative idea because music can help make a game more exciting.
I think you can just sum up everything this way: The only way you play competitive is if you become the Rules Nazi(play as though you were in a tournament with tournament rules and such) or are a bully(means you go to a place with sub optimal decks with your excessively optimal deck and enjoy smashing their face in). This is just how I view it. Play a good deck against other good decks is not a cut throat environment. That is how the environment evolved. If you go into it and get your face smashed in with your Craw Wurm.dec then that is not the groups fault. You need to adapt to your surroundings. If you are the minority in the group you need to adapt. Complaining about how the other decks are better than yours isn't going to change your deck. Now I am a casual player. I find playing a good fun deck(however you define fun)to be good. I expect you to make the best possible play you can make. Anything less is just insulting me.
This is what I have been trying to explain to my playgroup for a long time. I think the ultimate truth of EDH is versatility. A good deck is perpared for any and all situations no matter how crazy/unlikely/almost unbeatable the situation may be.
Why can opponents bolt my Mishra's Factory before I can block with it once I activate it?
Is it because I have to pass priority to them after the activation?
That's exactly it. You have to have priority to activate abilites and play instants so once you have no more effects then priority will be passed to your opponent and they will be able to respond with their own abilities/instants.
Tree monkey is one of my favorite pet cards of all time! I keep him sleeved up in a toploader for luck. My second favorite pet would have to be chub toad because he was my first magic card.
This is a short excerpt from the MTG Salvation Wiki regarding Endrek Sahr:
Endrek Sahr was a wizard affiliated with the Order of the Ebon Hand in Sarpadia. Styling himself "Creator of Life and Race Architect", Sahr was responsible for creating the first thrulls as servants and objects of sacrifice for the Order
So, why Endrek Sahr?
Endrek Sahr is for you if A. You like tokens B. You like cabal coffers or C. you like casting Exsanguinate for 40.
In all seriousness, Endrek Sahr is a very versatile and extremely powerful general which will be explored in depth later on in this primer
What type of deck is Endrek Sahr?
Endrek Sahr is primarily a token swarm/sacrifice deck. This means that you will be creating a mass amount of thrull tokens while simultaneously sacrificing them for mana, gravepact effects, and other various shenanigins. This also means that Endrek Sahr can morph from a control deck (gravepact, Contamination, Sadistic Hypnotist, etc.) to a thrulls to the walls aggro (Flesh-eater Imp) and even to combo (Exsanguinate) depending upon the situation
Strengths?
As mentioned earlier, this deck can be whatever deck you need it to be. Simply tutor for what you think will be good at any given time and go for it. This deck is extremely good against all colors except for blue because blue is the only color that can mess with exsanguinate. Even board wipes don't always stop the onslaught of thrull tokens.
Weaknesses?
Endrek Sahr is very powerful but also very fragile. Since Endrek Sahr is the main token producer he is very susceptible to tucking and spot removal. This deck is also very weak against total board wipes (Akroma's Vengeance, All is Dust, Oblivion Stone) because of the amount of enchantments working in conjunction with creatures. Black is always weak at getting rid of enchantments and has only one good way of dealing with artifacts (Gate to Phyrexia). Despite these drawbacks, Endrek Sahr is an exciting and enTHRULLing general
Reassembling Skeleton - Akin to bloodghast as he is sacrificial gas for the deck. He also becomes a functional reprint of divination with skullclamp
Bloodghast - This card is used in the same way reassembling skeleton is i.e. fuel for the fire when Sahr is taking a smoke break.
Dross Harvester - Between phyrexian arena and Graveborn muse, your life can get dangerously low at times so this guy can help get you out of sticky situations. Just be sure you have a healthy board so you can net life.
Flesh-eater Imp - Thrulls to the walls aggro card. Being able to outright kill an opponent is very nice. Autoinclude.
Sadistic Hypnotist - If you land this card it basically reads :3mana::symb::symb:: your opponents discard their hands.
Necrotic Ooze - With the amount of activated abilities in this deck you will surely be saying "Ooze your daddy?"
Dimir House Guard - A sacrifice outlet and a tutor? Sign me up! Autoinclude
Woebearer - Bringing back creatures from your graveyard to your hand is actually more relevant than putting them onto the battlefield. This gives you the chance to consistently pump out tokens with Endrek Sahr.
Phyrexian Plaguelord - This card is absurdly powerful because it stops most aggro in it's tracks. Autoinclude.
Corpse Harvester - This card is a complete house in this deck. Let me list all of the benefits that this guy brings to the table:
A sacrifice outlet
Helps get consistent land drops
creature tutor - nuts when you have conspiracy out
Words cannot fully describe how awesome this guy is. Autoinclude.
Nirkana Revenant - Mana doubleing is one of the most important aspects of the deck and this one just so happens to be on a beatstick.
Butcher of Malakir - Gravepact on a stick? Autoinclude. The only downside is that he doesn't play well with Endrek Sahr on the field but the pros definetely outway the cons.
Graveborn muse - Basically another phyrexian arena. Be wary not to die from this card though.
Enchantment? Enchantment! (Cliche, I know)
Phyrexian Arena - Like most decks, Endrek Sahr wants a billion cards in his hand. This card does the job fairly easily just watch your life total. Autoinclude.
Black Market - This card gets absurd very fast. Autoinclude
Call to the Grave - Hey look! A card that hurts everyone but you! Not an autoinclude but I try for a very dense package of innocent blood type effects.
Gravepact - Can very easily be a one-sided board wipe. Autoinclude.
Conspiracy - One of the hallmarks of the deck. As alluded to by Corpse Harvester, this card has amazing synergy throughout the deck. Autoinclude.
Hecatomb - Koth Emblem for black! Not an autoinclude but this card is extremely fun and is actually very good.
Kuon, Ogre Ascendant - Spends most of his time as the legendary enchantment but has the added benefit of creating tokens with Endrek Sahr.
Bitterblossom - Tokens when Endrek Sahr is too lazy.
Gate to Phyrexia - The only reliable way to destroy artifacts in black. Autoinclude.
Contamination - This card can completely lock your opponents out of the game. Autoinclude.
Scrying Sheets - It is my belief that every mono-colored deck should play snow-covered lands and Scrying Sheets (sometimes Mouth of Ronom albeit this deck does not need mouth)
Praetor's Grasp - Easily becoming one of my favorite black cards of all time. The versatility of this card is incredible because you can remove a key combo piece from your opponent's deck or you can get some nut plays. I once saw a friend turn 3 a Sheoldred with this card.
Brainspoil - Transmute is one of the most insane mechanics in EDH. Autoinclude.
Damnation - This card may seem a bit out of place but I have found that no matter what deck I am playing I should at least have one wrath just in case.
Beacon of Unrest - Gets your mana doubling artifacts back or can get a useful creature. Autoinclude.
Exsanguinate - Another group hug card! Aren't I so nice? This card is the main wincon simply because you win if this card resolves. Autoinclude.
Changes
9-4-2011: -1 Necropotence, +1 Graveborn muse
Necropotence has become too much of a liability and usually causes more harm than good in my meta. I will begin testing Graveborn muse for card draw.
Really? Coffers and cradle are nowhere near ban worthy. There is this really cool land out there called strip mine and I hear it gets rid of nasty lands! hey look, more friends like wasteland, tectonic edge, and ghost quarter! Also, if you wrath the board then cradle is useless.
A lot of cards used in EDH are not very expensive and the cards that are expensive are staples in every deck that can run them. Not to mention you only need one copy of each card
You get an opportunity to utilize those bulk rares rotting in your binder!
Building a synergistic deck is encouraged instead of just building "good stuff"
Many generals can be built in different ways. Riku of two mirrorscan be built in practically any archetype wether it is aggro, control, combo, or a mixture.
The social nature of the game makes it appealling to play at virtually all times. No matter what is happening, a good EDH game will put me in a great mood. Many laughs are had around the EDH table.
That is why I don't ever play infinite combos anymore. I took apart my sharuum deck directly after I comboed out the previous game because I decided it was a cheap way to win and wasn't very fun for me.
Lawkeeper and it isn't close imo. Dragon doesn't really fit into any archetype while lawkeeper can go into a deck with white (except maybe a splash.) Lawkeeper is more versatile.
Green is very good imo. Llanovar Elves is the best one drop in limited. Green (and blue) has hexproof, best ability in limited. Garuk (Next to Jace) is the best Planeswalker in limited imo. Green has Overrun.
I don't see where green is not as good as the other colors.
I don't think llanowar elves is the best 1 drop in the format. Birds of paradise is better albeit it is a rare and goblin fireslinger is arguably better as well.
In regards to the OP, Green is a very very good color imo. Overrun is pretty much the best green card to pick up not including garruk 2.0.
You are right, it does look a lot better that way. Thanks for your input and let me know if you find any more typos or anything.
In all truth, it's an ok card right now b/c it can hit manlands and can sometimes screw over valakut.
This is what I have been trying to explain to my playgroup for a long time. I think the ultimate truth of EDH is versatility. A good deck is perpared for any and all situations no matter how crazy/unlikely/almost unbeatable the situation may be.
That's exactly it. You have to have priority to activate abilites and play instants so once you have no more effects then priority will be passed to your opponent and they will be able to respond with their own abilities/instants.
Sahr you ready?
This is a short excerpt from the MTG Salvation Wiki regarding Endrek Sahr:
So, why Endrek Sahr?
In all seriousness, Endrek Sahr is a very versatile and extremely powerful general which will be explored in depth later on in this primer
What type of deck is Endrek Sahr?
Strengths?
Weaknesses?
Decklist?
1 Endrek Sahr, Master Breeder
Creatures:
1 Braids, Cabal Minion
1 Solemn Simulacrum
1 Sadistic Hypnotist
1 Corpse Harvester
1 Shriekmaw
1 Necrotic Ooze
1 Kuon, Ogre Ascendant
1 Dross Harvester
1 Sengir Autocrat
1 Phyrexian Plaguelord
1 Butcher of Malakir
1 Gatekeeper of Malakir
1 Bloodgift Demon
1 Bloodghast
1 Viscera Seer
1 Flesh-Eater Imp
1 Stronghold Assassin
1 Ascendant Evincar
1 Sheoldred, Whispering One
1 Geth, Lord of the Vault
1 Withered Wretch
1 Woebearer
1 Nirkana Revenant
1 Dimir House Guard
1 Disciple of Griselbrand
1 Fleshbag Marauder
1 Reassembling skeleton
1 Gravedigger
1 Hell's Caretaker
1 Graveborn muse
1 Hecatomb
1 Grave pact
1 Black market
1 Call to the grave
1 Phyrexian arena
1 Conspiracy
1 Gate to phyrexia
1 Attrition
1 Contamination
1 Bitterblossom
planeswalkers:
1 Liliana Vess
Instants:
1 Vampiric tutor
Sorceries:
1 Barter in Blood
1 Diabolic Intent
1 Victimize
1 Brainspoil
1 Innocent Blood
1 Diabolic Tutor
1 Demonic Tutor
1 Damnation
1 Syphon Flesh
1 Exsanguinate
1 Beacon of Unrest
1 Praetor's Grasp
Artifacts:
1 Caged Sun
1 Gauntlet of Power
1 Sensei's Divining Top
1 Expedition Map
1 Ashnod's Altar
1 Skullclamp
1 Mimic Vat
1 Sol Ring
1 Scrying Sheets
1 Cabal Coffers
1 Vesuva
1 Polluted Delta
1 Marsh Flats
1 Bloodstained Mire
1 Verdant Catacombs
1 Volrath's Stronghold
1 Bojuka Bog
1 Homeward Path
1 Unholy Grotto
25 snow-covered swamp
Why these cards? (card choice)
Bloodghast - This card is used in the same way reassembling skeleton is i.e. fuel for the fire when Sahr is taking a smoke break.
Dross Harvester - Between phyrexian arena and Graveborn muse, your life can get dangerously low at times so this guy can help get you out of sticky situations. Just be sure you have a healthy board so you can net life.
Flesh-eater Imp - Thrulls to the walls aggro card. Being able to outright kill an opponent is very nice. Autoinclude.
Sadistic Hypnotist - If you land this card it basically reads :3mana::symb::symb:: your opponents discard their hands.
Necrotic Ooze - With the amount of activated abilities in this deck you will surely be saying "Ooze your daddy?"
Dimir House Guard - A sacrifice outlet and a tutor? Sign me up! Autoinclude
Woebearer - Bringing back creatures from your graveyard to your hand is actually more relevant than putting them onto the battlefield. This gives you the chance to consistently pump out tokens with Endrek Sahr.
Phyrexian Plaguelord - This card is absurdly powerful because it stops most aggro in it's tracks. Autoinclude.
Corpse Harvester - This card is a complete house in this deck. Let me list all of the benefits that this guy brings to the table:
Nirkana Revenant - Mana doubleing is one of the most important aspects of the deck and this one just so happens to be on a beatstick.
Bloodgift Demon - Phyrexian arena on a dude? Yes.
Butcher of Malakir - Gravepact on a stick? Autoinclude. The only downside is that he doesn't play well with Endrek Sahr on the field but the pros definetely outway the cons.
Sheoldred, Whispering One - The best Black creature in EDH. Autoinclude.
Graveborn muse - Basically another phyrexian arena. Be wary not to die from this card though.
Enchantment? Enchantment! (Cliche, I know)
Black Market - This card gets absurd very fast. Autoinclude
Call to the Grave - Hey look! A card that hurts everyone but you! Not an autoinclude but I try for a very dense package of innocent blood type effects.
Gravepact - Can very easily be a one-sided board wipe. Autoinclude.
Conspiracy - One of the hallmarks of the deck. As alluded to by Corpse Harvester, this card has amazing synergy throughout the deck. Autoinclude.
Hecatomb - Koth Emblem for black! Not an autoinclude but this card is extremely fun and is actually very good.
Kuon, Ogre Ascendant - Spends most of his time as the legendary enchantment but has the added benefit of creating tokens with Endrek Sahr.
Bitterblossom - Tokens when Endrek Sahr is too lazy.
Gate to Phyrexia - The only reliable way to destroy artifacts in black. Autoinclude.
Contamination - This card can completely lock your opponents out of the game. Autoinclude.
Attrition - Endrek Sahr spot removal lol.
Artifacts:
Expedition Map - Useful for searching up the lands that will be covered in the next section. Autoinclude.
Caged Sun/Gauntlet of Power - A mana doubler and a pump effect, What's not to love? Gauntlet can help your opponents out though so be careful.
Mimic Vat - With the amount of creatures dieing, this card is a no-brainer. Autoinclude.
Skullclamp - This is a token deck. Autoinclude.
Lands:
Vesuva - A wise man once said two cabal coffers are more broken than one. Autoinclude.
Bojuka Bog - Graveyard hate that doesn't require an actual card! Autoinclude.
Homeward Path - Endrek Sahr does not like to be stolen! Autoinclude in blue heavy metas.
Volrath's stronghold - This one is obvious. Autoinclude
Unholy Grotto - Essentially does the same thing as volrath's stronghold albeit not as consistant but it would be wise to include this one.
Polluted Delta, Marsh Flats, Bloodstained mire, and Verdant Catacombs - Bloodghast triggers and can help shuffle away bad d-tops.
Scrying Sheets - It is my belief that every mono-colored deck should play snow-covered lands and Scrying Sheets (sometimes Mouth of Ronom albeit this deck does not need mouth)
Sorceries:
Praetor's Grasp - Easily becoming one of my favorite black cards of all time. The versatility of this card is incredible because you can remove a key combo piece from your opponent's deck or you can get some nut plays. I once saw a friend turn 3 a Sheoldred with this card.
Brainspoil - Transmute is one of the most insane mechanics in EDH. Autoinclude.
Damnation - This card may seem a bit out of place but I have found that no matter what deck I am playing I should at least have one wrath just in case.
Beacon of Unrest - Gets your mana doubling artifacts back or can get a useful creature. Autoinclude.
Exsanguinate - Another group hug card! Aren't I so nice? This card is the main wincon simply because you win if this card resolves. Autoinclude.
Changes
Necropotence has become too much of a liability and usually causes more harm than good in my meta. I will begin testing Graveborn muse for card draw.
1-2-2012: -1 Extractor Demon -1 Bloodthrone Vampire, +1 Bloodgift Demon +1 Disciple of Griselbrand
Extractor demon wasn't doing enough and Bloodgift Demon keeps the CA coming.
This list is not completely set in stone so let me know your thoughts! This is my first primer so I hope I did a halfway decent job.
I don't think llanowar elves is the best 1 drop in the format. Birds of paradise is better albeit it is a rare and goblin fireslinger is arguably better as well.
In regards to the OP, Green is a very very good color imo. Overrun is pretty much the best green card to pick up not including garruk 2.0.