Capcom had some cash flow issues that were addressed when Monster Hunter 4 came out. And now they're not even spending as much as usual since Sony is throwing money at SFV.
People seem to be angry at Sega for being ahead of the curve on going PC/digital, buying up cult favorites like Index (Atlus), and limiting disc releases to stuff that actually moves like Sonic and Yakuza.
Konami has its paws in a whole lot of leisure stuff. It's a valid question to ask if they can keep buying up golf courses without constant video game releases, but it's also valid to ask how much more can they get done without having to throw millions at Kojima's pet projects.
Nintendo has plenty of reserves.
Street Fighter II the World Warrior was followed by Street Fighter II Dash (Championship Edition), Street Fighter II Turbo, Super Street Fighter II, and Super Street Fighter II Turbo.
Mega Man hasn't really been a top seller since the SNES was new.
Ubisoft says they started development in 2010. I guess they sent Desmond and the Prince to grab the PS4 and 720devkits from the future now? Not to mention the Gamestop flier.
Yes, I know there's a Playstation Cloud. It's the response that bothers me.
The 360 is basically full on loss leader mode right now: selling for $199 when Kinect alone was initially valued at $150. That's all well and good for sales milestones, but not exactly the bottom line.
Great. So Nintendo can resign themselves to releasing things in Japan. Just because something is successful there doesn't mean anything. Except that the Japanese like it. But Nintendo has never been able to work out the fact that what is successful in Japan won't always be so here.
It's not so cut and dry, look at Mario Galaxy or even Xenoblade. Historically their weakest area is Europe.
3.) Backwards compatibility costs money in the case of the PS brand. The PS2 used radically different processor architecture that required the original PS3 to have the PS2 chip set in the machine or have the games reworked for the PS3 (then resold on PSN in virtual form).
The software emulation was more or less abandoned. That's why one should be cautious.
There are still about a hundred if not more PSP games you can't play on Vita because there's no digital version. The PSOne integration is all over the place.
How can anyone have any confidence that they will magically get better at supporting PS3 games? You'd think there would be some sort of preparation, knowing that a new system is coming up. You'd think you'd have enough device allowances for the super loyal Sony buyer to play FFVII or whatever on their PS3, their PSP AND their Vita and their shiny new PS4.
Right now the consoles are holding back game development, games like Watchdogs require more advanced hardware for the things they want to do.
PS3 titles are too advanced for PS3, you heard it here first. Seriously, I have PC games that come on DVDs and run on Windows XP. I'm not buying the bleeding edge cyberware argument.
Another FPS isn't going to do it for me. Another QTE game from Quantic Dream isn't going to do it for me. An Infamous game that doesn't really look like it had much to do with the previous ones is even more strange. A minute or so of something that should be a sequel to Dragon's Dogma with a funny game engine name isn't enough. I buy a lot of Squeenix but just saying 'Hey look FF title!" and reshowing Agni's Philosophy isn't going to do it for me.
It's terrible. There's a ton of "new" features that don't do much beyond taking up more space on the character sheet.
There's a lot of old staples that don't work as they used to--this would be fine if it were neutral or there were more positive examples like Smite Evil, but it's largely negative. On a related note several other staples have been moved around, which doesn't jive with the idea of compatibility. (If you want 3.x Cleave you know have to take their new "Cleave" and "Cleaving Finish.")
The monsters have the same shuffling of deck chairs. Oh look, it has 1 more AC and a slight change in ability uses, OMG REBALANCED.
The Wii may have been an incredible success for Nintendo but aside from that the Wii U offers NOTHING in terms of ingenuity and innovation in comparison to it's current competition being the PS3 and XBOX 360. Part of the problem with the Wii was that it had a lack of hardcore gamer support as it catered to casual gamers much more often than in the N64 Era where you had a mixed variety of hardcore and casual at the time.
Another problem that Nintendo always seemed to have had since the late 90's was that they've been too focused on nostalgia over novelty games and when you focus too much on nostalgia in contrast to your competition you're going to lose sales and get shunned in favor of systems like the PS3 and XBOX 360 that hardly cater to casual gamers as much as the Wii U does.
I don't think Nintendo has anything left to offer on the console market as they favor more on the handheld market yet the irony of that is they've been hurting themselves on that criteria by region locking good handheld games for the 3DS outside Japan that would help boost their business. If there's anything that has helped Nintendo on the handheld market recently it's the Pokemon franchise cause it's quite literally the "Call of Duty" for casual gamers.
In terms of the handheld market, Nintendo's only competition is Sony with the PS Vita which is pretty good but has a slight advantage over Nintendo due to stupid region locking which is just as bad as Capcom's DLC shenanigans. I don't know why Nintendo insists on region locking and it seems like Sony might be following the same path with the PS Vita as well and what I find awkward especially in E3 2012 this year is that Microsoft doesn't have any interest in the handheld market as much as they do in the console market.
Nintendo's new IPs have a sizable lead over the older ones as far as the Wii is concerned. The 3DS is more brand heavy with Mario and Monster Hunter.
As far as the second point, when serious attempts have been made, like, say, Resident Evil 4, players have responded. Curiously this doesn't seem to have happened with porting Wii staples to PS3.
Import sales are pretty much a non-factor. The really zealous superfans will import and/or mod a system in the first place.
I'm not trying to spark any animosity, I'm just curious. How do Aethists believe matter was created? I can't fathom the fact that the gasses to create the Big Bang just created themselves. There had to be a "being" to create all the matter. Matter is a "creation" meaning it had to be created. Do you believe in a greater being sparking the universe or do you just believe the universe is on an infinite time loop?
Matter is inherently variable--water can become ice or steam etc. How the various particles that make up matter got to where they are is a more interesting question, and suggests we have much more to learn about subatomic particles and/or how the fundamental interactions work with each other. With so much to discover I don't think it's wise to suggest there is some sort of limit that requires a grand architect/divine spark to make it so.
The issue I find is that I'm constantly on the run. His grenades do stupid amounts of damage.
Not sure, actually, but
You actually can take him down while he's doing his jump thing. Any other time and he'll counter like normal.
There is a laser rifle in the area and that can help if you can keep him on the other side of a wall. Otherwise, you have to do well, what he does, grenade, shoot, get away.
DLC characters are generally $5 a la carte. Arksys goes so far as to charge $8 a character.
On those grounds, SSFIV Arcade gets you 4 for $15 as DLC. If you don't already have Super Street Fighter IV you can buy/download Arcade for $30, and you can probably find it for 20 or less in stores.
SFxT's character DLC gets you 12 for $20 (100 less than a a carte) The problem is that SONY made a deal with them to delay those characters until the Vita version comes out.
The big money is costumes, which are just fluff.
Barring a massive drop in Resident Evil and Monster Hunter Capcom isn't going anywhere for a while.
Too little too late? No one wants to be the last person to show up to the party, especailly when most gamers will already own a copy.
Ignorance. Resident Evil 4 Wii actually did quite well. For all its success RE5 ignored millions of potential buyers, and it looks like RE6 is going to repeat that mistake.
Twilight Princess has a 4:1 ratio compared to the GC version.
Monster Hunter G is an old port and yet it did about the same as the PS2 version. You'll find the same with a lot of these. Perhaps Sakura Wars: So Long My Love and Phantom Brave would have been closer if their publisher hadn't sabotaged them with "PS2 has extras/ignore this because we're going to port it to PSP anyway."
Capcom had some cash flow issues that were addressed when Monster Hunter 4 came out. And now they're not even spending as much as usual since Sony is throwing money at SFV.
People seem to be angry at Sega for being ahead of the curve on going PC/digital, buying up cult favorites like Index (Atlus), and limiting disc releases to stuff that actually moves like Sonic and Yakuza.
Konami has its paws in a whole lot of leisure stuff. It's a valid question to ask if they can keep buying up golf courses without constant video game releases, but it's also valid to ask how much more can they get done without having to throw millions at Kojima's pet projects.
Nintendo has plenty of reserves.
Street Fighter II the World Warrior was followed by Street Fighter II Dash (Championship Edition), Street Fighter II Turbo, Super Street Fighter II, and Super Street Fighter II Turbo.
Mega Man hasn't really been a top seller since the SNES was new.
Yes, I know there's a Playstation Cloud. It's the response that bothers me.
It's things like this that make me skeptical:
http://www.joystiq.com/2012/08/28/vitas-psone-support-is-a-classic-blunder/
I mean really, why buy a year of PS+ if you don't even know if it will work on the new system?
It's not so cut and dry, look at Mario Galaxy or even Xenoblade. Historically their weakest area is Europe.
The software emulation was more or less abandoned. That's why one should be cautious.
I mean really, look at how it's phrased. http://www.polygon.com/2013/2/21/4013130/ps4-psn-backwards-compatibility-gaikai-cloud
"We could do so if we choose to."
There are still about a hundred if not more PSP games you can't play on Vita because there's no digital version. The PSOne integration is all over the place.
How can anyone have any confidence that they will magically get better at supporting PS3 games? You'd think there would be some sort of preparation, knowing that a new system is coming up. You'd think you'd have enough device allowances for the super loyal Sony buyer to play FFVII or whatever on their PS3, their PSP AND their Vita and their shiny new PS4.
PS3 titles are too advanced for PS3, you heard it here first. Seriously, I have PC games that come on DVDs and run on Windows XP. I'm not buying the bleeding edge cyberware argument.
Another FPS isn't going to do it for me. Another QTE game from Quantic Dream isn't going to do it for me. An Infamous game that doesn't really look like it had much to do with the previous ones is even more strange. A minute or so of something that should be a sequel to Dragon's Dogma with a funny game engine name isn't enough. I buy a lot of Squeenix but just saying 'Hey look FF title!" and reshowing Agni's Philosophy isn't going to do it for me.
There's a lot of old staples that don't work as they used to--this would be fine if it were neutral or there were more positive examples like Smite Evil, but it's largely negative. On a related note several other staples have been moved around, which doesn't jive with the idea of compatibility. (If you want 3.x Cleave you know have to take their new "Cleave" and "Cleaving Finish.")
The monsters have the same shuffling of deck chairs. Oh look, it has 1 more AC and a slight change in ability uses, OMG REBALANCED.
Nintendo's new IPs have a sizable lead over the older ones as far as the Wii is concerned. The 3DS is more brand heavy with Mario and Monster Hunter.
As far as the second point, when serious attempts have been made, like, say, Resident Evil 4, players have responded. Curiously this doesn't seem to have happened with porting Wii staples to PS3.
Import sales are pretty much a non-factor. The really zealous superfans will import and/or mod a system in the first place.
Matter is inherently variable--water can become ice or steam etc. How the various particles that make up matter got to where they are is a more interesting question, and suggests we have much more to learn about subatomic particles and/or how the fundamental interactions work with each other. With so much to discover I don't think it's wise to suggest there is some sort of limit that requires a grand architect/divine spark to make it so.
Snow (Sentinel)
Valfodr (Ravager)
But Valf can also drop the one-time monsters like Odin and Chichu.
Not sure, actually, but
There is a laser rifle in the area and that can help if you can keep him on the other side of a wall. Otherwise, you have to do well, what he does, grenade, shoot, get away.
All is not going well in Blizzardland, especially if some of the recent rumors have anything behind them.
And the big elephant in the room:
Less people are using Windows.
On those grounds, SSFIV Arcade gets you 4 for $15 as DLC. If you don't already have Super Street Fighter IV you can buy/download Arcade for $30, and you can probably find it for 20 or less in stores.
SFxT's character DLC gets you 12 for $20 (100 less than a a carte) The problem is that SONY made a deal with them to delay those characters until the Vita version comes out.
The big money is costumes, which are just fluff.
Barring a massive drop in Resident Evil and Monster Hunter Capcom isn't going anywhere for a while.
He has 3.5 and 2E versions as well.
Otherwise there are generic creation stuff like Hero lab where you need to buy the license for each system.
Ignorance. Resident Evil 4 Wii actually did quite well. For all its success RE5 ignored millions of potential buyers, and it looks like RE6 is going to repeat that mistake.
Twilight Princess has a 4:1 ratio compared to the GC version.
Monster Hunter G is an old port and yet it did about the same as the PS2 version. You'll find the same with a lot of these. Perhaps Sakura Wars: So Long My Love and Phantom Brave would have been closer if their publisher hadn't sabotaged them with "PS2 has extras/ignore this because we're going to port it to PSP anyway."