- Bjamman
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Member for 14 years, 3 months, and 23 days
Last active Thu, Feb, 1 2018 10:32:03
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Mata_Hxri posted a message on Horse Tribal, a Mark Rosewater Twitter Preview: Crested SunmareHer tail is like significantly less impressive than the rest of her body.Posted in: The Rumor Mill -
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Gutterstorm posted a message on CFB spoiler: Nimble ObstructionistIf only there was a powerful activated ability in standard for this to counter. Like on an artifact.Posted in: The Rumor Mill
But in seriousness, solid man. -
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UnsafeNormal posted a message on Gathering Magic Spoiler - RAZAKETHIt is very important that everybody knows what the Jacetice League is up to.Posted in: The Rumor Mill
God forbid we might know something about this Demon and his motivations, he exists solely for Liliana. -
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Honor Basquiat posted a message on Gathering Magic Spoiler - RAZAKETHPosted in: The Rumor MillQuote from SleepyTimeGamers »Decent in EDH...a disappointment everywhere else.
Very powerful in EDH, not just decent. -
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Univited Ghost posted a message on Gifts Ungiven Maro TwitterPosted in: The Rumor MillQuote from Josephine_Ciendeilio »Gifts ungiven? More like given with how this set has been rolling out.
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LouCypher posted a message on Gifts Ungiven Maro TwitterPosted in: The Rumor MillQuote from Empathogen »Cool- this started to get expensive right before I realized how perfect it is for Bruna, Light of Alabaster.
If you're thinking of running it in your Bruna EDH deck, have I got some bad news for you... -
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Kelzam posted a message on Tezzeret the SchemerI think I'd rather play his Planeswalker deck version lolPosted in: The Rumor Mill -
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Lully posted a message on Tolarian Community College preview - Goblin SpymasterPosted in: The Rumor MillQuote from Downdala »I like the art.
Rest of it is very disappointing.
Overall it's worse than unplayable Goblin Diplomats on every aspects (flavor, play value, even art).
How is that a spy? I understand the flavor of the tokens being undercover agent but they just do not act like ones to be honest.
I would have preferred a true 'spy design' like:
At the beginning of each player's upkeep, that player gains control of Goblin Spymaster.
Play with your hand revealed to Goblin Spymaster owner.
You can't attack goblin Spymaster owner unless each non-goblin creature you control is attacking him.
Dude, after all these years have you still not learned how goblins roll? This is as much a "spy" as the former were "diplomats". A goblin spy's mission is right on the flavor text for pete's sake. - To post a comment, please login or register a new account.
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Sin Prodder by design is a card that is extremely hit/miss. In a deck like Living End with many high mana-cost cards, it looks like it could be viable. I decided to look at the math behind Sin Prodder to verify this.
I used Wyvernslayer's deck from the primer as a sample deck, except I replaced Faerie Macabre with Sin Prodder. With these adjustments made, the mana cost break down of the deck is as follows:
22 0-drops (Living End + lands)
20 3-drops
12 5-drops
4 6-drops
2 7-drops
For our calculations, we assume that we play Sin Prodder on turn 3 after playing 3 lands. The average mana cost of the remaining 56 cards is about 2.77 with a standard deviation of 2.27. Admittedly, the 2.77 figure is slightly low because it does not account for fetchlands or land-cyclers. However this would not account for a huge change in our averages.
If our opponent never gives us any cards from Sin Prodder, they will receive a lightning bolt to the face per turn starting on our 4th turn on average. Frankly, I don't think that's a very good rate considering how fragile Prodder is and how much deck space he will absorb if included in the deck. Prodder is more vulnerable in this type of decks than others because usually, our opponent's removal is useless until we combo-off. Further, the standard deviation on our expected damage output is way too high to make Prodder a consistent threat. Finally, Prodder has the disadvantage of being an option card, which means he will very frequently deal no damage at all.
Geist of Saint Traft is a far more consistent and frightening threat on turn 3, but even if Geist was on color I would not run him here. Sin Prodder is not independently powerful enough to justify compromising our main strategy.
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I think your idea with Delirium Skeins has a lot of merit. That card could completely ruin combo/control, plus against burn it's effectively life-gain. You look like you have enough creatures to make it worthwhile; I wouldn't run it alongside Beast Within.
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As a rule of thumb, Slaughter Games is pretty good against any non-aggro deck that lacks a Turn 4 (or faster) kill. Use it to disable slower combo decks like Assault Loam and Ritual Gifts, or maybe to steal wincons from Tron. I'd switch out either LD or gravehate for Slaughter Games, depending on which is less important for a given match-up (I can't think of a time when you want LD AND gravehate except UW Tron).
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You can also cascade into Living End which is kinda the objective of the deck
I'm not sure I like the hail-mary effect of Bloodbraid Elf. I'd bet money you're not going to be happy with everything you hit. Plus, how often is a 3/2 Haste relevant to us? I imagine that since this deck isn't very aggressive, the elf would sit on defense most of the time. Dropping Faerie Macabre also makes sideboarding more difficult because I drop her from the mainboard first unless a match-up specifically calls for grave-hate.
Anyway, if we experiment with more cascaders then we should try to calculate the odds of cascading into a given spell:
Total Possible Cascade-Targets: 20
4 Fulminator Mage: 20% chance
4 Beast Within: 20% chance
4 Violent Outburst: 20% chance
3 Dread Return: 15% chance
3 Living End: 15% chance
2 Jund Charm: 10% chance
Or otherwise:
10% chance Pyroclasm, pump or grave-hate
20% chance Stone Rain.
20% chance Vindicate with Beast.
50% chance Living End.
Funny how the math turned out so perfectly. Every Bloodbraid Elf gives us a 50% chance of cascading into Living End, given that you have not drawn any 3-drop spells. The odds become skewed as the number of targets in your deck changes (drawing cards, sideboarding, different decklists, mill, etc.). The odds are, however, skewed in a predictable way. If you draw 2 cascade targets other than your combo-pieces, than the number of cascade-targets left in your deck is reduced to 18, giving Bloodbraid Elf more than a 60% chance of hitting Living End. However, a 60% chance is still fairly unpredictable.
Bloodbraid Elf is like a box of chocolates, you never know what you're gonna get. I just sure hope you like chocolate.
Random, but wouldn't it be cute if Bloodbraid cascade --> Jund Charm, pyroclasm and then Living End getting back the Elf?
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Use the extra side board slot to complete your set of Leyline of Sanctity. You lost your second Burn match-up because you couldn't reach a Leyline; add the fourth one for consistency.