Quote from nisamun »
In the comments, Elsik states you can loop brutality or surgical. Academy can only get artifacts. Am I missing something?
Quote from Neodx »
Does anyone know how the Infect Matchup is? I would like to play the deck on the upcoming RPTQ but don't really know if I can face infect.
Quote from yuseimax »
As for infect I believe adding Elesh Norn should help out a lot, since stormtide alone can't stop Inkmoth Nexus. Elesh norn should also shut down/detour many other aggro decks.
I've also been thinking of an answers to removal spells and come up with several ways to deal with them. One is protecting stormtide as you mentioned, second is playing different creature with either protection or creature that can generate enough tokens that can override removal spell.
For protecting stormtide, I'm considering adding the following in the sideboard: Not of this World, Spell Pierce, Duress, and possibly more copy of Collective Brutality. I personally think hand disruption spell is the most effective way to protect stormtide.
For creatures with protection I've considered: Simic Sky Swallower, Sigarda, Host of Herons, Sphinx of the Final Word, and Empyrial Archangel. I'm actually not sure how reliable they are since they aren't strong enough to carry the game like stormtide or elesh norn.
For creatures that can generate tokens I've considered: Hornet Queen, Grave Titan, and Terastodon. I actually like terastodon a lot because of it ability to destroy threat like Liliana of the Veil, but most of the time I like blowing up my own land for the token.
Quote from Dr_holiday »How about this girl here, costs 2R can be cast at turn 2 with ssg, and digs in deep within the right circumstances, a 1 of maybe?
Quote from sjcelvis »Someone went 3-0 in Japan with Jace:
Edit: the same guy went 4-1-1 the day before
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Quote from C@W_86 »
All those ideas you mention slow down and dilute the deck, or are just outright bad
That is the point of the cards in the deck to dig for the combo
Quote from Sabertooth »
i think that you are just listing weakneses of any combo deck
Quote from Lord Hazanko »This is the list i've been playing.
So yeah, with only 2 Rituals, I wouldn't wan't to drop Manamorphose, but that's part of the argument; That we would rather be running 4 Rituals over Manamorphose anyways. The Rituals give you more Splice cards, more ramp for Breach, and a more consistent combo turn- Where Manamorphose isn't really doing anything except opening up the Goryo combo line if you have no floating mana, which is completely unnecessary anyways.
Another reason to drop Morphose, is that we would rather be comboing out at instant speed anyway. That's one of the major draws to this deck, and an advantage it has over other combos. The Ritual-Morphose-Looting-Gory line is sorcery speed, which is a major downside.
Quote from Themis »
How are you liking Remands? It seems like Discard can be very strong for us so I'm interested in your choice.