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  • posted a message on [Official Thread] Cascadeshift
    Considering
    MD
    -1 Scapeshift
    +1 ??? 4 CMC - probably Garruk Wildspeaker

    SB
    - 1 or 2 ???
    + 1 or 2 Yixlid Jailer(I know it hurts punishing fire. I just love my graveyard hate to beat face with Jitte)

    - Also considering having a COMPLETELY transformative SB into creatures like Magus of the Moon, Yixlid Jailer, etc. and siding out the scapeshifts and search for tomorrows and possibly the bolts. - on this tangent I'd also consider a TINY splash of white for Tidehollow sculler and Gaddock Teeg

    EDIT: If I went transformer SB it'd START out as 4 of each non legend 3 teegs and 4 lands to fix my mana that would need it- badly (possibly siding out punishing fire combo and going totally bad awkward aggro weird answers holding jitte)
    And then G3 would be a mind☺☺☺☺.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Cascadeshift
    Quote from indomitablebug
    Aren't some pros calling Tezz the best deck in the format?
    It's something you want to test against. Really.


    Well I just haven't seen Tezz yet.
    I plan too.
    Really I ONLY worry about Tezz so far.
    And I ONLY worry about Foundry/stone online.

    Otherwise its just another control deck eating it.

    Edit: The
    4 Ancient Grudge
    2 Extirpate
    4 Thought Hemorrhage
    Make me think that post SB this deck will KILL Tezz though.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Cascadeshift
    Quote from Yamikiri
    The only problem is that you have too few creatures.


    Sarcasm?
    I count 18 creatures.

    EDIT:
    We have
    Cascade man
    Life man
    Mana man
    Beats man
    and evade all sorceries man
    Posted in: Extended Archives
  • posted a message on [Official Thread] Cascadeshift
    Quote from Thatguy217
    Woah. This is something i'll have to try out. Always seemed like scapeshift lacked some oomph somewhere.
    I have to wonder howthis fairs against regular scapeshift builds with the firespouts and such though...


    I've been testing it.
    So far its just DEATH to all.
    If it isn't super fast combo time- its death.
    Firespouts aren't as bad cause cascade aids CA.
    You can combo out earlier cause you already did damage.
    ...
    Man this deck is killer.
    It eats aggro (punishing fire is super removal and add that too Jitte and NOTHING survives)
    It decimates control
    And if you don't combo out QUICK its GG for other combo.

    Will say I haven't hit Tezzerator yet.
    Meekstone/Foundry could be this decks only weakness.
    (I've seen)

    EDIT: Treetop Village is SUPER tech against sweepers.
    Earthquakes/Flamebreaks don't hit it and Volcanic Fallout is just one shy.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Cascadeshift
    Quote from Yamikiri
    Don't worry, Dora and friends won't pop up here. This looks like something I can respect, because it has a win condition outside of one card.

    I am not really sold on BBE working in the EXT format, but STE it can come down as early as turn 3, which I have to admit is a huge step up from its Standard showings. It does lose it ability to "pinpoint" cards like in previous Cascade builds, but most of the cards it can grab are great anyways. *You got some BBE in my Goyf!*

    The only change I would *like to* make is the removal of those Search for Tomorrow. They take away from the explosiveness of BBE, and I would like to see more creatures in its place. KotR might work, but I would have to put some serious testing before actually making the switch.




    Yeah it looks really awkward.
    I mean I see it suspended, but cascaded it looks meh compared to the rest.
    I do think for THIS deck it is better than Rampant Growth and maybe this deck needs that slight mana fixing/acceleration.

    The deck runs a swamp and a few ways to grab it- Maelstrom Pulse maybe as a general solution?

    Edit: suspending Search for Tomorrow turn one seems so useless too- I mean its a NICE turn one play but there are no dire 3 drops in the deck.
    Like STE and a Bolt seems like the best play.
    Weird.

    I guess hitting four mana of the correct color is THAT important.
    Plus since you won't be paying for it often that "CIPUT" is nice esp. with bolts or if you have one in hand.
    Posted in: Extended Archives
  • posted a message on [Development] UR Waves Aggro-Control
    Keep it simple at first.
    Just UR.
    Run some maindeck answers such as needle.
    Bounce and some tempo control counters like remind.
    Find the weaknesses and tweak.
    Posted in: Standard Archives
  • posted a message on Blood Quake (BR Aggro)
    [QUOTE=lightning07;4791401
    So I broke out even so not too terribly bad but uhh yea I am NEVER TRUSTING bloodwitch in the main board again. Let me explain.





    3rd match up and now is where I get disheartened. This is against MONO BLUE MERFOLK CONTROL. Yea you read that right. Wanna know what else. I lost 0-2 to it. Game one I have in the bag with Bloodwitch on the field and he is at 7 life and im at like 21. On his turn he plays rite of replication, KICKED. 70 point life swing for the ****** loss. I shall never trust a mainboard slot to bloodwitch again. 2nd game I get him down to 3 life and he just overwhelms me with merfolk with the lord pump up.



    I have 3 slots open in my build and I don't know what to fill them with. So someone give me some card suggestion AND please make a valid argument for that card.
    [/QUOTE]

    Those 3 slots should be Bloodwitch.
    She is excellent in this deck and curves out into an awesome position, can potentially add a decent bit of life and STOP THE ANGEL.
    The angel that is one of the few threats not downed by earthquake.

    You lost to rite of replication.
    Produce one 1 Tier deck that uses it.
    Or 5 rogue decks that are effective.
    You will probably never see another kicked rite of replication
    And you know what- if you do- Terminate your Bloodwitch.

    EDIT: I just noticed 3 Nighthawks.
    Maybe 4 Nighthawks and 2 Bloodwitchs.
    Anyhow, I would not cut earthquakes.
    And I would def. not put in MindRot. Its a dead too often and it doesn't directly further this decks idea of all threats.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Faeries/Next Level Blue
    Quote from apaulogy
    Smother is rumored to be in WWK...so it will be Extended.


    The biggest problem isn't that Smother is rumored or that its not here now, but that there are 144 other WWK cards.
    We think to know 6.

    ANY current deck could make HUGE gains or LOSE big.
    And I am sure a few new decks will pop up.

    So ext. should ignore WWK until its full spoiler/release.
    Posted in: Extended Archives
  • posted a message on Faceless Devourer Infinite Damage Combo
    If you are running Pandemonium you could go some combination of WBUR (probably just 2 and a splash) and run controlling creatures and/or CIP effects.
    Lots of cheap ones.
    Also Infernal Tutor
    Running evoke guys with Pandemonium.
    Really it could be a FUN deck.
    Posted in: Extended (Type 1.X)
  • posted a message on Hidetsugu's Second Rite
    Quote from TheChosen1
    Some would suggest fetch makes it easier, as it takes less burn to really 'get there'. Short of the opposition sitting a fetchland down on the board, and refusing to crack it until you play HSR, it's somewhat irrelevant.


    I'd say adding a Grove might help- If only 1-2 (opens some diff. splashing options too) and a Tolaria West to fetch what you need.
    Posted in: Extended (Type 1.X)
  • posted a message on [DEV] Goblins! Yes - Really!
    Quote from Yamikiri


    Burn isn't very viable right now, and in most cases they will have to trade a burn for each of our creatures.


    In my Ext (and legacy) Burn I run 4 Flamebreak and Earthquake.
    But Goblins and Bushwhacker are still slightly unfavorable.
    Its 45/55-40/60.
    I am not sure if I what to SB for it either.

    I will say the more I play people with aggro in general, but especially Goblins the better burn does. (I do have to trade a FEW targets with 1 on 1)

    When I started Goblins I was lik 30/70.
    Posted in: Decks for Critique
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