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  • posted a message on Seven cards
    I understand where you are coming from with these, except the Solnath, Terramancer, for a couple of reasons.

    1) To me that is a green effect, hands down.
    2) A tad more costly makes sense to me. Maybe cc2, with the activated ability costing 2U or 1UU?

    Excellent ideas otherwise, esp. Mark of Diversity.
    Posted in: Custom Card Creation
  • posted a message on auras need their day in the sun
    I'm predicting:
    tap symbol abilities on the Aura itself, à la Flowstone Embrace; activated switch abilities, à la Arcanum Wings; auras that give global effects, à la Emblem of the Warmind; at least one forum member incredibly angry with the frequency of "à la" in this post.

    Flash would make almost every aura awesome, so let's hope they implement that.
    Posted in: Custom Card Creation
  • posted a message on [Limited]: Life begins at forty.
    Wow, that's exceeding expectation, to say the least. Glad to be a part, thanks for the acceptance.

    I'm new on MTGS so I apologize for my lack of knowledge, but what is this Clan contest and what does it entail?
    Posted in: Retired Clan Threads
  • posted a message on [Limited]: Life begins at forty.
    The forty-card deck is my calling. I even 'invented' a limited format out of desperation... drafting isn't my playgroup's forté (i.e. they hate it).

    Initiation please?
    Posted in: Retired Clan Threads
  • posted a message on A 'Walker in Total Cognitive Surrender?
    The more power hedron theory seems plausible. It sounds better than "They must be prisons, look at the expansion symbol," but that's just me. If it weakened other magic (i.e. non Eldrazi magic) Wizards could represent that mechanically with "Hedron. Xx spells costs 2 mana more," etc. Slowing the game to your own lethargic, just-woke-up-from-ancient-slumber Eldrazi pace would be a flavourful control archetype/method.
    Posted in: Magic Storyline
  • posted a message on A 'Walker in Total Cognitive Surrender?
    On the third page of Journey to the Eye, part deux, Sarkhan Vol, holding a hedron, says:
    "Still this is no mere stone. A mason's block. A masters tool."

    Might hedrons be some form of tool, as opposed to monuments to, prisons for, or Eldrazi themselves? Little mana-bond disruptors that cause the roil?

    "You! False God! I've killed your kind before. You can't rule in the pit of night."

    A reference to Karona (who looks nothing like a four eyed lizard, mind you) or a curse akin to "Urza's Eyes" ? Or, since Sarkhan left his mind at the door, can we disregard this as nonsensical and insignificant?

    NOTE: First thread... please be gentle.
    Posted in: Magic Storyline
  • posted a message on Characters you would like to see return
    Agreed, really great thread.

    Agreed, a slightly-less-than-heroic hero is great.

    Agreed, Teferi's move was pretty selfish; saving his people or not, he should have stuck around.

    Can't contribute much else, I'm afraid; to the sidelines I go.
    Posted in: Magic Storyline
  • posted a message on Characters you would like to see return
    Niv-Mizzet's indifference and self-absorption would be an excellent foil for Bolas' megalomania.

    Quote from Barinellos
    Oh heck, who am I kidding, at this point, I wouldn't mind, so long as it wasn't ANOTHER human walker.

    100% agreed. They've started to branch with Sorin and Nissa; let's hope that continues.

    What about Freyalise? Is she absolutely dead? My only sources are (eagerly devoured) MTGS Wiki pages; is there an alternate reality rift, a walking artifact version, a death cloud form, anything that even suggests Freyalise is alive? Cause she was cool.
    Posted in: Magic Storyline
  • posted a message on Characters you would like to see return
    I may be alone in this but I'd love to see Niv-Mizzet. If I'm not mistaken (I'm a storyline noob but it's my true calling) he disappeared from Ravnica and cannot be detected by the rest of the guild. He isn't necessarily a Planeswalker but this is evidence enough for me.
    Posted in: Magic Storyline
  • posted a message on Everfrost (126/249, All Commons in Last Post!)
    I'd play it.

    Good job.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [ROE] Ugin's 'Ghostfire'
    This colourless thing...

    A card has allegedly been spoiled here called Eye of Ugin:

    Eye of Ugin
    Legendary Land
    Colorless Eldrazi spells cost 2 mana less to cast.
    :7mana:,:symtap: Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library.
    Posted in: Speculation
  • posted a message on [ALA BLOCK] Bant/Esper Hand Aggro!
    I tested against two 5 Color SoaConArb format decks I own and didn't venture into Jund or the Standard environment. This is *just about* how it played out; I only had time to play a few turns with each deck. I don't have 4 infest so I kept your list as is.

    Game 1 v.s. 5 Color Cascade

    M (your deck) keeps Akrasan Squire, Akrasan Squire, Plains, Plains, Swamp, Tidehollow Sculler, Knight of the White Orchid, and takes first turn.

    M: Plains, Akrasan Squire.
    N: Savage Lands.
    M: Draw Viscera Dragger. Plains, another Akrasan Squire, attack for 3.
    N: Arcane Sanctum.
    M: Draw Excommunicate. Cycle Viscera Dragger, draw Tidehollow Sculler.
    N: Exotic Orchard, Maelstrom Pulse targeting Akrasan Squire.
    M: Draw Plains. Knight of the White Orchid, additional Swamp and Unearth Viscera Dragger, attack for 3.
    N: Exotic Orchard, Jund Charm, sweeps the board.
    After 4 turns, 20-14 in M's favour.
    M: Draw Viscera Dragger. Plains, Tidehollow Sculler taking Enlisted Wurm (over Bituminous Blast.)
    N: Island, Bituminous Blast into Bloodbraid Elf into Naya Charm targeting Enlisted Wurm in graveyard. No Attacks for 3.
    M: Draw Oblivion Ring. Plains, Oblivion Ring, Unearth the other Viscera Dragger, attack for 3.
    N: Plains, Enlisted Wurm into Ajani Vengeant. Post-combat A.V. Lightning Helix ability.
    After 6 turns, 14-14.

    Game 2 v.s. 'Sedraxis' (5 Color) Aggro

    M keeps Akrasan Squire, Knight of the White Orchid, Knight of the White Orchid, Elspeth, Plains, Plains, Plains. N takes first turn.

    N: Forest, Noble Hierarch.
    M: Draw Executioner's Capsule. Plains, Akrasan Squire.
    N: Island, Rhox War Monk.
    M: Draw Swamp. Plains, pass.
    N: Mountain, Bloodbraid Elf into Naya Charm, attacks for 6.
    M: Draw Viscera Dragger. KotWO, Swamp, cycle Viscera Dragger, draw Swamp.
    After 3 turns, 23-17 in N's favour.
    N: Savage Lands. Attack for another 6.
    M: Swamp, Unearth Viscera Dragger. Play Elspeth activating second ability targeting the dragger, attack for 7.
    After 4 turns, 19-11 in N's favour.

    I've seen worse in terms of holding up against [almost entirely netdecked and borderline overpowered] decks. I think, especially for its $ cost and rarity, it has some potential. As for suggestions, I'd take Zealous Persecution and Battlegrace Angel in some combination, and max out Knight of the White Orchid, while dropping Excommunicate and Dispeller's Capsule and 1 of 3 Sigil of Distinction.

    Hope this is provides a bit of scope for you.
    Posted in: [ALA] Shards of Alara, Conflux, Alara Reborn
  • posted a message on [ROE] Ugin's 'Ghostfire'
    Quote from Eternal Tutor
    So, I still think colorless is going to be like a 6th color as the Eldrazi are older than the 5 colors of mana.

    That's pretty brilliant, Eternal Tutor. Monochrome-hybrid symbols and Ghostfire-ish cards would be a superb foil to the whole 5-color theme from the SOA, and would explain the mention of Ugin, the scroll's 'invisible purification fire' blurb and and how Chandra beats the dragon. (That's all in Path of the Planeswalker, in the 'fourth' part of Journey to the Eye, not yet online for some reason.)

    But I'm sure that this colorless idea can't be more than half the picture. Zendikar introduced Landfall, and Worldwake marks the (welcome) return of manlands. What happens when you wake up a land? It stays woken up.

    No-color cards may be a part of ROE in some way, and certainly (based on the flavour text of Ghostfire and Path of the Planeswalker) tie in to the Zendikar story arc. But to me Dryad Arbor, from a flavour perspective, is where they are taking Zendikar.
    Posted in: Speculation
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