Adding: 3 Neurok Commando- options for wincons are nice, and I esp like shrouded ones if we can keep creatures off board.
Voting out:
Roil Elemental- opponents won't usually have a creature on board worth stealing, it opens us up to removal, and we won't often have 6 lands in play until very late.
Meloku the Clouded Mirror- As a wincon, Mel isn't very great as we won't be stockpiling lands into play until very late, where we are already very strong.
We could splash into white or black with great results.
Adding 3 Azorius Æthermage- we can pay 1 or 2 to draw 1 or 2 cards? Sign me up. It is almost a one-sided horn of greed, we can even bounce our own creature and draw three, or double up on activations of the bounce (the second fizzling) and draw 3 or 4 cards if need be.
White also opens up strong defense options in bant.
Voting-
Out:
2 Gleancrawler- this is the weakest card, and lacks synergy in the deck at this point. I'd much rather have a 4 mana win con than a 6 mana win con.
Make sure you ask her to do or go to a public place.
As cool as "want to play some magic in my dorm" sounds, that can make a lot of women uncomfortable (for good reason). So, somewhere you two can chat, and also a place where she doesn't think she might be murdered.
We have a lot of mana intensive creatures with 5 green and double blacks often. We want to be able to throw down something like a chittering rats on turn 2-4 often. I think we need to be less greedy with our win cons.
I am adding 3 Creakwood Liege as an easy to cast real win con that we can lay down after a chittering rats or fallow earth and then follow up with a stunted growth or plow under.
Voting out:
All- Nyxathid- without active discard the body isn't aggressive enough. And the lack of evasion makes this an unexciting 7/7 on turn 5 or 6.
All- Deus of Calamity- it fits well in theory, except we don't have the mana to support it and double black cards. I'd be for keeping it with a million dollar manabase, but as is, it is a 7 drop- too little too late.
All- Dark Ritual- Green is our early color, we are trying to control the midgame to win, not burst the early game.
Since we are GB and are running some Mwonvuli Acid-Moss I am going to add 3 Overgrown Tomb. We probably don't need a four set since we want to hit our early land drops, but being able to tutor out black is pretty nice.
Run a synergy based pauper cube. It is cheap, fun, and has a large degree of variation. I play with Mslano's cube (he has it listed here, you can search him) and we have all sorts of degrees of skilled player that love the cube. A few of them learned magic on the cube and now are solid mid-level players.
I think a better question is why should they support legacy? From a profit model and viable play model legacy and vintage are pretty awful. If WotC killed the reserved list and printed $350 From the Vault Dual lands, and etc etc it'd be a supportable format.
As it stands now, if legacy got too popular we'd run out of restricted staples like duals- and that is bad. Legacy does get incidental support, in that modern is supported. The lower of costs for thoughtseizes and etc etc.
A lot of black's power comes from Read the Bones and Viper's Kiss though. Green has Nessian Asp and Nylea's Disciple to be excited about. Though I am not sure lifegain will matter as much since everything is HUGE @_____@
It is a 3/3 with late upside. Being a 3/3 for 2 is the main draw. Hexproof auras doesn't want a 5 mana hexproof, they'd rather have a 2/2 for 2 with hexproof than this. It serves the decks that want a critical mass of undercosted beaters, and this little lion is certainly the pride of the pack.
Voting out:
Roil Elemental- opponents won't usually have a creature on board worth stealing, it opens us up to removal, and we won't often have 6 lands in play until very late.
Meloku the Clouded Mirror- As a wincon, Mel isn't very great as we won't be stockpiling lands into play until very late, where we are already very strong.
2 Azusa, Lost but Seeking
4 Lotus Cobra
3 Neurok Commando
3 Patron of the Moon
2 Frost Titan
1 Roil Elemental (2@-1)
3 Meloku the Clouded Mirror (2@-3)
3 Seedborn Muse (2@-3)
3 Amulet of Vigor(1@ -2, 1@-3)
4 Horn of Greed (1 @ -4)
Enchantment 12
4 Flooded Shoreline
4 Burgeoning (1@-2)
4 Æther Barrier (2@-4)
4 Soul Barrier (2@-4)
2 Spitting Image
2 Natural Affinity (1@-1)
4 Gush
Land 24
16 Random ones
4 Breeding Pool
4 Flooded Grove
Adding 3 Azorius Æthermage- we can pay 1 or 2 to draw 1 or 2 cards? Sign me up. It is almost a one-sided horn of greed, we can even bounce our own creature and draw three, or double up on activations of the bounce (the second fizzling) and draw 3 or 4 cards if need be.
White also opens up strong defense options in bant.
3 Patron of the Moon
3 Azorius Æthermage
4 Roil Elemental (1@-4)
3 Meloku the Clouded Mirror
4 Horn of Greed (1@-4)
Enchantment 12
4 Flooded Shoreline
4 burgeoning (1@-2)
4 Æther Barrier
2 Spitting Image
Land 24
20 Random ones
4 Flooded Grove
4 Birds of Paradise
4 Eternal Witness
3 Wall of Blossoms (1 @ +1)
3 Creakwood Liege (1 @ -2)
Planeswalkers (2)
2 Garruk Wildspeaker
4 Fallow Earth
4 Stunted Growth
3 Plow Under (1 @ -2)
2 Agonizing Memories
3 Abrupt Decay
4 Nature's Lore
3 swamp
4 Overgrown Tomb
4 Verdant Catacombs
1 Dryad Arbor
2 Tainted Wood
EDIT: Catacombs is waaaay over 15$. We should be at 12 forests and 7 swamps.
Out:
2 Gleancrawler- this is the weakest card, and lacks synergy in the deck at this point. I'd much rather have a 4 mana win con than a 6 mana win con.
4 Birds of Paradise
4 Eternal Witness
3 Wall of Blossoms (1 @ +1)
3 Creakwood Liege (1 @ -2)
2 Gleancrawler (1 @ -2)
2 Garruk Wildspeaker
Spells (20)
4 Fallow Earth
4 Stunted Growth
3 Plow Under (1 @ -2)
2 Agonizing Memories
3 Abrupt Decay
4 Nature's Lore
10 Forest
7 Diamond Valley
4 Overgrown Tomb
1 Dryad Arbor
2 Tainted Wood
"No, I want them to know I hate them." Too good.
Also, all of these are too true, I own burn and want Spanish Inquisition and Doomsday.
As cool as "want to play some magic in my dorm" sounds, that can make a lot of women uncomfortable (for good reason). So, somewhere you two can chat, and also a place where she doesn't think she might be murdered.
I am adding 3 Creakwood Liege as an easy to cast real win con that we can lay down after a chittering rats or fallow earth and then follow up with a stunted growth or plow under.
Voting out:
All- Nyxathid- without active discard the body isn't aggressive enough. And the lack of evasion makes this an unexciting 7/7 on turn 5 or 6.
All- Deus of Calamity- it fits well in theory, except we don't have the mana to support it and double black cards. I'd be for keeping it with a million dollar manabase, but as is, it is a 7 drop- too little too late.
All- Dark Ritual- Green is our early color, we are trying to control the midgame to win, not burst the early game.
4 Birds of Paradise
4 Eternal Witness
4 Chittering Rats
3 Wall of Blossoms
3 Creakwood Liege
2 Nyxathid (-1 @ all)
2 Deus of Calamity (-1 @ all)
2 Garruk Wildspeaker
Spells (26)
4 Fallow Earth
4 Stunted Growth
3 Plow Under
4 Dark Ritual (-2 @ all)
4 Agonizing Memories
4 Mwonvuli Acid-Moss
3 Abrupt Decay
17 Sorrow's Path
4 Overgrown Tomb
1 Dryad Arbor
2 Tainted Wood
4 Birds of Paradise
4 Eternal Witness
4 Chittering Rats
4 joraga treespeaker (1 @ -4)
3 Wall of Blossoms
2 Garruk Wildspeaker
Spells (23)
4 Stunted Growth
3 Plow Under
2 Desert Twister
4 Dark Ritual
2 Harrow
4 Agonizing Memories
4 Mwonvuli Acid-Moss
21 Island of Wak-Wak
3 Overgrown Tomb
Also with the amount of mana dorks we have, we could cut down to 22-23 lands pretty safely.
4 Eternal Witness
4 Chittering Rats
2 Okiba-Gang Shinobi
4 joraga treespeaker
3 Wall of Blossoms
2 Garruk Wildspeaker
Spells (23)
4 Stunted Growth
3 Plow Under
2 Desert Twister
4 Dark Ritual
2 Harrow
4 Agonizing Memories
4 Mwonvuli Acid-Moss
3 Burgeoning
Artifacts (4)
4 The Rack (1 @ -4)
As it stands now, if legacy got too popular we'd run out of restricted staples like duals- and that is bad. Legacy does get incidental support, in that modern is supported. The lower of costs for thoughtseizes and etc etc.
Blue>Black>Green>Red>White
A lot of black's power comes from Read the Bones and Viper's Kiss though. Green has Nessian Asp and Nylea's Disciple to be excited about. Though I am not sure lifegain will matter as much since everything is HUGE @_____@
Fantastic heroic enabler.
Let all over cards kneel in deference to this amazing piece of EDH.